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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2006-01-16
// Updated : 2008-10-07
// Licence : This source is under MIT License
// File    : glm/gtx/vector_access.inl
///////////////////////////////////////////////////////////////////////////////////////////////////

namespace glm
{
	template <typename valType> 
	GLM_FUNC_QUALIFIER void set
	(
		detail::tvec2<valType>& v, 
		valType const & x, 
		valType const & y
	)
	{
		v.x = x;
		v.y = y;
	}

	template <typename valType> 
	GLM_FUNC_QUALIFIER void set
	(
		detail::tvec3<valType>& v, 
		valType const & x, 
		valType const & y, 
		valType const & z
	)
	{
		v.x = x;
		v.y = y;
		v.z = z;
	}

	template <typename valType>
	GLM_FUNC_QUALIFIER void set
	(
		detail::tvec4<valType>& v, 
		valType const & x, 
		valType const & y, 
		valType const & z, 
		valType const & w
	)
	{
		v.x = x;
		v.y = y;
		v.z = z;
		v.w = w;
	}
}//namespace glm