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authorsaurabhb172020-02-26 16:01:28 +0530
committerGitHub2020-02-26 16:01:28 +0530
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tree6acee185a4dc19113fcbf0f9a3d6941085dedaf7 /pcbnew/layer_widget.h
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parent886d9cb772e81d2e5262284bc3082664f084337f (diff)
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Merge pull request #2 from FOSSEE/develop
Develop
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+/*
+ * This program source code file is part of KiCad, a free EDA CAD application.
+ *
+ * Copyright (C) 2010 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
+ * Copyright (C) 2010 KiCad Developers, see change_log.txt for contributors.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, you may find one here:
+ * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
+ * or you may search the http://www.gnu.org website for the version 2 license,
+ * or you may write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef LAYERWIDGET_H_
+#define LAYERWIDGET_H_
+
+#include <wx/intl.h>
+#include <wx/wx.h>
+#include <wx/statbmp.h>
+#include <wx/string.h>
+#include <wx/aui/auibook.h>
+#include <wx/notebook.h>
+#include <wx/sizer.h>
+#include <wx/gdicmn.h>
+#include <wx/scrolwin.h>
+#include <wx/font.h>
+#include <wx/colour.h>
+#include <wx/settings.h>
+#include <wx/panel.h>
+#include <wx/bitmap.h>
+#include <wx/image.h>
+#include <wx/icon.h>
+#include <layers_id_colors_and_visibility.h>
+#include <colors.h>
+
+#define LYR_COLUMN_COUNT 4 ///< Layer tab column count
+#define RND_COLUMN_COUNT 2 ///< Rendering tab column count
+
+#define COLUMN_ICON_ACTIVE 0
+#define COLUMN_COLORBM 1
+#define COLUMN_COLOR_LYR_CB 2
+#define COLUMN_COLOR_LYRNAME 3
+
+
+/**
+ * Class LAYER_WIDGET
+ * is abstract and is used to manage a list of layers, with the notion of
+ * a "current" layer, and layer specific visibility control. You must derive from
+ * it to use it so you can implement the abstract functions which recieve the
+ * events. Each layer is given its own color, and that color can be changed
+ * within the UI provided here. This widget knows nothing of the client code, meaning
+ * it has no knowledge of a BOARD or anything. To use it you must derive from
+ * this class and implement the abstract functions:
+ * <p> void OnLayerColorChange( int aLayer, int aColor );
+ * <p> bool OnLayerSelect( int aLayer );
+ * <p> void OnLayerVisible( int aLayer, bool isVisible );
+ * <p> void OnRenderColorChange( int id, int aColor );
+ * <p> void OnRenderEnable( int id, bool isEnabled );
+ *
+ * Please note that even if designed toward layers, it is used to
+ * contain other stuff, too (the second page in pcbnew contains render
+ * items, for example)
+ */
+class LAYER_WIDGET : public wxPanel
+{
+public:
+ /**
+ * Struct ROW
+ * provides all the data needed to add a row to a LAYER_WIDGET. This is
+ * part of the public API for a LAYER_WIDGET.
+ */
+ struct ROW
+ {
+ wxString rowName; ///< the prompt or layername
+ int id; ///< either a layer or "visible element" id
+ EDA_COLOR_T color; ///< -1 if none.
+ bool state; ///< initial wxCheckBox state
+ wxString tooltip; ///< if not empty, use this tooltip on row
+
+ ROW( const wxString& aRowName, int aId, EDA_COLOR_T aColor = UNSPECIFIED_COLOR,
+ const wxString& aTooltip = wxEmptyString, bool aState = true )
+ {
+ rowName = aRowName;
+ id = aId;
+ color = aColor;
+ state = aState;
+ tooltip = aTooltip;
+ }
+ };
+
+ static const wxEventType EVT_LAYER_COLOR_CHANGE;
+
+protected:
+
+ wxAuiNotebook* m_notebook;
+ wxPanel* m_LayerPanel;
+ wxScrolledWindow* m_LayerScrolledWindow;
+ wxFlexGridSizer* m_LayersFlexGridSizer;
+ wxPanel* m_RenderingPanel;
+ wxScrolledWindow* m_RenderScrolledWindow;
+ wxFlexGridSizer* m_RenderFlexGridSizer;
+
+ wxWindow* m_FocusOwner;
+ wxBitmap* m_BlankBitmap;
+ wxBitmap* m_BlankAlternateBitmap;
+ wxBitmap* m_RightArrowBitmap;
+ wxBitmap* m_RightArrowAlternateBitmap;
+ wxSize m_BitmapSize;
+ int m_CurrentRow; ///< selected row of layer list
+ int m_PointSize;
+
+ static wxBitmap makeBitmap( EDA_COLOR_T aColor );
+
+ /**
+ * Virtual Function useAlternateBitmap
+ * @return true if bitmaps shown in Render layer list
+ * are alternate bitmaps, or false if they are "normal" bitmaps
+ * This is a virtual function because Pcbnew uses normal bitmaps
+ * but GerbView uses both bitmaps
+ * (alternate bitmaps to show layers in use, normal fo others)
+ */
+ virtual bool useAlternateBitmap(int aRow) { return false; }
+
+ /**
+ * Function encodeId
+ * is here to allow saving a layer index within a control as its wxControl id,
+ * but to do so in a way that all child wxControl ids within a wxWindow are unique,
+ * since this is required by Windows.
