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authorsaurabhb172020-02-26 16:20:48 +0530
committerGitHub2020-02-26 16:20:48 +0530
commitb77f5d9d8097c38159c6f60917995d6af13bbe1c (patch)
tree1392c90227aeea231c1d86371131e04c40382918 /include/view/view_controls.h
parentdadc4d490966a24efe15b5cc533ef8695986048a (diff)
parent003d02608917e7a69d1a98438837e94ccf68352a (diff)
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Merge pull request #4 from FOSSEE/develop
merging dev into master
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+/*
+ * This program source code file is part of KiCad, a free EDA CAD application.
+ *
+ * Copyright (C) 2012 Torsten Hueter, torstenhtr <at> gmx.de
+ * Copyright (C) 2013 CERN
+ * Copyright (C) 2013-2016 KiCad Developers, see AUTHORS.txt for contributors.
+ *
+ * @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, you may find one here:
+ * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
+ * or you may search the http://www.gnu.org website for the version 2 license,
+ * or you may write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
+ *
+ */
+
+/**
+ * @file view_controls.h
+ * @brief VIEW_CONTROLS class definition.
+ */
+
+#ifndef __VIEW_CONTROLS_H
+#define __VIEW_CONTROLS_H
+
+#include <math/box2.h>
+
+namespace KIGFX
+{
+class VIEW;
+
+/**
+ * Class VIEW_CONTROLS
+ * is an interface for classes handling user events controlling the view behaviour
+ * (such as zooming, panning, mouse grab, etc.)
+ */
+class VIEW_CONTROLS
+{
+public:
+ VIEW_CONTROLS( VIEW* aView ) : m_view( aView ),
+ m_forceCursorPosition( false ), m_cursorCaptured( false ), m_snappingEnabled( false ),
+ m_grabMouse( false ), m_autoPanEnabled( false ), m_autoPanMargin( 0.1 ),
+ m_autoPanSpeed( 0.15 ), m_warpCursor( false ), m_enableMousewheelPan( false )
+ {
+ }
+
+ virtual ~VIEW_CONTROLS()
+ {}
+
+ /**
+ * Function SetSnapping()
+ * Enables/disables snapping cursor to grid.
+ *
+ * @param aEnabled says whether the opion should be enabled or disabled.
+ */
+ virtual void SetSnapping( bool aEnabled )
+ {
+ m_snappingEnabled = aEnabled;
+ }
+
+ /**
+ * Function SetGrabMouse
+ * Turns on/off mouse grabbing. When the mouse is grabbed, it cannot go outside the VIEW.
+ * @param aEnabled tells if mouse should be grabbed or not.
+ */
+ virtual void SetGrabMouse( bool aEnabled )
+ {
+ m_grabMouse = aEnabled;
+ }
+
+ /**
+ * Function SetAutoPan
+ * Turns on/off auto panning (this feature is used when there is a tool active (eg. drawing a
+ * track) and user moves mouse to the VIEW edge - then the view can be translated or not).
+ * @param aEnabled tells if the autopanning should be active.
+ */
+ virtual void SetAutoPan( bool aEnabled )
+ {
+ m_autoPanEnabled = aEnabled;
+ }
+
+ /**
+ * Function SetAutoPanSpeed()
+ * Sets speed of autopanning.
+ * @param aSpeed is a new speed for autopanning.
+ */
+ virtual void SetAutoPanSpeed( float aSpeed )
+ {
+ m_autoPanSpeed = aSpeed;
+ }
+
+ /**
+ * Function SetAutoPanMArgin()
+ * Sets margin for autopanning (ie. the area when autopanning becomes active).
+ * @param aMargin is a new margin for autopanning.
+ */
+ virtual void SetAutoPanMargin( float aMargin )
+ {
+ m_autoPanMargin = aMargin;
+ }
+
+ /**
+ * Function GetMousePosition()
+ * Returns the current mouse pointer position in screen coordinates. Note, that it may be
+ * different from the cursor position if snapping is enabled (@see GetCursorPosition()).
+ *
+ * @return The current mouse pointer position in the screen coordinates.
+ */
+ virtual VECTOR2I GetMousePosition() const = 0;
+
+ /**
+ * Function GetCursorPosition()
+ * Returns the current cursor position in world coordinates. Note, that it may be
+ * different from the mouse pointer position if snapping is enabled or cursor position
+ * is forced to specific point.
+ *
+ * @return The current cursor position in world coordinates.
