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+/*
+ * This program source code file is part of KiCad, a free EDA CAD application.
+ *
+ * Copyright (C) 2012 CERN
+ * Copyright (C) 1992-2011 KiCad Developers, see change_log.txt for contributors.
+ *
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, you may find one here:
+ * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
+ * or you may search the http://www.gnu.org website for the version 2 license,
+ * or you may write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/**
+ * @author Wayne Stambaugh <stambaughw@verizon.net>
+ * @file base_units.h
+ * @brief Implementation of conversion functions that require both schematic and board
+ * internal units.
+ */
+
+#ifndef _BASE_UNITS_H_
+#define _BASE_UNITS_H_
+
+
+#include <common.h>
+#include <convert_to_biu.h>
+
+/** Helper function Double2Str to print a float number without
+ * using scientific notation and no trailing 0
+ * We want to avoid scientific notation in S-expr files (not easy to read)
+ * for floating numbers.
+ * So we cannot always just use the %g or the %f format to print a fp number
+ * this helper function uses the %f format when needed, or %g when %f is
+ * not well working and then removes trailing 0
+ */
+std::string Double2Str( double aValue );
+
+/**
+ * Function StripTrailingZeros
+ * Remove trailing 0 from a string containing a converted float number.
+ * The trailing 0 are removed if the mantissa has more
+ * than aTrailingZeroAllowed digits and some trailing 0
+ */
+void StripTrailingZeros( wxString& aStringValue, unsigned aTrailingZeroAllowed = 1 );
+
+
+/**
+ * Function To_User_Unit
+ * convert \a aValue in internal units to the appropriate user units defined by \a aUnit.
+ *
+ * @return The converted value, in double
+ * @param aUnit The units to convert \a aValue to.
+ * @param aValue The value in internal units to convert.
+ */
+double To_User_Unit( EDA_UNITS_T aUnit, double aValue );
+
+/**
+ * Function CoordinateToString
+ * is a helper to convert the \a integer coordinate \a aValue to a string in inches,
+ * millimeters, or unscaled units according to the current user units setting.
+ *
+ * Should be used only to display a coordinate in status, but not in dialogs,
+ * because the mantissa of the number displayed has 4 digits max for readability.
+ * (i.e. the value shows the decimils or the microns )
+ * However the actual internal value could need up to 8 digits to be printed
+ *
+ * @param aValue The integer coordinate to convert.
+ * @param aConvertToMils Convert inch values to mils if true. This setting has no effect if
+ * the current user unit is millimeters.
+ * @return The converted string for display in user interface elements.
+ */
+wxString CoordinateToString( int aValue, bool aConvertToMils = false );
+
+/**
+ * Function AngleToStringDegrees
+ * is a helper to convert the \a double \a aAngle (in internal unit)
+ * to a string in degrees
+ */
+wxString AngleToStringDegrees( double aAngle );
+
+/**
+ * Function LenghtDoubleToString
+ * is a helper to convert the \a double length \a aValue to a string in inches,
+ * millimeters, or unscaled units according to the current user units setting.
+ *
+ * Should be used only to display a coordinate in status, but not in dialogs,
+ * because the mantissa of the number displayed has 4 digits max for readability.
+ * (i.e. the value shows the decimils or the microns )
+ * However the actual internal value could need up to 8 digits to be printed
+ *
+ * @param aValue The double value to convert.
+ * @param aConvertToMils Convert inch values to mils if true. This setting has no effect if
+ * the current user unit is millimeters.
+ * @return The converted string for display in user interface elements.
+ */
+wxString LengthDoubleToString( double aValue, bool aConvertToMils = false );
+
+/**
+ * Function StringFromValue
+ * returns the string from \a aValue according to units (inch, mm ...) for display,
+ * and the initial unit for value.
+ *
+ * For readability, the mantissa has 3 or more digits (max 8 digits),
+ * the trailing 0 are removed if the mantissa has more than 3 digits
+ * and some trailing 0
+ * This function should be used to display values in dialogs because a value
+ * entered in mm (for instance 2.0 mm) could need up to 8 digits mantissa
+ * if displayed in inch to avoid truncation or rounding made just by the printf function.
+ * otherwise the actual value is rounded when read from dialog and converted
+ * in internal units, and therefore modified.
+ *
+ * @param aUnit = display units (INCHES, MILLIMETRE ..)
+ * @param aValue = value in Internal_Unit
+ * @param aAddUnitSymbol = true to add symbol unit to the string value
+ * @return A wxString object containing value and optionally the symbol unit (like 2.000 mm)
+ */
+wxString StringFromValue( EDA_UNITS_T aUnit, int aValue, bool aAddUnitSymbol = false );
+
+/**
+ * Operator << overload
+ * outputs a point to the argument string in a format resembling
+ * "@ (x,y)
+ * @param aString Where to put the text describing the point value
+ * @param aPoint The point to output.
+ * @return wxString& - the input string
+ */
+wxString& operator <<( wxString& aString, const wxPoint& aPoint );
+
+/**
+ * Function PutValueInLocalUnits
+ * converts \a aValue from internal units to user units and append the units notation
+ * (mm or ")then inserts the string an \a aTextCtrl.
+ *
+ * This function is used in dialog boxes for entering values depending on selected units.
+ */
+void PutValueInLocalUnits( wxTextCtrl& aTextCtr, int aValue );
+
+/**
+ * Return in internal units the value "val" given in a real unit
+ * such as "in", "mm" or "deg"
+ */
+double From_User_Unit( EDA_UNITS_T aUnit, double aValue );
+
+
+/**
+ * Function DoubleValueFromString
+ * converts \a aTextValue to a double
+ * @param aUnits The units of \a aTextValue.
+ * @param aTextValue A reference to a wxString object containing the string to convert.
+ * @return A double representing that value in internal units
+ */
+double DoubleValueFromString( EDA_UNITS_T aUnits, const wxString& aTextValue );
+
+/**
+ * Function ValueFromString
+ * converts \a aTextValue in \a aUnits to internal units used by the application.
+ *
+ * @param aUnits The units of \a aTextValue.
+ * @param aTextValue A reference to a wxString object containing the string to convert.
+ * @return The string from Value, according to units (inch, mm ...) for display,
+ */
+int ValueFromString( EDA_UNITS_T aUnits, const wxString& aTextValue );
+
+/**
+ * Function ValueFromString
+
+ * converts \a aTextValue in \a aUnits to internal units used by the application,
+ * unit type will be obtained from g_UserUnit.
+ *
+ * @param aTextValue A reference to a wxString object containing the string to convert.
+ * @return The string from Value, according to units (inch, mm ...) for display,
+ */
+
+int ValueFromString( const wxString& aTextValue );
+
+/**
+ * Convert the number Value in a string according to the internal units
+ * and the selected unit (g_UserUnit) and put it in the wxTextCtrl TextCtrl
+ */
+int ValueFromTextCtrl( const wxTextCtrl& aTextCtr );
+
+#endif // _BASE_UNITS_H_