summaryrefslogtreecommitdiff
path: root/pcbnew/router/pns_line_placer.cpp
diff options
context:
space:
mode:
authorsaurabhb172020-02-26 16:00:53 +0530
committerGitHub2020-02-26 16:00:53 +0530
commit886d9cb772e81d2e5262284bc3082664f084337f (patch)
tree6acee185a4dc19113fcbf0f9a3d6941085dedaf7 /pcbnew/router/pns_line_placer.cpp
parent0db48f6533517ecebfd9f0693f89deca28408b76 (diff)
parentaa35045840b78d3f48212db45da59a2e5c69b223 (diff)
downloadKiCad-eSim-886d9cb772e81d2e5262284bc3082664f084337f.tar.gz
KiCad-eSim-886d9cb772e81d2e5262284bc3082664f084337f.tar.bz2
KiCad-eSim-886d9cb772e81d2e5262284bc3082664f084337f.zip
Merge pull request #1 from saurabhb17/develop
Added main functions
Diffstat (limited to 'pcbnew/router/pns_line_placer.cpp')
-rw-r--r--pcbnew/router/pns_line_placer.cpp1112
1 files changed, 1112 insertions, 0 deletions
diff --git a/pcbnew/router/pns_line_placer.cpp b/pcbnew/router/pns_line_placer.cpp
new file mode 100644
index 0000000..7f4efb4
--- /dev/null
+++ b/pcbnew/router/pns_line_placer.cpp
@@ -0,0 +1,1112 @@
+/*
+ * KiRouter - a push-and-(sometimes-)shove PCB router
+ *
+ * Copyright (C) 2013-2014 CERN
+ * Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
+ *
+ * This program is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include <boost/foreach.hpp>
+#include <boost/optional.hpp>
+
+#include <colors.h>
+
+#include "trace.h"
+
+#include "pns_node.h"
+#include "pns_line_placer.h"
+#include "pns_walkaround.h"
+#include "pns_shove.h"
+#include "pns_utils.h"
+#include "pns_router.h"
+#include "pns_topology.h"
+
+#include <class_board_item.h>
+
+using boost::optional;
+
+PNS_LINE_PLACER::PNS_LINE_PLACER( PNS_ROUTER* aRouter ) :
+ PNS_PLACEMENT_ALGO( aRouter )
+{
+ m_initial_direction = DIRECTION_45::N;
+ m_world = NULL;
+ m_shove = NULL;
+ m_currentNode = NULL;
+ m_idle = true;
+
+ // Init temporary variables (do not leave uninitialized members)
+ m_lastNode = NULL;
+ m_placingVia = false;
+ m_currentNet = 0;
+ m_currentLayer = 0;
+ m_currentMode = RM_MarkObstacles;
+ m_startItem = NULL;
+ m_chainedPlacement = false;
+ m_splitSeg = false;
+ m_orthoMode = false;
+}
+
+
+PNS_LINE_PLACER::~PNS_LINE_PLACER()
+{
+ if( m_shove )
+ delete m_shove;
+}
+
+
+void PNS_LINE_PLACER::setWorld( PNS_NODE* aWorld )
+{
+ m_world = aWorld;
+}
+
+
+const PNS_VIA PNS_LINE_PLACER::makeVia( const VECTOR2I& aP )
+{
+ const PNS_LAYERSET layers( m_sizes.GetLayerTop(), m_sizes.GetLayerBottom() );
+
+ return PNS_VIA( aP, layers, m_sizes.ViaDiameter(), m_sizes.ViaDrill(), -1, m_sizes.ViaType() );
+}
+
+
+bool PNS_LINE_PLACER::ToggleVia( bool aEnabled )
+{
+ m_placingVia = aEnabled;
+
+ if( !aEnabled )
+ m_head.RemoveVia();
+
+ return true;
+}
+
+
+void PNS_LINE_PLACER::setInitialDirection( const DIRECTION_45& aDirection )
+{
+ m_initial_direction = aDirection;
+
+ if( m_tail.SegmentCount() == 0 )
+ m_direction = aDirection;
+}
+
+
+bool PNS_LINE_PLACER::handleSelfIntersections()
+{
+ SHAPE_LINE_CHAIN::INTERSECTIONS ips;
+ SHAPE_LINE_CHAIN& head = m_head.Line();
+ SHAPE_LINE_CHAIN& tail = m_tail.Line();
+
+ // if there is no tail, there is nothing to intersect with
+ if( tail.PointCount() < 2 )
+ return false;
+
+ tail.Intersect( head, ips );
+
+ // no intesection points - nothing to reduce
+ if( ips.empty() )
+ return false;
+
+ int n = INT_MAX;
+ VECTOR2I ipoint;
+
+ // if there is more than one intersection, find the one that is
+ // closest to the beginning of the tail.
