diff options
Diffstat (limited to 'pcbnew/autorouter/spread_footprints.cpp')
-rw-r--r-- | pcbnew/autorouter/spread_footprints.cpp | 362 |
1 files changed, 362 insertions, 0 deletions
diff --git a/pcbnew/autorouter/spread_footprints.cpp b/pcbnew/autorouter/spread_footprints.cpp new file mode 100644 index 0000000..52b7106 --- /dev/null +++ b/pcbnew/autorouter/spread_footprints.cpp @@ -0,0 +1,362 @@ +/* + * This program source code file is part of KiCad, a free EDA CAD application. + * + * Copyright (C) 2013 Jean-Pierre Charras, jean-pierre.charras@ujf-grenoble.fr + * Copyright (C) 2013 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com> + * Copyright (C) 2013 Wayne Stambaugh <stambaughw@verizon.net> + * + * Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, you may find one here: + * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html + * or you may search the http://www.gnu.org website for the version 2 license, + * or you may write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA + */ + +/** + * @file spread_footprints.cpp + * @brief functions to spread footprints on free areas outside a board. + * this is usefull after reading a netlist, when new footprints are loaded + * and stacked at 0,0 coordinate. + * Often, spread them on a free area near the board being edited make more easy + * their selection. + */ + +#include <algorithm> + +#include <fctsys.h> +#include <convert_to_biu.h> +#include <class_drawpanel.h> +#include <confirm.h> +#include <pcbnew.h> +#include <wxPcbStruct.h> +#include <class_board.h> +#include <class_module.h> + +#include <rect_placement/rect_placement.h> + +struct TSubRect : public CRectPlacement::TRect +{ + int n; // Original index of this subrect, before sorting + + TSubRect() : TRect(), + n( 0 ) + { + } + + TSubRect( int _w, int _h, int _n ) : + TRect( 0, 0, _w, _h ), n( _n ) { } +}; + +typedef std::vector<TSubRect> CSubRectArray; + +// Use 0.01 mm units to calculate placement, to avoid long calculation time +const int scale = (int)(0.01 * IU_PER_MM); + +// Populates a list of rectangles, from a list of modules +void fillRectList( CSubRectArray& vecSubRects, std::vector <MODULE*>& aModuleList ) +{ + vecSubRects.clear(); + + for( unsigned ii = 0; ii < aModuleList.size(); ii++ ) + { + EDA_RECT fpBox = aModuleList[ii]->GetBoundingBox(); + TSubRect fpRect( fpBox.GetWidth()/scale, fpBox.GetHeight()/scale, ii ); + vecSubRects.push_back( fpRect ); + } +} + +// Populates a list of rectangles, from a list of EDA_RECT +void fillRectList( CSubRectArray& vecSubRects, std::vector <EDA_RECT>& aRectList ) +{ + vecSubRects.clear(); + + for( unsigned ii = 0; ii < aRectList.size(); ii++ ) + { + EDA_RECT& rect = aRectList[ii]; + TSubRect fpRect( rect.GetWidth()/scale, rect.GetHeight()/scale, ii ); + vecSubRects.push_back( fpRect ); + } +} + + + +// Spread a list of rectangles inside a placement area +void spreadRectangles( CRectPlacement& aPlacementArea, + CSubRectArray& vecSubRects, + int areaSizeX, int areaSizeY ) +{ + areaSizeX/= scale; + areaSizeY/= scale; + + // Sort the subRects based on dimensions, larger dimension goes first. + std::sort( vecSubRects.begin(), vecSubRects.end(), CRectPlacement::TRect::Greater ); + + // gives the initial size to the area + aPlacementArea.Init( areaSizeX, areaSizeY ); + + // Add all subrects + CSubRectArray::iterator it; + for( it = vecSubRects.begin(); it != vecSubRects.end(); ) + { + CRectPlacement::TRect r( 0, 0, it->w, it->h ); + + bool bPlaced = aPlacementArea.AddAtEmptySpotAutoGrow( &r, areaSizeX, areaSizeY ); + + if( !bPlaced ) // No room to place the rectangle: enlarge area and retry + { + areaSizeX = ceil(areaSizeX * 1.1); + areaSizeY = ceil(areaSizeY * 1.1); + aPlacementArea.Init( areaSizeX, areaSizeY ); + it = vecSubRects.begin(); + continue; + } + + // When correctly placed in a placement area, the coords are returned in r.x and r.y + // Store them. + it->x = r.x; + it->y = r.y; + + it++; + } +} + + +void moveFootprintsInArea( CRectPlacement& aPlacementArea, + std::vector <MODULE*>& aModuleList, EDA_RECT& aFreeArea, + bool aFindAreaOnly ) +{ + CSubRectArray vecSubRects; + + fillRectList( vecSubRects, aModuleList ); + spreadRectangles( aPlacementArea, vecSubRects, + aFreeArea.GetWidth(), aFreeArea.GetHeight() ); + + if( aFindAreaOnly ) + return; + + for( unsigned it = 0; it < vecSubRects.size(); ++it ) + { + wxPoint pos( vecSubRects[it].x, vecSubRects[it].y ); + pos.x *= scale; + pos.y *= scale; + + MODULE * module = aModuleList[vecSubRects[it].n]; + + EDA_RECT fpBBox = module->GetBoundingBox(); + wxPoint mod_pos = pos + ( module->GetPosition() - fpBBox.GetOrigin() ) + + aFreeArea.GetOrigin(); + + module->Move( mod_pos - module->GetPosition() ); + } +} + +static bool sortModulesbySheetPath( MODULE* ref, MODULE* compare ); + +/* Function to move components in a rectangular area format 4 / 3, + * starting from the mouse cursor + * The components with the FIXED status set are not moved + */ +void PCB_EDIT_FRAME::SpreadFootprints( bool aFootprintsOutsideBoardOnly ) +{ + EDA_RECT bbox = GetBoard()->ComputeBoundingBox( true ); + bool edgesExist = ( bbox.GetWidth() || bbox.GetHeight() ); + + // no edges exist + if( aFootprintsOutsideBoardOnly && !edgesExist ) + { + DisplayError( this, + _( "Could not automatically place footprints. No board outlines detected." ) ); + return; + } + + // if aFootprintsOutsideBoardOnly is true, and if board outline exists, + // wue have to filter footprints to move: + bool outsideBrdFilter = aFootprintsOutsideBoardOnly && edgesExist; + + // Build candidate list + // calculate also the area needed by these footprints + MODULE* module = GetBoard()->m_Modules; + std::vector <MODULE*> moduleList; + + for( ; module != NULL; module = module->Next() ) + { + module->CalculateBoundingBox(); + + if( outsideBrdFilter ) + { + if( bbox.Contains( module->GetPosition() ) ) + continue; + } + + if( module->IsLocked() ) + continue; + + moduleList.push_back(module); + } + + if( moduleList.size() == 0 ) // Nothing to do + return; + + // sort footprints by sheet path. we group them later by sheet + sort( moduleList.begin(), moduleList.end(), sortModulesbySheetPath ); + + // Undo command: init undo list + PICKED_ITEMS_LIST undoList; + undoList.m_Status = UR_CHANGED; + ITEM_PICKER picker( NULL, UR_CHANGED ); + + for( unsigned ii = 0; ii < moduleList.size(); ii++ ) + { + module = moduleList[ii]; + + // Undo: add copy of module to undo list + picker.SetItem( module ); + picker.SetLink( module->Clone() ); + undoList.PushItem( picker ); + } + + // Extract and place footprints by sheet + std::vector <MODULE*> moduleListBySheet; + std::vector <EDA_RECT> placementSheetAreas; + double subsurface; + double placementsurface = 0.0; + + wxPoint placementAreaPosition = GetCrossHairPosition(); + + // We do not want to move footprints inside an existing board. + // move the placement area position outside the board bounding box + // to the left of the board + if( edgesExist ) + { + if( placementAreaPosition.x < bbox.GetEnd().x && + placementAreaPosition.y < bbox.GetEnd().y ) + { + placementAreaPosition.x = bbox.GetEnd().x; + placementAreaPosition.y = bbox.GetOrigin().y; + } + } + + // The placement uses 2 passes: + // the first pass creates the rectangular areas to place footprints + // each sheet in schematic creates one rectangular area. + // the second pass moves footprints inside these areas + for( int pass = 0; pass < 2; pass++ ) + { + int subareaIdx = 0; + moduleListBySheet.clear(); + subsurface = 0.0; + + for( unsigned ii = 0; ii < moduleList.size(); ii++ ) + { + module = moduleList[ii]; + bool islastItem = false; + + if( ii == moduleList.size() - 1 || + ( moduleList[ii]->GetPath().BeforeLast( '/' ) != + moduleList[ii+1]->GetPath().BeforeLast( '/' ) ) ) + islastItem = true; + + moduleListBySheet.push_back( module ); + subsurface += module->GetArea(); + + if( islastItem ) + { + // end of the footprint sublist relative to the same sheet path + // calculate placement of the current sublist + EDA_RECT freeArea; + int Xsize_allowed = (int) ( sqrt( subsurface ) * 4.0 / 3.0 ); + int Ysize_allowed = (int) ( subsurface / Xsize_allowed ); + + freeArea.SetWidth( Xsize_allowed ); + freeArea.SetHeight( Ysize_allowed ); + CRectPlacement placementArea; + + if( pass == 1 ) + { + wxPoint areapos = placementSheetAreas[subareaIdx].GetOrigin() + + placementAreaPosition; + freeArea.SetOrigin( areapos ); + } + + bool findAreaOnly = pass == 0; + moveFootprintsInArea( placementArea, moduleListBySheet, + freeArea, findAreaOnly ); + + if( pass == 0 ) + { + // Populate sheet placement areas list + EDA_RECT sub_area; + sub_area.SetWidth( placementArea.GetW()*scale ); + sub_area.SetHeight( placementArea.GetH()*scale ); + // Add a margin around the sheet placement area: + sub_area.Inflate( Millimeter2iu( 1.5 ) ); + + placementSheetAreas.push_back( sub_area ); + + placementsurface += (double) sub_area.GetWidth()* + sub_area.GetHeight(); + } + + // Prepare buffers for next sheet + subsurface = 0.0; + moduleListBySheet.clear(); + subareaIdx++; + } + } + + // End of pass: + // At the end of the first pass, we have to find position of each sheet + // placement area + if( pass == 0 ) + { + int Xsize_allowed = (int) ( sqrt( placementsurface ) * 4.0 / 3.0 ); + int Ysize_allowed = (int) ( placementsurface / Xsize_allowed ); + CRectPlacement placementArea; + CSubRectArray vecSubRects; + + fillRectList( vecSubRects, placementSheetAreas ); + spreadRectangles( placementArea, vecSubRects, Xsize_allowed, Ysize_allowed ); + + for( unsigned it = 0; it < vecSubRects.size(); ++it ) + { + TSubRect& srect = vecSubRects[it]; + wxPoint pos( srect.x*scale, srect.y*scale ); + wxSize size( srect.w*scale, srect.h*scale ); + placementSheetAreas[srect.n].SetOrigin( pos ); + placementSheetAreas[srect.n].SetSize( size ); + } + } + } // End pass + + // Undo: commit list + SaveCopyInUndoList( undoList, UR_CHANGED ); + OnModify(); + + m_canvas->Refresh(); +} + + +// Sort function, used to group footprints by sheet. +// Footprints are sorted by their sheet path. +// (the full sheet path restricted to the time stamp of the sheet itself, +// without the time stamp of the footprint ). +static bool sortModulesbySheetPath( MODULE* ref, MODULE* compare ) +{ + if( ref->GetPath().Length() == compare->GetPath().Length() ) + return ref->GetPath().BeforeLast( '/' ).Cmp( compare->GetPath().BeforeLast( '/' ) ) < 0; + + return ref->GetPath().Length() < compare->GetPath().Length(); +} |