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+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2007-03-16
+// Updated : 2008-10-24
+// Licence : This source is under MIT License
+// File : glm/gtx/compatibility.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ // isfinite
+ template <typename genType>
+ GLM_FUNC_QUALIFIER bool isfinite(
+ genType const & x)
+ {
+# if(GLM_COMPILER & GLM_COMPILER_VC)
+ return _finite(x);
+# elif(GLM_COMPILER & GLM_COMPILER_GCC)
+# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
+ return _isfinite(x) != 0;
+# else
+ return std::isfinite(x) != 0;
+# endif
+# else
+ return std::isfinite(x) != 0;
+# endif
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec2<bool> isfinite(
+ detail::tvec2<valType> const & x)
+ {
+ return detail::tvec2<bool>(
+ isfinite(x.x),
+ isfinite(x.y));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec3<bool> isfinite(
+ detail::tvec3<valType> const & x)
+ {
+ return detail::tvec3<bool>(
+ isfinite(x.x),
+ isfinite(x.y),
+ isfinite(x.z));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec4<bool> isfinite(
+ detail::tvec4<valType> const & x)
+ {
+ return detail::tvec4<bool>(
+ isfinite(x.x),
+ isfinite(x.y),
+ isfinite(x.z),
+ isfinite(x.w));
+ }
+
+}//namespace glm