+ BOOST_FOREACH( SHAPE_LINE_CHAIN::INTERSECTION i, ips )
+ {
+ if( i.our.Index() < n )
+ {
+ n = i.our.Index();
+ ipoint = i.p;
+ }
+ }
+
+ // ignore the point where head and tail meet
+ if( ipoint == head.CPoint( 0 ) || ipoint == tail.CPoint( -1 ) )
+ return false;
+
+ // Intersection point is on the first or the second segment: just start routing
+ // from the beginning
+ if( n < 2 )
+ {
+ m_p_start = tail.Point( 0 );
+ m_direction = m_initial_direction;
+ tail.Clear();
+ head.Clear();
+
+ return true;
+ }
+ else
+ {
+ // Clip till the last tail segment before intersection.
+ // Set the direction to the one of this segment.
+ const SEG last = tail.CSegment( n - 1 );
+ m_p_start = last.A;
+ m_direction = DIRECTION_45( last );
+ tail.Remove( n, -1 );
+ return true;
+ }
+
+ return false;
+}
+
+
+bool PNS_LINE_PLACER::handlePullback()
+{
+ SHAPE_LINE_CHAIN& head = m_head.Line();
+ SHAPE_LINE_CHAIN& tail = m_tail.Line();
+
+ if( head.PointCount() < 2 )
+ return false;
+
+ int n = tail.PointCount();
+
+ if( n == 0 )
+ return false;
+ else if( n == 1 )
+ {
+ m_p_start = tail.CPoint( 0 );
+ tail.Clear();
+ return true;
+ }
+
+ DIRECTION_45 first_head( head.CSegment( 0 ) );
+ DIRECTION_45 last_tail( tail.CSegment( -1 ) );
+ DIRECTION_45::AngleType angle = first_head.Angle( last_tail );
+
+ // case 1: we have a defined routing direction, and the currently computed
+ // head goes in different one.
+ bool pullback_1 = false; // (m_direction != DIRECTION_45::UNDEFINED && m_direction != first_head);
+
+ // case 2: regardless of the current routing direction, if the tail/head
+ // extremities form an acute or right angle, reduce the tail by one segment
+ // (and hope that further iterations) will result with a cleaner trace
+ bool pullback_2 = ( angle == DIRECTION_45::ANG_RIGHT || angle == DIRECTION_45::ANG_ACUTE );
+
+ if( pullback_1 || pullback_2 )
+ {
+ const SEG last = tail.CSegment( -1 );
+ m_direction = DIRECTION_45( last );
+ m_p_start = last.A;
+
+ TRACE( 0, "Placer: pullback triggered [%d] [%s %s]",
+ n % last_tail.Format().c_str() % first_head.Format().c_str() );
+
+ // erase the last point in the tail, hoping that the next iteration will
+ // result with a head trace that starts with a segment following our
+ // current direction.
+ if( n < 2 )
+ tail.Clear(); // don't leave a single-point tail
+ else
+ tail.Remove( -1, -1 );
+
+ if( !tail.SegmentCount() )
+ m_direction = m_initial_direction;
+
+ return true;
+ }
+
+ return false;
+}
+
+
+bool PNS_LINE_PLACER::reduceTail( const VECTOR2I& aEnd )
+{
+ SHAPE_LINE_CHAIN& head = m_head.Line();
+ SHAPE_LINE_CHAIN& tail = m_tail.Line();
+
+ int n = tail.SegmentCount();
+
+ if( head.SegmentCount() < 1 )
+ return false;
+
+ // Don't attempt this for too short tails
+ if( n < 2 )
+ return false;
+
+ // Start from the segment farthest from the end of the tail
+ // int start_index = std::max(n - 1 - ReductionDepth, 0);
+
+ DIRECTION_45 new_direction;
+ VECTOR2I new_start;
+ int reduce_index = -1;
+
+ for( int i = tail.SegmentCount() - 1; i >= 0; i-- )
