diff options
Diffstat (limited to 'polygon/poly2tri/common')
-rw-r--r-- | polygon/poly2tri/common/shapes.cc | 500 | ||||
-rw-r--r-- | polygon/poly2tri/common/shapes.h | 351 | ||||
-rw-r--r-- | polygon/poly2tri/common/utils.h | 133 |
3 files changed, 984 insertions, 0 deletions
diff --git a/polygon/poly2tri/common/shapes.cc b/polygon/poly2tri/common/shapes.cc new file mode 100644 index 0000000..06eb1f8 --- /dev/null +++ b/polygon/poly2tri/common/shapes.cc @@ -0,0 +1,500 @@ +/* + * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors + * http://code.google.com/p/poly2tri/ + * + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, + * are permitted provided that the following conditions are met: + * + * * Redistributions of source code must retain the above copyright notice, + * this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright notice, + * this list of conditions and the following disclaimer in the documentation + * and/or other materials provided with the distribution. + * * Neither the name of Poly2Tri nor the names of its contributors may be + * used to endorse or promote products derived from this software without specific + * prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ +#include "shapes.h" +#include <iostream> + +namespace p2t { +Triangle::Triangle( Point& a, Point& b, Point& c ) +{ + points_[0] = &a; points_[1] = &b; points_[2] = &c; + neighbors_[0] = NULL; neighbors_[1] = NULL; neighbors_[2] = NULL; + constrained_edge[0] = constrained_edge[1] = constrained_edge[2] = false; + delaunay_edge[0] = delaunay_edge[1] = delaunay_edge[2] = false; + interior_ = false; +} + + +// Update neighbor pointers +void Triangle::MarkNeighbor( Point* p1, Point* p2, Triangle* t ) +{ + if( (p1 == points_[2] && p2 == points_[1]) || (p1 == points_[1] && p2 == points_[2]) ) + neighbors_[0] = t; + else if( (p1 == points_[0] && p2 == points_[2]) || (p1 == points_[2] && p2 == points_[0]) ) + neighbors_[1] = t; + else if( (p1 == points_[0] && p2 == points_[1]) || (p1 == points_[1] && p2 == points_[0]) ) + neighbors_[2] = t; + else + assert( 0 ); +} + + +// Exhaustive search to update neighbor pointers +void Triangle::MarkNeighbor( Triangle& t ) +{ + if( t.Contains( points_[1], points_[2] ) ) + { + neighbors_[0] = &t; + t.MarkNeighbor( points_[1], points_[2], this ); + } + else if( t.Contains( points_[0], points_[2] ) ) + { + neighbors_[1] = &t; + t.MarkNeighbor( points_[0], points_[2], this ); + } + else if( t.Contains( points_[0], points_[1] ) ) + { + neighbors_[2] = &t; + t.MarkNeighbor( points_[0], points_[1], this ); + } +} + + +/** + * Clears all references to all other triangles and points + */ +void Triangle::Clear() +{ + Triangle* t; + + for( int i = 0; i<3; i++ ) + { + t = neighbors_[i]; + + if( t != NULL ) + { + t->ClearNeighbor( this ); + } + } + + ClearNeighbors(); + points_[0] = points_[1] = points_[2] = NULL; +} + + +void Triangle::ClearNeighbor( Triangle* triangle ) +{ + if( neighbors_[0] == triangle ) + { + neighbors_[0] = NULL; + } + else if( neighbors_[1] == triangle ) + { + neighbors_[1] = NULL; + } + else + { + neighbors_[2] = NULL; + } +} + + +void Triangle::ClearNeighbors() +{ + neighbors_[0] = NULL; + neighbors_[1] = NULL; + neighbors_[2] = NULL; +} + + +void Triangle::ClearDelunayEdges() +{ + delaunay_edge[0] = delaunay_edge[1] = delaunay_edge[2] = false; +} + + +Point* Triangle::OppositePoint( Triangle& t, Point& p ) +{ + Point* cw = t.PointCW( p ); + + /* + double x = cw->x; + double y = cw->y; + + x = p.x; + y = p.y; + */ + + return PointCW( *cw ); +} + + +// Legalized triangle by rotating clockwise around point(0) +void Triangle::Legalize( Point& point ) +{ + points_[1] = points_[0]; + points_[0] = points_[2]; + points_[2] = &point; +} + + +// Legalize triagnle by rotating clockwise around oPoint +void