summaryrefslogtreecommitdiff
path: root/common/gal/opengl/cached_container.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'common/gal/opengl/cached_container.cpp')
-rw-r--r--common/gal/opengl/cached_container.cpp547
1 files changed, 547 insertions, 0 deletions
diff --git a/common/gal/opengl/cached_container.cpp b/common/gal/opengl/cached_container.cpp
new file mode 100644
index 0000000..8cf3513
--- /dev/null
+++ b/common/gal/opengl/cached_container.cpp
@@ -0,0 +1,547 @@
+/*
+ * This program source code file is part of KiCad, a free EDA CAD application.
+ *
+ * Copyright (C) 2013 CERN
+ * @author Maciej Suminski <maciej.suminski@cern.ch>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, you may find one here:
+ * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
+ * or you may search the http://www.gnu.org website for the version 2 license,
+ * or you may write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/**
+ * @file cached_container.cpp
+ * @brief Class to store instances of VERTEX with caching. It allows storing VERTEX objects and
+ * associates them with VERTEX_ITEMs. This leads to a possibility of caching vertices data in the
+ * GPU memory and a fast reuse of that data.
+ */
+
+#include <gal/opengl/cached_container.h>
+#include <gal/opengl/vertex_manager.h>
+#include <gal/opengl/vertex_item.h>
+#include <gal/opengl/shader.h>
+#include <confirm.h>
+#include <wx/log.h>
+#include <list>
+#ifdef __WXDEBUG__
+#include <profile.h>
+#endif /* __WXDEBUG__ */
+
+using namespace KIGFX;
+
+CACHED_CONTAINER::CACHED_CONTAINER( unsigned int aSize ) :
+ VERTEX_CONTAINER( aSize ), m_item( NULL )
+{
+ // In the beginning there is only free space
+ m_freeChunks.insert( CHUNK( aSize, 0 ) );
+
+ // Do not have uninitialized members:
+ m_chunkSize = 0;
+ m_chunkOffset = 0;
+ m_itemSize = 0;
+}
+
+
+void CACHED_CONTAINER::SetItem( VERTEX_ITEM* aItem )
+{
+ wxASSERT( aItem != NULL );
+
+ m_item = aItem;
+ m_itemSize = m_item->GetSize();
+ m_chunkSize = m_itemSize;
+
+ if( m_itemSize == 0 )
+ m_items.insert( m_item ); // The item was not stored before
+ else
+ m_chunkOffset = m_item->GetOffset();
+
+#if CACHED_CONTAINER_TEST > 1
+ wxLogDebug( wxT( "Adding/editing item 0x%08lx (size %d)" ), (long) m_item, m_itemSize );
+#endif
+}
+
+
+void CACHED_CONTAINER::FinishItem()
+{
+ wxASSERT( m_item != NULL );
+ wxASSERT( m_item->GetSize() == m_itemSize );
+
+ // Finishing the previously edited item
+ if( m_itemSize < m_chunkSize )
+ {
+ // There is some not used but reserved memory left, so we should return it to the pool
+ int itemOffset = m_item->GetOffset();
+
+ // Add the not used memory back to the pool
+ m_freeChunks.insert( CHUNK( m_chunkSize - m_itemSize, itemOffset + m_itemSize ) );
+ m_freeSpace += ( m_chunkSize - m_itemSize );
+ // mergeFreeChunks(); // veery slow and buggy
+ }
+
+#if CACHED_CONTAINER_TEST > 1
+ wxLogDebug( wxT( "Finishing item 0x%08lx (size %d)" ), (long) m_item, m_itemSize );
+ test();
+ m_item = NULL; // electric fence
+#endif
+}
+
+
+VERTEX* CACHED_CONTAINER::Allocate( unsigned int aSize )
+{
+ wxASSERT( m_item != NULL );
+
+ if( m_failed )
+ return NULL;
+
+ if( m_itemSize + aSize > m_chunkSize )
+ {
+ // There is not enough space in the currently reserved chunk, so we have to resize it
+
+ // Reserve a bigger memory chunk for the current item and
+ // make it multiple of 3 to store triangles
+ m_chunkSize = ( 2 * m_itemSize ) + aSize + ( 3 - aSize % 3 );
+ // Save the current size before reallocating
+ m_chunkOffset = reallocate( m_chunkSize );
+
+ if( m_chunkOffset > m_currentSize )
+ {
+ m_failed = true;