+ {
+ const SEG s = tail.CSegment( i );
+ DIRECTION_45 dir( s );
+
+ // calculate a replacement route and check if it matches
+ // the direction of the segment to be replaced
+ SHAPE_LINE_CHAIN replacement = dir.BuildInitialTrace( s.A, aEnd );
+
+ PNS_LINE tmp( m_tail, replacement );
+
+ if( m_currentNode->CheckColliding( &tmp, PNS_ITEM::ANY ) )
+ break;
+
+ if( DIRECTION_45( replacement.CSegment( 0 ) ) == dir )
+ {
+ new_start = s.A;
+ new_direction = dir;
+ reduce_index = i;
+ }
+ }
+
+ if( reduce_index >= 0 )
+ {
+ TRACE( 0, "Placer: reducing tail: %d", reduce_index );
+ SHAPE_LINE_CHAIN reducedLine = new_direction.BuildInitialTrace( new_start, aEnd );
+
+ m_p_start = new_start;
+ m_direction = new_direction;
+ tail.Remove( reduce_index + 1, -1 );
+ head.Clear();
+ return true;
+ }
+
+ if( !tail.SegmentCount() )
+ m_direction = m_initial_direction;
+
+ return false;
+}
+
+
+bool PNS_LINE_PLACER::checkObtusity( const SEG& aA, const SEG& aB ) const
+{
+ const DIRECTION_45 dir_a( aA );
+ const DIRECTION_45 dir_b( aB );
+
+ return dir_a.IsObtuse( dir_b ) || dir_a == dir_b;
+}
+
+
+bool PNS_LINE_PLACER::mergeHead()
+{
+ SHAPE_LINE_CHAIN& head = m_head.Line();
+ SHAPE_LINE_CHAIN& tail = m_tail.Line();
+
+ const int ForbiddenAngles = DIRECTION_45::ANG_ACUTE |
+ DIRECTION_45::ANG_HALF_FULL |
+ DIRECTION_45::ANG_UNDEFINED;
+
+ head.Simplify();
+ tail.Simplify();
+
+ int n_head = head.SegmentCount();
+ int n_tail = tail.SegmentCount();
+
+ if( n_head < 3 )
+ {
+ TRACEn( 4, "Merge failed: not enough head segs." );
+ return false;
+ }
+
+ if( n_tail && head.CPoint( 0 ) != tail.CPoint( -1 ) )
+ {
+ TRACEn( 4, "Merge failed: head and tail discontinuous." );
+ return false;
+ }
+
+ if( m_head.CountCorners( ForbiddenAngles ) != 0 )
+ return false;
+
+ DIRECTION_45 dir_tail, dir_head;
+
+ dir_head = DIRECTION_45( head.CSegment( 0 ) );
+
+ if( n_tail )
+ {
+ dir_tail = DIRECTION_45( tail.CSegment( -1 ) );
+
+ if( dir_head.Angle( dir_tail ) & ForbiddenAngles )
+ return false;
+ }
+
+ if( !n_tail )
+ tail.Append( head.CSegment( 0 ).A );
+
+ for( int i = 0; i < n_head - 2; i++ )
+ {
+ tail.Append( head.CSegment( i ).B );
+ }
+
+ tail.Simplify();
+
+ SEG last = tail.CSegment( -1 );
+
+ m_p_start = last.B;
+ m_direction = DIRECTION_45( last ).Right();
+
+ head.Remove( 0, n_head - 2 );
+
+ TRACE( 0, "Placer: merge %d, new direction: %s", n_head % m_direction.Format().c_str() );
+
+ head.Simplify();
+ tail.Simplify();
+
+ return true;
+}
+
+
+bool PNS_LINE_PLACER::rhWalkOnly( const VECTOR2I& aP, PNS_LINE& aNewHead )
+{
+ PNS_LINE initTrack( m_head );
+ PNS_LINE walkFull;
+ int effort = 0;
+ bool rv = true, viaOk;
+
+ viaOk = buildInitialLine( aP, initTrack );
+
+ PNS_WALKAROUND walkaround( m_currentNode, Router() );
+
+ walkaround.SetSolidsOnly( false );
+ walkaround.SetIterationLimit( Settings().WalkaroundIterationLimit() );
+
+ PNS_WALKAROUND::WALKAROUND_STATUS wf = walkaround.Route( initTrack, walkFull, false );
+
+ switch( Settings().OptimizerEffort() )
+ {
+ case OE_LOW:
+ effort = 0;
+ break;
+
