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//-----------------------------------------------------------------------------
// A sample interpreter for the .int files generate by LDmicro. These files
// represent a ladder logic program for a simple 'virtual machine.' The
// interpreter must simulate the virtual machine and for proper timing the
// program must be run over and over, with the period specified when it was
// compiled (in Settings -> MCU Parameters).
//
// This method of running the ladder logic code would be useful if you wanted
// to embed a ladder logic interpreter inside another program. LDmicro has
// converted all variables into addresses, for speed of execution. However,
// the .int file includes the mapping between variable names (same names
// that the user specifies, that are visible on the ladder diagram) and
// addresses. You can use this to establish specially-named variables that
// define the interface between your ladder code and the rest of your program.
//
// In this example, I use this mechanism to print the value of the integer
// variable 'a' after every cycle, and to generate a square wave with period
// 2*Tcycle on the input 'Xosc'. That is only for demonstration purposes, of
// course.
//
// In a real application you would need some way to get the information in the
// .int file into your device; this would be very application-dependent. Then
// you would need something like the InterpretOneCycle() routine to actually
// run the code. You can redefine the program and data memory sizes to
// whatever you think is practical; there are no particular constraints.
//
// The disassembler is just for debugging, of course. Note the unintuitive
// names for the condition ops; the INT_IFs are backwards, and the INT_ELSE
// is actually an unconditional jump! This is because I reused the names
// from the intermediate code that LDmicro uses, in which the if/then/else
// constructs have not yet been resolved into (possibly conditional)
// absolute jumps. It makes a lot of sense to me, but probably not so much
// to you; oh well.
//
// Jonathan Westhues, Aug 2005
//-----------------------------------------------------------------------------
#include <stdio.h>
#include <ctype.h>
#include <unistd.h>
#define INTCODE_H_CONSTANTS_ONLY
#include "intcode.h"
typedef unsigned char BYTE; // 8-bit unsigned
typedef unsigned short WORD; // 16-bit unsigned
typedef signed short SWORD; // 16-bit signed
// Some arbitrary limits on the program and data size
#define MAX_OPS 1024
#define MAX_VARIABLES 128
#define MAX_INTERNAL_RELAYS 128
// This data structure represents a single instruction for the 'virtual
// machine.' The .op field gives the opcode, and the other fields give
// arguments. I have defined all of these as 16-bit fields for generality,
// but if you want then you can crunch them down to 8-bit fields (and
// limit yourself to 256 of each type of variable, of course). If you
// crunch down .op then nothing bad happens at all. If you crunch down
// .literal then you only have 8-bit literals now (so you can't move
// 300 into 'var'). If you crunch down .name3 then that limits your code size,
// because that is the field used to encode the jump addresses.
//
// A more compact encoding is very possible if space is a problem for
// you. You will probably need some kind of translator regardless, though,
// to put it in whatever format you're going to pack in flash or whatever,
// and also to pick out the name <-> address mappings for those variables
// that you're going to use for your interface out. I will therefore leave
// that up to you.
typedef struct {
WORD op;
WORD name1;
WORD name2;
WORD name3;
SWORD literal;
} BinOp;
BinOp Program[MAX_OPS];
SWORD Integers[MAX_VARIABLES];
BYTE Bits[MAX_INTERNAL_RELAYS];
// This are addresses (indices into Integers[] or Bits[]) used so that your
// C code can get at some of the ladder variables, by remembering the
// mapping between some ladder names and their addresses.
int SpecialAddrForA;
int SpecialAddrForXosc;
//-----------------------------------------------------------------------------
// What follows are just routines to load the program, which I represent as
// hex bytes, one instruction per line, into memory. You don't need to
// remember the length of the program because the last instruction is a
// special marker (INT_END_OF_PROGRAM).