+ return NULL;
+ }
+ }
+
+ VERTEX* reserved = &m_vertices[m_chunkOffset + m_itemSize];
+ m_itemSize += aSize;
+ // Now the item officially possesses the memory chunk
+ m_item->setSize( m_itemSize );
+
+ // The content has to be updated
+ m_dirty = true;
+
+#if CACHED_CONTAINER_TEST > 1
+ test();
+#endif
+#if CACHED_CONTAINER_TEST > 2
+ showFreeChunks();
+ showReservedChunks();
+#endif
+
+ return reserved;
+}
+
+
+void CACHED_CONTAINER::Delete( VERTEX_ITEM* aItem )
+{
+ wxASSERT( aItem != NULL );
+ wxASSERT( m_items.find( aItem ) != m_items.end() );
+
+ int size = aItem->GetSize();
+ int offset = aItem->GetOffset();
+
+#if CACHED_CONTAINER_TEST > 1
+ wxLogDebug( wxT( "Removing 0x%08lx (size %d offset %d)" ), (long) aItem, size, offset );
+#endif
+
+ // Insert a free memory chunk entry in the place where item was stored
+ if( size > 0 )
+ {
+ m_freeChunks.insert( CHUNK( size, offset ) );
+ m_freeSpace += size;
+ // Indicate that the item is not stored in the container anymore
+ aItem->setSize( 0 );
+ }
+
+ m_items.erase( aItem );
+
+#if CACHED_CONTAINER_TEST > 1
+ test();
+#endif
+
+ // Dynamic memory freeing, there is no point in holding
+ // a large amount of memory when there is no use for it
+ if( m_freeSpace > ( 0.75 * m_currentSize ) && m_currentSize > m_initialSize )
+ {
+ resizeContainer( 0.5 * m_currentSize );
+ }
+}
+
+
+void CACHED_CONTAINER::Clear()
+{
+ // Change size to the default one
+ m_vertices = static_cast<VERTEX*>( realloc( m_vertices,
+ m_initialSize * sizeof( VERTEX ) ) );
+
+ // Reset state variables
+ m_freeSpace = m_initialSize;
+ m_currentSize = m_initialSize;
+ m_failed = false;
+
+ // Set the size of all the stored VERTEX_ITEMs to 0, so it is clear that they are not held
+ // in the container anymore
+ ITEMS::iterator it;
+
+ for( it = m_items.begin(); it != m_items.end(); ++it )
+ {
+ ( *it )->setSize( 0 );
+ }
+
+ m_items.clear();
+
+
+ // Now there is only free space left
+ m_freeChunks.clear();
+ m_freeChunks.insert( CHUNK( m_freeSpace, 0 ) );
+}
+
+
+unsigned int CACHED_CONTAINER::reallocate( unsigned int aSize )
+{
+ wxASSERT( aSize > 0 );
+
+#if CACHED_CONTAINER_TEST > 2
+ wxLogDebug( wxT( "Resize 0x%08lx from %d to %d" ), (long) m_item, m_itemSize, aSize );
+#endif
+
+ // Is there enough space to store vertices?
+ if( m_freeSpace < aSize )
+ {
+ bool result;
+
+ // Would it be enough to double the current space?
+ if( aSize < m_freeSpace + m_currentSize )
+ {
+ // Yes: exponential growing
+ result = resizeContainer( m_currentSize * 2 );
+ }
+ else
+ {
+ // No: grow to the nearest greater power of 2
+ result = resizeContainer( pow( 2, ceil( log2( m_currentSize * 2 + aSize ) ) ) );
+ }
+
+ if( !result )
+ return UINT_MAX;
+ }
+
+ // Look for the free space chunk of at least given size
+ FREE_CHUNK_MAP::iterator newChunk = m_freeChunks.lower_bound( aSize );
+
+ if( newChunk == m_freeChunks.end() )
+ {
+ // In the case when there is enough space to store the vertices,
+ // but the free space is not continous we should defragment the container
+ if( !defragment() )
+ return UINT_MAX;
+
+ // Update the current offset
+ m_chunkOffset = m_item->GetOffset();
+
+ // We can take the first free chunk, as there is only one after defragmentation
+ // and we can be sure that it provides enough space to store the object
+ newChunk = m_freeChunks.begin();
+ }
+
+ // Parameters of the allocated cuhnk
+ unsigned int chunkSize = newChunk->first;
+ unsigned int chunkOffset = newChunk->second;
+
+ wxASSERT( chunkSize >= aSize );
+ wxASSERT( chunkOffset < m_currentSize );
+
+ // Check if the item was previously stored in the container
