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+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2009-10-26
+// Updated : 2011-06-07
+// Licence : This source is under MIT License
+// File : glm/gtx/multiple.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Dependency:
+// - GLM core
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ //////////////////////
+ // higherMultiple
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType higherMultiple
+ (
+ genType const & Source,
+ genType const & Multiple
+ )
+ {
+ if (Source > 0)
+ {
+ genType Tmp = Source - 1;
+ return Tmp + (Multiple - (Tmp % Multiple));
+ }
+ else
+ return Source + (-Source % Multiple);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::half higherMultiple
+ (
+ detail::half const & SourceH,
+ detail::half const & MultipleH
+ )
+ {
+ float Source = SourceH.toFloat();
+ float Multiple = MultipleH.toFloat();
+
+ int Tmp = int(float(Source)) % int(Multiple);
+ return detail::half(Tmp ? Source + Multiple - float(Tmp) : Source);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER float higherMultiple
+ (
+ float const & Source,
+ float const & Multiple
+ )
+ {
+ int Tmp = int(Source) % int(Multiple);
+ return Tmp ? Source + Multiple - float(Tmp) : Source;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER double higherMultiple
+ (
+ double const & Source,
+ double const & Multiple
+ )
+ {
+ long Tmp = long(Source) % long(Multiple);
+ return Tmp ? Source + Multiple - double(Tmp) : Source;
+ }
+
+ VECTORIZE_VEC_VEC(higherMultiple)
+
+ //////////////////////
+ // lowerMultiple
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType lowerMultiple
+ (
+ genType const & Source,
+ genType const & Multiple
+ )
+ {
+ if (Source >= 0)
+ return Source - Source % Multiple;
+ else
+ {
+ genType Tmp = Source + 1;
+ return Tmp - Tmp % Multiple - Multiple;
+ }
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER detail::half lowerMultiple
+ (
+ detail::half const & SourceH,
+ detail::half const & MultipleH
+ )
+ {
+ float Source = SourceH.toFloat();
+ float Multiple = MultipleH.toFloat();
+
+ int Tmp = int(float(Source)) % int(float(Multiple));
+ return detail::half(Tmp ? Source - float(Tmp) : Source);
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER float lowerMultiple
+ (
+ float const & Source,
+ float const & Multiple
+ )
+ {
+ int Tmp = int(Source) % int(Multiple);
+ return Tmp ? Source - float(Tmp) : Source;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER double lowerMultiple
+ (
+ double const & Source,
+ double const & Multiple
+ )
+ {
+ long Tmp = long(Source) % long(Multiple);
+ return Tmp ? Source - double(Tmp) : Source;
+ }
+
+ VECTORIZE_VEC_VEC(lowerMultiple)
+}//namespace glm