+ * @see getDecodedId()
+ */
+ static int encodeId( int aColumn, int aId );
+
+ /**
+ * Function getDecodedId
+ * decodes \a aControlId to original un-encoded value. This of
+ * course holds iff encodedId was called with a LAYER_NUM (this box
+ * is used for other things than layers, too)
+ */
+ static LAYER_NUM getDecodedId( int aControlId );
+
+ /**
+ * Function makeColorButton
+ * creates a wxBitmapButton and assigns it a solid color and a control ID
+ */
+ wxBitmapButton* makeColorButton( wxWindow* aParent, EDA_COLOR_T aColor, int aID );
+
+ void OnLeftDownLayers( wxMouseEvent& event );
+
+ /**
+ * Function OnMiddleDownLayerColor
+ * is called only from a color button when user right clicks.
+ */
+ void OnMiddleDownLayerColor( wxMouseEvent& event );
+
+ /**
+ * Function OnLayerCheckBox
+ * handles the "is layer visible" checkbox and propogates the
+ * event to the client's notification function.
+ */
+ void OnLayerCheckBox( wxCommandEvent& event );
+
+ void OnMiddleDownRenderColor( wxMouseEvent& event );
+
+ void OnRenderCheckBox( wxCommandEvent& event );
+
+ void OnTabChange( wxNotebookEvent& event );
+
+
+ /**
+ * Function getLayerComp
+ * returns the component within the m_LayersFlexGridSizer at @a aRow and @a aCol
+ * or NULL if these parameters are out of range.
+ *
+ * @param aRow is the row index
+ * @param aColumn is the column
+ * @return wxWindow - the component installed within the sizer at given grid coordinate.
+ */
+ wxWindow* getLayerComp( int aRow, int aColumn ) const;
+ wxWindow* getRenderComp( int aRow, int aColumn ) const;
+
+ /**
+ * Function findLayerRow
+ * returns the row index that \a aLayer resides in, or -1 if not found.
+ */
+ int findLayerRow( LAYER_NUM aLayer ) const;
+ int findRenderRow( int aId ) const;
+
+ /**
+ * Function insertLayerRow
+ * appends or inserts a new row in the layer portion of the widget.
+ */
+ void insertLayerRow( int aRow, const ROW& aSpec );
+
+ void insertRenderRow( int aRow, const ROW& aSpec );
+
+ /**
+ * Function passOnFocus
+ * gives away the keyboard focus up to the main parent window.
+ */
+ void passOnFocus();
+
+public:
+
+ /** Constructor
+ * @param aParent is the parent window
+ * @param aFocusOwner is the window that should be sent the focus after
+ * @param aPointSize is the font point size to use within the widget. This
+ * effectively sets the overal size of the widget via the row height and bitmap
+ * button sizes.
+ * @param id is the wxWindow id ( default = wxID_ANY)
+ * @param pos is the window position
+ * @param size is the window size
+ * @param style is the window style
+ * every operation.
+ */
+ LAYER_WIDGET( wxWindow* aParent, wxWindow* aFocusOwner, int aPointSize = -1,
+ wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize, long style = wxTAB_TRAVERSAL );
+
+ virtual ~LAYER_WIDGET();
+
+ /**
+ * Function GetBestSize
+ * returns the preferred minimum size, taking into consideration the
+ * dynamic content. Nothing in wxWidgets was reliable enough so this
+ * overrides one of their functions.
+ */
+ wxSize GetBestSize() const;
+
+ /**
+ * Function GetLayerRowCount
+ * returns the number of rows in the layer tab.
+ */
+ int GetLayerRowCount() const;
+
+ /**
+ * Function GetRenderRowCount
+ * returns the number of rows in the render tab.
+ */
+ int GetRenderRowCount() const;
+
+ /**
+ * Function AppendLayerRow
+ * appends a new row in the layer portion of the widget. The user must
+ * ensure that ROW::id is unique for all existing rows on Windows.
+ */
+ void AppendLayerRow( const ROW& aRow );
+
+ /**
+ * Function AppendLayerRows
+ * appends new rows in the layer portion of the widget. The user must
+ * ensure that ROW::id is unique for all existing rows on Windows.
+ */
+ void AppendLayerRows( const ROW* aRowsArray, int aRowCount )
+ {
+ for( int row=0; row<aRowCount; ++row )
+ AppendLayerRow( aRowsArray[row] );
+ }
+
+ /**
+ * Function ClearLayerRows
+ * empties out the layer rows.
+ */
+ void ClearLayerRows();
+
+ /**
+ * Function AppendRenderRow
+ * appends a new row in the render portion of the widget. The user must
+ * ensure that ROW::id is unique for all existing rows on Windows.