//
void BadFormat(void)
{
fprintf(stderr, "Bad program format.\n");
exit(-1);
}
int HexDigit(int c)
{
c = tolower(c);
if(isdigit(c)) {
return c - '0';
} else if(c >= 'a' && c <= 'f') {
return (c - 'a') + 10;
} else {
BadFormat();
}
return 0;
}
void LoadProgram(char *fileName)
{
int pc;
FILE *f = fopen(fileName, "r");
char line[80];
// This is not suitable for untrusted input.
if(!f) {
fprintf(stderr, "couldn't open '%s'\n", f);
exit(-1);
}
if(!fgets(line, sizeof(line), f)) BadFormat();
if(strcmp(line, "$$LDcode\n")!=0) BadFormat();
for(pc = 0; ; pc++) {
char *t, i;
BYTE *b;
if(!fgets(line, sizeof(line), f)) BadFormat();
if(strcmp(line, "$$bits\n")==0) break;
if(strlen(line) != sizeof(BinOp)*2 + 1) BadFormat();
t = line;
b = (BYTE *)&Program[pc];
for(i = 0; i < sizeof(BinOp); i++) {
b[i] = HexDigit(t[1]) | (HexDigit(t[0]) << 4);
t += 2;
}
}
SpecialAddrForA = -1;
SpecialAddrForXosc = -1;
while(fgets(line, sizeof(line), f)) {
if(memcmp(line, "a,", 2)==0) {
SpecialAddrForA = atoi(line+2);
}
if(memcmp(line, "Xosc,", 5)==0) {
SpecialAddrForXosc = atoi(line+5);
}
if(memcmp(line, "$$cycle", 7)==0) {
if(atoi(line + 7) != 10*1000) {
fprintf(stderr, "cycle time was not 10 ms when compiled; "
"please fix that.\n");
exit(-1);
}
}
}
if(SpecialAddrForA < 0 || SpecialAddrForXosc < 0) {
fprintf(stderr, "special interface variables 'a' or 'Xosc' not "
"used in prog.\n");
exit(-1);
}
fclose(f);
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Disassemble the program and pretty-print it. This is just for debugging,
// and it is also the only documentation for what each op does. The bit
// variables (internal relays or whatever) live in a separate space from the
// integer variables; I refer to those as bits[addr] and int16s[addr]
// respectively.
//-----------------------------------------------------------------------------
void Disassemble(void)
{
int pc;
for(pc = 0; ; pc++) {
BinOp *p = &Program[pc];
printf("%03x: ", pc);
switch(Program[pc].op) {
case INT_SET_BIT:
printf("bits[%03x] := 1", p->name1);
break;
case INT_CLEAR_BIT:
printf("bits[%03x] := 0", p->name1);
break;
case INT_COPY_BIT_TO_BIT:
printf("bits[%03x] := bits[%03x]", p->name1, p->name2);
break;
case INT_SET_VARIABLE_TO_LITERAL:
printf("int16s[%03x] := %d (0x%04x)", p->name1, p->literal,
p->literal);
break;
case INT_SET_VARIABLE_TO_VARIABLE:
printf("int16s[%03x] := int16s[%03x]", p->name1, p->name2);
break;
case INT_INCREMENT_VARIABLE:
printf("(int16s[%03x])++", p->name1);
break;
{
char c;
case INT_SET_VARIABLE_ADD: c = '+'; goto arith;
case INT_SET_VARIABLE_SUBTRACT: c = '-'; goto arith;
case INT_SET_VARIABLE_MULTIPLY: c = '*'; goto arith;
case INT_SET_VARIABLE_DIVIDE: c = '/'; goto arith;
arith:
printf("int16s[%03x] := int16s[%03x] %c int16s[%03x]",
p->name1, p->name2, c, p->name3);
break;
}
case INT_IF_BIT_SET:
printf("unless (bits[%03x] set)", p->name1);
goto cond;
case INT_IF_BIT_CLEAR:
printf("unless (bits[%03x] clear)", p->name1);
goto cond;
case INT_IF_VARIABLE_LES_LITERAL:
printf("unless (int16s[%03x] < %d)", p->name1, p->literal);
goto cond;
case INT_IF_VARIABLE_EQUALS_VARIABLE:
printf("unless (int16s[%03x] == int16s[%03x])", p->name1,
p->name2);
goto cond;
case INT_IF_VARIABLE_GRT_VARIABLE:
printf("unless (int16s[%03x] > int16s[%03x])", p->name1,
p->name2);
goto cond;
cond:
printf(" jump %03x+1", p->name3);
break;
case INT_ELSE:
printf("jump %03x+1", p->name3);
break;
case INT_END_OF_PROGRAM:
printf("<end of program>\n");
return;
default:
BadFormat();
break;
}
printf("\n");
}
}
//-----------------------------------------------------------------------------
// This is the actual interpreter. It runs the program, and needs no state
// other than that kept in Bits[] and Integers[]. If you specified a cycle
// time of 10 ms when you compiled the program, then you would have to
// call this function 100 times per second for the timing to be correct.
