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+#ifndef KIWAY_PLAYER_H_
+#define KIWAY_PLAYER_H_
+
+/*
+ * This program source code file is part of KiCad, a free EDA CAD application.
+ *
+ * Copyright (C) 2014 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
+ * Copyright (C) 2014 KiCad Developers, see change_log.txt for contributors.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, you may find one here:
+ * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
+ * or you may search the http://www.gnu.org website for the version 2 license,
+ * or you may write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#include <wx/frame.h>
+#include <vector>
+#include <wxstruct.h>
+
+
+class KIWAY;
+class PROJECT;
+struct KIFACE;
+class KIFACE_I;
+
+#define VTBL_ENTRY virtual
+
+
+/**
+ * Class KIWAY_HOLDER
+ * is a mix in class which holds the location of a wxWindow's KIWAY. It allows
+ * calls to Kiway() and SetKiway().
+ *
+ * Known to be used in at least DIALOG_SHIM and KIWAY_PLAYER classes.
+ */
+class KIWAY_HOLDER
+{
+public:
+ KIWAY_HOLDER( KIWAY* aKiway ) :
+ m_kiway( aKiway )
+ {}
+
+ /**
+ * Function Kiway
+ * returns a reference to the KIWAY that this object has an opportunity
+ * to participate in. A KIWAY_HOLDER is not necessarily a KIWAY_PLAYER.
+ */
+ KIWAY& Kiway() const
+ {
+ wxASSERT( m_kiway ); // smoke out bugs in Debug build, then Release runs fine.
+ return *m_kiway;
+ }
+
+ /**
+ * Function Prj
+ * returns a reference to the PROJECT "associated with" this KIWAY.
+ */
+ PROJECT& Prj() const;
+
+ /**
+ * Function SetKiway
+ *
+ * @param aDest is the recipient of aKiway pointer.
+ * It is only used for debugging, since "this" is not a wxWindow*. "this" is
+ * a KIWAY_HOLDER mix-in.
+ *
+ * @param aKiway is often from a parent window, or from KIFACE::CreateWindow().
+ */
+ void SetKiway( wxWindow* aDest, KIWAY* aKiway );
+
+private:
+ // private, all setting is done through SetKiway().
+ KIWAY* m_kiway; // no ownership.
+};
+
+
+class KIWAY_EXPRESS;
+
+#define WX_EVENT_LOOP wxGUIEventLoop
+
+
+class WX_EVENT_LOOP;
+
+
+/**
+ * Class KIWAY_PLAYER
+ * is a wxFrame capable of the OpenProjectFiles function, meaning it can load
+ * a portion of a KiCad project. Because this class provides a dummy implementation,
+ * it is not a certainty that all classes which inherit from this clas intend to
+ * participate in a KIWAY. Those that do must actually interact with the provided
+ * KIWAY*.
+ * <p>
+ * EDA_BASE_FRAME would not have sufficed because BM2CMP_FRAME_BASE is not
+ * derived from it.
+ */
+class KIWAY_PLAYER : public EDA_BASE_FRAME, public KIWAY_HOLDER
+{
+public:
+ KIWAY_PLAYER( KIWAY* aKiway, wxWindow* aParent, FRAME_T aFrameType,
+ const wxString& aTitle, const wxPoint& aPos, const wxSize& aSize,
+ long aStyle, const wxString& aWdoName = wxFrameNameStr );
+
+ /// Don't use this one, only wxformbuilder uses it, and it must be augmented with
+ /// a SetKiway() early in derived constructor.
+ KIWAY_PLAYER( wxWindow* aParent, wxWindowID aId, const wxString& aTitle,
+ const wxPoint& aPos, const wxSize& aSize, long aStyle,
+ const wxString& aWdoName = wxFrameNameStr );
+
+ ~KIWAY_PLAYER();
+
+ //----<Cross Module API>-----------------------------------------------------
+
+ // For the aCtl argument of OpenProjectFiles()
+#define KICTL_EAGLE_BRD (1<<0) ///< chosen *.brd file is Eagle according to user.
+#define KICTL_CREATE (1<<1) ///< caller thinks requested project files may not exist
+
+ /**
+ * Function OpenProjectFiles
+ * is abstract, and opens a project or set of files given by @a aFileList.
+ * This is generalized in the direction of worst case. In a typical case
+ * @a aFileList will only hold a single file, like "myboard.kicad_pcb",
+ * because any KIWAY_PLAYER is only in one KIWAY and the KIWAY owns the
+ * PROJECT. Therefore opening files from multiple projects into the same
+ * KIWAY_PLAYER is precluded.
+ * <p>
+ * Each derived class should handle this in a way specific to its needs.
+ * No filename prompting is done inside here for any file or project. There should
+ * be no need to call this with aFileList which is empty. However, calling it with
+ * a single filename which does not exist should indicate to the implementor
+ * that a new session is being started and that the given name is the desired
+ * name for the data file at time of save.
+ * <p>
+ * This function does not support "appending". Use a different function for that.
+ * Any prior project data tree should be cleared before loading the new stuff.