+ */
+ virtual VECTOR2D GetCursorPosition() const = 0;
+
+ /**
+ * Function ForceCursorPosition()
+ * Places the cursor immediately at a given point. Mouse movement is ignored.
+ * @param aEnabled enable forced cursor position
+ * @param aPosition the position (world coordinates).
+ */
+ virtual void ForceCursorPosition( bool aEnabled, const VECTOR2D& aPosition = VECTOR2D( 0, 0 ) )
+ {
+ m_forcedPosition = aPosition;
+ m_forceCursorPosition = aEnabled;
+ }
+
+ /**
+ * Function ShowCursor()
+ * Enables or disables display of cursor.
+ * @param aEnabled decides if the cursor should be shown.
+ */
+ virtual void ShowCursor( bool aEnabled );
+
+ /**
+ * Function CaptureCursor()
+ * Forces the cursor to stay within the drawing panel area.
+ * @param aEnabled determines if the cursor should be captured.
+ */
+ virtual void CaptureCursor( bool aEnabled )
+ {
+ m_cursorCaptured = aEnabled;
+ }
+
+ inline bool IsCursorPositionForced() const
+ {
+ return m_forceCursorPosition;
+ }
+
+ /**
+ * Function WarpCursor()
+ * If enabled (@see SetEnableCursorWarping(), warps the cursor to the specified position,
+ * expressed either in the screen coordinates or the world coordinates.
+ * @param aPosition is the position where the cursor should be warped.
+ * @param aWorldCoordinates if true treats aPosition as the world coordinates, otherwise it
+ * uses it as the screen coordinates.
+ * @param aWarpView determines if the view can be warped too (only matters if the position is
+ * specified in the world coordinates and its not visible in the current viewport).
+ */
+ virtual void WarpCursor( const VECTOR2D& aPosition, bool aWorldCoordinates = false,
+ bool aWarpView = false ) const = 0;
+
+ /**
+ * Function EnableCursorWarping()
+ * Enables or disables warping the cursor.
+ * @param aEnabled is true if the cursor is allowed to be warped.
+ */
+ void EnableCursorWarping( bool aEnable )
+ {
+ m_warpCursor = aEnable;
+ }
+
+ /**
+ * Function IsCursorWarpingEnabled()
+ * Returns the current setting for cursor warping.
+ */
+ bool IsCursorWarpingEnabled() const
+ {
+ return m_warpCursor;
+ }
+
+ /**
+ * Function EnableMousewheelPan()
+ * Enables or disables mousewheel panning.
+ * @param aEnabled is true if mouse-wheel panning is enabled.
+ */
+ virtual void EnableMousewheelPan( bool aEnable )
+ {
+ m_enableMousewheelPan = aEnable;
+ }
+
+ /**
+ * Function IsMousewheelPanEnabled()
+ * Returns the current setting for mousewheel panning
+ */
+ virtual bool IsMousewheelPanEnabled() const
+ {
+ return m_enableMousewheelPan;
+ }
+
+ /**
+ * Function CenterOnCursor()
+ * Sets the viewport center to the current cursor position and warps the cursor to the
+ * screen center.
+ */
+ virtual void CenterOnCursor() const = 0;
+
+ /**
+ * Function Reset()
+ * Restores the default VIEW_CONTROLS settings.
+ */
+ virtual void Reset();
+
+protected:
+ /// Pointer to controlled VIEW.
+ VIEW* m_view;
+
+ /// Current cursor position
+ VECTOR2D m_cursorPosition;
+
+ /// Forced cursor position
+ VECTOR2D m_forcedPosition;
+
+ /// Is the forced cursor position enabled
+ bool m_forceCursorPosition;
+
+ /// Should the cursor be locked within the parent window area
+ bool m_cursorCaptured;
+
+ /// Should the cursor snap to grid or move freely
+ bool m_snappingEnabled;
+
+ /// Flag for grabbing the mouse cursor
+ bool m_grabMouse;
+
+ /// Flag for turning on autopanning
+ bool m_autoPanEnabled;
+
+ /// Distance from cursor to VIEW edge when panning is active
+ float m_autoPanMargin;
+
+ /// How fast is panning when in auto mode
+ float m_autoPanSpeed;
+
+ /// If the cursor is allowed to be warped
+ bool m_warpCursor;
+
+ /// Mousewheel (2-finger touchpad) panning
+ bool m_enableMousewheelPan;
+};
+} // namespace KIGFX
+
+#endif