//
// The execution time of this function depends mostly on the length of the
// program. It will be a little bit data-dependent but not very.
//-----------------------------------------------------------------------------
void InterpretOneCycle(void)
{
int pc;
for(pc = 0; ; pc++) {
BinOp *p = &Program[pc];
switch(Program[pc].op) {
case INT_SET_BIT:
Bits[p->name1] = 1;
break;
case INT_CLEAR_BIT:
Bits[p->name1] = 0;
break;
case INT_COPY_BIT_TO_BIT:
Bits[p->name1] = Bits[p->name2];
break;
case INT_SET_VARIABLE_TO_LITERAL:
Integers[p->name1] = p->literal;
break;
case INT_SET_VARIABLE_TO_VARIABLE:
Integers[p->name1] = Integers[p->name2];
break;
case INT_INCREMENT_VARIABLE:
(Integers[p->name1])++;
break;
case INT_SET_VARIABLE_ADD:
Integers[p->name1] = Integers[p->name2] + Integers[p->name3];
break;
case INT_SET_VARIABLE_SUBTRACT:
Integers[p->name1] = Integers[p->name2] - Integers[p->name3];
break;
case INT_SET_VARIABLE_MULTIPLY:
Integers[p->name1] = Integers[p->name2] * Integers[p->name3];
break;
case INT_SET_VARIABLE_DIVIDE:
if(Integers[p->name3] != 0) {
Integers[p->name1] = Integers[p->name2] /
Integers[p->name3];
}
break;
case INT_IF_BIT_SET:
if(!Bits[p->name1]) pc = p->name3;
break;
case INT_IF_BIT_CLEAR:
if(Bits[p->name1]) pc = p->name3;
break;
case INT_IF_VARIABLE_LES_LITERAL:
if(!(Integers[p->name1] < p->literal)) pc = p->name3;
break;
case INT_IF_VARIABLE_EQUALS_VARIABLE:
if(!(Integers[p->name1] == Integers[p->name2])) pc = p->name3;
break;
case INT_IF_VARIABLE_GRT_VARIABLE:
if(!(Integers[p->name1] > Integers[p->name2])) pc = p->name3;
break;
case INT_ELSE:
pc = p->name3;
break;
case INT_END_OF_PROGRAM:
return;
}
}
}
int main(int argc, char **argv)
{
int i;
if(argc != 2) {
fprintf(stderr, "usage: %s xxx.int\n", argv[0]);
return -1;
}
LoadProgram(argv[1]);
memset(Integers, 0, sizeof(Integers));
memset(Bits, 0, sizeof(Bits));
// 1000 cycles times 10 ms gives 10 seconds execution
for(i = 0; i < 1000; i++) {
InterpretOneCycle();
// Example for reaching in and reading a variable: just print it.
printf("a = %d \r", Integers[SpecialAddrForA]);
// Example for reaching in and writing a variable.
Bits[SpecialAddrForXosc] = !Bits[SpecialAddrForXosc];
// XXX, nonportable; replace with whatever timing functions are
// available on your target.
usleep(10000);
}
return 0;
}
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