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author | saurabhb17 | 2020-02-26 16:20:48 +0530 |
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committer | GitHub | 2020-02-26 16:20:48 +0530 |
commit | b77f5d9d8097c38159c6f60917995d6af13bbe1c (patch) | |
tree | 1392c90227aeea231c1d86371131e04c40382918 /include/gal/opengl/glm/gtx/vec1.hpp | |
parent | dadc4d490966a24efe15b5cc533ef8695986048a (diff) | |
parent | 003d02608917e7a69d1a98438837e94ccf68352a (diff) | |
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Merge pull request #4 from FOSSEE/develop
merging dev into master
Diffstat (limited to 'include/gal/opengl/glm/gtx/vec1.hpp')
-rw-r--r-- | include/gal/opengl/glm/gtx/vec1.hpp | 137 |
1 files changed, 137 insertions, 0 deletions
diff --git a/include/gal/opengl/glm/gtx/vec1.hpp b/include/gal/opengl/glm/gtx/vec1.hpp new file mode 100644 index 0000000..7d37e6d --- /dev/null +++ b/include/gal/opengl/glm/gtx/vec1.hpp @@ -0,0 +1,137 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref gtx_vec1 +/// @file glm/gtx/vec1.hpp +/// @date 2010-02-08 / 2011-06-07 +/// @author Christophe Riccio +/// +/// @see core (dependence) +/// +/// @defgroup gtx_vec1 GLM_GTX_vec1 +/// @ingroup gtx +/// +/// @brief Add vec1, ivec1, uvec1 and bvec1 types. +/// <glm/gtx/vec1.hpp> need to be included to use these functionalities. +/////////////////////////////////////////////////////////////////////////////////// + +#ifndef GLM_GTX_vec1 +#define GLM_GTX_vec1 GLM_VERSION + +// Dependency: +#include "../glm.hpp" +#include "../core/type_vec1.hpp" + +#if(defined(GLM_MESSAGES) && !defined(glm_ext)) +# pragma message("GLM: GLM_GTX_vec1 extension included") +#endif + +namespace glm +{ + //! 1 component vector of high precision floating-point numbers. + //! There is no guarantee on the actual precision. + //! From GLM_GTX_vec1 extension. + typedef detail::highp_vec1_t highp_vec1; + //! 1 component vector of medium precision floating-point numbers. + //! There is no guarantee on the actual precision. + //! From GLM_GTX_vec1 extension. + typedef detail::mediump_vec1_t mediump_vec1; + //! 1 component vector of low precision floating-point numbers. + //! There is no guarantee on the actual precision. + //! From GLM_GTX_vec1 extension. + typedef detail::lowp_vec1_t lowp_vec1; + + //! 1 component vector of high precision signed integer numbers. + //! There is no guarantee on the actual precision. + //! From GLM_GTX_vec1 extension. + typedef detail::highp_ivec1_t highp_ivec1; + //! 1 component vector of medium precision signed integer numbers. + //! There is no guarantee on the actual precision. + //! From GLM_GTX_vec1 extension. + typedef detail::mediump_ivec1_t mediump_ivec1; + //! 1 component vector of low precision signed integer numbers. + //! There is no guarantee on the actual precision. + //! From GLM_GTX_vec1 extension. + typedef detail::lowp_ivec1_t lowp_ivec1; + + //! 1 component vector of high precision unsigned integer numbers. + //! There is no guarantee on the actual precision. + //! From GLM_GTX_vec1 extension. + typedef detail::highp_uvec1_t highp_uvec1; + //! 1 component vector of medium precision unsigned integer numbers. + //! There is no guarantee on the actual precision. + //! From GLM_GTX_vec1 extension. + typedef detail::mediump_uvec1_t mediump_uvec1; + //! 1 component vector of low precision unsigned integer numbers. + //! There is no guarantee on the actual precision. + //! From GLM_GTX_vec1 extension. + typedef detail::lowp_uvec1_t lowp_uvec1; + + ////////////////////////// + // vec1 definition + + //! 1 component vector of boolean. + //! From GLM_GTX_vec1 extension. + typedef detail::tvec1<bool> bvec1; + +#if(defined(GLM_PRECISION_HIGHP_FLOAT)) + typedef highp_vec1 vec1; +#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) + typedef mediump_vec1 vec1; +#elif(defined(GLM_PRECISION_LOWP_FLOAT)) + typedef lowp_vec1 vec1; +#else + //! 1 component vector of floating-point numbers. + //! From GLM_GTX_vec1 extension. + typedef mediump_vec1 vec1; +#endif//GLM_PRECISION + +#if(defined(GLM_PRECISION_HIGHP_INT)) + typedef highp_ivec1 ivec1; +#elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef mediump_ivec1 ivec1; +#elif(defined(GLM_PRECISION_LOWP_INT)) + typedef lowp_ivec1 ivec1; +#else + //! 1 component vector of signed integer numbers. + //! From GLM_GTX_vec1 extension. + typedef mediump_ivec1 ivec1; +#endif//GLM_PRECISION + +#if(defined(GLM_PRECISION_HIGHP_UINT)) + typedef highp_uvec1 uvec1; +#elif(defined(GLM_PRECISION_MEDIUMP_UINT)) + typedef mediump_uvec1 uvec1; +#elif(defined(GLM_PRECISION_LOWP_UINT)) + typedef lowp_uvec1 uvec1; +#else + //! 1 component vector of unsigned integer numbers. + //! From GLM_GTX_vec1 extension. + typedef mediump_uvec1 uvec1; +#endif//GLM_PRECISION + +}// namespace glm + +#include "vec1.inl" + +#endif//GLM_GTX_vec1 + |