+ case OE_MEDIUM:
+ case OE_FULL:
+ effort = PNS_OPTIMIZER::MERGE_SEGMENTS;
+ break;
+ }
+
+ if( Settings().SmartPads() )
+ effort |= PNS_OPTIMIZER::SMART_PADS;
+
+ if( wf == PNS_WALKAROUND::STUCK )
+ {
+ walkFull = walkFull.ClipToNearestObstacle( m_currentNode );
+ rv = true;
+ }
+ else if( m_placingVia && viaOk )
+ {
+ walkFull.AppendVia( makeVia( walkFull.CPoint( -1 ) ) );
+ }
+
+ PNS_OPTIMIZER::Optimize( &walkFull, effort, m_currentNode );
+
+ if( m_currentNode->CheckColliding( &walkFull ) )
+ {
+ aNewHead = m_head;
+ return false;
+ }
+
+ m_head = walkFull;
+ aNewHead = walkFull;
+
+ return rv;
+}
+
+
+bool PNS_LINE_PLACER::rhMarkObstacles( const VECTOR2I& aP, PNS_LINE& aNewHead )
+{
+ buildInitialLine( aP, m_head );
+ aNewHead = m_head;
+ return static_cast<bool>( m_currentNode->CheckColliding( &m_head ) );
+}
+
+
+bool PNS_LINE_PLACER::rhShoveOnly( const VECTOR2I& aP, PNS_LINE& aNewHead )
+{
+ PNS_LINE initTrack( m_head );
+ PNS_LINE walkSolids, l2;
+
+ bool viaOk = buildInitialLine( aP, initTrack );
+
+ m_currentNode = m_shove->CurrentNode();
+ PNS_OPTIMIZER optimizer( m_currentNode );
+
+ PNS_WALKAROUND walkaround( m_currentNode, Router() );
+
+ walkaround.SetSolidsOnly( true );
+ walkaround.SetIterationLimit( 10 );
+ PNS_WALKAROUND::WALKAROUND_STATUS stat_solids = walkaround.Route( initTrack, walkSolids );
+
+ optimizer.SetEffortLevel( PNS_OPTIMIZER::MERGE_SEGMENTS );
+ optimizer.SetCollisionMask ( PNS_ITEM::SOLID );
+ optimizer.Optimize( &walkSolids );
+
+ if( stat_solids == PNS_WALKAROUND::DONE )
+ l2 = walkSolids;
+ else
+ l2 = initTrack.ClipToNearestObstacle( m_shove->CurrentNode() );
+
+ PNS_LINE l( m_tail );
+ l.Line().Append( l2.CLine() );
+ l.Line().Simplify();
+
+ if( l.PointCount() == 0 || l2.PointCount() == 0 )
+ {
+ aNewHead = m_head;
+ return false;
+ }
+
+ if( m_placingVia && viaOk )
+ {
+ PNS_VIA v1( makeVia( l.CPoint( -1 ) ) );
+ PNS_VIA v2( makeVia( l2.CPoint( -1 ) ) );
+
+ l.AppendVia( v1 );
+ l2.AppendVia( v2 );
+ }
+
+ l.Line().Simplify();
+
+ // in certain, uncommon cases there may be loops in the head+tail, In such case, we don't shove to avoid
+ // screwing up the database.
+ if( l.HasLoops() )
+ {
+ aNewHead = m_head;
+ return false;
+ }
+
+ PNS_SHOVE::SHOVE_STATUS status = m_shove->ShoveLines( l );
+
+ m_currentNode = m_shove->CurrentNode();
+
+ if( status == PNS_SHOVE::SH_OK || status == PNS_SHOVE::SH_HEAD_MODIFIED )
+ {
+ if( status == PNS_SHOVE::SH_HEAD_MODIFIED )
+ {
+ l2 = m_shove->NewHead();
+ }
+
+ optimizer.SetWorld( m_currentNode );
+ optimizer.SetEffortLevel( PNS_OPTIMIZER::MERGE_OBTUSE | PNS_OPTIMIZER::SMART_PADS );
+ optimizer.SetCollisionMask( PNS_ITEM::ANY );
+ optimizer.Optimize( &l2 );
+
+ aNewHead = l2;
+
+ return true;
+ }
+ else
+ {
+ walkaround.SetWorld( m_currentNode );
+ walkaround.SetSolidsOnly( false );
+ walkaround.SetIterationLimit( 10 );
+ walkaround.SetApproachCursor( true, aP );
+ walkaround.Route( initTrack, l2 );
+ aNewHead = l2.ClipToNearestObstacle( m_shove->CurrentNode() );
+
+ return false;
+ }
+
+ return false;
+}
+
+
