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authorsaurabhb172020-02-26 16:04:40 +0530
committersaurabhb172020-02-26 16:04:40 +0530
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+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2006-01-16
+// Updated : 2008-10-07
+// Licence : This source is under MIT License
+// File : glm/gtx/vector_access.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template <typename valType>
+ GLM_FUNC_QUALIFIER void set
+ (
+ detail::tvec2<valType>& v,
+ valType const & x,
+ valType const & y
+ )
+ {
+ v.x = x;
+ v.y = y;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER void set
+ (
+ detail::tvec3<valType>& v,
+ valType const & x,
+ valType const & y,
+ valType const & z
+ )
+ {
+ v.x = x;
+ v.y = y;
+ v.z = z;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER void set
+ (
+ detail::tvec4<valType>& v,
+ valType const & x,
+ valType const & y,
+ valType const & z,
+ valType const & w
+ )
+ {
+ v.x = x;
+ v.y = y;
+ v.z = z;
+ v.w = w;
+ }
+}//namespace glm