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authorsaurabhb172020-02-26 16:20:48 +0530
committerGitHub2020-02-26 16:20:48 +0530
commitb77f5d9d8097c38159c6f60917995d6af13bbe1c (patch)
tree1392c90227aeea231c1d86371131e04c40382918 /include/gal/opengl/opengl_compositor.h
parentdadc4d490966a24efe15b5cc533ef8695986048a (diff)
parent003d02608917e7a69d1a98438837e94ccf68352a (diff)
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Merge pull request #4 from FOSSEE/develop
merging dev into master
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+/*
+ * This program source code file is part of KiCad, a free EDA CAD application.
+ *
+ * Copyright (C) 2013 CERN
+ * @author Maciej Suminski <maciej.suminski@cern.ch>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, you may find one here:
+ * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
+ * or you may search the http://www.gnu.org website for the version 2 license,
+ * or you may write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/**
+ * @file opengl_compositor.h
+ * @brief Class that handles multitarget rendering (ie. to different textures/surfaces) and
+ * later compositing into a single image (OpenGL flavour).
+ */
+
+#ifndef OPENGL_COMPOSITOR_H_
+#define OPENGL_COMPOSITOR_H_
+
+#include <gal/compositor.h>
+#include <GL/glew.h>
+#include <deque>
+
+namespace KIGFX
+{
+class OPENGL_COMPOSITOR : public COMPOSITOR
+{
+public:
+ OPENGL_COMPOSITOR();
+ virtual ~OPENGL_COMPOSITOR();
+
+ /// @copydoc COMPOSITOR::Initialize()
+ virtual void Initialize();
+
+ /// @copydoc COMPOSITOR::Resize()
+ virtual void Resize( unsigned int aWidth, unsigned int aHeight );
+
+ /// @copydoc COMPOSITOR::CreateBuffer()
+ virtual unsigned int CreateBuffer();
+
+ /// @copydoc COMPOSITOR::SetBuffer()
+ virtual void SetBuffer( unsigned int aBufferHandle );
+
+ /// @copydoc COMPOSITOR::GetBuffer()
+ inline virtual unsigned int GetBuffer() const
+ {
+ if( m_currentFbo == DIRECT_RENDERING )
+ return DIRECT_RENDERING;
+
+ return m_current + 1;
+ }
+
+ /// @copydoc COMPOSITOR::ClearBuffer()
+ virtual void ClearBuffer();
+
+ /// @copydoc COMPOSITOR::DrawBuffer()
+ virtual void DrawBuffer( unsigned int aBufferHandle );
+
+ // Constant used by glBindFramebuffer to turn off rendering to framebuffers
+ static const unsigned int DIRECT_RENDERING = 0;
+
+protected:
+ typedef struct
+ {
+ GLuint textureTarget; ///< Main texture handle
+ GLuint attachmentPoint; ///< Point to which an image from texture is attached
+ } OPENGL_BUFFER;
+
+ bool m_initialized; ///< Initialization status flag
+ unsigned int m_current; ///< Currently used buffer handle
+ GLuint m_framebuffer; ///< Main FBO handle
+ GLuint m_depthBuffer; ///< Depth buffer handle
+ typedef std::deque<OPENGL_BUFFER> OPENGL_BUFFERS;
+
+ /// Stores information about initialized buffers
+ OPENGL_BUFFERS m_buffers;
+
+ /// Store the currently used FBO name in case there was more than one compositor used
+ GLuint m_currentFbo;
+
+ /**
+ * Function clean()
+ * performs freeing of resources.
+ */
+ void clean();
+
+ /// Returns number of used buffers
+ inline unsigned int usedBuffers()
+ {
+ return m_buffers.size();
+ }
+};
+} // namespace KIGFX
+
+#endif /* COMPOSITOR_H_ */