1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
|
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2011-2014 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 1992-2012 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file minimun_spanning_tree.h
*/
#include <vector>
/**
* @brief The class MIN_SPAN_TREE calculates the rectilinear minimum spanning tree
* of a set of points (pads usually having the same net)
* this class is an abstract class because you must provide the function
* int GetWeight( int aItem1, int aItem2 )
* that calculate the distance between 2 items
* MIN_SPAN_TREE does not know anything about the actual items to link
* by the tree
*/
class MIN_SPAN_TREE
{
protected:
int m_Size; /* The number of nodes in the graph
*/
private:
std::vector<char> inTree; /* inTree[ii] is a flag set to 1 if the node ii
* is already in the minimum spanning tree; 0 otherwise
*/
std::vector<int> linkedTo; /* linkedTo[ii] holds the index of the node ii would have to be
* linked to in order to get a distance of d[ii]
* NOTE: linkedTo[0] is the starting point of the tree
* linkedTo[1] is the first linked point to use
* ii and linkedTo[ii] are the 2 ends of an edge in the graph
*/
std::vector<int> distTo; /* distTo[ii] is the distance between node ii and the minimum spanning
* tree;
* this is initially infinity (INT_MAX);
* if ii is already in the tree, then d[ii] is undefined;
* this is just a temporary variable. It's not necessary but speeds
* up execution considerably (by a factor of n)
*/
public:
MIN_SPAN_TREE();
void MSP_Init( int aNodesCount );
void BuildTree();
int GetWhoTo( int aIdx )
{
return linkedTo[aIdx];
}
int GetDist( int aIdx )
{
return distTo[aIdx];
}
/**
* Function GetWeight
* calculates the weight between 2 items
* NOTE: The weight between a node and itself should be 0
* It is virtual pure, you must provide your GetWeight function
* @param aItem1 = first item
* @param aItem2 = other item
* @return the weight between items ( usually the distance )
*/
virtual int GetWeight( int aItem1, int aItem2 ) = 0;
private:
/**
* Function updateDistances
* should be called immediately after target is added to the tree;
* updates d so that the values are correct (goes through target's
* neighbours making sure that the distances between them and the tree
* are indeed minimum)
* @param aTarget = index of curr item
*/
void updateDistances( int aTarget );
};
|