Triangle::Legalize( Point& opoint, Point& npoint ) +{ + if( &opoint == points_[0] ) + { + points_[1] = points_[0]; + points_[0] = points_[2]; + points_[2] = &npoint; + } + else if( &opoint == points_[1] ) + { + points_[2] = points_[1]; + points_[1] = points_[0]; + points_[0] = &npoint; + } + else if( &opoint == points_[2] ) + { + points_[0] = points_[2]; + points_[2] = points_[1]; + points_[1] = &npoint; + } + else + { + assert( 0 ); + } +} + + +int Triangle::Index( const Point* p ) +{ + if( p == points_[0] ) + { + return 0; + } + else if( p == points_[1] ) + { + return 1; + } + else if( p == points_[2] ) + { + return 2; + } + + assert( 0 ); + return 0; // you better hope its a Debug build. +} + + +int Triangle::EdgeIndex( const Point* p1, const Point* p2 ) +{ + if( points_[0] == p1 ) + { + if( points_[1] == p2 ) + { + return 2; + } + else if( points_[2] == p2 ) + { + return 1; + } + } + else if( points_[1] == p1 ) + { + if( points_[2] == p2 ) + { + return 0; + } + else if( points_[0] == p2 ) + { + return 2; + } + } + else if( points_[2] == p1 ) + { + if( points_[0] == p2 ) + { + return 1; + } + else if( points_[1] == p2 ) + { + return 0; + } + } + + return -1; +} + + +void Triangle::MarkConstrainedEdge( const int index ) +{ + constrained_edge[index] = true; +} + + +void Triangle::MarkConstrainedEdge( Edge& edge ) +{ + MarkConstrainedEdge( edge.p, edge.q ); +} + + +// Mark edge as constrained +void Triangle::MarkConstrainedEdge( Point* p, Point* q ) +{ + if( (q == points_[0] && p == points_[1]) || (q == points_[1] && p == points_[0]) ) + { + constrained_edge[2] = true; + } + else if( (q == points_[0] && p == points_[2]) || (q == points_[2] && p == points_[0]) ) + { + constrained_edge[1] = true; + } + else if( (q == points_[1] && p == points_[2]) || (q == points_[2] && p == points_[1]) ) + { + constrained_edge[0] = true; + } +} + + +// The point counter-clockwise to given point +Point* Triangle::PointCW( Point& point ) +{ + if( &point == points_[0] ) + { + return points_[2]; + } + else if( &point == points_[1] ) + { + return points_[0]; + } + else if( &point == points_[2] ) + { + return points_[1]; + } + + assert( 0 ); + return NULL; // you better hope its a Debug build. +} + + +// The point counter-clockwise to given point +Point* Triangle::PointCCW( Point& point ) +{ + if( &point == points_[0] ) + { + return points_[1]; + } + else if( &point == points_[1] ) + { + return points_[2]; + } + else if( &point == points_[2] ) + { + return points_[0]; + } + + assert( 0 ); + return NULL; // you better hope its a Debug build. +} + + +// The neighbor clockwise to given point +Triangle* Triangle::NeighborCW( Point& point ) +{ + if( &point == points_[0] ) + { + return neighbors_[1]; + } + else if( &point == points_[1] ) + { + return neighbors_[2]; + } + + return neighbors_[0]; +} + + +// The neighbor counter-clockwise to given point +Triangle* Triangle::NeighborCCW( Point& point ) +{ + if( &point == points_[0] ) + { + return neighbors_[2]; + } + else if( &point == points_[1] ) + { + return neighbors_[0]; + } + + return neighbors_[1]; +} + + +bool Triangle::GetConstrainedEdgeCCW( Point& p ) +{ + if( &p == points_[0] ) + { + return constrained_edge[2]; + } + else if( &p == points_[1] ) + { + return constrained_edge[0]; + } + + return constrained_edge[1]; +} + + +bool Triangle::GetConstrainedEdgeCW( Point& p ) +{ + if( &p == points_[0] ) + { + return constrained_edge[1]; + } + else if( &p == points_[1] ) + { + return constrained_edge[2]; + } + + return constrained_edge[0]; +} + + +void Triangle::SetConstrainedEdgeCCW( Point& p, bool ce ) +{ + if( &p == points_[0] ) + { + constrained_edge[2] = ce; + } + else if( &p == points_[1] ) + { + constrained_edge[0] = ce; + } + else + { + constrained_edge[1] = ce; + } +} + + +void Triangle::SetConstrainedEdgeCW( Point& p, bool ce ) +{ + if( &p == points_[0] ) + { + constrained_edge[1] = ce; + } + else if( &p == points_[1] ) + { + constrained_edge[2] = ce; + } + else + { + constrained_edge[0] = ce; + } +} + + +bool Triangle::GetDelunayEdgeCCW( Point& p ) +{ + if( &p == points_[0] ) + { + return delaunay_edge[2]; + } + else if( &p == points_[1] ) + { + return delaunay_edge[0]; + } + + return delaunay_edge[1]; +} + + +bool Triangle::GetDelunayEdgeCW( Point& p ) +{ + if( &p == points_[0] ) + { + return delaunay_edge[1]; + } + else if( &p == points_[1] ) + { + return delaunay_edge[2]; + } + + return delaunay_edge[0]; +} + + +void Triangle::SetDelunayEdgeCCW( Point& p, bool e ) +{ + if( &p == points_[0] ) + { + delaunay_edge[2] = e; + } + else if( &p == points_[1] ) + { + delaunay_edge[0] = e; + } + else + { + delaunay_edge[1] = e; + } +} + + +void Triangle::SetDelunayEdgeCW( Point& p, bool e ) +{ + if( &p == points_[0] ) + { + delaunay_edge[1] = e; + } + else if( &p == points_[1] ) + { + delaunay_edge[2] = e; + } + else + { + delaunay_edge[0] = e; + } +} + + +// The neighbor across to given point +Triangle& Triangle::NeighborAcross( Point& opoint ) +{ + if( &opoint == points_[0] ) + { + return *neighbors_[0]; + } + else if( &opoint == points_[1] ) + { + return *neighbors_[1]; + } + + return *neighbors_[2]; +} + + +void Triangle::DebugPrint() +{ + std::cout << points_[0]->x << "," << points_[0]->y << " "; + std::cout << points_[1]->x << "," << points_[1]->y << " "; + std::cout << points_[2]->x << "," << points_[2]->y << "\n"; +} +} diff --git a/polygon/poly2tri/common/shapes.h b/polygon/poly2tri/common/shapes.h new file mode 100644 index 0000000..c65f485 --- /dev/null +++ b/polygon/poly2tri/common/shapes.h @@ -0,0 +1,351 @@ +/* + * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors + * http://code.google.com/p/poly2tri/ + * + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, + * are permitted provided that the following conditions are met: + * + * * Redistributions of source code must retain the above copyright notice, + * this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright notice, + * this list of conditions and the following disclaimer in the documentation + * and/or other materials provided with the distribution. + * * Neither the name of Poly2Tri nor the names of its contributors may be + * used to endorse or promote products derived from this software without specific + * prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +// Include guard +#ifndef SHAPES_H +#define SHAPES_H + +#include <vector> +#include <cstddef> +#include <assert.h> +#include <cmath> + +namespace p2t { +struct Edge; + +struct Point +{ + double x, y; + + /// Default constructor does nothing (for performance). + Point() + { + x = 0.0; + y = 0.0; + } + + /// The edges this point constitutes an upper ending point + std::vector<Edge*> edge_list; + + /// Construct using coordinates. + Point( double x, double y ) : x( x ), y( y ) {} + + /// Set this point to all zeros. + void set_zero() + { + x = 0.0; + y = 0.0; + } + + /// Set this point to some specified coordinates. + void set( double x_, double y_ ) + { + x = x_; + y = y_; + } + + /// Negate this point. + Point operator -() const + { + Point v; + + v.set( -x, -y ); + return v; + } + + /// Add a point to this point. + void operator +=( const Point& v ) + { + x += v.x; + y += v.y; + } + + /// Subtract a point from this point. + void operator -=( const Point& v ) + { + x -= v.x; + y -= v.y; + } + + /// Multiply this point by a scalar. + void operator *=( double a ) + { + x *= a; + y *= a; + } + + /// Get the length of this point (the norm). + double Length() const + { + return sqrt( x * x + y * y ); + } + + /// Convert this point into a unit point. Returns the Length. + double Normalize() + { + double len = Length(); + + x /= len; + y /= len; + return len; + } +}; + +// Represents