+ * <p>
+ * Therefore, one of the first things an implementation should do is test for
+ * existence of the first file in the list, and if it does not exist, treat
+ * it as a new session, possibly with a UI notification to that effect.
+ * <p>
+ * After loading the window should update its Title as part of this operation.
+ * If the KIWAY_PLAYER needs to, it can load the *.pro file as part of this operation.
+ * <p>
+ * If the KIWAY_PLAYER cannot load any of the file(s) in the list, then it
+ * should say why through some GUI interface, and return false.
+ *
+ * @param aFileList includes files that this frame should open
+ * according to the knowledge in the derived wxFrame. In almost every case,
+ * the list will have only a single file in it.
+ *
+ * @param aCtl is a set of bit flags ORed together from the set of KICTL_* \#defined above.
+ *
+ * @return bool - true if all requested files were opened OK, else false.
+ */
+ VTBL_ENTRY bool OpenProjectFiles( const std::vector<wxString>& aFileList, int aCtl = 0 )
+ {
+ // overload me for your wxFrame type.
+
+ // Any overload should probably do this also:
+ // Prj().MaybeLoadProjectSettings();
+
+ // Then update the window title.
+
+ return false;
+ }
+
+ /**
+ * Function ShowModal
+ * puts up this wxFrame as if it were a modal dialog, with all other instantiated
+ * wxFrames disabled until this KIWAY_PLAYER derivative calls DismissModal().
+ * That is, behavior is similar to a modal dialog window. Not all KIWAY_PLAYERs
+ * use this interface, so don't call this unless the implementation knows how
+ * to call DismissModal() on a button click or double click or some special
+ * event which ends the modal behavior.
+ *
+ * @param aResult if not NULL, indicates a place to put a resultant string.
+ * @param aResultantFocusWindow if not NULL, indicates what window to pass focus to on return.
+ *
+ * @return bool - true if frame implementation called KIWAY_PLAYER::DismissModal()
+ * with aRetVal of true.
+ */
+ VTBL_ENTRY bool ShowModal( wxString* aResult = NULL, wxWindow* aResultantFocusWindow = NULL );
+
+ //----</Cross Module API>----------------------------------------------------
+
+
+ /**
+ * Function KiwayMailIn
+ * receives KIWAY_EXPRESS messages from other players. Merely override it
+ * in derived classes.
+ */
+ virtual void KiwayMailIn( KIWAY_EXPRESS& aEvent );
+
+ /**
+ * Our version of Destroy() which is virtual from wxWidgets
+ */
+ bool Destroy();
+
+protected:
+
+ bool IsModal() { return m_modal; }
+ void SetModal( bool IsModal ) { m_modal = IsModal; }
+
+ /**
+ * Function IsDismissed
+ * returns false only if both the frame is acting in modal mode and it has not been
+ * dismissed yet with DismissModal(). IOW, it will return true if the dialog is
+ * not modal or if it is modal and has been dismissed.
+ */
+ bool IsDismissed();
+
+ void DismissModal( bool aRetVal, const wxString& aResult = wxEmptyString );
+
+ /// event handler, routes to derivative specific virtual KiwayMailIn()
+ void kiway_express( KIWAY_EXPRESS& aEvent );
+
+ /**
+ * Function language_change
+ * is an event handler called on a language menu selection.
+ */
+ void language_change( wxCommandEvent& event );
+
+ // variables for modal behavior support, only used by a few derivatives.
+ bool m_modal; // true if frame is intended to be modal, not modeless
+ WX_EVENT_LOOP* m_modal_loop; // points to nested event_loop, NULL means not modal and dismissed
+ wxWindow* m_modal_resultant_parent; // the window caller in modal mode
+ wxString m_modal_string;
+ bool m_modal_ret_val; // true if a selection was made
+
+ DECLARE_EVENT_TABLE()
+};
+
+
+// psuedo code for OpenProjectFiles
+#if 0
+
+bool OpenProjectFiles( const std::vector<wxString>& aFileList, int aCtl = 0 )
+{
+ if( aFileList.size() != 1 )
+ {
+ complain via UI.
+ return false
+ }
+
+ assert( aFileList[0] is absolute ) // bug in single_top.cpp or project manager.
+
+ if( !Pgm().LockFile( fullFileName ) )
+ {
+ DisplayError( this, _( "This file is already open." ) );
+ return false;
+ }
+
+ if current open project files have been modified
+ {
+ ask if user wants to save them and if yes save.
+ }
+
+ unload any currently open project files.
+
+ Prj().SetProjectFullName( )
+
+ if( aFileList[0] does not exist )
+ {
+ notify user file does not exist and ask if he wants to create it
+ if( yes )
+ {
+ create empty project file(s)
+ mark file as modified.
+
+ use the default project config file.
+ }
+ else
+ return false
+ }
+ else
+ {
+ load aFileList[0]
+
+ use the project config file for project given by aFileList[0]s full path.
+ }
+
+ UpdateFileHistory( g_RootSheet->GetScreen()->GetFileName() );
+
+ /* done in ReDraw typically:
+ UpdateTitle();
+ */
+
+ show contents.
+}
+
+
+
+#endif
+
+
+
+
+#endif // KIWAY_PLAYER_H_