diff options
Diffstat (limited to 'include/gal/opengl/glm/gtx/handed_coordinate_space.inl')
-rw-r--r-- | include/gal/opengl/glm/gtx/handed_coordinate_space.inl | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/include/gal/opengl/glm/gtx/handed_coordinate_space.inl b/include/gal/opengl/glm/gtx/handed_coordinate_space.inl new file mode 100644 index 0000000..51a0553 --- /dev/null +++ b/include/gal/opengl/glm/gtx/handed_coordinate_space.inl @@ -0,0 +1,33 @@ +/////////////////////////////////////////////////////////////////////////////////////////////////// +// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) +/////////////////////////////////////////////////////////////////////////////////////////////////// +// Created : 2005-12-21 +// Updated : 2009-02-19 +// Licence : This source is under MIT License +// File : glm/gtx/handed_coordinate_space.inl +/////////////////////////////////////////////////////////////////////////////////////////////////// + +namespace glm +{ + template <typename T> + GLM_FUNC_QUALIFIER bool rightHanded + ( + detail::tvec3<T> const & tangent, + detail::tvec3<T> const & binormal, + detail::tvec3<T> const & normal + ) + { + return dot(cross(normal, tangent), binormal) > T(0); + } + + template <typename T> + GLM_FUNC_QUALIFIER bool leftHanded + ( + detail::tvec3<T> const & tangent, + detail::tvec3<T> const & binormal, + detail::tvec3<T> const & normal + ) + { + return dot(cross(normal, tangent), binormal) < T(0); + } +}//namespace glm |