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author | saurabhb17 | 2020-02-26 16:04:40 +0530 |
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committer | saurabhb17 | 2020-02-26 16:04:40 +0530 |
commit | 039ac92480a09266146fc5b0c9ec67a32a2565ad (patch) | |
tree | 7b6cef031a580680690a0f32410db940f7e7d7d5 /include/geometry/shape_rect.h | |
parent | aa35045840b78d3f48212db45da59a2e5c69b223 (diff) | |
download | KiCad-eSim-039ac92480a09266146fc5b0c9ec67a32a2565ad.tar.gz KiCad-eSim-039ac92480a09266146fc5b0c9ec67a32a2565ad.tar.bz2 KiCad-eSim-039ac92480a09266146fc5b0c9ec67a32a2565ad.zip |
Added secondary files
Diffstat (limited to 'include/geometry/shape_rect.h')
-rw-r--r-- | include/geometry/shape_rect.h | 168 |
1 files changed, 168 insertions, 0 deletions
diff --git a/include/geometry/shape_rect.h b/include/geometry/shape_rect.h new file mode 100644 index 0000000..47e6b13 --- /dev/null +++ b/include/geometry/shape_rect.h @@ -0,0 +1,168 @@ +/* + * This program source code file is part of KiCad, a free EDA CAD application. + * + * Copyright (C) 2013 CERN + * @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch> + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, you may find one here: + * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html + * or you may search the http://www.gnu.org website for the version 2 license, + * or you may write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#ifndef __SHAPE_RECT_H +#define __SHAPE_RECT_H + +#include <geometry/shape.h> +#include <geometry/shape_line_chain.h> +#include <geometry/shape_circle.h> +#include <geometry/seg.h> + +class SHAPE_RECT : public SHAPE +{ +public: + /** + * Constructor + * Creates an empty (0-sized) rectangle + */ + SHAPE_RECT() : + SHAPE( SH_RECT ), m_w( 0 ), m_h( 0 ) + {} + + /** + * Constructor + * Creates a rectangle defined by top-left corner (aX0, aY0), width aW and height aH. + */ + SHAPE_RECT( int aX0, int aY0, int aW, int aH ) : + SHAPE( SH_RECT ), m_p0( aX0, aY0 ), m_w( aW ), m_h( aH ) + {} + + /** + * Constructor + * Creates a rectangle defined by top-left corner aP0, width aW and height aH. + */ + SHAPE_RECT( const VECTOR2I& aP0, int aW, int aH ) : + SHAPE( SH_RECT ), m_p0( aP0 ), m_w( aW ), m_h( aH ) + {} + + SHAPE_RECT( const SHAPE_RECT& aOther ) : + SHAPE( SH_RECT ), + m_p0( aOther.m_p0 ), + m_w( aOther.m_w ), + m_h( aOther.m_h ) + {}; + + SHAPE* Clone() const + { + return new SHAPE_RECT( *this ); + } + + /// @copydoc SHAPE::BBox() + const BOX2I BBox( int aClearance = 0 ) const + { + BOX2I bbox( VECTOR2I( m_p0.x - aClearance, m_p0.y - aClearance ), + VECTOR2I( m_w + 2 * aClearance, m_h + 2 * aClearance ) ); + //printf("bb : %s\n",bbox.Format().c_str()); + return bbox; + } + + /** + * Function Diagonal() + * + * Returns length of the diagonal of the rectangle + * @return diagonal length + */ + int Diagonal() const + { + return VECTOR2I( m_w, m_h ).EuclideanNorm(); + } + + /// @copydoc SHAPE::Collide() + bool Collide( const SEG& aSeg, int aClearance = 0 ) const; + + /** + * Function GetPosition() + * + * @return top-left corner of the rectangle + */ + const VECTOR2I& GetPosition() const + { + return m_p0; + } + + /** + * Function GetSize() + * + * @return size of the rectangle + */ + const VECTOR2I GetSize() const + { + return VECTOR2I( m_w, m_h ); + } + + /** + * Function GetWidth() + * + * @return width of the rectangle + */ + const int GetWidth() const + { + return m_w; + } + + /** + * Function GetHeight() + * + * @return height of the rectangle + */ + const int GetHeight() const + { + return m_h; + } + + void Move( const VECTOR2I& aVector ) + { + m_p0 += aVector; + } + + bool IsSolid() const + { + return true; + } + + const SHAPE_LINE_CHAIN Outline() const + { + SHAPE_LINE_CHAIN rv; + rv.Append( m_p0 ); + rv.Append( m_p0.x, m_p0.y + m_w ); + rv.Append( m_p0.x + m_h, m_p0.y + m_w ); + rv.Append( m_p0.x + m_h, m_p0.y ); + rv.Append( m_p0 ); + rv.SetClosed( true ); + return rv; + } + +private: + ///> Top-left corner + VECTOR2I m_p0; + + ///> Width + int m_w; + + ///> Height + int m_h; +}; + +#endif // __SHAPE_RECT_H |