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author | saurabhb17 | 2020-02-26 16:20:48 +0530 |
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committer | GitHub | 2020-02-26 16:20:48 +0530 |
commit | b77f5d9d8097c38159c6f60917995d6af13bbe1c (patch) | |
tree | 1392c90227aeea231c1d86371131e04c40382918 /include/gal/opengl/glm/gtx/quaternion.hpp | |
parent | dadc4d490966a24efe15b5cc533ef8695986048a (diff) | |
parent | 003d02608917e7a69d1a98438837e94ccf68352a (diff) | |
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Merge pull request #4 from FOSSEE/develop
merging dev into master
Diffstat (limited to 'include/gal/opengl/glm/gtx/quaternion.hpp')
-rw-r--r-- | include/gal/opengl/glm/gtx/quaternion.hpp | 195 |
1 files changed, 195 insertions, 0 deletions
diff --git a/include/gal/opengl/glm/gtx/quaternion.hpp b/include/gal/opengl/glm/gtx/quaternion.hpp new file mode 100644 index 0000000..3c9e8b0 --- /dev/null +++ b/include/gal/opengl/glm/gtx/quaternion.hpp @@ -0,0 +1,195 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref gtx_quaternion +/// @file glm/gtx/quaternion.hpp +/// @date 2005-12-21 / 2011-06-07 +/// @author Christophe Riccio +/// +/// @see core (dependence) +/// @see gtx_extented_min_max (dependence) +/// +/// @defgroup gtx_quaternion GLM_GTX_quaternion +/// @ingroup gtx +/// +/// @brief Extented quaternion types and functions +/// +/// <glm/gtx/quaternion.hpp> need to be included to use these functionalities. +/////////////////////////////////////////////////////////////////////////////////// + +#ifndef GLM_GTX_quaternion +#define GLM_GTX_quaternion GLM_VERSION + +// Dependency: +#include "../glm.hpp" +#include "../gtc/quaternion.hpp" + +#if(defined(GLM_MESSAGES) && !defined(glm_ext)) +# pragma message("GLM: GLM_GTX_quaternion extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_quaternion + /// @{ + + //! Compute a cross product between a quaternion and a vector. + /// + /// @see gtx_quaternion + template <typename valType> + detail::tvec3<valType> cross( + detail::tquat<valType> const & q, + detail::tvec3<valType> const & v); + + //! Compute a cross product between a vector and a quaternion. + /// + /// @see gtx_quaternion + template <typename valType> + detail::tvec3<valType> cross( + detail::tvec3<valType> const & v, + detail::tquat<valType> const & q); + + //! Compute a point on a path according squad equation. + //! q1 and q2 are control points; s1 and s2 are intermediate control points. + /// + /// @see gtx_quaternion + template <typename valType> + detail::tquat<valType> squad( + detail::tquat<valType> const & q1, + detail::tquat<valType> const & q2, + detail::tquat<valType> const & s1, + detail::tquat<valType> const & s2, + valType const & h); + + //! Returns an intermediate control point for squad interpolation. + /// + /// @see gtx_quaternion + template <typename valType> + detail::tquat<valType> intermediate( + detail::tquat<valType> const & prev, + detail::tquat<valType> const & curr, + detail::tquat<valType> const & next); + + //! Returns a exp of a quaternion. + /// + /// @see gtx_quaternion + template <typename valType> + detail::tquat<valType> exp( + detail::tquat<valType> const & q); + + //! Returns a log of a quaternion. + /// + /// @see gtx_quaternion + template <typename valType> + detail::tquat<valType> log( + detail::tquat<valType> const & q); + + /// Returns x raised to the y power. + /// + /// @see gtx_quaternion + template <typename valType> + detail::tquat<valType> pow( + detail::tquat<valType> const & x, + valType const & y); + + //! Returns quarternion square root. + /// + /// @see gtx_quaternion + //template <typename valType> + //detail::tquat<valType> sqrt( + // detail::tquat<valType> const & q); + + //! Rotates a 3 components vector by a quaternion. + /// + /// @see gtx_quaternion + template <typename valType> + detail::tvec3<valType> rotate( + detail::tquat<valType> const & q, + detail::tvec3<valType> const & v); + + /// Rotates a 4 components vector by a quaternion. + /// + /// @see gtx_quaternion + template <typename valType> + detail::tvec4<valType> rotate( + detail::tquat<valType> const & q, + detail::tvec4<valType> const & v); + + /// Extract the real component of a quaternion. + /// + /// @see gtx_quaternion + template <typename valType> + valType extractRealComponent( + detail::tquat<valType> const & q); + + /// Converts a quaternion to a 3 * 3 matrix. + /// + /// @see gtx_quaternion + template <typename valType> + detail::tmat3x3<valType> toMat3( + detail::tquat<valType> const & x){return mat3_cast(x);} + + /// Converts a quaternion to a 4 * 4 matrix. + /// + /// @see gtx_quaternion + template <typename valType> + detail::tmat4x4<valType> toMat4( + detail::tquat<valType> const & x){return mat4_cast(x);} + + /// Converts a 3 * 3 matrix to a quaternion. + /// + /// @see gtx_quaternion + template <typename valType> + detail::tquat<valType> toQuat( + detail::tmat3x3<valType> const & x){return quat_cast(x);} + + /// Converts a 4 * 4 matrix to a quaternion. + /// + /// @see gtx_quaternion + template <typename valType> + detail::tquat<valType> toQuat( + detail::tmat4x4<valType> const & x){return quat_cast(x);} + + /// Quaternion interpolation using the rotation short path. + /// + /// @see gtx_quaternion + template <typename T> + detail::tquat<T> shortMix( + detail::tquat<T> const & x, + detail::tquat<T> const & y, + T const & a); + + /// Quaternion normalized linear interpolation. + /// + /// @see gtx_quaternion + template <typename T> + detail::tquat<T> fastMix( + detail::tquat<T> const & x, + detail::tquat<T> const & y, + T const & a); + + /// @} +}//namespace glm + +#include "quaternion.inl" + +#endif//GLM_GTX_quaternion |