summaryrefslogtreecommitdiff
path: root/common/gal/opengl/shader.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'common/gal/opengl/shader.cpp')
-rw-r--r--common/gal/opengl/shader.cpp272
1 files changed, 272 insertions, 0 deletions
diff --git a/common/gal/opengl/shader.cpp b/common/gal/opengl/shader.cpp
new file mode 100644
index 0000000..228d53d
--- /dev/null
+++ b/common/gal/opengl/shader.cpp
@@ -0,0 +1,272 @@
+/*
+ * This program source code file is part of KICAD, a free EDA CAD application.
+ *
+ * Copyright (C) 2012 Torsten Hueter, torstenhtr <at> gmx.de
+ * Copyright (C) 2012 Kicad Developers, see change_log.txt for contributors.
+ *
+ * Graphics Abstraction Layer (GAL) for OpenGL
+ *
+ * Shader class
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, you may find one here:
+ * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
+ * or you may search the http://www.gnu.org website for the version 2 license,
+ * or you may write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#include <iostream>
+#include <fstream>
+#include <stdexcept>
+
+#include <cstring>
+#include <cassert>
+
+#include <gal/opengl/shader.h>
+#include "shader_src.h"
+
+using namespace KIGFX;
+
+SHADER::SHADER() :
+ isProgramCreated( false ),
+ isShaderLinked( false ),
+ active( false ),
+ maximumVertices( 4 ),
+ geomInputType( GL_LINES ),
+ geomOutputType( GL_LINES )
+
+{
+ // Do not have uninitialized members:
+ programNumber = 0;
+}
+
+
+SHADER::~SHADER()
+{
+ if( isProgramCreated )
+ {
+ // Delete the shaders and the program
+ for( std::deque<GLuint>::iterator it = shaderNumbers.begin(); it != shaderNumbers.end();
+ ++it )
+ {
+ glDeleteShader( *it );
+ }
+
+ glDeleteProgram( programNumber );
+ }
+}
+
+
+bool SHADER::LoadBuiltinShader( unsigned int aShaderNumber, SHADER_TYPE aShaderType )
+{
+ if( aShaderNumber >= shaders_number )
+ return false;
+
+ return addSource( std::string( shaders_src[aShaderNumber] ), aShaderType );
+}
+
+
+bool SHADER::LoadShaderFromFile( const std::string& aShaderSourceName, SHADER_TYPE aShaderType )
+{
+ // Load shader sources
+ const std::string shaderSource = readSource( aShaderSourceName );
+
+ return addSource( shaderSource, aShaderType );
+}
+
+
+void SHADER::ConfigureGeometryShader( GLuint maxVertices, GLuint geometryInputType,
+ GLuint geometryOutputType )
+{
+ maximumVertices = maxVertices;
+ geomInputType = geometryInputType;
+ geomOutputType = geometryOutputType;
+}
+
+
+bool SHADER::Link()
+{
+ // Shader linking
+ glLinkProgram( programNumber );
+ programInfo( programNumber );
+
+ // Check the Link state
+ glGetObjectParameterivARB( programNumber, GL_OBJECT_LINK_STATUS_ARB,
+ (GLint*) &isShaderLinked );
+
+#ifdef DEBUG
+ if( !isShaderLinked )
+ {
+ int maxLength;
+ glGetProgramiv( programNumber, GL_INFO_LOG_LENGTH, &maxLength );
+ maxLength = maxLength + 1;
+ char* linkInfoLog = new char[maxLength];
+ glGetProgramInfoLog( programNumber, maxLength, &maxLength, linkInfoLog );
+ std::cerr << "Shader linking error:" << std::endl;
+ std::cerr << linkInfoLog;
+ delete[] linkInfoLog;
+ }
+#endif /* DEBUG */
+
+ return isShaderLinked;
+}
+
+
+int SHADER::AddParameter( const std::string& aParameterName )
+{
+ GLint location = glGetUniformLocation( programNumber, aParameterName.c_str() );
+
+ if( location != -1 )
+ parameterLocation.push_back( location );
+
+ return location;
+}
+
+
+void SHADER::SetParameter( int parameterNumber, float value ) const
