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authorsaurabhb172020-02-26 16:00:53 +0530
committerGitHub2020-02-26 16:00:53 +0530
commit886d9cb772e81d2e5262284bc3082664f084337f (patch)
tree6acee185a4dc19113fcbf0f9a3d6941085dedaf7 /pcbnew/autorouter/queue.cpp
parent0db48f6533517ecebfd9f0693f89deca28408b76 (diff)
parentaa35045840b78d3f48212db45da59a2e5c69b223 (diff)
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Merge pull request #1 from saurabhb17/develop
Added main functions
Diffstat (limited to 'pcbnew/autorouter/queue.cpp')
-rw-r--r--pcbnew/autorouter/queue.cpp220
1 files changed, 220 insertions, 0 deletions
diff --git a/pcbnew/autorouter/queue.cpp b/pcbnew/autorouter/queue.cpp
new file mode 100644
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+++ b/pcbnew/autorouter/queue.cpp
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+/*
+ * This program source code file is part of KiCad, a free EDA CAD application.
+ *
+ * Copyright (C) 2015 Jean-Pierre Charras, jean-pierre.charras@ujf-grenoble.fr
+ * Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
+ * Copyright (C) 2011 Wayne Stambaugh <stambaughw@verizon.net>
+ *
+ * Copyright (C) 1992-2015 KiCad Developers, see change_log.txt for contributors.
+ *
+ * First copyright (C) Randy Nevin, 1989 (see PCBCA package)
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, you may find one here:
+ * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
+ * or you may search the http://www.gnu.org website for the version 2 license,
+ * or you may write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+
+/**
+ * @file queue.cpp
+ */
+
+#include <fctsys.h>
+#include <common.h>
+
+#include <pcbnew.h>
+#include <autorout.h>
+#include <cell.h>
+
+
+struct PcbQueue /* search queue structure */
+{
+ struct PcbQueue* Next;
+ int Row; /* current row */
+ int Col; /* current column */
+ int Side; /* 0=top, 1=bottom */
+ int Dist; /* path distance to this cell so far */
+ int ApxDist; /* approximate distance to target from here */
+};
+
+static long qlen = 0; /* current queue length */
+static struct PcbQueue* Head = NULL;
+static struct PcbQueue* Tail = NULL;
+static struct PcbQueue* Save = NULL; /* hold empty queue structs */
+
+
+/* Free the memory used for storing all the queue */
+void FreeQueue()
+{
+ struct PcbQueue* p;
+
+ InitQueue();
+
+ while( (p = Save) != NULL )
+ {
+ Save = p->Next;
+ delete p;
+ }
+}
+
+
+/* initialize the search queue */
+void InitQueue()
+{
+ struct PcbQueue* p;
+
+ while( (p = Head) != NULL )
+ {
+ Head = p->Next;
+ p->Next = Save; Save = p;
+ }
+
+ Tail = NULL;
+ OpenNodes = ClosNodes = MoveNodes = MaxNodes = qlen = 0;
+}
+
+
+/* get search queue item from list */
+void GetQueue( int* r, int* c, int* s, int* d, int* a )
+{
+ struct PcbQueue* p;
+
+ if( (p = Head) != NULL ) /* return first item in list */
+ {
+ *r = p->Row; *c = p->Col;
+ *s = p->Side;
+ *d = p->Dist; *a = p->ApxDist;
+
+ if( (Head = p->Next) == NULL )
+ Tail = NULL;
+
+ /* put node on free list */
+ p->Next = Save; Save = p;
+ ClosNodes++; qlen--;
+ }
+ else /* empty list */
+ {
+ *r = *c = *s = *d = *a = ILLEGAL;
+ }
+}
+
+
+/* add a search node to the list
+ * :
+ * 1 - OK
+ * 0 - Failed to allocate memory.
+ */
+bool SetQueue( int r, int c, int side, int d, int a, int r2, int c2 )
+{
+ struct PcbQueue* p, * q, * t;
+ int i, j;
+
+ j = 0; // gcc warning fix
+
+ if( (p = Save) != NULL ) /* try free list first */
+ {
+ Save = p->Next;
+ }
+ else if( ( p = (PcbQueue*) operator new( sizeof( PcbQueue ), std::nothrow ) ) == NULL )
+ {
+ return 0;
+ }
+
+ p->Row = r;
+ p->Col = c;
+ p->Side = side;
+ i = (p->Dist = d) + (p->ApxDist = a);
+ p->Next = NULL;
+
+ if( (q = Head) != NULL ) /* insert in proper position in list */
+ {
+ if( q->Dist + q->ApxDist > i ) /* insert at head */
+ {
+ p->Next = q; Head = p;
+ }
+ else /* search for proper position */
+ {
+ for( t = q, q = q->Next; q && i > ( j = q->Dist + q->ApxDist ); t = q, q = q->Next )
+ ;
+
+ if( q && i == j && q->Row == r2 && q->Col == c2 )
+ {
+ /* insert after q, which is a goal node */
+ if( ( p->Next = q->Next ) == NULL )
+ Tail = p;
+
+ q->Next = p;
+ }
+ else /* insert in front of q */
+ {
+ if( ( p->Next = q ) == NULL )
+ Tail = p;
+
+ t->Next = p;
+ }
+ }
+ }
+ else /* empty search list */
+ {
+ Head = Tail = p;
+ }
+
+ OpenNodes++;
+
+ if( ++qlen > MaxNodes )
+ MaxNodes = qlen;
+
+ return 1;
+}
+
+
+/* reposition node in list */
+void ReSetQueue( int r, int c, int s, int d, int a, int r2, int c2 )
+{
+ struct PcbQueue* p, * q;
+
+ /* first, see if it is already in the list */
+ for( q = NULL, p = Head; p; q = p, p = p->Next )
+ {
+ if( p->Row == r && p->Col == c && p->Side == s )
+ {
+ /* old one to remove */
+ if( q )
+ {
+ if( ( q->Next = p->Next ) == NULL )
+ Tail = q;
+ }
+ else if( ( Head = p->Next ) == NULL )
+ {
+ Tail = NULL;
+ }
+
+ p->Next = Save;
+ Save = p;
+ OpenNodes--;
+ MoveNodes++;
+ qlen--;
+ break;
+ }
+ }
+
+ if( !p ) /* not found, it has already been closed once */
+ ClosNodes--; /* we will close it again, but just count once */
+
+ /* if it was there, it's gone now; insert it at the proper position */
+ bool res = SetQueue( r, c, s, d, a, r2, c2 );
+ (void) res;
+}