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path: root/pcbnew/zones_convert_to_polygons_aux_functions.cpp
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/**
 * @file zones_convert_to_polygons_aux_functions.cpp
 */

/*
 * This program source code file is part of KiCad, a free EDA CAD application.
 *
 * Copyright (C) 2013 Jean-Pierre Charras, jean-pierre.charras@ujf-grenoble.fr
 * Copyright (C) 1992-2013 KiCad Developers, see AUTHORS.txt for contributors.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, you may find one here:
 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
 * or you may search the http://www.gnu.org website for the version 2 license,
 * or you may write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
 */

#include <fctsys.h>
#include <PolyLine.h>
#include <wxPcbStruct.h>
#include <trigo.h>

#include <class_board.h>
#include <class_module.h>
#include <class_zone.h>

#include <pcbnew.h>
#include <zones.h>

 /* Function TransformOutlinesShapeWithClearanceToPolygon
  * Convert the zone filled areas polygons to polygons
  * inflated (optional) by max( aClearanceValue, the zone clearance)
  * and copy them in aCornerBuffer
  * param aClearanceValue = the clearance around polygons
  * param aAddClearance = true to add a clearance area to the polygon
  *                      false to create the outline polygon.
  */
void ZONE_CONTAINER::TransformOutlinesShapeWithClearanceToPolygon(
        SHAPE_POLY_SET& aCornerBuffer, int aMinClearanceValue, bool aUseNetClearance )
{
    // Creates the zone outline polygon (with holes if any)
    SHAPE_POLY_SET polybuffer;
    BuildFilledSolidAreasPolygons( NULL, &polybuffer );

    // add clearance to outline
    int clearance = aMinClearanceValue;

    if( aUseNetClearance && IsOnCopperLayer() )
    {
        clearance = GetClearance();
        if( aMinClearanceValue > clearance )
            clearance = aMinClearanceValue;
    }

    // Calculate the polygon with clearance
    // holes are linked to the main outline, so only one polygon is created.
    if( clearance )
        polybuffer.Inflate( clearance, 16 );

    polybuffer.Fracture();
    aCornerBuffer.Append( polybuffer );
}



/**
 * Function BuildUnconnectedThermalStubsPolygonList
 * Creates a set of polygons corresponding to stubs created by thermal shapes on pads
 * which are not connected to a zone (dangling bridges)
 * @param aCornerBuffer = a SHAPE_POLY_SET where to store polygons
 * @param aPcb = the board.
 * @param aZone = a pointer to the ZONE_CONTAINER  to examine.
 * @param aArcCorrection = a pointer to the ZONE_CONTAINER  to examine.
 * @param aRoundPadThermalRotation = the rotation in 1.0 degree for thermal stubs in round pads
 */

void BuildUnconnectedThermalStubsPolygonList( SHAPE_POLY_SET& aCornerBuffer,
                                              BOARD*                aPcb,
                                              ZONE_CONTAINER*       aZone,
                                              double                aArcCorrection,
                                              double                aRoundPadThermalRotation )
{
    std::vector<wxPoint> corners_buffer;    // a local polygon buffer to store one stub
    corners_buffer.reserve( 4 );
    wxPoint  ptTest[4];

    int      zone_clearance = aZone->GetZoneClearance();

    EDA_RECT item_boundingbox;
    EDA_RECT zone_boundingbox  = aZone->GetBoundingBox();
    int      biggest_clearance = aPcb->GetDesignSettings().GetBiggestClearanceValue();
    biggest_clearance = std::max( biggest_clearance, zone_clearance );
    zone_boundingbox.Inflate( biggest_clearance );

    // half size of the pen used to draw/plot zones outlines
    int pen_radius = aZone->GetMinThickness() / 2;

    for( MODULE* module = aPcb->m_Modules;  module;  module = module->Next() )
    {
        for( D_PAD* pad = module->Pads(); pad != NULL; pad = pad->Next() )
        {
            // Rejects non-standard pads with tht-only thermal reliefs
            if( aZone->GetPadConnection( pad ) == PAD_ZONE_CONN_THT_THERMAL
             && pad->GetAttribute() != PAD_ATTRIB_STANDARD )
                continue;

            if( aZone->GetPadConnection( pad ) != PAD_ZONE_CONN_THERMAL
             && aZone->GetPadConnection( pad ) != PAD_ZONE_CONN_THT_THERMAL )
                continue;

            // check
            if( !pad->IsOnLayer( aZone->GetLayer() ) )
                continue;

            if( pad->GetNetCode() != aZone->GetNetCode() )
                continue;

            // Calculate thermal bridge half width
            int thermalBridgeWidth = aZone->GetThermalReliefCopperBridge( pad )
                                     - aZone->GetMinThickness();
            if( thermalBridgeWidth <= 0 )
                continue;

