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authorsaurabhb172020-02-26 16:14:17 +0530
committerGitHub2020-02-26 16:14:17 +0530
commit003d02608917e7a69d1a98438837e94ccf68352a (patch)
tree1392c90227aeea231c1d86371131e04c40382918 /include/gal/opengl/vertex_container.h
parent886d9cb772e81d2e5262284bc3082664f084337f (diff)
parente255d0622297488c1c52755be670733418c994cf (diff)
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Merge pull request #3 from saurabhb17/master
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+/*
+ * This program source code file is part of KiCad, a free EDA CAD application.
+ *
+ * Copyright (C) 2013 CERN
+ * @author Maciej Suminski <maciej.suminski@cern.ch>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, you may find one here:
+ * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
+ * or you may search the http://www.gnu.org website for the version 2 license,
+ * or you may write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/**
+ * @file vertex_container.h
+ * @brief Class to store vertices and handle transfers between system memory and GPU memory.
+ */
+
+#ifndef VERTEX_CONTAINER_H_
+#define VERTEX_CONTAINER_H_
+
+#include <gal/opengl/vertex_common.h>
+
+namespace KIGFX
+{
+class VERTEX_ITEM;
+class SHADER;
+
+class VERTEX_CONTAINER
+{
+public:
+ /**
+ * Function MakeContainer()
+ * Returns a pointer to a new container of an appropriate type.
+ */
+ static VERTEX_CONTAINER* MakeContainer( bool aCached );
+
+ virtual ~VERTEX_CONTAINER();
+
+ /**
+ * Function SetItem()
+ * sets the item in order to modify or finishes its current modifications.
+ * @param aItem is the item or NULL in case of finishing the item.
+ */
+ virtual void SetItem( VERTEX_ITEM* aItem ) = 0;
+
+ /**
+ * Function FinishItem()
+ * does the cleaning after adding an item.
+ */
+ virtual void FinishItem() {};
+
+ /**
+ * Function Allocate()
+ * returns allocated space (possibly resizing the reserved memory chunk or allocating a new
+ * chunk if it was not stored before) for the given number of vertices associated with the
+ * current item (set by SetItem()). The newly allocated space is added at the end of the chunk
+ * used by the current item and may serve to store new vertices.
+ * @param aSize is the number of vertices to be allocated.
+ * @return Pointer to the allocated space or NULL in case of failure.
+ */
+ virtual VERTEX* Allocate( unsigned int aSize ) = 0;
+
+ /**
+ * Function Delete()
+ * erases the selected item.
+ *
+ * @param aItem is the item to be erased.
+ */
+ virtual void Delete( VERTEX_ITEM* aItem ) = 0;
+
+ /**
+ * Function Clear()
+ * removes all the data stored in the container and restores its original state.
+ */
+ virtual void Clear() = 0;
+
+ /**
+ * Function GetAllVertices()
+ * returns all the vertices stored in the container. It is especially useful for transferring
+ * data to the GPU memory.
+ */
+ inline virtual VERTEX* GetAllVertices() const
+ {
+ return m_vertices;
+ }
+
+ /**
+ * Function GetVertices()
+ * returns vertices stored at the specific offset.
+ * @param aOffset is the offset.
+ */
+ virtual inline VERTEX* GetVertices( unsigned int aOffset ) const
+ {
+ return &m_vertices[aOffset];
+ }
+
+ /**
+ * Function GetSize()
+ * returns amount of vertices currently stored in the container.
+ */
+ virtual inline unsigned int GetSize() const
+ {
+ return m_currentSize;
+ }
+
+ /**
+ * Function IsDirty()
+ * returns information about container cache state. Clears the flag after calling the function.
+ * @return true in case the vertices have to be reuploaded.
+ */
+ inline bool IsDirty()
+ {
+ bool state = m_dirty;
+
+ m_dirty = false;
+
+ return state;
+ }
+
+ /**
+ * Function SetDirty()
+ * sets the dirty flag, so vertices in the container are going to be reuploaded to the GPU on
+ * the next frame.
+ */
+ inline void SetDirty()
+ {
+ m_dirty = true;
+ }
+
+protected:
+ VERTEX_CONTAINER( unsigned int aSize = defaultInitSize );
+
+ ///< How many vertices we can store in the container
+ unsigned int m_freeSpace;
+
+ ///< How big is the current container, expressed in vertices
+ unsigned int m_currentSize;
+
+ ///< Store the initial size, so it can be resized to this on Clear()
+ unsigned int m_initialSize;
+
+ ///< Actual storage memory (should be handled using malloc/realloc/free to speed up resizing)
+ VERTEX* m_vertices;
+
+ ///< State flags
+ bool m_failed;
+ bool m_dirty;
+
+ /**
+ * Function reservedSpace()
+ * returns size of the reserved memory space.
+ * @return Size of the reserved memory space (expressed as a number of vertices).
+ */
+ inline unsigned int reservedSpace()
+ {
+ return m_currentSize - m_freeSpace;
+ }
+
+ ///< Default initial size of a container (expressed in vertices)
+ static const unsigned int defaultInitSize = 1048576;
+};
+} // namespace KIGFX
+
+#endif /* VERTEX_CONTAINER_H_ */