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author | saurabhb17 | 2020-02-26 16:14:17 +0530 |
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committer | GitHub | 2020-02-26 16:14:17 +0530 |
commit | 003d02608917e7a69d1a98438837e94ccf68352a (patch) | |
tree | 1392c90227aeea231c1d86371131e04c40382918 /include/view/view_item.h | |
parent | 886d9cb772e81d2e5262284bc3082664f084337f (diff) | |
parent | e255d0622297488c1c52755be670733418c994cf (diff) | |
download | KiCad-eSim-003d02608917e7a69d1a98438837e94ccf68352a.tar.gz KiCad-eSim-003d02608917e7a69d1a98438837e94ccf68352a.tar.bz2 KiCad-eSim-003d02608917e7a69d1a98438837e94ccf68352a.zip |
Merge pull request #3 from saurabhb17/master
secondary files
Diffstat (limited to 'include/view/view_item.h')
-rw-r--r-- | include/view/view_item.h | 356 |
1 files changed, 356 insertions, 0 deletions
diff --git a/include/view/view_item.h b/include/view/view_item.h new file mode 100644 index 0000000..878c8e7 --- /dev/null +++ b/include/view/view_item.h @@ -0,0 +1,356 @@ +/* + * This program source code file is part of KiCad, a free EDA CAD application. + * + * Copyright (C) 2013 CERN + * @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch> + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, you may find one here: + * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html + * or you may search the http://www.gnu.org website for the version 2 license, + * or you may write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA + */ + +/** + * @file view_item.h + * @brief VIEW_ITEM class definition. + */ + +#ifndef __VIEW_ITEM_H +#define __VIEW_ITEM_H + +#include <vector> +#include <bitset> +#include <math/box2.h> +#include <view/view.h> +#include <gal/definitions.h> + + +namespace KIGFX +{ +// Forward declarations +class GAL; +class PAINTER; + +/** + * Class VIEW_ITEM - + * is an abstract base class for deriving all objects that can be added to a VIEW. + * It's role is to: + * - communicte geometry, appearance and visibility updates to the associated dynamic VIEW, + * - provide a bounding box for redraw area calculation, + * - (optional) draw the object using the GAL API functions for PAINTER-less implementations. + * VIEW_ITEM objects are never owned by a VIEW. A single VIEW_ITEM can belong to any number of + * static VIEWs, but only one dynamic VIEW due to storage of only one VIEW reference. + */ +class VIEW_ITEM +{ +public: + /** + * Enum VIEW_UPDATE_FLAGS. + * Defines the how severely the shape/appearance of the item has been changed: + * - NONE: TODO + * - APPEARANCE: shape or layer set of the item have not been affected, + * only colors or visibility. + * - COLOR: + * - GEOMETRY: shape or layer set of the item have changed, VIEW may need to reindex it. + * - LAYERS: TODO + * - ALL: all the flags above */ + + enum VIEW_UPDATE_FLAGS { + NONE = 0x00, /// No updates are required + APPEARANCE = 0x01, /// Visibility flag has changed + COLOR = 0x02, /// Color has changed + GEOMETRY = 0x04, /// Position or shape has changed + LAYERS = 0x08, /// Layers have changed + ALL = 0xff + }; + + /** + * Enum VIEW_VISIBILITY_FLAGS. + * Defines the visibility of the item (temporarily hidden, invisible, etc). + */ + enum VIEW_VISIBILITY_FLAGS { + VISIBLE = 0x01, /// Item is visible (in general) + HIDDEN = 0x02 /// Item is temporarily hidden (e.g. being used by a tool). Overrides VISIBLE flag. + }; + + VIEW_ITEM() : m_view( NULL ), m_flags( VISIBLE ), m_requiredUpdate( NONE ), + m_groups( NULL ), m_groupsSize( 0 ) {} + + /** + * Destructor. For dynamic views, removes the item from the view. + */ + virtual ~VIEW_ITEM() + { + ViewRelease(); + delete[] m_groups; + } + + /** + * Function ViewBBox() + * returns the bounding box of the item covering all its layers. + * @return BOX2I - the current bounding box + */ + virtual const BOX2I ViewBBox() const = 0; + + /** + * Function ViewDraw() + * Draws the parts of the object belonging to layer aLayer. + * viewDraw() is an alternative way for drawing objects if + * if there is no PAINTER assigned for the view or if the PAINTER + * doesn't know how to paint this particular implementation of + * VIEW_ITEM. The preferred way of drawing is to design an + * appropriate PAINTER object, the method below is intended only + * for quick hacks and debugging purposes. + * + * @param aLayer: current drawing layer + * @param aGal: pointer to the GAL device we are drawing on + */ + virtual void ViewDraw( int aLayer, GAL* aGal ) const + {} + + /** + * Function ViewGetLayers() + * Returns the all the layers within the VIEW the object is painted on. For instance, a D_PAD + * spans zero or more copper layers and a few technical layers. ViewDraw() or PAINTER::Draw() is + * repeatedly called for each of the layers returned by ViewGetLayers(), depending on the + * rendering order. + * @param aLayers[]: output layer index array + * @param aCount: number of layer indices in aLayers[] + */ + virtual void ViewGetLayers( int aLayers[], int& aCount ) const = 0; + + /** + * Function ViewSetVisible() + * Sets the item visibility. + * + * @param aIsVisible: whether the item is visible (on all layers), or not. + */ + void ViewSetVisible( bool aIsVisible = true ) + { + bool cur_visible = m_flags & VISIBLE; + + if( cur_visible != aIsVisible ) + { + if( aIsVisible ) + m_flags |= VISIBLE; + else + m_flags &= ~VISIBLE; + + ViewUpdate( APPEARANCE | COLOR ); + } + } + + /** + * Function ViewHide() + * Temporarily hides the item in the view (e.g. for overlaying) + * + * @param aHide: whether the item is hidden (on all layers), or not. + */ + void ViewHide( bool aHide = true ) + { + if( !