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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 CERN
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef CONDITIONAL_MENU_H
#define CONDITIONAL_MENU_H
#include "selection_conditions.h"
#include <boost/unordered_map.hpp>
#include <wx/wx.h>
class SELECTION_TOOL;
class TOOL_ACTION;
class TOOL_INTERACTIVE;
class CONTEXT_MENU;
class CONDITIONAL_MENU
{
public:
///> Constant to indicate that we do not care about an ENTRY location in the menu.
static const int ANY_ORDER = -1;
CONDITIONAL_MENU( TOOL_INTERACTIVE* aTool ) :
m_tool( aTool )
{}
/**
* Function AddItem()
*
* Adds a menu entry to run a TOOL_ACTION on selected items.
* @param aAction is a menu entry to be added.
* @param aCondition is a condition that has to be fulfilled to enable the menu entry.
* @param aOrder determines location of the added item, higher numbers are put on the bottom.
* You may use ANY_ORDER here if you think it does not matter.
*/
void AddItem( const TOOL_ACTION& aAction,
const SELECTION_CONDITION& aCondition = SELECTION_CONDITIONS::ShowAlways,
int aOrder = ANY_ORDER );
/**
* Function AddMenu()
*
* Adds a submenu to the menu. CONDITIONAL_MENU takes ownership of the added menu, so it will
* be freed when the CONDITIONAL_MENU object is destroyed.
* @param aMenu is the submenu to be added.
* @param aLabel is the label of added submenu.
* @param aExpand determines if the added submenu items should be added as individual items
* or as a submenu.
* @param aCondition is a condition that has to be fulfilled to enable the submenu entry.
* @param aOrder determines location of the added menu, higher numbers are put on the bottom.
* You may use ANY_ORDER here if you think it does not matter.
*/
void AddMenu( CONTEXT_MENU* aMenu, const wxString& aLabel, bool aExpand = false,
const SELECTION_CONDITION& aCondition = SELECTION_CONDITIONS::ShowAlways,
int aOrder = ANY_ORDER );
/**
* Function AddSeparator()
*
* Adds a separator to the menu.
* @param aCondition is a condition that has to be fulfilled to enable the submenu entry.
* @param aOrder determines location of the added menu, higher numbers are put on the bottom.
* You may use ANY_ORDER here if you think it does not matter.
*/
void AddSeparator( const SELECTION_CONDITION& aCondition = SELECTION_CONDITIONS::ShowAlways,
int aOrder = ANY_ORDER );
/**
* Function Generate()
*
* Generates a context menu that contains only entries that are satisfying assigned conditions.
* @param aSelection is selection for which the conditions are checked against.
* @return Menu filtered by the entry conditions.
*/
CONTEXT_MENU* Generate( SELECTION& aSelection );
private:
///> Helper class to organize menu entries.
class ENTRY
{
public:
ENTRY( const TOOL_ACTION* aAction,
const SELECTION_CONDITION& aCondition = SELECTION_CONDITIONS::ShowAlways,
int aOrder = ANY_ORDER ) :
m_type( ACTION ), m_condition( aCondition ), m_order( aOrder ), m_expand( false )
{
m_data.action = aAction;
}
ENTRY( CONTEXT_MENU* aMenu, const wxString aLabel, bool aExpand = false,
const SELECTION_CONDITION& aCondition = SELECTION_CONDITIONS::ShowAlways,
int aOrder = ANY_ORDER ) :
m_type( MENU ), m_condition( aCondition ), m_order( aOrder ), m_label( aLabel ), m_expand( aExpand )
{
m_data.menu = aMenu;
}
ENTRY( wxMenuItem* aItem, const SELECTION_CONDITION& aCondition = SELECTION_CONDITIONS::ShowAlways,
int aOrder = ANY_ORDER ) :
m_type( WXITEM ), m_condition( aCondition ), m_order( aOrder ), m_expand( false )
{
m_data.wxItem = aItem;
}
// Separator
ENTRY( const SELECTION_CONDITION& aCondition = SELECTION_CONDITIONS::ShowAlways,
int aOrder = ANY_ORDER ) :
m_type( SEPARATOR ), m_condition( aCondition ), m_order( aOrder ), m_expand( false )
{
m_data.wxItem = NULL;
}
///> Possible entry types.
enum ENTRY_TYPE {
ACTION,
MENU,
WXITEM,
SEPARATOR
};
inline ENTRY_TYPE Type() const
{
return m_type;
}
inline const TOOL_ACTION* Action() const
{
assert( m_type == ACTION );
return m_data.action;
}
inline CONTEXT_MENU* Menu() const
{
assert( m_type == MENU );
return m_data.menu;
}
inline wxMenuItem* wxItem() const
{
assert( m_type == WXITEM );
return m_data.wxItem;
}
inline const wxString& Label() const
{
assert( m_type == MENU );
return m_label;
}
inline bool Expand() const
{
assert( m_type == MENU );
return m_expand;
}
inline const SELECTION_CONDITION& Condition() const
{
return m_condition;
}
inline int Order() const
{
return m_order;
}
inline void SetOrder( int aOrder )
{
m_order = aOrder;
}
private:
ENTRY_TYPE m_type;
union {
const TOOL_ACTION* action;
CONTEXT_MENU* menu;
wxMenuItem* wxItem;
} m_data;
///> Condition to be fulfilled to show the entry in menu.
SELECTION_CONDITION m_condition;
///> Order number, the higher the number the lower position it takes it is in the menu.
int m_order;
/// CONTEXT_MENU specific fields.
const wxString m_label;
bool m_expand;
};
///> Inserts the entry, preserving the requested order.
void addEntry( ENTRY aEntry );
///> List of all menu entries.
std::list<ENTRY> m_entries;
///> tool owning the menu
TOOL_INTERACTIVE* m_tool;
};
#endif /* CONDITIONAL_MENU_H */
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