+ */
+ void AppendRenderRow( const ROW& aRow );
+
+ /**
+ * Function AppendRenderRows
+ * appends new rows in the render portion of the widget. The user must
+ * ensure that ROW::id is unique for all existing rows on Windows.
+ */
+ void AppendRenderRows( const ROW* aRowsArray, int aRowCount )
+ {
+ for( int row=0; row<aRowCount; ++row )
+ AppendRenderRow( aRowsArray[row] );
+ }
+
+ /**
+ * Function ClearRenderRows
+ * empties out the render rows.
+ */
+ void ClearRenderRows();
+
+ /**
+ * Function SelectLayerRow
+ * changes the row selection in the layer list to the given row.
+ */
+ void SelectLayerRow( int aRow );
+
+ /**
+ * Function SelectLayer
+ * changes the row selection in the layer list to \a aLayer provided.
+ */
+ void SelectLayer( LAYER_NUM aLayer );
+
+ /**
+ * Function GetSelectedLayer
+ * returns the selected layer or -1 if none.
+ */
+ LAYER_NUM GetSelectedLayer();
+
+ /**
+ * Function SetLayerVisible
+ * sets \a aLayer visible or not. This does not invoke OnLayerVisible().
+ */
+ void SetLayerVisible( LAYER_NUM aLayer, bool isVisible );
+
+ /**
+ * Function IsLayerVisible
+ * returns the visible state of the layer ROW associated with \a aLayer id.
+ */
+ bool IsLayerVisible( LAYER_NUM aLayer );
+
+ /**
+ * Function SetLayerColor
+ * changes the color of \a aLayer
+ */
+ void SetLayerColor( LAYER_NUM aLayer, EDA_COLOR_T aColor );
+
+ /**
+ * Function GetLayerColor
+ * returns the color of the layer ROW associated with \a aLayer id.
+ */
+ EDA_COLOR_T GetLayerColor( LAYER_NUM aLayer ) const;
+
+ /**
+ * Function SetRenderState
+ * sets the state of the checkbox associated with \a aId within the
+ * Render tab group of the widget. Does not fire an event, i.e. does
+ * not invoke OnRenderEnable().
+ * @param aId is the same unique id used when adding a ROW to the
+ * Render tab.
+ * @param isSet = the new checkbox state
+ */
+ void SetRenderState( int aId, bool isSet );
+
+ /**
+ * Function GetRenderState
+ * returns the state of the checkbox associated with \a aId.
+ * @return bool - true if checked, else false.
+ */
+ bool GetRenderState( int aId );
+
+ void UpdateLayouts();
+
+/* did not help:
+ void Freeze()
+ {
+ LAYER_PANEL_BASE::Freeze();
+ m_LayerScrolledWindow->Freeze();
+ m_RenderScrolledWindow->Freeze();
+ }
+
+ void Thaw()
+ {
+ m_RenderScrolledWindow->Thaw();
+ m_LayerScrolledWindow->Thaw();
+ LAYER_PANEL_BASE::Thaw();
+ }
+*/
+
+ //-----<abstract functions>-------------------------------------------
+
+ /**
+ * Function OnLayerColorChange
+ * is called to notify client code about a layer color change. Derived
+ * classes will handle this accordingly.
+ * @param aLayer is the board layer to change
+ * @param aColor is the new color
+ */
+ virtual void OnLayerColorChange( int aLayer, EDA_COLOR_T aColor ) = 0;
+
+ /**
+ * Function OnLayerSelect
+ * is called to notify client code whenever the user selects a different
+ * layer. Derived classes will handle this accordingly, and can deny
+ * the change by returning false.
+ * @param aLayer is the board layer to select
+ */
+ virtual bool OnLayerSelect( int aLayer ) = 0;
+
+ /**
+ * Function OnLayerVisible
+ * is called to notify client code about a layer visibility change.
+ *
+ * @param aLayer is the board layer to select
+ * @param isVisible is the new visible state
+ * @param isFinal is true when this is the last of potentially several
+ * such calls, and can be used to decide when to update the screen only
+ * one time instead of several times in the midst of a multiple layer change.
+ */
+ virtual void OnLayerVisible( LAYER_NUM aLayer, bool isVisible, bool isFinal = true ) = 0;
+
+ /**
+ * Function OnRenderColorChange
+ * is called to notify client code whenever the user changes a rendering
+ * color.
+ * @param aId is the same id that was established in a Rendering row
+ * via the AddRenderRow() function.
+ * @param aColor is the new color
+ */
+ virtual void OnRenderColorChange( int aId, EDA_COLOR_T aColor ) = 0;
+
+ /**
+ * Function OnRenderEnable
+ * is called to notify client code whenever the user changes an rendering
+ * enable in one of the rendering checkboxes.
+ * @param aId is the same id that was established in a Rendering row
+ * via the AddRenderRow() function.
+ * @param isEnabled is the state of the checkbox, true if checked.
+ */
+ virtual void OnRenderEnable( int aId, bool isEnabled ) = 0;
+
+ //-----</abstract functions>------------------------------------------
+};
+
+#endif // LAYERWIDGET_H_