+{
+ glUniform1f( parameterLocation[parameterNumber], value );
+}
+
+
+void SHADER::SetParameter( int parameterNumber, int value ) const
+{
+ glUniform1i( parameterLocation[parameterNumber], value );
+}
+
+
+int SHADER::GetAttribute( std::string aAttributeName ) const
+{
+ return glGetAttribLocation( programNumber, aAttributeName.c_str() );
+}
+
+
+void SHADER::programInfo( GLuint aProgram )
+{
+ GLint glInfoLogLength = 0;
+ GLint writtenChars = 0;
+
+ // Get the length of the info string
+ glGetProgramiv( aProgram, GL_INFO_LOG_LENGTH, &glInfoLogLength );
+
+ // Print the information
+ if( glInfoLogLength > 2 )
+ {
+ GLchar* glInfoLog = new GLchar[glInfoLogLength];
+ glGetProgramInfoLog( aProgram, glInfoLogLength, &writtenChars, glInfoLog );
+
+ std::cerr << glInfoLog << std::endl;
+
+ delete[] glInfoLog;
+ }
+}
+
+
+void SHADER::shaderInfo( GLuint aShader )
+{
+ GLint glInfoLogLength = 0;
+ GLint writtenChars = 0;
+
+ // Get the length of the info string
+ glGetShaderiv( aShader, GL_INFO_LOG_LENGTH, &glInfoLogLength );
+
+ // Print the information
+ if( glInfoLogLength > 2 )
+ {
+ GLchar* glInfoLog = new GLchar[glInfoLogLength];
+ glGetShaderInfoLog( aShader, glInfoLogLength, &writtenChars, glInfoLog );
+
+ std::cerr << glInfoLog << std::endl;
+
+ delete[] glInfoLog;
+ }
+}
+
+
+std::string SHADER::readSource( std::string aShaderSourceName )
+{
+ // Open the shader source for reading
+ std::ifstream inputFile( aShaderSourceName.c_str(), std::ifstream::in );
+ std::string shaderSource;
+
+ if( !inputFile )
+ throw std::runtime_error( "Can't read the shader source: " + aShaderSourceName );
+
+ std::string shaderSourceLine;
+
+ // Read all lines from the text file
+ while( getline( inputFile, shaderSourceLine ) )
+ {
+ shaderSource += shaderSourceLine;
+ shaderSource += "\n";
+ }
+
+ return shaderSource;
+}
+
+
+bool SHADER::addSource( const std::string& aShaderSource, SHADER_TYPE aShaderType )
+{
+ assert( !isShaderLinked );
+
+ // Create the program
+ if( !isProgramCreated )
+ {
+ programNumber = glCreateProgram();
+ isProgramCreated = true;
+ }
+
+ // Create a shader
+ GLuint shaderNumber = glCreateShader( aShaderType );
+ shaderNumbers.push_back( shaderNumber );
+
+ // Get the program info
+ programInfo( programNumber );
+
+ // Copy to char array
+ char* source = new char[aShaderSource.size() + 1];
+ strncpy( source, aShaderSource.c_str(), aShaderSource.size() + 1 );
+ const char** source_ = (const char**) ( &source );
+
+ // Attach the source
+ glShaderSource( shaderNumber, 1, source_, NULL );
+ programInfo( programNumber );
+
+ // Delete the allocated char array
+ delete[] source;
+
+ // Compile and attach shader to the program
+ glCompileShader( shaderNumber );
+ GLint status;
+ glGetShaderiv( shaderNumber, GL_COMPILE_STATUS, &status );
+
+ if( status != GL_TRUE )
+ {
+ shaderInfo( shaderNumber );
+ throw std::runtime_error( "Shader compilation error" );
+ }
+
+ glAttachShader( programNumber, shaderNumber );
+ programInfo( programNumber );
+
+ // Special handling for the geometry shader
+ if( aShaderType == SHADER_TYPE_GEOMETRY )
+ {
+ glProgramParameteriEXT( programNumber, GL_GEOMETRY_VERTICES_OUT_EXT, maximumVertices );
+ glProgramParameteriEXT( programNumber, GL_GEOMETRY_INPUT_TYPE_EXT, geomInputType );
+ glProgramParameteriEXT( programNumber, GL_GEOMETRY_OUTPUT_TYPE_EXT, geomOutputType );
+ }
+
+ return true;
+}