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author | saurabhb17 | 2020-02-26 16:20:48 +0530 |
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committer | GitHub | 2020-02-26 16:20:48 +0530 |
commit | b77f5d9d8097c38159c6f60917995d6af13bbe1c (patch) | |
tree | 1392c90227aeea231c1d86371131e04c40382918 /include/gal/opengl/glm/gtx/inertia.inl | |
parent | dadc4d490966a24efe15b5cc533ef8695986048a (diff) | |
parent | 003d02608917e7a69d1a98438837e94ccf68352a (diff) | |
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Merge pull request #4 from FOSSEE/develop
merging dev into master
Diffstat (limited to 'include/gal/opengl/glm/gtx/inertia.inl')
-rw-r--r-- | include/gal/opengl/glm/gtx/inertia.inl | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/include/gal/opengl/glm/gtx/inertia.inl b/include/gal/opengl/glm/gtx/inertia.inl new file mode 100644 index 0000000..a8f2ad7 --- /dev/null +++ b/include/gal/opengl/glm/gtx/inertia.inl @@ -0,0 +1,114 @@ +/////////////////////////////////////////////////////////////////////////////////////////////////// +// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) +/////////////////////////////////////////////////////////////////////////////////////////////////// +// Created : 2006-04-21 +// Updated : 2006-12-06 +// Licence : This source is under MIT License +// File : glm/gtx/inertia.inl +/////////////////////////////////////////////////////////////////////////////////////////////////// + +namespace glm +{ + template <typename T> + GLM_FUNC_QUALIFIER detail::tmat3x3<T> boxInertia3 + ( + T const & Mass, + detail::tvec3<T> const & Scale + ) + { + detail::tmat3x3<T> Result(T(1)); + Result[0][0] = (Scale.y * Scale.y + Scale.z * Scale.z) * Mass / T(12); + Result[1][1] = (Scale.x * Scale.x + Scale.z * Scale.z) * Mass / T(12); + Result[2][2] = (Scale.x * Scale.x + Scale.y * Scale.y) * Mass / T(12); + return Result; + } + + template <typename T> + GLM_FUNC_QUALIFIER detail::tmat4x4<T> boxInertia4 + ( + T const & Mass, + detail::tvec3<T> const & Scale + ) + { + detail::tmat4x4<T> Result(T(1)); + Result[0][0] = (Scale.y * Scale.y + Scale.z * Scale.z) * Mass / T(12); + Result[1][1] = (Scale.x * Scale.x + Scale.z * Scale.z) * Mass / T(12); + Result[2][2] = (Scale.x * Scale.x + Scale.y * Scale.y) * Mass / T(12); + return Result; + } + + template <typename T> + GLM_FUNC_QUALIFIER detail::tmat3x3<T> diskInertia3 + ( + T const & Mass, + T const & Radius + ) + { + T a = Mass * Radius * Radius / T(2); + detail::tmat3x3<T> Result(a); + Result[2][2] *= T(2); + return Result; + } + + template <typename T> + GLM_FUNC_QUALIFIER detail::tmat4x4<T> diskInertia4 + ( + T const & Mass, + T const & Radius + ) + { + T a = Mass * Radius * Radius / T(2); + detail::tmat4x4<T> Result(a); + Result[2][2] *= T(2); + Result[3][3] = T(1); + return Result; + } + + template <typename T> + GLM_FUNC_QUALIFIER detail::tmat3x3<T> ballInertia3 + ( + T const & Mass, + T const & Radius + ) + { + T a = T(2) * Mass * Radius * Radius / T(5); + return detail::tmat3x3<T>(a); + } + + template <typename T> + GLM_FUNC_QUALIFIER detail::tmat4x4<T> ballInertia4 + ( + T const & Mass, + T const & Radius + ) + { + T a = T(2) * Mass * Radius * Radius / T(5); + detail::tmat4x4<T> Result(a); + Result[3][3] = T(1); + return Result; + } + + template <typename T> + GLM_FUNC_QUALIFIER detail::tmat3x3<T> sphereInertia3 + ( + T const & Mass, + T const & Radius + ) + { + T a = T(2) * Mass * Radius * Radius / T(3); + return detail::tmat3x3<T>(a); + } + + template <typename T> + GLM_FUNC_QUALIFIER detail::tmat4x4<T> sphereInertia4 + ( + T const & Mass, + T const & Radius + ) + { + T a = T(2) * Mass * Radius * Radius / T(3); + detail::tmat4x4<T> Result(a); + Result[3][3] = T(1); + return Result; + } +}//namespace glm |