+bool PNS_LINE_PLACER::routeHead( const VECTOR2I& aP, PNS_LINE& aNewHead )
+{
+ switch( m_currentMode )
+ {
+ case RM_MarkObstacles:
+ return rhMarkObstacles( aP, aNewHead );
+ case RM_Walkaround:
+ return rhWalkOnly( aP, aNewHead );
+ case RM_Shove:
+ return rhShoveOnly( aP, aNewHead );
+ default:
+ break;
+ }
+
+ return false;
+}
+
+
+bool PNS_LINE_PLACER::optimizeTailHeadTransition()
+{
+ PNS_LINE tmp = Trace();
+
+ if( PNS_OPTIMIZER::Optimize( &tmp, PNS_OPTIMIZER::FANOUT_CLEANUP, m_currentNode ) )
+ {
+ if( tmp.SegmentCount() < 1 )
+ return false;
+
+ m_head = tmp;
+ m_p_start = tmp.CLine().CPoint( 0 );
+ m_direction = DIRECTION_45( tmp.CSegment( 0 ) );
+ m_tail.Line().Clear();
+
+ return true;
+ }
+
+ SHAPE_LINE_CHAIN& head = m_head.Line();
+ SHAPE_LINE_CHAIN& tail = m_tail.Line();
+
+ int tailLookbackSegments = 3;
+
+ //if(m_currentMode() == RM_Walkaround)
+ // tailLookbackSegments = 10000;
+
+ int threshold = std::min( tail.PointCount(), tailLookbackSegments + 1 );
+
+ if( tail.SegmentCount() < 3 )
+ return false;
+
+ // assemble TailLookbackSegments tail segments with the current head
+ SHAPE_LINE_CHAIN opt_line = tail.Slice( -threshold, -1 );
+
+ int end = std::min(2, head.PointCount() - 1 );
+
+ opt_line.Append( head.Slice( 0, end ) );
+
+ PNS_LINE new_head( m_tail, opt_line );
+
+ // and see if it could be made simpler by merging obtuse/collnear segments.
+ // If so, replace the (threshold) last tail points and the head with
+ // the optimized line
+
+ if( PNS_OPTIMIZER::Optimize( &new_head, PNS_OPTIMIZER::MERGE_OBTUSE, m_currentNode ) )
+ {
+ PNS_LINE tmp( m_tail, opt_line );
+
+ TRACE( 0, "Placer: optimize tail-head [%d]", threshold );
+
+ head.Clear();
+ tail.Replace( -threshold, -1, new_head.CLine() );
+ tail.Simplify();
+
+ m_p_start = new_head.CLine().CPoint( -1 );
+ m_direction = DIRECTION_45( new_head.CSegment( -1 ) );
+
+ return true;
+ }
+
+ return false;
+}
+
+
+void PNS_LINE_PLACER::routeStep( const VECTOR2I& aP )
+{
+ bool fail = false;
+ bool go_back = false;
+
+ int i, n_iter = 1;
+
+ PNS_LINE new_head;
+
+ TRACE( 2, "INIT-DIR: %s head: %d, tail: %d segs\n",
+ m_initial_direction.Format().c_str() % m_head.SegmentCount() %
+ m_tail.SegmentCount() );
+
+ for( i = 0; i < n_iter; i++ )
+ {
+ if( !go_back && Settings().FollowMouse() )
+ reduceTail( aP );
+
+ go_back = false;
+
+ if( !routeHead( aP, new_head ) )
+ fail = true;
+
+ if( !new_head.Is45Degree() )
+ fail = true;
+
+ if( !Settings().FollowMouse() )
+ return;
+
+ m_head = new_head;
+
+ if( handleSelfIntersections() )
+ {
+ n_iter++;
+ go_back = true;
+ }
+
+ if( !go_back && handlePullback() )
+ {
+ n_iter++;
+ go_back = true;
+ }
+ }
+
+ if( !fail )
+ {
+ if( optimizeTailHeadTransition() )
+ return;
+
+ mergeHead();
+ }
+}
+
+
+bool PNS_LINE_PLACER::route( const VECTOR2I& aP )
+{
+ routeStep( aP );
+ return CurrentEnd() == aP;
+}
+
+
+const PNS_LINE PNS_LINE_PLACER::Trace() const
+{
+ PNS_LINE tmp( m_head );
+
+ tmp.SetShape( m_tail.CLine() );
+ tmp.Line().Append( m_head.CLine() );
+ tmp.Line().Simplify();
+ return tmp;
