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author | saurabhb17 | 2020-02-26 16:04:40 +0530 |
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committer | saurabhb17 | 2020-02-26 16:04:40 +0530 |
commit | 039ac92480a09266146fc5b0c9ec67a32a2565ad (patch) | |
tree | 7b6cef031a580680690a0f32410db940f7e7d7d5 /include/gal/opengl/glm/gtx/optimum_pow.inl | |
parent | aa35045840b78d3f48212db45da59a2e5c69b223 (diff) | |
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Added secondary files
Diffstat (limited to 'include/gal/opengl/glm/gtx/optimum_pow.inl')
-rw-r--r-- | include/gal/opengl/glm/gtx/optimum_pow.inl | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/include/gal/opengl/glm/gtx/optimum_pow.inl b/include/gal/opengl/glm/gtx/optimum_pow.inl new file mode 100644 index 0000000..1e6f226 --- /dev/null +++ b/include/gal/opengl/glm/gtx/optimum_pow.inl @@ -0,0 +1,58 @@ +/////////////////////////////////////////////////////////////////////////////////////////////////// +// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) +/////////////////////////////////////////////////////////////////////////////////////////////////// +// Created : 2005-12-21 +// Updated : 2005-12-27 +// Licence : This source is under MIT License +// File : glm/gtx/optimum_pow.inl +/////////////////////////////////////////////////////////////////////////////////////////////////// + +namespace glm +{ + template <typename genType> + GLM_FUNC_QUALIFIER genType pow2(const genType& x) + { + return x * x; + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType pow3(const genType& x) + { + return x * x * x; + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType pow4(const genType& x) + { + return x * x * x * x; + } + + GLM_FUNC_QUALIFIER bool powOfTwo(int x) + { + return !(x & (x - 1)); + } + + GLM_FUNC_QUALIFIER detail::tvec2<bool> powOfTwo(const detail::tvec2<int>& x) + { + return detail::tvec2<bool>( + powOfTwo(x.x), + powOfTwo(x.y)); + } + + GLM_FUNC_QUALIFIER detail::tvec3<bool> powOfTwo(const detail::tvec3<int>& x) + { + return detail::tvec3<bool>( + powOfTwo(x.x), + powOfTwo(x.y), + powOfTwo(x.z)); + } + + GLM_FUNC_QUALIFIER detail::tvec4<bool> powOfTwo(const detail::tvec4<int>& x) + { + return detail::tvec4<bool>( + powOfTwo(x.x), + powOfTwo(x.y), + powOfTwo(x.z), + powOfTwo(x.w)); + } +}//namespace glm |