diff options
Diffstat (limited to 'pcbnew/autorouter/rect_placement/rect_placement.cpp')
-rw-r--r-- | pcbnew/autorouter/rect_placement/rect_placement.cpp | 259 |
1 files changed, 259 insertions, 0 deletions
diff --git a/pcbnew/autorouter/rect_placement/rect_placement.cpp b/pcbnew/autorouter/rect_placement/rect_placement.cpp new file mode 100644 index 0000000..f562c2b --- /dev/null +++ b/pcbnew/autorouter/rect_placement/rect_placement.cpp @@ -0,0 +1,259 @@ +// ---------------------------------------------------------------------------------------- +// Name : rect_placement.cpp +// Description : A class that fits subrectangles into a power-of-2 rectangle +// (C) Copyright 2000-2002 by Javier Arevalo +// This code is free to use and modify for all purposes +// ---------------------------------------------------------------------------------------- + +/* + * You have a bunch of rectangular pieces. You need to arrange them in a + * rectangular surface so that they don't overlap, keeping the total area of the + * rectangle as small as possible. This is fairly common when arranging characters + * in a bitmapped font, lightmaps for a 3D engine, and I guess other situations as + * well. + * + * The idea of this algorithm is that, as we add rectangles, we can pre-select + * "interesting" places where we can try to add the next rectangles. For optimal + * results, the rectangles should be added in order. I initially tried using area + * as a sorting criteria, but it didn't work well with very tall or very flat + * rectangles. I then tried using the longest dimension as a selector, and it + * worked much better. So much for intuition... + * + * These "interesting" places are just to the right and just below the currently + * added rectangle. The first rectangle, obviously, goes at the top left, the next + * one would go either to the right or below this one, and so on. It is a weird way + * to do it, but it seems to work very nicely. + * + * The way we search here is fairly brute-force, the fact being that for most off- + * line purposes the performance seems more than adequate. I have generated a + * japanese font with around 8500 characters and all the time was spent generating + * the bitmaps. + * + * Also, for all we care, we could grow the parent rectangle. + * + * I'd be interested in hearing of other approaches to this problem. Make sure + * to post them on http://www.flipcode.com + */ + +#include "rect_placement.h" + +// -------------------------------------------------------------------------------- +// Name : +// Description : +// -------------------------------------------------------------------------------- +void CRectPlacement::Init( int w, int h ) +{ + End(); + m_size = TRect( 0, 0, w, h ); + m_vPositions.push_back( TPos( 0, 0 ) ); + m_area = 0; +} + + +// -------------------------------------------------------------------------------- +// Name : +// Description : +// -------------------------------------------------------------------------------- +void CRectPlacement::End() +{ + m_vPositions.clear(); + m_vRects.clear(); + m_size.w = 0; +} + + +// -------------------------------------------------------------------------------- +// Name : IsFree +// Description : Check if the given rectangle is partially or totally used +// -------------------------------------------------------------------------------- +bool CRectPlacement::IsFree( const TRect& r ) const +{ + if( !m_size.Contains( r ) ) + return false; + + for( CRectArray::const_iterator it = m_vRects.begin(); + it != m_vRects.end(); ++it ) + { + if( it->Intersects( r ) ) + return false; + } + + return true; +} + + +// -------------------------------------------------------------------------------- +// Name : AddPosition +// Description : Add new anchor point +// -------------------------------------------------------------------------------- +void CRectPlacement::AddPosition( const TPos& p ) +{ + // Try to insert anchor as close as possible to the top left corner + // So it will be tried first + bool bFound = false; + CPosArray::iterator it; + + for( it = m_vPositions.begin(); + !bFound && it != m_vPositions.end(); + ++it ) + { + if( p.x + p.y < it->x + it->y ) + bFound = true; + } + + if( bFound ) + m_vPositions.insert( it, p ); + else + m_vPositions.push_back( p ); +} + + +// -------------------------------------------------------------------------------- +// Name : AddRect +// Description : Add the given rect and updates anchor points +// -------------------------------------------------------------------------------- +void CRectPlacement::AddRect( const TRect& r ) +{ + m_vRects.push_back( r ); + m_area += r.w * r.h; + + // Add two new anchor points + AddPosition( TPos( r.x, r.y + r.h ) ); + AddPosition( TPos( r.x + r.w, r.y ) ); +} + + +// -------------------------------------------------------------------------------- +// Name : AddAtEmptySpot +// Description : Add the given rectangle +// -------------------------------------------------------------------------------- +bool CRectPlacement::AddAtEmptySpot( TRect& r ) +{ + // Find a valid spot among available anchors. + bool bFound = false; + CPosArray::iterator it; + + for( it = m_vPositions.begin(); + !bFound && it != m_vPositions.end(); + ++it ) + { + TRect Rect( it->x, it->y, r.w, r.h ); + + if( IsFree( Rect ) ) + { + r = Rect; + bFound = true; + break; // Don't let the loop increase the iterator. + } + } + + if( bFound ) + { + int x, y; + + // Remove the used anchor point + m_vPositions.erase( it ); + + // Sometimes, anchors end up displaced from the optimal position + // due to irregular sizes of the subrects. + // So, try to adjut it up & left as much as possible. + for( x = 1; x <= r.x; x++ ) + { + if( !IsFree( TRect( r.x - x, r.y, r.w, r.h ) ) ) + break; + } + + for( y = 1; y <= r.y; y++ ) + { + if( !IsFree( TRect( r.x, r.y - y, r.w, r.h ) ) ) + break; + } + + if( y > x ) + r.y -= y - 1; + else + r.x -= x - 1; + + AddRect( r ); + } + + return bFound; +} + +#include <stdio.h> +// -------------------------------------------------------------------------------- +// Name : AddAtEmptySpotAutoGrow +// Description : Add a rectangle of the given size, growing our area if needed +// Area grows only until the max given. +// Returns the placement of the rect in the rect's x,y coords +// -------------------------------------------------------------------------------- +bool CRectPlacement::AddAtEmptySpotAutoGrow( TRect* pRect, int maxW, int maxH ) +{ + double growing_factor = 1.2; // Must be > 1.0, and event > 1.1 for fast optimization + + #define GROW(x) ((x * growing_factor) + 1) + + if( pRect->w <= 0 ) + return true; + + int orgW = m_size.w; + int orgH = m_size.h; + + // Try to add it in the existing space + while( !AddAtEmptySpot( *pRect ) ) + { + int pw = m_size.w; + int ph = m_size.h; + + // Sanity check - if area is complete. + if( pw >= maxW && ph >= maxH ) + { + m_size.w = orgW; + m_size.h = orgH; + return false; + } + + // Try growing the smallest dim + if( pw < maxW && ( pw < ph || ( (pw == ph) && (pRect->w >= pRect->h) ) ) ) + m_size.w = GROW( pw ); + else + m_size.h = GROW( ph ); + + if( AddAtEmptySpot( *pRect ) ) + break; + + // Try growing the other dim instead + if( pw != m_size.w ) + { + m_size.w = pw; + + if( ph < maxW ) + m_size.h = GROW( ph ); + } + else + { + m_size.h = ph; + + if( pw < maxW ) + m_size.w = GROW( pw ); + } + + if( pw != m_size.w || ph != m_size.h ) + if( AddAtEmptySpot( *pRect ) ) + break; + + + + // Grow both if possible, and reloop. + m_size.w = pw; + m_size.h = ph; + + if( pw < maxW ) + m_size.w = GROW( pw ); + + if( ph < maxH ) + m_size.h = GROW( ph ); + } + + return true; +} |