a simple polygon's edge +struct Edge +{ + Point* p, * q; + + /// Constructor + Edge( Point& p1, Point& p2 ) : p( &p1 ), q( &p2 ) + { + if( p1.y > p2.y ) + { + q = &p1; + p = &p2; + } + else if( p1.y == p2.y ) + { + if( p1.x > p2.x ) + { + q = &p1; + p = &p2; + } + else if( p1.x == p2.x ) + { + // Repeat points + assert( false ); + } + } + + q->edge_list.push_back( this ); + } +}; + +// Triangle-based data structures are know to have better performance than quad-edge structures +// See: J. Shewchuk, "Triangle: Engineering a 2D Quality Mesh Generator and Delaunay Triangulator" +// "Triangulations in CGAL" +class Triangle +{ +public: + +/// Constructor + Triangle( Point& a, Point& b, Point& c ); + +/// Flags to determine if an edge is a Constrained edge + bool constrained_edge[3]; +/// Flags to determine if an edge is a Delauney edge + bool delaunay_edge[3]; + + Point* GetPoint( const int& index ); + Point* PointCW( Point& point ); + Point* PointCCW( Point& point ); + Point* OppositePoint( Triangle& t, Point& p ); + + Triangle* GetNeighbor( const int& index ); + void MarkNeighbor( Point* p1, Point* p2, Triangle* t ); + void MarkNeighbor( Triangle& t ); + + void MarkConstrainedEdge( const int index ); + void MarkConstrainedEdge( Edge& edge ); + void MarkConstrainedEdge( Point* p, Point* q ); + + int Index( const Point* p ); + int EdgeIndex( const Point* p1, const Point* p2 ); + + Triangle* NeighborCW( Point& point ); + Triangle* NeighborCCW( Point& point ); + bool GetConstrainedEdgeCCW( Point& p ); + bool GetConstrainedEdgeCW( Point& p ); + void SetConstrainedEdgeCCW( Point& p, bool ce ); + void SetConstrainedEdgeCW( Point& p, bool ce ); + bool GetDelunayEdgeCCW( Point& p ); + bool GetDelunayEdgeCW( Point& p ); + void SetDelunayEdgeCCW( Point& p, bool e ); + void SetDelunayEdgeCW( Point& p, bool e ); + + bool Contains( Point* p ); + bool Contains( const Edge& e ); + bool Contains( Point* p, Point* q ); + void Legalize( Point& point ); + void Legalize( Point& opoint, Point& npoint ); + +/** + * Clears all references to all other triangles and points + */ + void Clear(); + void ClearNeighbor( Triangle* triangle ); + void ClearNeighbors(); + void ClearDelunayEdges(); + + inline bool IsInterior(); + inline void IsInterior( bool b ); + + Triangle& NeighborAcross( Point& opoint ); + + void DebugPrint(); + +private: + +/// Triangle points + Point* points_[3]; +/// Neighbor list + Triangle* neighbors_[3]; + +/// Has this triangle been marked as an interior triangle? + bool interior_; +}; + +inline bool cmp( const Point* a, const Point* b ) +{ + if( a->y < b->y ) + { + return true; + } + else if( a->y == b->y ) + { + // Make sure q is point with greater x value + if( a->x < b->x ) + { + return true; + } + } + + return false; +} + + +/// Add two points_ component-wise. +inline Point operator +( const Point& a, const Point& b ) +{ + return Point( a.x + b.x, a.y + b.y ); +} + + +/// Subtract two points_ component-wise. +inline Point operator -( const Point& a, const Point& b ) +{ + return Point( a.x - b.x, a.y - b.y ); +} + + +/// Multiply point by scalar +inline Point operator *( double s, const Point& a ) +{ + return Point( s * a.x, s * a.y ); +} + + +inline bool operator ==( const Point& a, const Point& b ) +{ + return a.x == b.x && a.y == b.y; +} + + +inline bool operator !=( const Point& a, const Point& b ) +{ + return !(a.x == b.x) && !