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Diffstat (limited to 'polygon/poly2tri/common/shapes.cc')
-rw-r--r-- | polygon/poly2tri/common/shapes.cc | 500 |
1 files changed, 500 insertions, 0 deletions
diff --git a/polygon/poly2tri/common/shapes.cc b/polygon/poly2tri/common/shapes.cc new file mode 100644 index 0000000..06eb1f8 --- /dev/null +++ b/polygon/poly2tri/common/shapes.cc @@ -0,0 +1,500 @@ +/* + * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors + * http://code.google.com/p/poly2tri/ + * + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, + * are permitted provided that the following conditions are met: + * + * * Redistributions of source code must retain the above copyright notice, + * this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright notice, + * this list of conditions and the following disclaimer in the documentation + * and/or other materials provided with the distribution. + * * Neither the name of Poly2Tri nor the names of its contributors may be + * used to endorse or promote products derived from this software without specific + * prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ +#include "shapes.h" +#include <iostream> + +namespace p2t { +Triangle::Triangle( Point& a, Point& b, Point& c ) +{ + points_[0] = &a; points_[1] = &b; points_[2] = &c; + neighbors_[0] = NULL; neighbors_[1] = NULL; neighbors_[2] = NULL; + constrained_edge[0] = constrained_edge[1] = constrained_edge[2] = false; + delaunay_edge[0] = delaunay_edge[1] = delaunay_edge[2] = false; + interior_ = false; +} + + +// Update neighbor pointers +void Triangle::MarkNeighbor( Point* p1, Point* p2, Triangle* t ) +{ + if( (p1 == points_[2] && p2 == points_[1]) || (p1 == points_[1] && p2 == points_[2]) ) + neighbors_[0] = t; + else if( (p1 == points_[0] && p2 == points_[2]) || (p1 == points_[2] && p2 == points_[0]) ) + neighbors_[1] = t; + else if( (p1 == points_[0] && p2 == points_[1]) || (p1 == points_[1] && p2 == points_[0]) ) + neighbors_[2] = t; + else + assert( 0 ); +} + + +// Exhaustive search to update neighbor pointers +void Triangle::MarkNeighbor( Triangle& t ) +{ + if( t.Contains( points_[1], points_[2] ) ) + { + neighbors_[0] = &t; + t.MarkNeighbor( points_[1], points_[2], this ); + } + else if( t.Contains( points_[0], points_[2] ) ) + { + neighbors_[1] = &t; + t.MarkNeighbor( points_[0], points_[2], this ); + } + else if( t.Contains( points_[0], points_[1] ) ) + { + neighbors_[2] = &t; + t.MarkNeighbor( points_[0], points_[1], this ); + } +} + + +/** + * Clears all references to all other triangles and points + */ +void Triangle::Clear() +{ + Triangle* t; + + for( int i = 0; i<3; i++ ) + { + t = neighbors_[i]; + + if( t != NULL ) + { + t->ClearNeighbor( this ); + } + } + + ClearNeighbors(); + points_[0] = points_[1] = points_[2] = NULL; +} + + +void Triangle::ClearNeighbor( Triangle* triangle ) +{ + if( neighbors_[0] == triangle ) + { + neighbors_[0] = NULL; + } + else if( neighbors_[1] == triangle ) + { + neighbors_[1] = NULL; + } + else + { + neighbors_[2] = NULL; + } +} + + +void Triangle::ClearNeighbors() +{ + neighbors_[0] = NULL; + neighbors_[1] = NULL; + neighbors_[2] = NULL; +} + + +void Triangle::ClearDelunayEdges() +{ + delaunay_edge[0] = delaunay_edge[1] = delaunay_edge[2] = false; +} + + +Point* Triangle::OppositePoint( Triangle& t, Point& p ) +{ + Point* cw = t.PointCW( p ); + + /* + double x = cw->x; + double y = cw->y; + + x = p.x; + y = p.y; + */ + + return PointCW( *cw ); +} + + +// Legalized triangle by rotating clockwise around point(0) +void Triangle::Legalize( Point& point ) +{ + points_[1] = points_[0]; + points_[0] = points_[2]; + points_[2] = &point; +} + + +// Legalize triagnle by rotating clockwise around oPoint +void Triangle::Legalize( Point& opoint, Point& npoint ) +{ + if( &opoint == points_[0] ) + { + points_[1] = points_[0]; + points_[0] = points_[2]; + points_[2] = &npoint; + } + else if( &opoint == points_[1] ) + { + points_[2] = points_[1]; + points_[1] = points_[0]; + points_[0] = &npoint; + } + else if( &opoint == points_[2] ) + { + points_[0] = points_[2]; + points_[2] = points_[1]; + points_[1] = &npoint; + } + else + { + assert( 0 ); + } +} + + +int Triangle::Index( const Point* p ) +{ + if( p == points_[0] ) + { + return 0; + } + else if( p == points_[1] ) + { + return 1; + } + else if( p == points_[2] ) + { + return 2; + } + + assert( 0 ); + return 0; // you better hope its a Debug build. +} + + +int Triangle::EdgeIndex( const Point* p1, const Point* p2 ) +{ + if( points_[0] == p1 ) + { + if( points_[1] == p2 ) + { + return 2; + } + else if( points_[2] == p2 ) + { + return 1; + } + } + else if( points_[1] == p1 ) + { + if( points_[2] == p2 ) + { + return 0; + } + else if( points_[0] == p2 ) + { + return 2; + } + } + else if( points_[2] == p1 ) + { + if( points_[0] == p2 ) + { + return 1; + } + else if( points_[1] == p2 ) + { + return 0; + } + } + + return -1; +} + + +void Triangle::MarkConstrainedEdge( const int index ) +{ + constrained_edge[index] = true; +} + + +void Triangle::MarkConstrainedEdge( Edge& edge ) +{ + MarkConstrainedEdge( edge.p, edge.q ); +} + + +// Mark edge as constrained +void Triangle::MarkConstrainedEdge( Point* p, Point* q ) +{ + if( (q == points_[0] && p == points_[1]) || (q == points_[1] && p == points_[0]) ) + { + constrained_edge[2] = true; + } + else if( (q == points_[0] && p == points_[2]) || (q == points_[2] && p == points_[0]) ) + { + constrained_edge[1] = true; + } + else if( (q == points_[1] && p == points_[2]) || (q == points_[2] && p == points_[1]) ) + { + constrained_edge[0] = true; + } +} + + +// The point counter-clockwise to given point +Point* Triangle::PointCW( Point& point ) +{ + if( &point == points_[0] ) + { + return points_[2]; + } + else if( &point == points_[1] ) + { + return points_[0]; + } + else if( &point == points_[2] ) + { + return points_[1]; + } + + assert( 0 ); + return NULL; // you better hope its a Debug build. +} + + +// The point counter-clockwise to given point +Point* Triangle::PointCCW( Point& point ) +{ + if( &point == points_[0] ) + { + return points_[1]; + } + else if( &point == points_[1] ) + { + return points_[2]; + } + else if( &point == points_[2] ) + { + return points_[0]; + } + + assert( 0 ); + return NULL; // you better hope its a Debug build. +} + + +// The neighbor clockwise to given point +Triangle* Triangle::NeighborCW( Point& point ) +{ + if( &point == points_[0] ) + { + return neighbors_[1]; + } + else if( &point == points_[1] ) + { + return neighbors_[2]; + } + + return neighbors_[0]; +} + + +// The neighbor counter-clockwise to given point +Triangle* Triangle::NeighborCCW( Point& point ) +{ + if( &point == points_[0] ) + { + return neighbors_[2]; + } + else if( &point == points_[1] ) + { + return neighbors_[0]; + } + + return neighbors_[1]; +} + + +bool Triangle::GetConstrainedEdgeCCW( Point& p ) +{ + if( &p == points_[0] ) + { + return constrained_edge[2]; + } + else if( &p == points_[1] ) + { + return constrained_edge[0]; + } + + return constrained_edge[1]; +} + + +bool Triangle::GetConstrainedEdgeCW( Point& p ) +{ + if( &p == points_[0] ) + { + return constrained_edge[1]; + } + else if( &p == points_[1] ) + { + return constrained_edge[2]; + } + + return constrained_edge[0]; +} + + +void Triangle::SetConstrainedEdgeCCW( Point& p, bool ce ) +{ + if( &p == points_[0] ) + { + constrained_edge[2] = ce; + } + else if( &p == points_[1] ) + { + constrained_edge[0] = ce; + } + else + { + constrained_edge[1] = ce; + } +} + + +void Triangle::SetConstrainedEdgeCW( Point& p, bool ce ) +{ + if( &p == points_[0] ) + { + constrained_edge[1] = ce; + } + else if( &p == points_[1] ) + { + constrained_edge[2] = ce; + } + else + { + constrained_edge[0] = ce; + } +} + + +bool Triangle::GetDelunayEdgeCCW( Point& p ) +{ + if( &p == points_[0] ) + { + return delaunay_edge[2]; + } + else if( &p == points_[1] ) + { + return delaunay_edge[0]; + } + + return delaunay_edge[1]; +} + + +bool Triangle::GetDelunayEdgeCW( Point& p ) +{ + if( &p == points_[0] ) + { + return delaunay_edge[1]; + } + else if( &p == points_[1] ) + { + return delaunay_edge[2]; + } + + return delaunay_edge[0]; +} + + +void Triangle::SetDelunayEdgeCCW( Point& p, bool e ) +{ + if( &p == points_[0] ) + { + delaunay_edge[2] = e; + } + else if( &p == points_[1] ) + { + delaunay_edge[0] = e; + } + else + { + delaunay_edge[1] = e; + } +} + + +void Triangle::SetDelunayEdgeCW( Point& p, bool e ) +{ + if( &p == points_[0] ) + { + delaunay_edge[1] = e; + } + else if( &p == points_[1] ) + { + delaunay_edge[2] = e; + } + else + { + delaunay_edge[0] = e; + } +} + + +// The neighbor across to given point +Triangle& Triangle::NeighborAcross( Point& opoint ) +{ + if( &opoint == points_[0] ) + { + return *neighbors_[0]; + } + else if( &opoint == points_[1] ) + { + return *neighbors_[1]; + } + + return *neighbors_[2]; +} + + +void Triangle::DebugPrint() +{ + std::cout << points_[0]->x << "," << points_[0]->y << " "; + std::cout << points_[1]->x << "," << points_[1]->y << " "; + std::cout << points_[2]->x << "," << points_[2]->y << "\n"; +} +} |