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authorsaurabhb172020-02-26 16:20:48 +0530
committerGitHub2020-02-26 16:20:48 +0530
commitb77f5d9d8097c38159c6f60917995d6af13bbe1c (patch)
tree1392c90227aeea231c1d86371131e04c40382918 /include/wxunittext.h
parentdadc4d490966a24efe15b5cc533ef8695986048a (diff)
parent003d02608917e7a69d1a98438837e94ccf68352a (diff)
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Merge pull request #4 from FOSSEE/develop
merging dev into master
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+/*
+ * This program source code file is part of KiCad, a free EDA CAD application.
+ *
+ * Copyright (C) 2014 CERN
+ * Author: Maciej Suminski <maciej.suminski@cern.ch>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, you may find one here:
+ * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
+ * or you may search the http://www.gnu.org website for the version 2 license,
+ * or you may write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef WXUNITTEXT_H_
+#define WXUNITTEXT_H_
+
+#include <common.h>
+#include <wx/spinbutt.h>
+
+namespace boost
+{
+ template <class T>
+ class optional;
+}
+class wxTextCtrl;
+class wxSpinButton;
+class wxStaticText;
+
+class WX_UNIT_TEXT : public wxPanel
+{
+public:
+ /**
+ * Constructor.
+ * @param aParent is the parent window.
+ * @param aLabel is the label displayed next to the text input control.
+ * @param aValue is the initial value for the control.
+ * @param aStep is the step size when using spin buttons.
+ */
+ WX_UNIT_TEXT( wxWindow* aParent, const wxString& aLabel = _( "Size:" ),
+ double aValue = 0.0, double aStep = 0.1 );
+
+ virtual ~WX_UNIT_TEXT();
+
+ /**
+ * Function SetUnits
+ * Changes the units used by the control.
+ * @param aUnits is the new unit to be used.
+ * @param aConvert decides if the current value should be converted to the value in new units
+ * or should it stay the same.
+ */
+ void SetUnits( EDA_UNITS_T aUnits, bool aConvert = false );
+
+ /**
+ * Function SetValue
+ * Sets new value for the control.
+ * @param aValue is the new value.
+ */
+ virtual void SetValue( double aValue );
+
+ /*
+ * Function GetValue
+ * Returns the current value using specified units (if currently used units are different, then
+ * they are converted first).
+ * @param aUnits is the wanted unit.
+ */
+ //virtual double GetValue( EDA_UNITS_T aUnits ) const;
+
+ /**
+ * Function GetValue
+ * Returns the current value in currently used units.
+ */
+ virtual boost::optional<double> GetValue() const;
+
+ /**
+ * Function GetUnits
+ * Returns currently used units.
+ */
+ EDA_UNITS_T GetUnits() const
+ {
+ return m_units;
+ }
+
+ /**
+ * Function SetStep
+ * Sets the difference introduced by a single spin button click.
+ * @param aStep is new step size.
+ */
+ void SetStep( double aStep )
+ {
+ assert( aStep > 0.0 );
+
+ m_step = aStep;
+ }
+
+ /**
+ * Function GetStep
+ * Returns the difference introduced by a single spin button click.
+ */
+ double GetStep() const
+ {
+ return m_step;
+ }
+
+protected:
+ ///> Spin up button click event handler.
+ void onSpinUpEvent( wxSpinEvent& aEvent );
+
+ ///> Spin down button click event handler.
+ void onSpinDownEvent( wxSpinEvent& aEvent );
+
+ ///> Label for the input (e.g. "Size:")
+ wxStaticText* m_inputLabel;
+
+ ///> Text input control.
+ wxTextCtrl* m_inputValue;
+
+ ///> Spin buttons for changing the value using mouse.
+ wxSpinButton* m_spinButton;
+
+ ///> Label showing currently used units.
+ wxStaticText* m_unitLabel;
+
+ ///> Currently used units.
+ EDA_UNITS_T m_units;
+
+ ///> Step size (added/subtracted difference if spin buttons are used).
+ double m_step;
+
+ ///> Default value (or non-specified)
+ static const wxString DEFAULT_VALUE;
+};
+
+#endif /* WXUNITTEXT_H_ */