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Diffstat (limited to 'include/gal/opengl/glm/gtx/rotate_vector.hpp')
-rw-r--r-- | include/gal/opengl/glm/gtx/rotate_vector.hpp | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/include/gal/opengl/glm/gtx/rotate_vector.hpp b/include/gal/opengl/glm/gtx/rotate_vector.hpp new file mode 100644 index 0000000..70c5e03 --- /dev/null +++ b/include/gal/opengl/glm/gtx/rotate_vector.hpp @@ -0,0 +1,132 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref gtx_rotate_vector +/// @file glm/gtx/rotate_vector.hpp +/// @date 2006-11-02 / 2011-06-07 +/// @author Christophe Riccio +/// +/// @see core (dependence) +/// @see gtx_transform (dependence) +/// +/// @defgroup gtx_rotate_vector GLM_GTX_rotate_vector +/// @ingroup gtx +/// +/// @brief Function to directly rotate a vector +/// +/// <glm/gtx/rotate_vector.hpp> need to be included to use these functionalities. +/////////////////////////////////////////////////////////////////////////////////// + +#ifndef GLM_GTX_rotate_vector +#define GLM_GTX_rotate_vector GLM_VERSION + +// Dependency: +#include "../glm.hpp" +#include "../gtx/transform.hpp" + +#if(defined(GLM_MESSAGES) && !defined(glm_ext)) +# pragma message("GLM: GLM_GTX_rotate_vector extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_rotate_vector + /// @{ + + //! Rotate a two dimensional vector. + //! From GLM_GTX_rotate_vector extension. + template <typename T> + detail::tvec2<T> rotate( + detail::tvec2<T> const & v, + T const & angle); + + //! Rotate a three dimensional vector around an axis. + //! From GLM_GTX_rotate_vector extension. + template <typename T> + detail::tvec3<T> rotate( + detail::tvec3<T> const & v, + T const & angle, + detail::tvec3<T> const & normal); + + //! Rotate a four dimensional vector around an axis. + //! From GLM_GTX_rotate_vector extension. + template <typename T> + detail::tvec4<T> rotate( + detail::tvec4<T> const & v, + T const & angle, + detail::tvec3<T> const & normal); + + //! Rotate a three dimensional vector around the X axis. + //! From GLM_GTX_rotate_vector extension. + template <typename T> + detail::tvec3<T> rotateX( + detail::tvec3<T> const & v, + T const & angle); + + //! Rotate a three dimensional vector around the Y axis. + //! From GLM_GTX_rotate_vector extension. + template <typename T> + detail::tvec3<T> rotateY( + detail::tvec3<T> const & v, + T const & angle); + + //! Rotate a three dimensional vector around the Z axis. + //! From GLM_GTX_rotate_vector extension. + template <typename T> + detail::tvec3<T> rotateZ( + detail::tvec3<T> const & v, + T const & angle); + + //! Rotate a four dimentionnals vector around the X axis. + //! From GLM_GTX_rotate_vector extension. + template <typename T> + detail::tvec4<T> rotateX( + detail::tvec4<T> const & v, + T const & angle); + + //! Rotate a four dimensional vector around the X axis. + //! From GLM_GTX_rotate_vector extension. + template <typename T> + detail::tvec4<T> rotateY( + detail::tvec4<T> const & v, + T const & angle); + + //! Rotate a four dimensional vector around the X axis. + //! From GLM_GTX_rotate_vector extension. + template <typename T> + detail::tvec4<T> rotateZ( + detail::tvec4<T> const & v, + T const & angle); + + //! Build a rotation matrix from a normal and a up vector. + //! From GLM_GTX_rotate_vector extension. + template <typename T> + detail::tmat4x4<T> orientation( + detail::tvec3<T> const & Normal, + detail::tvec3<T> const & Up); + + /// @} +}//namespace glm + +#include "rotate_vector.inl" + +#endif//GLM_GTX_rotate_vector |