summaryrefslogtreecommitdiff
path: root/pcbnew/tools/edit_constraints.cpp
blob: b73ac0c5a899af05859f67dfe940512a966e6941 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
/*
 * This program source code file is part of KICAD, a free EDA CAD application.
 *
 * Copyright (C) 2014 CERN
 * @author Maciej Suminski <maciej.suminski@cern.ch>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, you may find one here:
 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
 * or you may search the http://www.gnu.org website for the version 2 license,
 * or you may write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
 */

#include "edit_constraints.h"
#include "edit_points.h"

#include <geometry/seg.h>

#include <common.h>

void EC_VERTICAL::Apply( EDIT_POINT& aHandle )
{
    VECTOR2I point = aHandle.GetPosition();
    point.x = m_constrainer.GetPosition().x;
    aHandle.SetPosition( point );
}


void EC_HORIZONTAL::Apply( EDIT_POINT& aHandle )
{
    VECTOR2I point = aHandle.GetPosition();
    point.y = m_constrainer.GetPosition().y;
    aHandle.SetPosition( point );
}


void EC_45DEGREE::Apply( EDIT_POINT& aHandle )
{
    // Current line vector
    VECTOR2I lineVector( aHandle.GetPosition() - m_constrainer.GetPosition() );
    double angle = lineVector.Angle();

    // Find the closest angle, which is a multiple of 45 degrees
    double newAngle = KiROUND( angle / ( M_PI / 4.0 ) ) * M_PI / 4.0;
    VECTOR2I newLineVector = lineVector.Rotate( newAngle - angle );

    aHandle.SetPosition( m_constrainer.GetPosition() + newLineVector );
}


EC_LINE::EC_LINE( EDIT_POINT& aConstrained, const EDIT_POINT& aConstrainer ) :
    EDIT_CONSTRAINT<EDIT_POINT>( aConstrained ), m_constrainer( aConstrainer )
{
    m_line = m_constrained.GetPosition() - m_constrainer.GetPosition();
}


void EC_LINE::Apply( EDIT_POINT& aHandle )
{
    SEG main( m_constrainer.GetPosition(), m_constrainer.GetPosition() + m_line );
    SEG projection( aHandle.GetPosition(), aHandle.GetPosition() + m_line.Perpendicular() );

    if( OPT_VECTOR2I intersect = projection.IntersectLines( main ) )
        aHandle.SetPosition( *intersect );
}


void EC_CIRCLE::Apply( EDIT_POINT& aHandle )
{
    VECTOR2I centerToEnd = m_end.GetPosition() - m_center.GetPosition();
    VECTOR2I centerToPoint = aHandle.GetPosition() - m_center.GetPosition();

    int radius = centerToEnd.EuclideanNorm();
    double angle = centerToPoint.Angle();

    VECTOR2I newLine( radius, 0 );
    newLine = newLine.Rotate( angle );

    aHandle.SetPosition( m_center.GetPosition() + newLine );
}


EC_CONVERGING::EC_CONVERGING( EDIT_LINE& aLine, EDIT_POINTS& aPoints ) :
    EDIT_CONSTRAINT<EDIT_LINE>( aLine ),
    m_colinearConstraint( NULL ), m_editPoints( aPoints )
{
    // Dragged segment endings
    EDIT_POINT& origin = aLine.GetOrigin();
    EDIT_POINT& end = aLine.GetEnd();

    // Previous and next points, to make constraining lines (adjacent to the dragged line)
    EDIT_POINT& prevOrigin = *aPoints.Previous( origin, false );
    EDIT_POINT& nextEnd = *aPoints.Next( end, false );

    // Constraints for segments adjacent to the dragged one
    m_originSideConstraint = new EC_LINE( origin, prevOrigin );
    m_endSideConstraint = new EC_LINE( end, nextEnd );

    // Store the current vector of the line
    m_draggedVector = end.GetPosition() - origin.GetPosition();

    // Check for colinearity
    SEG originSide( origin.GetPosition(), prevOrigin.GetPosition() );
    SEG endSide( end.GetPosition(), nextEnd.GetPosition() );
    SEG dragged( origin.GetPosition(), end.GetPosition() );

    if( dragged.Collinear( originSide ) )
        m_colinearConstraint = m_originSideConstraint;
    else if( dragged.Collinear( endSide ) )
        m_colinearConstraint = m_endSideConstraint;
}


EC_CONVERGING::~EC_CONVERGING()
{
    delete m_originSideConstraint;
    delete m_endSideConstraint;
    // m_colinearConstraint should not be freed, it is a pointer to one of the above
}


void EC_CONVERGING::Apply( EDIT_LINE& aHandle )
{
    // The dragged segment endpoints
    EDIT_POINT& origin = aHandle.GetOrigin();
    EDIT_POINT& end = aHandle.GetEnd();

    if( m_colinearConstraint )
    {
        m_colinearConstraint->Apply( origin );
        m_colinearConstraint->Apply( end );
    }

    // The dragged segment
    SEG dragged( origin.GetPosition(), origin.GetPosition() + m_draggedVector );

    // Do not allow points on the adjacent segments move freely
    m_originSideConstraint->Apply();
    m_endSideConstraint->Apply();

    EDIT_POINT& prevOrigin = *m_editPoints.Previous( origin, false );
    EDIT_POINT& nextEnd = *m_editPoints.Next( end, false );

    // Two segments adjacent to the dragged segment
    SEG originSide = SEG( origin.GetPosition(), prevOrigin.GetPosition() );
    SEG endSide = SEG( end.GetPosition(), nextEnd.GetPosition() );

    // First intersection point (dragged segment against origin side)
    if( OPT_VECTOR2I originIntersect = dragged.IntersectLines( originSide ) )
        origin.SetPosition( *originIntersect );

    // Second intersection point (dragged segment against end side)
    if( OPT_VECTOR2I endIntersect = dragged.IntersectLines( endSide ) )
        end.SetPosition( *endIntersect );

    // Check if adjacent segments intersect (did we dragged the line to the point that it may
    // create a selfintersecting polygon?)
    originSide = SEG( origin.GetPosition(), prevOrigin.GetPosition() );
    endSide = SEG( end.GetPosition(), nextEnd.GetPosition() );

    if( OPT_VECTOR2I originEndIntersect = endSide.Intersect( originSide ) )
    {
        origin.SetPosition( *originEndIntersect );
        end.SetPosition( *originEndIntersect );
    }
}


EC_SNAPLINE::EC_SNAPLINE( EDIT_LINE& aLine, V2D_TRANSFORM_FUN aSnapFun ) :
    EDIT_CONSTRAINT<EDIT_LINE>( aLine ), m_snapFun( aSnapFun )
{}


void EC_SNAPLINE::Apply( EDIT_LINE& aHandle )
{
    VECTOR2D delta = aHandle.GetEnd().GetPosition() - aHandle.GetOrigin().GetPosition();

    aHandle.GetOrigin().SetPosition( m_snapFun( aHandle.GetOrigin().GetPosition() ) );
    aHandle.GetEnd().SetPosition( aHandle.GetOrigin().GetPosition() + delta );
}