+}
+
+
+const PNS_ITEMSET PNS_LINE_PLACER::Traces()
+{
+ m_currentTrace = Trace();
+ return PNS_ITEMSET( &m_currentTrace );
+}
+
+
+void PNS_LINE_PLACER::FlipPosture()
+{
+ m_initial_direction = m_initial_direction.Right();
+ m_direction = m_direction.Right();
+}
+
+
+PNS_NODE* PNS_LINE_PLACER::CurrentNode( bool aLoopsRemoved ) const
+{
+ if( aLoopsRemoved && m_lastNode )
+ return m_lastNode;
+
+ return m_currentNode;
+}
+
+
+void PNS_LINE_PLACER::splitAdjacentSegments( PNS_NODE* aNode, PNS_ITEM* aSeg, const VECTOR2I& aP )
+{
+ if( aSeg && aSeg->OfKind( PNS_ITEM::SEGMENT ) )
+ {
+ PNS_JOINT* jt = aNode->FindJoint( aP, aSeg );
+
+ if( jt && jt->LinkCount() >= 1 )
+ return;
+
+ PNS_SEGMENT* s_old = static_cast<PNS_SEGMENT*>( aSeg );
+ PNS_SEGMENT* s_new[2];
+
+ s_new[0] = s_old->Clone();
+ s_new[1] = s_old->Clone();
+
+ s_new[0]->SetEnds( s_old->Seg().A, aP );
+ s_new[1]->SetEnds( aP, s_old->Seg().B );
+
+ aNode->Remove( s_old );
+ aNode->Add( s_new[0], true );
+ aNode->Add( s_new[1], true );
+ }
+}
+
+
+bool PNS_LINE_PLACER::SetLayer( int aLayer )
+{
+ if( m_idle )
+ {
+ m_currentLayer = aLayer;
+ return true;
+ }
+ else if( m_chainedPlacement )
+ {
+ return false;
+ }
+ else if( !m_startItem || ( m_startItem->OfKind( PNS_ITEM::VIA ) && m_startItem->Layers().Overlaps( aLayer ) ) ) {
+ m_currentLayer = aLayer;
+ m_splitSeg = false;
+ initPlacement ( m_splitSeg );
+ Move ( m_currentEnd, NULL );
+ return true;
+ }
+
+ return false;
+}
+
+
+bool PNS_LINE_PLACER::Start( const VECTOR2I& aP, PNS_ITEM* aStartItem )
+{
+ VECTOR2I p( aP );
+
+ static int unknowNetIdx = 0; // -10000;
+ int net = -1;
+
+ bool splitSeg = false;
+
+ if( Router()->SnappingEnabled() )
+ p = Router()->SnapToItem( aStartItem, aP, splitSeg );
+
+ if( !aStartItem || aStartItem->Net() < 0 )
+ net = unknowNetIdx--;
+ else
+ net = aStartItem->Net();
+
+ m_currentStart = p;
+ m_currentEnd = p;
+ m_currentNet = net;
+ m_startItem = aStartItem;
+ m_placingVia = false;
+ m_chainedPlacement = false;
+ m_splitSeg = splitSeg;
+
+ setInitialDirection( Settings().InitialDirection() );
+
+ initPlacement( m_splitSeg );
+ return true;
+}
+
+void PNS_LINE_PLACER::initPlacement( bool aSplitSeg )
+{
+ m_idle = false;
+
+ m_head.Line().Clear();
+ m_tail.Line().Clear();
+ m_head.SetNet( m_currentNet );
+ m_tail.SetNet( m_currentNet );
+ m_head.SetLayer( m_currentLayer );
+ m_tail.SetLayer( m_currentLayer );
+ m_head.SetWidth( m_sizes.TrackWidth() );
+ m_tail.SetWidth( m_sizes.TrackWidth() );
+ m_head.RemoveVia();
+ m_tail.RemoveVia();
+
+ m_p_start = m_currentStart;
+ m_direction = m_initial_direction;
+
+ PNS_NODE* world = Router()->GetWorld();
+
+ world->KillChildren();
+ PNS_NODE* rootNode = world->Branch();
+
+ if( aSplitSeg )
+ splitAdjacentSegments( rootNode, m_startItem, m_currentStart );
+
+ setWorld( rootNode );
+
+ TRACE( 1, "world %p, intitial-direction %s layer %d\n",
+ m_world % m_direction.Format().c_str() % aLayer );
+
+ m_lastNode = NULL;
+ m_currentNode = m_world;
+ m_currentMode = Settings().Mode();
+
+ if( m_shove )
