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authorsaurabhb172020-02-26 16:20:48 +0530
committerGitHub2020-02-26 16:20:48 +0530
commitb77f5d9d8097c38159c6f60917995d6af13bbe1c (patch)
tree1392c90227aeea231c1d86371131e04c40382918 /include/geometry/shape.h
parentdadc4d490966a24efe15b5cc533ef8695986048a (diff)
parent003d02608917e7a69d1a98438837e94ccf68352a (diff)
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Merge pull request #4 from FOSSEE/develop
merging dev into master
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+/*
+ * This program source code file is part of KiCad, a free EDA CAD application.
+ *
+ * Copyright (C) 2013 CERN
+ * @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, you may find one here:
+ * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
+ * or you may search the http://www.gnu.org website for the version 2 license,
+ * or you may write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __SHAPE_H
+#define __SHAPE_H
+
+#include <string>
+#include <sstream>
+
+#include <math/vector2d.h>
+#include <math/box2.h>
+
+#include <geometry/seg.h>
+
+/**
+ * Enum SHAPE_TYPE
+ * Lists all supported shapes
+ */
+
+enum SHAPE_TYPE
+{
+ SH_RECT = 0, ///> axis-aligned rectangle
+ SH_SEGMENT, ///> line segment
+ SH_LINE_CHAIN, ///> line chain (polyline)
+ SH_CIRCLE, ///> circle
+ SH_CONVEX, ///> convex polygon
+ SH_POLY_SET, ///> any polygon (with holes, etc.)
+ SH_COMPOUND ///> compound shape, consisting of multiple simple shapes
+};
+
+/**
+ * Class SHAPE
+ *
+ * Represents an abstract shape on 2D plane.
+ */
+class SHAPE
+{
+protected:
+ typedef VECTOR2I::extended_type ecoord;
+
+public:
+ /**
+ * Constructor
+ *
+ * Creates an empty shape of type aType
+ */
+
+ SHAPE( SHAPE_TYPE aType ) : m_type( aType )
+ {}
+
+ // Destructor
+ virtual ~SHAPE()
+ {}
+
+ /**
+ * Function Type()
+ *
+ * Returns the type of the shape.
+ * @retval the type
+ */
+ SHAPE_TYPE Type() const
+ {
+ return m_type;
+ }
+
+ /**
+ * Function Clone()
+ *
+ * Returns a dynamically allocated copy of the shape
+ * @retval copy of the shape
+ */
+ virtual SHAPE* Clone() const
+ {
+ assert( false );
+ return NULL;
+ };
+
+ /**
+ * Function Collide()
+ *
+ * Checks if the boundary of shape (this) lies closer to the point aP than aClearance,
+ * indicating a collision.
+ * @return true, if there is a collision.
+ */
+ virtual bool Collide( const VECTOR2I& aP, int aClearance = 0 ) const
+ {
+ return Collide( SEG( aP, aP ), aClearance );
+ }
+
+ /**
+ * Function Collide()
+ *
+ * Checks if the boundary of shape (this) lies closer to the shape aShape than aClearance,
+ * indicating a collision.
+ * @param aShape shape to check collision against
+ * @param aClearance minimum clearance
+ * @param aMTV minimum translation vector
+ * @return true, if there is a collision.
+ */
+ virtual bool Collide( const SHAPE* aShape, int aClearance, VECTOR2I& aMTV ) const;
+ virtual bool Collide( const SHAPE* aShape, int aClearance = 0 ) const;
+
+ /**
+ * Function Collide()
+ *
+ * Checks if the boundary of shape (this) lies closer to the segment aSeg than aClearance,
+ * indicating a collision.
+ * @return true, if there is a collision.
+ */
+ virtual bool Collide( const SEG& aSeg, int aClearance = 0 ) const = 0;
+
+ /**
+ * Function BBox()
+ *
+ * Computes a bounding box of the shape, with a margin of aClearance
+ * a collision.
+ * @param aClearance how much the bounding box is expanded wrs to the minimum enclosing rectangle
+ * for the shape.
+ * @return the bounding box.
+ */
+ virtual const BOX2I BBox( int aClearance = 0 ) const = 0;
+
+ /**
+ * Function Centre()
+ *
+ * Computes a center-of-mass of the shape
+ * @return the center-of-mass point
+ */
+ virtual VECTOR2I Centre() const
+ {
+ return BBox( 0 ).Centre(); // if nothing better is available....
+ }
+
+ virtual void Move ( const VECTOR2I& aVector ) = 0;
+
+ virtual bool IsSolid() const = 0;
+
+ virtual bool Parse( std::stringstream& aStream );
+
+ virtual const std::string Format( ) const;
+
+protected:
+ ///> type of our shape
+ SHAPE_TYPE m_type;
+};
+
+bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance,
+ bool aNeedMTV, VECTOR2I& aMTV );
+
+#endif // __SHAPE_H