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diff --git a/include/geometry/shape_circle.h b/include/geometry/shape_circle.h
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+/*
+ * This program source code file is part of KiCad, a free EDA CAD application.
+ *
+ * Copyright (C) 2013 CERN
+ * @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, you may find one here:
+ * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
+ * or you may search the http://www.gnu.org website for the version 2 license,
+ * or you may write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __SHAPE_CIRCLE_H
+#define __SHAPE_CIRCLE_H
+
+#include "shape.h"
+
+class SHAPE_CIRCLE : public SHAPE
+{
+public:
+ SHAPE_CIRCLE() :
+ SHAPE( SH_CIRCLE ), m_radius( 0 )
+ {}
+
+ SHAPE_CIRCLE( const VECTOR2I& aCenter, int aRadius ) :
+ SHAPE( SH_CIRCLE ), m_radius( aRadius ), m_center( aCenter )
+ {}
+
+ SHAPE_CIRCLE( const SHAPE_CIRCLE& aOther ) :
+ SHAPE( SH_CIRCLE ),
+ m_radius( aOther.m_radius ),
+ m_center( aOther.m_center )
+ {};
+
+ ~SHAPE_CIRCLE()
+ {}
+
+ SHAPE* Clone() const
+ {
+ return new SHAPE_CIRCLE( *this );
+ }
+
+ const BOX2I BBox( int aClearance = 0 ) const
+ {
+ const VECTOR2I rc( m_radius + aClearance, m_radius + aClearance );
+
+ return BOX2I( m_center - rc, rc * 2 );
+ }
+
+ bool Collide( const SEG& aSeg, int aClearance = 0 ) const
+ {
+ int rc = aClearance + m_radius;
+
+ return aSeg.Distance( m_center ) < rc;
+ }
+
+ void SetRadius( int aRadius )
+ {
+ m_radius = aRadius;
+ }
+
+ void SetCenter( const VECTOR2I& aCenter )
+ {
+ m_center = aCenter;
+ }
+
+ int GetRadius() const
+ {
+ return m_radius;
+ }
+
+ const VECTOR2I GetCenter() const
+ {
+ return m_center;
+ }
+
+ void Move( const VECTOR2I& aVector )
+ {
+ m_center += aVector;
+ }
+
+ bool IsSolid() const
+ {
+ return true;
+ }
+private:
+ int m_radius;
+ VECTOR2I m_center;
+};
+
+#endif