+ if( m_itemSize > 0 )
+ {
+#if CACHED_CONTAINER_TEST > 3
+ wxLogDebug( wxT( "Moving 0x%08x from 0x%08x to 0x%08x" ),
+ (int) m_item, oldChunkOffset, chunkOffset );
+#endif
+ // The item was reallocated, so we have to copy all the old data to the new place
+ memcpy( &m_vertices[chunkOffset], &m_vertices[m_chunkOffset], m_itemSize * VertexSize );
+
+ // Free the space previously used by the chunk
+ wxASSERT( m_itemSize > 0 );
+ m_freeChunks.insert( CHUNK( m_itemSize, m_chunkOffset ) );
+ m_freeSpace += m_itemSize;
+ }
+
+ // Remove the allocated chunk from the free space pool
+ m_freeChunks.erase( newChunk );
+
+ // If there is some space left, return it to the pool - add an entry for it
+ if( chunkSize > aSize )
+ {
+ m_freeChunks.insert( CHUNK( chunkSize - aSize, chunkOffset + aSize ) );
+ }
+
+ m_freeSpace -= aSize;
+ // mergeFreeChunks(); // veery slow and buggy
+
+ m_item->setOffset( chunkOffset );
+
+ return chunkOffset;
+}
+
+
+bool CACHED_CONTAINER::defragment( VERTEX* aTarget )
+{
+#if CACHED_CONTAINER_TEST > 0
+ wxLogDebug( wxT( "Defragmenting" ) );
+
+ prof_counter totalTime;
+ prof_start( &totalTime );
+#endif
+
+ if( aTarget == NULL )
+ {
+ // No target was specified, so we have to reallocate our own space
+ int size = m_currentSize * sizeof( VERTEX );
+ aTarget = static_cast<VERTEX*>( malloc( size ) );
+
+ if( aTarget == NULL )
+ {
+ DisplayError( NULL, wxString::Format(
+ wxT( "CACHED_CONTAINER::defragment: Run out of memory (malloc %d bytes)" ),
+ size ) );
+ return false;
+ }
+ }
+
+ int newOffset = 0;
+ ITEMS::iterator it, it_end;
+
+ for( it = m_items.begin(), it_end = m_items.end(); it != it_end; ++it )
+ {
+ VERTEX_ITEM* item = *it;
+ int itemOffset = item->GetOffset();
+ int itemSize = item->GetSize();
+
+ // Move an item to the new container
+ memcpy( &aTarget[newOffset], &m_vertices[itemOffset], itemSize * VertexSize );
+
+ // Update new offset
+ item->setOffset( newOffset );
+
+ // Move to the next free space
+ newOffset += itemSize;
+ }
+
+ free( m_vertices );
+ m_vertices = aTarget;
+
+ // Now there is only one big chunk of free memory
+ m_freeChunks.clear();
+ wxASSERT( m_freeSpace > 0 );
+ m_freeChunks.insert( CHUNK( m_freeSpace, m_currentSize - m_freeSpace ) );
+
+#if CACHED_CONTAINER_TEST > 0
+ prof_end( &totalTime );
+
+ wxLogDebug( wxT( "Defragmented the container storing %d vertices / %.1f ms" ),
+ m_currentSize - m_freeSpace, totalTime.msecs() );
+#endif
+
+ return true;
+}
+
+
+void CACHED_CONTAINER::mergeFreeChunks()
+{
+ if( m_freeChunks.size() <= 1 ) // There are no chunks that can be merged
+ return;
+
+#if CACHED_CONTAINER_TEST > 0
+ prof_counter totalTime;
+ prof_start( &totalTime );
+#endif
+
+ // Reversed free chunks map - this one stores chunk size with its offset as the key
+ std::list<CHUNK> freeChunks;
+
+ FREE_CHUNK_MAP::const_iterator it, it_end;
+
+ for( it = m_freeChunks.begin(), it_end = m_freeChunks.end(); it != it_end; ++it )
+ {
+ freeChunks.push_back( std::make_pair( it->second, it->first ) );
+ }
+
+ m_freeChunks.clear();
+ freeChunks.sort();
+
+ std::list<CHUNK>::const_iterator itf, itf_end;
+ unsigned int offset = freeChunks.front().first;
+ unsigned int size = freeChunks.front().second;
+ freeChunks.pop_front();
+
+ for( itf = freeChunks.begin(), itf_end = freeChunks.end(); itf != itf_end; ++itf )
+ {
+ if( itf->first == offset + size )
+ {
+ // These chunks can be merged, so just increase the current chunk size and go on
+ size += itf->second;
+ }
+ else
+ {
+ // These chunks cannot be merged
+ // So store the previous one