(a.y == b.y); +} + + +/// Peform the dot product on two vectors. +inline double Dot( const Point& a, const Point& b ) +{ + return a.x * b.x + a.y * b.y; +} + + +/// Perform the cross product on two vectors. In 2D this produces a scalar. +inline double Cross( const Point& a, const Point& b ) +{ + return a.x * b.y - a.y * b.x; +} + + +/// Perform the cross product on a point and a scalar. In 2D this produces +/// a point. +inline Point Cross( const Point& a, double s ) +{ + return Point( s * a.y, -s * a.x ); +} + + +/// Perform the cross product on a scalar and a point. In 2D this produces +/// a point. +inline Point Cross( const double s, const Point& a ) +{ + return Point( -s * a.y, s * a.x ); +} + + +inline Point* Triangle::GetPoint( const int& index ) +{ + return points_[index]; +} + + +inline Triangle* Triangle::GetNeighbor( const int& index ) +{ + return neighbors_[index]; +} + + +inline bool Triangle::Contains( Point* p ) +{ + return p == points_[0] || p == points_[1] || p == points_[2]; +} + + +inline bool Triangle::Contains( const Edge& e ) +{ + return Contains( e.p ) && Contains( e.q ); +} + + +inline bool Triangle::Contains( Point* p, Point* q ) +{ + return Contains( p ) && Contains( q ); +} + + +inline bool Triangle::IsInterior() +{ + return interior_; +} + + +inline void Triangle::IsInterior( bool b ) +{ + interior_ = b; +} +} + +#endif diff --git a/polygon/poly2tri/common/utils.h b/polygon/poly2tri/common/utils.h new file mode 100644 index 0000000..3de9fb1 --- /dev/null +++ b/polygon/poly2tri/common/utils.h @@ -0,0 +1,133 @@ +/* + * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors + * http://code.google.com/p/poly2tri/ + * + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, + * are permitted provided that the following conditions are met: + * + * * Redistributions of source code must retain the above copyright notice, + * this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright notice, + * this list of conditions and the following disclaimer in the documentation + * and/or other materials provided with the distribution. + * * Neither the name of Poly2Tri nor the names of its contributors may be + * used to endorse or promote products derived from this software without specific + * prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#ifndef UTILS_H +#define UTILS_H + +// Otherwise #defines like M_PI are undeclared under Visual Studio +#define _USE_MATH_DEFINES + +#include <exception> +#include <math.h> + +namespace p2t { +const double PI_3div4 = 3 * M_PI / 4; +const double PI_div2 = 1.57079632679489661923; +const double EPSILON = 1e-12; + +enum Orientation { + CW, CCW, COLLINEAR +}; + +/** + * Forumla to calculate signed area<br> + * Positive if CCW<br> + * Negative if CW<br> + * 0 if collinear<br> + * <pre> + * A[P1,P2,P3] = (x1*y2 - y1*x2) + (x2*y3 - y2*x3) + (x3*y1 - y3*x1) + * = (x1-x3)*(y2-y3) - (y1-y3)*(x2-x3) + * </pre> + */ +Orientation Orient2d( Point& pa, Point& pb, Point& pc ) +{ + double detleft = (pa.x - pc.x) * (pb.y - pc.y); + double detright = (pa.y - pc.y) * (pb.x - pc.x); + double val = detleft - detright; + + if( val > -EPSILON && val < EPSILON ) + { + return COLLINEAR; + } + else if( val > 0 ) + { + return CCW; + } + + return CW; +} + + +/* + * bool InScanArea(Point& pa, Point& pb, Point& pc, Point& pd) + * { + * double pdx = pd.x; + * double pdy = pd.y; + * double adx = pa.x - pdx; + * double ady = pa.y - pdy; + * double bdx = pb.x - pdx; + * double bdy = pb.y - pdy; + * + * double adxbdy = adx * bdy; + * double bdxady = bdx * ady; + * double oabd = adxbdy - bdxady; + * + * if (oabd <= EPSILON) { + * return false; + * } + * + * double cdx = pc.x - pdx; + * double cdy = pc.y - pdy; + * + * double cdxady = cdx * ady; + * double adxcdy = adx * cdy; + * double ocad = cdxady - adxcdy; + * + * if (ocad <= EPSILON) { + * return false; + * } + * + * return true; + * } + * + */ + +bool InScanArea( Point& pa, Point& pb, Point& pc, Point& pd ) +{ + double oadb = (pa.x - pb.x) * (pd.y - pb.y) - (pd.x - pb.x) * (pa.y - pb.y); + + if( oadb >= -EPSILON ) + { + return false; + } + + double oadc = (pa.x - pc.x) * (pd.y - pc.y) - (pd.x - pc.x) * (pa.y - pc.y); + + if( oadc <= EPSILON ) + { + return false; + } + + return true; +} +} + +#endif |