            // we need the thermal bridge half width
            // with a small extra size to be sure we create a stub
            // slightly larger than the actual stub
            thermalBridgeWidth = ( thermalBridgeWidth + 4 ) / 2;

            int thermalReliefGap = aZone->GetThermalReliefGap( pad );

            item_boundingbox = pad->GetBoundingBox();
            item_boundingbox.Inflate( thermalReliefGap );
            if( !( item_boundingbox.Intersects( zone_boundingbox ) ) )
                continue;

            // Thermal bridges are like a segment from a starting point inside the pad
            // to an ending point outside the pad

            // calculate the ending point of the thermal pad, outside the pad
            wxPoint endpoint;
            endpoint.x = ( pad->GetSize().x / 2 ) + thermalReliefGap;
            endpoint.y = ( pad->GetSize().y / 2 ) + thermalReliefGap;

            // Calculate the starting point of the thermal stub
            // inside the pad
            wxPoint startpoint;
            int copperThickness = aZone->GetThermalReliefCopperBridge( pad )
                                  - aZone->GetMinThickness();

            if( copperThickness < 0 )
                copperThickness = 0;

            // Leave a small extra size to the copper area inside to pad
            copperThickness += KiROUND( IU_PER_MM * 0.04 );

            startpoint.x = std::min( pad->GetSize().x, copperThickness );
            startpoint.y = std::min( pad->GetSize().y, copperThickness );

            startpoint.x /= 2;
            startpoint.y /= 2;

            // This is a CIRCLE pad tweak
            // for circle pads, the thermal stubs orientation is 45 deg
            double fAngle = pad->GetOrientation();
            if( pad->GetShape() == PAD_SHAPE_CIRCLE )
            {
                endpoint.x     = KiROUND( endpoint.x * aArcCorrection );
                endpoint.y     = endpoint.x;
                fAngle = aRoundPadThermalRotation;
            }

            // contour line width has to be taken into calculation to avoid "thermal stub bleed"
            endpoint.x += pen_radius;
            endpoint.y += pen_radius;
            // compute north, south, west and east points for zone connection.
            ptTest[0] = wxPoint( 0, endpoint.y );       // lower point
            ptTest[1] = wxPoint( 0, -endpoint.y );      // upper point
            ptTest[2] = wxPoint( endpoint.x, 0 );       // right point
            ptTest[3] = wxPoint( -endpoint.x, 0 );      // left point

            // Test all sides
            for( int i = 0; i < 4; i++ )
            {
                // rotate point
                RotatePoint( &ptTest[i], fAngle );

                // translate point
                ptTest[i] += pad->ShapePos();

                if( aZone->HitTestFilledArea( ptTest[i] ) )
                    continue;

                corners_buffer.clear();

                // polygons are rectangles with width of copper bridge value
                switch( i )
                {
                case 0:       // lower stub
                    corners_buffer.push_back( wxPoint( -thermalBridgeWidth, endpoint.y ) );
                    corners_buffer.push_back( wxPoint( +thermalBridgeWidth, endpoint.y ) );
                    corners_buffer.push_back( wxPoint( +thermalBridgeWidth, startpoint.y ) );
                    corners_buffer.push_back( wxPoint( -thermalBridgeWidth, startpoint.y ) );
                    break;

                case 1:       // upper stub
                    corners_buffer.push_back( wxPoint( -thermalBridgeWidth, -endpoint.y ) );
                    corners_buffer.push_back( wxPoint( +thermalBridgeWidth, -endpoint.y ) );
                    corners_buffer.push_back( wxPoint( +thermalBridgeWidth, -startpoint.y ) );
                    corners_buffer.push_back( wxPoint( -thermalBridgeWidth, -startpoint.y ) );
                    break;

                case 2:       // right stub
                    corners_buffer.push_back( wxPoint( endpoint.x, -thermalBridgeWidth ) );
                    corners_buffer.push_back( wxPoint( endpoint.x, thermalBridgeWidth ) );
                    corners_buffer.push_back( wxPoint( +startpoint.x, thermalBridgeWidth ) );
                    corners_buffer.push_back( wxPoint( +startpoint.x, -thermalBridgeWidth ) );
                    break;

                case 3:       // left stub
                    corners_buffer.push_back( wxPoint( -endpoint.x, -thermalBridgeWidth ) );
                    corners_buffer.push_back( wxPoint( -endpoint.x, thermalBridgeWidth ) );
                    corners_buffer.push_back( wxPoint( -startpoint.x, thermalBridgeWidth ) );
                    corners_buffer.push_back( wxPoint( -startpoint.x, -thermalBridgeWidth ) );
                    break;
                }

                aCornerBuffer.NewOutline();

                // add computed polygon to list
                for( unsigned ic = 0; ic < corners_buffer.size(); ic++ )
                {
                    wxPoint cpos = corners_buffer[ic];
                    RotatePoint( &cpos, fAngle );                               // Rotate according to module orientation
                    cpos += pad->ShapePos();                              // Shift origin to position
                    aCornerBuffer.Append( cpos.x, cpos.y );
                }
            }
        }
    }
}