( m_flags & VISIBLE ) ) + return; + + if( aHide ) + m_flags |= HIDDEN; + else + m_flags &= ~HIDDEN; + + ViewUpdate( APPEARANCE ); + } + + /** + * Function ViewIsVisible() + * Returns information if the item is visible (or not). + * + * @return when true, the item is visible (i.e. to be displayed, not visible in the + * *current* viewport) + */ + bool ViewIsVisible() const + { + return m_flags & VISIBLE; + } + + /** + * Function ViewGetLOD() + * Returns the level of detail of the item. A level of detail is the minimal VIEW scale that + * is sufficient for an item to be shown on a given layer. + */ + virtual unsigned int ViewGetLOD( int aLayer ) const + { + // By default always show the item + return 0; + } + + /** + * Function ViewUpdate() + * For dynamic VIEWs, informs the associated VIEW that the graphical representation of + * this item has changed. For static views calling has no effect. + * + * @param aUpdateFlags: how much the object has changed. + */ + virtual void ViewUpdate( int aUpdateFlags = ALL ) + { + if( m_view ) + { + assert( aUpdateFlags != NONE ); + + if( m_requiredUpdate == NONE ) + m_view->MarkForUpdate( this ); + + m_requiredUpdate |= aUpdateFlags; + } + } + + /** + * Function ViewRelease() + * Releases the item from an associated dynamic VIEW. For static views calling has no effect. + */ + virtual void ViewRelease(); + +protected: + friend class VIEW; + + /** + * Function getLayers() + * Returns layer numbers used by the item. + * + * @param aLayers[]: output layer index array + * @param aCount: number of layer indices in aLayers[] + */ + virtual void getLayers( int* aLayers, int& aCount ) const; + + /** + * Function viewAssign() + * Assigns the item to a given dynamic VIEW. Called internally by the VIEW. + * + * @param aView[]: dynamic VIEW instance the item is being added to. + */ + virtual void viewAssign( VIEW* aView ) + { + // release the item from a previously assigned dynamic view (if there is any) + ViewRelease(); + m_view = aView; + deleteGroups(); + } + + VIEW* m_view; ///< Current dynamic view the item is assigned to. + int m_flags; ///< Visibility flags + int m_requiredUpdate; ///< Flag required for updating + + ///* Helper for storing cached items group ids + typedef std::pair<int, int> GroupPair; + + ///* Indexes of cached GAL display lists corresponding to the item (for every layer it occupies). + ///* (in the std::pair "first" stores layer number, "second" stores group id). + GroupPair* m_groups; + int m_groupsSize; + + /** + * Function getGroup() + * Returns number of the group id for the given layer, or -1 in case it was not cached before. + * + * @param aLayer is the layer number for which group id is queried. + * @return group id or -1 in case there is no group id (ie. item is not cached). + */ + virtual int getGroup( int aLayer ) const; + + /** + * Function getAllGroups() + * Returns all group ids for the item (collected from all layers the item occupies). + * + * @return vector of group ids. + */ + virtual std::vector<int> getAllGroups() const; + + /** + * Function setGroup() + * Sets a group id for the item and the layer combination. + * + * @param aLayer is the layer numbe. + * @param aGroup is the group id. + */ + virtual void setGroup( int aLayer, int aGroup ); + + /** + * Function deleteGroups() + * Removes all of the stored group ids. Forces recaching of the item. + */ + virtual void deleteGroups(); + + /** + * Function storesGroups() + * Returns information if the item uses at least one group id (ie. if it is cached at all). + * + * @returns true in case it is cached at least for one layer. + */ + inline virtual bool storesGroups() const + { + return m_groupsSize > 0; + } + + /// Stores layer numbers used by the item. + std::bitset<VIEW::VIEW_MAX_LAYERS> m_layers; + + /** + * Function saveLayers() + * Saves layers used by the item. + * + * @param aLayers is an array containing layer numbers to be saved. + * @param aCount is the size of the array. + */ + virtual void saveLayers( int* aLayers, int aCount ) + { + m_layers.reset(); + + for( int i = 0; i < aCount; ++i ) + { + // this fires on some eagle board after EAGLE_PLUGIN::Load() + wxASSERT( unsigned( aLayers[i] ) <= unsigned( VIEW::VIEW_MAX_LAYERS ) ); + + m_layers.set( aLayers[i] ); + } + } + + /** + * Function viewRequiredUpdate() + * Returns current update flag for an item. + */ + virtual int viewRequiredUpdate() const + { + return m_requiredUpdate; + } + + /** + * Function clearUpdateFlags() + * Marks an item as already updated, so it is not going to be redrawn. + */ + void clearUpdateFlags() + { + m_requiredUpdate = NONE; + } + + /** + * Function isRenderable() + * Returns if the item should be drawn or not. + */ + bool isRenderable() const + { + return m_flags == VISIBLE; + } +}; +} // namespace KIGFX + +#endif |