+ delete m_shove;
+
+ m_shove = NULL;
+
+ if( m_currentMode == RM_Shove || m_currentMode == RM_Smart )
+ {
+ m_shove = new PNS_SHOVE( m_world->Branch(), Router() );
+ }
+}
+
+
+bool PNS_LINE_PLACER::Move( const VECTOR2I& aP, PNS_ITEM* aEndItem )
+{
+ PNS_LINE current;
+ VECTOR2I p = aP;
+ int eiDepth = -1;
+
+ if( aEndItem && aEndItem->Owner() )
+ eiDepth = static_cast<PNS_NODE*>( aEndItem->Owner() )->Depth();
+
+ if( m_lastNode )
+ {
+ delete m_lastNode;
+ m_lastNode = NULL;
+ }
+
+ route( p );
+
+ current = Trace();
+
+ if( !current.PointCount() )
+ m_currentEnd = m_p_start;
+ else
+ m_currentEnd = current.CLine().CPoint( -1 );
+
+ PNS_NODE* latestNode = m_currentNode;
+ m_lastNode = latestNode->Branch();
+
+ if( eiDepth >= 0 && aEndItem && latestNode->Depth() > eiDepth && current.SegmentCount() )
+ {
+ splitAdjacentSegments( m_lastNode, aEndItem, current.CPoint( -1 ) );
+
+ if( Settings().RemoveLoops() )
+ removeLoops( m_lastNode, current );
+ }
+
+ updateLeadingRatLine();
+ return true;
+}
+
+
+bool PNS_LINE_PLACER::FixRoute( const VECTOR2I& aP, PNS_ITEM* aEndItem )
+{
+ bool realEnd = false;
+ int lastV;
+
+ PNS_LINE pl = Trace();
+
+ if( m_currentMode == RM_MarkObstacles &&
+ !Settings().CanViolateDRC() &&
+ m_world->CheckColliding( &pl ) )
+ return false;
+
+ const SHAPE_LINE_CHAIN& l = pl.CLine();
+
+ if( !l.SegmentCount() )
+ {
+ if( pl.EndsWithVia() )
+ {
+ m_lastNode->Add( pl.Via().Clone() );
+ Router()->CommitRouting( m_lastNode );
+
+ m_lastNode = NULL;
+ m_currentNode = NULL;
+
+ m_idle = true;
+ }
+
+ return true;
+ }
+
+ VECTOR2I p_pre_last = l.CPoint( -1 );
+ const VECTOR2I p_last = l.CPoint( -1 );
+ DIRECTION_45 d_last( l.CSegment( -1 ) );
+
+ if( l.PointCount() > 2 )
+ p_pre_last = l.CPoint( -2 );
+
+ if( aEndItem && m_currentNet >= 0 && m_currentNet == aEndItem->Net() )
+ realEnd = true;
+
+ if( realEnd || m_placingVia )
+ lastV = l.SegmentCount();
+ else
+ lastV = std::max( 1, l.SegmentCount() - 1 );
+
+ PNS_SEGMENT* lastSeg = NULL;
+
+ for( int i = 0; i < lastV; i++ )
+ {
+ const SEG& s = pl.CSegment( i );
+ PNS_SEGMENT* seg = new PNS_SEGMENT( s, m_currentNet );
+ seg->SetWidth( pl.Width() );
+ seg->SetLayer( m_currentLayer );
+ m_lastNode->Add( seg );
+ lastSeg = seg;
+ }
+
+ if( pl.EndsWithVia() )
+ m_lastNode->Add( pl.Via().Clone() );
+
+ if( realEnd )
+ simplifyNewLine( m_lastNode, lastSeg );
+
+ Router()->CommitRouting( m_lastNode );
+
+ m_lastNode = NULL;
+ m_currentNode = NULL;
+
+ if( !realEnd )
+ {
+ setInitialDirection( d_last );
+ m_currentStart = m_placingVia ? p_last : p_pre_last;
+ m_startItem = NULL;
+ m_placingVia = false;
+ m_chainedPlacement = !pl.EndsWithVia();
+ m_splitSeg = false;
+ initPlacement();
+ }
+ else
+ {
+ m_idle = true;
+ }
+
+ return realEnd;
+}
+
+
+void PNS_LINE_PLACER::removeLoops( PNS_NODE* aNode, PNS_LINE& aLatest )
+{
+ if( !aLatest.SegmentCount() )
+ return;
+
+ if( aLatest.CLine().CPoint( 0 ) == aLatest.CLine().CPoint( -1 ) )
+ return;
+
+ std::set<PNS_SEGMENT *> toErase;
+ aNode->Add( &aLatest, true );
+
+ for( int s = 0; s < aLatest.LinkCount(); s++ )
