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author | saurabhb17 | 2020-02-26 16:20:48 +0530 |
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committer | GitHub | 2020-02-26 16:20:48 +0530 |
commit | b77f5d9d8097c38159c6f60917995d6af13bbe1c (patch) | |
tree | 1392c90227aeea231c1d86371131e04c40382918 /include/geometry/shape.h | |
parent | dadc4d490966a24efe15b5cc533ef8695986048a (diff) | |
parent | 003d02608917e7a69d1a98438837e94ccf68352a (diff) | |
download | KiCad-eSim-b77f5d9d8097c38159c6f60917995d6af13bbe1c.tar.gz KiCad-eSim-b77f5d9d8097c38159c6f60917995d6af13bbe1c.tar.bz2 KiCad-eSim-b77f5d9d8097c38159c6f60917995d6af13bbe1c.zip |
Merge pull request #4 from FOSSEE/develop
merging dev into master
Diffstat (limited to 'include/geometry/shape.h')
-rw-r--r-- | include/geometry/shape.h | 171 |
1 files changed, 171 insertions, 0 deletions
diff --git a/include/geometry/shape.h b/include/geometry/shape.h new file mode 100644 index 0000000..300de61 --- /dev/null +++ b/include/geometry/shape.h @@ -0,0 +1,171 @@ +/* + * This program source code file is part of KiCad, a free EDA CAD application. + * + * Copyright (C) 2013 CERN + * @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch> + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, you may find one here: + * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html + * or you may search the http://www.gnu.org website for the version 2 license, + * or you may write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#ifndef __SHAPE_H +#define __SHAPE_H + +#include <string> +#include <sstream> + +#include <math/vector2d.h> +#include <math/box2.h> + +#include <geometry/seg.h> + +/** + * Enum SHAPE_TYPE + * Lists all supported shapes + */ + +enum SHAPE_TYPE +{ + SH_RECT = 0, ///> axis-aligned rectangle + SH_SEGMENT, ///> line segment + SH_LINE_CHAIN, ///> line chain (polyline) + SH_CIRCLE, ///> circle + SH_CONVEX, ///> convex polygon + SH_POLY_SET, ///> any polygon (with holes, etc.) + SH_COMPOUND ///> compound shape, consisting of multiple simple shapes +}; + +/** + * Class SHAPE + * + * Represents an abstract shape on 2D plane. + */ +class SHAPE +{ +protected: + typedef VECTOR2I::extended_type ecoord; + +public: + /** + * Constructor + * + * Creates an empty shape of type aType + */ + + SHAPE( SHAPE_TYPE aType ) : m_type( aType ) + {} + + // Destructor + virtual ~SHAPE() + {} + + /** + * Function Type() + * + * Returns the type of the shape. + * @retval the type + */ + SHAPE_TYPE Type() const + { + return m_type; + } + + /** + * Function Clone() + * + * Returns a dynamically allocated copy of the shape + * @retval copy of the shape + */ + virtual SHAPE* Clone() const + { + assert( false ); + return NULL; + }; + + /** + * Function Collide() + * + * Checks if the boundary of shape (this) lies closer to the point aP than aClearance, + * indicating a collision. + * @return true, if there is a collision. + */ + virtual bool Collide( const VECTOR2I& aP, int aClearance = 0 ) const + { + return Collide( SEG( aP, aP ), aClearance ); + } + + /** + * Function Collide() + * + * Checks if the boundary of shape (this) lies closer to the shape aShape than aClearance, + * indicating a collision. + * @param aShape shape to check collision against + * @param aClearance minimum clearance + * @param aMTV minimum translation vector + * @return true, if there is a collision. + */ + virtual bool Collide( const SHAPE* aShape, int aClearance, VECTOR2I& aMTV ) const; + virtual bool Collide( const SHAPE* aShape, int aClearance = 0 ) const; + + /** + * Function Collide() + * + * Checks if the boundary of shape (this) lies closer to the segment aSeg than aClearance, + * indicating a collision. + * @return true, if there is a collision. + */ + virtual bool Collide( const SEG& aSeg, int aClearance = 0 ) const = 0; + + /** + * Function BBox() + * + * Computes a bounding box of the shape, with a margin of aClearance + * a collision. + * @param aClearance how much the bounding box is expanded wrs to the minimum enclosing rectangle + * for the shape. + * @return the bounding box. + */ + virtual const BOX2I BBox( int aClearance = 0 ) const = 0; + + /** + * Function Centre() + * + * Computes a center-of-mass of the shape + * @return the center-of-mass point + */ + virtual VECTOR2I Centre() const + { + return BBox( 0 ).Centre(); // if nothing better is available.... + } + + virtual void Move ( const VECTOR2I& aVector ) = 0; + + virtual bool IsSolid() const = 0; + + virtual bool Parse( std::stringstream& aStream ); + + virtual const std::string Format( ) const; + +protected: + ///> type of our shape + SHAPE_TYPE m_type; +}; + +bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance, + bool aNeedMTV, VECTOR2I& aMTV ); + +#endif // __SHAPE_H |