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Diffstat (limited to 'include/geometry/shape_segment.h')
-rw-r--r-- | include/geometry/shape_segment.h | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/include/geometry/shape_segment.h b/include/geometry/shape_segment.h new file mode 100644 index 0000000..71ed5b1 --- /dev/null +++ b/include/geometry/shape_segment.h @@ -0,0 +1,101 @@ +/* + * This program source code file is part of KiCad, a free EDA CAD application. + * + * Copyright (C) 2013 CERN + * @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch> + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, you may find one here: + * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html + * or you may search the http://www.gnu.org website for the version 2 license, + * or you may write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#ifndef __SHAPE_SEGMENT_H +#define __SHAPE_SEGMENT_H + +#include <geometry/shape.h> +#include <geometry/seg.h> + +class SHAPE_SEGMENT : public SHAPE { + +public: + SHAPE_SEGMENT(): + SHAPE( SH_SEGMENT ), m_width( 0 ) {}; + + SHAPE_SEGMENT( const VECTOR2I& aA, const VECTOR2I& aB, int aWidth = 0 ): + SHAPE( SH_SEGMENT ), m_seg( aA, aB ), m_width( aWidth ) {}; + + SHAPE_SEGMENT( const SEG& aSeg, int aWidth = 0 ): + SHAPE( SH_SEGMENT ), m_seg( aSeg ), m_width( aWidth ) {}; + + ~SHAPE_SEGMENT() {}; + + SHAPE* Clone() const + { + return new SHAPE_SEGMENT( m_seg, m_width ); + } + + const BOX2I BBox( int aClearance = 0 ) const + { + return BOX2I( m_seg.A, m_seg.B - m_seg.A ).Inflate( aClearance + ( m_width + 1 ) / 2 ); + } + + bool Collide( const SEG& aSeg, int aClearance = 0 ) const + { + return m_seg.Distance( aSeg ) < ( m_width + 1 ) / 2 + aClearance; + } + + bool Collide( const VECTOR2I& aP, int aClearance = 0 ) const + { + return m_seg.Distance( aP ) < ( m_width + 1 ) / 2 + aClearance; + } + + void SetSeg( const SEG& aSeg ) + { + m_seg = aSeg; + } + + const SEG& GetSeg() const + { + return m_seg; + } + + void SetWidth( int aWidth ) + { + m_width = aWidth; + } + + int GetWidth() const + { + return m_width; + } + + bool IsSolid() const + { + return true; + } + + void Move( const VECTOR2I& aVector ) + { + m_seg.A += aVector; + m_seg.B += aVector; + } + +private: + SEG m_seg; + int m_width; +}; + +#endif |