+ {
+ PNS_SEGMENT* seg = ( *aLatest.LinkedSegments() )[s];
+ PNS_LINE ourLine = aNode->AssembleLine( seg );
+ PNS_JOINT a, b;
+ std::vector<PNS_LINE> lines;
+
+ aNode->FindLineEnds( ourLine, a, b );
+
+ if( a == b )
+ {
+ aNode->FindLineEnds( aLatest, a, b );
+ }
+
+ aNode->FindLinesBetweenJoints( a, b, lines );
+
+ int removedCount = 0;
+ int total = 0;
+
+ BOOST_FOREACH( PNS_LINE& line, lines )
+ {
+ total++;
+
+ if( !( line.ContainsSegment( seg ) ) && line.SegmentCount() )
+ {
+ BOOST_FOREACH( PNS_SEGMENT *ss, *line.LinkedSegments() )
+ toErase.insert( ss );
+
+ removedCount++;
+ }
+ }
+
+ TRACE( 0, "total segs removed: %d/%d\n", removedCount % total );
+ }
+
+ BOOST_FOREACH( PNS_SEGMENT *s, toErase )
+ aNode->Remove( s );
+
+ aNode->Remove( &aLatest );
+}
+
+
+void PNS_LINE_PLACER::simplifyNewLine( PNS_NODE* aNode, PNS_SEGMENT* aLatest )
+{
+ PNS_LINE l = aNode->AssembleLine( aLatest );
+ SHAPE_LINE_CHAIN simplified( l.CLine() );
+
+ simplified.Simplify();
+
+ if( simplified.PointCount() != l.PointCount() )
+ {
+ PNS_LINE lnew( l );
+ aNode->Remove( &l );
+ lnew.SetShape( simplified );
+ aNode->Add( &lnew );
+ }
+}
+
+
+void PNS_LINE_PLACER::UpdateSizes( const PNS_SIZES_SETTINGS& aSizes )
+{
+ m_sizes = aSizes;
+
+ if( !m_idle )
+ {
+ initPlacement( m_splitSeg );
+ }
+}
+
+
+void PNS_LINE_PLACER::updateLeadingRatLine()
+{
+ PNS_LINE current = Trace();
+ SHAPE_LINE_CHAIN ratLine;
+ PNS_TOPOLOGY topo( m_lastNode );
+
+ if( topo.LeadingRatLine( &current, ratLine ) )
+ Router()->DisplayDebugLine( ratLine, 5, 10000 );
+}
+
+
+void PNS_LINE_PLACER::SetOrthoMode( bool aOrthoMode )
+{
+ m_orthoMode = aOrthoMode;
+}
+
+bool PNS_LINE_PLACER::buildInitialLine( const VECTOR2I& aP, PNS_LINE& aHead )
+{
+ SHAPE_LINE_CHAIN l;
+
+ if( m_p_start == aP )
+ {
+ l.Clear();
+ }
+ else
+ {
+ if( Settings().GetFreeAngleMode() && Settings().Mode() == RM_MarkObstacles )
+ {
+ l = SHAPE_LINE_CHAIN( m_p_start, aP );
+ }
+ else
+ {
+ l = m_direction.BuildInitialTrace( m_p_start, aP );
+ }
+
+ if( l.SegmentCount() > 1 && m_orthoMode )
+ {
+ VECTOR2I newLast = l.CSegment( 0 ).LineProject( l.CPoint( -1 ) );
+
+ l.Remove( -1, -1 );
+ l.Point( 1 ) = newLast;
+ }
+ }
+
+ aHead.SetShape( l );
+
+ if( !m_placingVia )
+ return true;
+
+ PNS_VIA v( makeVia( aP ) );
+ v.SetNet( aHead.Net() );
+
+ if( m_currentMode == RM_MarkObstacles )
+ {
+ aHead.AppendVia( v );
+ return true;
+ }
+
+ VECTOR2I force;
+ VECTOR2I lead = aP - m_p_start;
+
+ bool solidsOnly = ( m_currentMode != RM_Walkaround );
+
+ if( v.PushoutForce( m_currentNode, lead, force, solidsOnly, 40 ) )
+ {
+ SHAPE_LINE_CHAIN line = m_direction.BuildInitialTrace( m_p_start, aP + force );
+ aHead = PNS_LINE( aHead, line );
+
+ v.SetPos( v.Pos() + force );
+ return true;
+ }
+
+ return false; // via placement unsuccessful
+}
+
+
+void PNS_LINE_PLACER::GetModifiedNets( std::vector<int>& aNets ) const
+{
+ aNets.push_back( m_currentNet );
+}
+
+PNS_LOGGER* PNS_LINE_PLACER::Logger()
+{
+ if( m_shove )
+ return m_shove->Logger();
+
+ return NULL;
+}