+ m_freeChunks.insert( std::make_pair( size, offset ) );
+ // and let's check the next chunk
+ offset = itf->first;
+ size = itf->second;
+
+ }
+ }
+
+ // Add the last one
+ m_freeChunks.insert( std::make_pair( size, offset ) );
+
+#if CACHED_CONTAINER_TEST > 0
+ prof_end( &totalTime );
+
+ wxLogDebug( wxT( "Merged free chunks / %.1f ms" ), totalTime.msecs() );
+#endif
+
+ test();
+}
+
+
+bool CACHED_CONTAINER::resizeContainer( unsigned int aNewSize )
+{
+ wxASSERT( aNewSize != m_currentSize );
+
+#if CACHED_CONTAINER_TEST > 0
+ wxLogDebug( wxT( "Resizing container from %d to %d" ), m_currentSize, aNewSize );
+#endif
+
+ VERTEX* newContainer;
+
+ if( aNewSize < m_currentSize )
+ {
+ // Shrinking container
+ // Sanity check, no shrinking if we cannot fit all the data
+ if( reservedSpace() > aNewSize )
+ return false;
+
+ int size = aNewSize * sizeof( VERTEX );
+ newContainer = static_cast<VERTEX*>( malloc( size ) );
+
+ if( newContainer == NULL )
+ {
+ DisplayError( NULL, wxString::Format(
+ wxT( "CACHED_CONTAINER::resizeContainer:\n"
+ "Run out of memory (malloc %d bytes)" ),
+ size ) );
+ return false;
+ }
+
+ // Defragment directly to the new, smaller container
+ defragment( newContainer );
+
+ // We have to correct freeChunks after defragmentation
+ m_freeChunks.clear();
+ wxASSERT( aNewSize - reservedSpace() > 0 );
+ m_freeChunks.insert( CHUNK( aNewSize - reservedSpace(), reservedSpace() ) );
+ }
+ else
+ {
+ // Enlarging container
+ int size = aNewSize * sizeof( VERTEX );
+ newContainer = static_cast<VERTEX*>( realloc( m_vertices, size ) );
+
+ if( newContainer == NULL )
+ {
+ DisplayError( NULL, wxString::Format(
+ wxT( "CACHED_CONTAINER::resizeContainer:\n"
+ "Run out of memory (realloc from %d to %d bytes)" ),
+ m_currentSize * sizeof( VERTEX ), size ) );
+ return false;
+ }
+
+ // Add an entry for the new memory chunk at the end of the container
+ m_freeChunks.insert( CHUNK( aNewSize - m_currentSize, m_currentSize ) );
+ }
+
+ m_vertices = newContainer;
+
+ m_freeSpace += ( aNewSize - m_currentSize );
+ m_currentSize = aNewSize;
+
+ return true;
+}
+
+
+#ifdef CACHED_CONTAINER_TEST
+void CACHED_CONTAINER::showFreeChunks()
+{
+ FREE_CHUNK_MAP::iterator it;
+
+ wxLogDebug( wxT( "Free chunks:" ) );
+
+ for( it = m_freeChunks.begin(); it != m_freeChunks.end(); ++it )
+ {
+ unsigned int offset = getChunkOffset( *it );
+ unsigned int size = getChunkSize( *it );
+ wxASSERT( size > 0 );
+
+ wxLogDebug( wxT( "[0x%08x-0x%08x] (size %d)" ),
+ offset, offset + size - 1, size );
+ }
+}
+
+
+void CACHED_CONTAINER::showReservedChunks()
+{
+ ITEMS::iterator it;
+
+ wxLogDebug( wxT( "Reserved chunks:" ) );
+
+ for( it = m_items.begin(); it != m_items.end(); ++it )
+ {
+ VERTEX_ITEM* item = *it;
+ unsigned int offset = item->GetOffset();
+ unsigned int size = item->GetSize();
+ wxASSERT( size > 0 );
+
+ wxLogDebug( wxT( "[0x%08x-0x%08x] @ 0x%08lx (size %d)" ),
+ offset, offset + size - 1, (long) item, size );
+ }
+}
+
+
+void CACHED_CONTAINER::test()
+{
+ // Free space check
+ unsigned int freeSpace = 0;
+ FREE_CHUNK_MAP::iterator itf;
+
+ for( itf = m_freeChunks.begin(); itf != m_freeChunks.end(); ++itf )
+ freeSpace += getChunkSize( *itf );
+
+ wxASSERT( freeSpace == m_freeSpace );
+
+ // Reserved space check
+ /*unsigned int reservedSpace = 0;
+ ITEMS::iterator itr;
+ for( itr = m_items.begin(); itr != m_items.end(); ++itr )
+ reservedSpace += ( *itr )->GetSize();
+ reservedSpace += m_itemSize; // Add the current chunk size
+
+ wxASSERT( ( freeSpace + reservedSpace ) == m_currentSize );*/
+
+ // Overlapping check TBD
+}
+
+#endif /* CACHED_CONTAINER_TEST */