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Diffstat (limited to 'include/base_units.h')
-rw-r--r-- | include/base_units.h | 194 |
1 files changed, 194 insertions, 0 deletions
diff --git a/include/base_units.h b/include/base_units.h new file mode 100644 index 0000000..c4092b1 --- /dev/null +++ b/include/base_units.h @@ -0,0 +1,194 @@ +/* + * This program source code file is part of KiCad, a free EDA CAD application. + * + * Copyright (C) 2012 CERN + * Copyright (C) 1992-2011 KiCad Developers, see change_log.txt for contributors. + * + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, you may find one here: + * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html + * or you may search the http://www.gnu.org website for the version 2 license, + * or you may write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA + */ + +/** + * @author Wayne Stambaugh <stambaughw@verizon.net> + * @file base_units.h + * @brief Implementation of conversion functions that require both schematic and board + * internal units. + */ + +#ifndef _BASE_UNITS_H_ +#define _BASE_UNITS_H_ + + +#include <common.h> +#include <convert_to_biu.h> + +/** Helper function Double2Str to print a float number without + * using scientific notation and no trailing 0 + * We want to avoid scientific notation in S-expr files (not easy to read) + * for floating numbers. + * So we cannot always just use the %g or the %f format to print a fp number + * this helper function uses the %f format when needed, or %g when %f is + * not well working and then removes trailing 0 + */ +std::string Double2Str( double aValue ); + +/** + * Function StripTrailingZeros + * Remove trailing 0 from a string containing a converted float number. + * The trailing 0 are removed if the mantissa has more + * than aTrailingZeroAllowed digits and some trailing 0 + */ +void StripTrailingZeros( wxString& aStringValue, unsigned aTrailingZeroAllowed = 1 ); + + +/** + * Function To_User_Unit + * convert \a aValue in internal units to the appropriate user units defined by \a aUnit. + * + * @return The converted value, in double + * @param aUnit The units to convert \a aValue to. + * @param aValue The value in internal units to convert. + */ +double To_User_Unit( EDA_UNITS_T aUnit, double aValue ); + +/** + * Function CoordinateToString + * is a helper to convert the \a integer coordinate \a aValue to a string in inches, + * millimeters, or unscaled units according to the current user units setting. + * + * Should be used only to display a coordinate in status, but not in dialogs, + * because the mantissa of the number displayed has 4 digits max for readability. + * (i.e. the value shows the decimils or the microns ) + * However the actual internal value could need up to 8 digits to be printed + * + * @param aValue The integer coordinate to convert. + * @param aConvertToMils Convert inch values to mils if true. This setting has no effect if + * the current user unit is millimeters. + * @return The converted string for display in user interface elements. + */ +wxString CoordinateToString( int aValue, bool aConvertToMils = false ); + +/** + * Function AngleToStringDegrees + * is a helper to convert the \a double \a aAngle (in internal unit) + * to a string in degrees + */ +wxString AngleToStringDegrees( double aAngle ); + +/** + * Function LenghtDoubleToString + * is a helper to convert the \a double length \a aValue to a string in inches, + * millimeters, or unscaled units according to the current user units setting. + * + * Should be used only to display a coordinate in status, but not in dialogs, + * because the mantissa of the number displayed has 4 digits max for readability. + * (i.e. the value shows the decimils or the microns ) + * However the actual internal value could need up to 8 digits to be printed + * + * @param aValue The double value to convert. + * @param aConvertToMils Convert inch values to mils if true. This setting has no effect if + * the current user unit is millimeters. + * @return The converted string for display in user interface elements. + */ +wxString LengthDoubleToString( double aValue, bool aConvertToMils = false ); + +/** + * Function StringFromValue + * returns the string from \a aValue according to units (inch, mm ...) for display, + * and the initial unit for value. + * + * For readability, the mantissa has 3 or more digits (max 8 digits), + * the trailing 0 are removed if the mantissa has more than 3 digits + * and some trailing 0 + * This function should be used to display values in dialogs because a value + * entered in mm (for instance 2.0 mm) could need up to 8 digits mantissa + * if displayed in inch to avoid truncation or rounding made just by the printf function. + * otherwise the actual value is rounded when read from dialog and converted + * in internal units, and therefore modified. + * + * @param aUnit = display units (INCHES, MILLIMETRE ..) + * @param aValue = value in Internal_Unit + * @param aAddUnitSymbol = true to add symbol unit to the string value + * @return A wxString object containing value and optionally the symbol unit (like 2.000 mm) + */ +wxString StringFromValue( EDA_UNITS_T aUnit, int aValue, bool aAddUnitSymbol = false ); + +/** + * Operator << overload + * outputs a point to the argument string in a format resembling + * "@ (x,y) + * @param aString Where to put the text describing the point value + * @param aPoint The point to output. + * @return wxString& - the input string + */ +wxString& operator <<( wxString& aString, const wxPoint& aPoint ); + +/** + * Function PutValueInLocalUnits + * converts \a aValue from internal units to user units and append the units notation + * (mm or ")then inserts the string an \a aTextCtrl. + * + * This function is used in dialog boxes for entering values depending on selected units. + */ +void PutValueInLocalUnits( wxTextCtrl& aTextCtr, int aValue ); + +/** + * Return in internal units the value "val" given in a real unit + * such as "in", "mm" or "deg" + */ +double From_User_Unit( EDA_UNITS_T aUnit, double aValue ); + + +/** + * Function DoubleValueFromString + * converts \a aTextValue to a double + * @param aUnits The units of \a aTextValue. + * @param aTextValue A reference to a wxString object containing the string to convert. + * @return A double representing that value in internal units + */ +double DoubleValueFromString( EDA_UNITS_T aUnits, const wxString& aTextValue ); + +/** + * Function ValueFromString + * converts \a aTextValue in \a aUnits to internal units used by the application. + * + * @param aUnits The units of \a aTextValue. + * @param aTextValue A reference to a wxString object containing the string to convert. + * @return The string from Value, according to units (inch, mm ...) for display, + */ +int ValueFromString( EDA_UNITS_T aUnits, const wxString& aTextValue ); + +/** + * Function ValueFromString + + * converts \a aTextValue in \a aUnits to internal units used by the application, + * unit type will be obtained from g_UserUnit. + * + * @param aTextValue A reference to a wxString object containing the string to convert. + * @return The string from Value, according to units (inch, mm ...) for display, + */ + +int ValueFromString( const wxString& aTextValue ); + +/** + * Convert the number Value in a string according to the internal units + * and the selected unit (g_UserUnit) and put it in the wxTextCtrl TextCtrl + */ +int ValueFromTextCtrl( const wxTextCtrl& aTextCtr ); + +#endif // _BASE_UNITS_H_ |