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authorsaurabhb172020-02-26 16:11:59 +0530
committerGitHub2020-02-26 16:11:59 +0530
commite255d0622297488c1c52755be670733418c994cf (patch)
tree1392c90227aeea231c1d86371131e04c40382918 /include/gal/opengl/glm/gtx/handed_coordinate_space.inl
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Merge pull request #1 from saurabhb17/develop
Secondary files
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diff --git a/include/gal/opengl/glm/gtx/handed_coordinate_space.inl b/include/gal/opengl/glm/gtx/handed_coordinate_space.inl
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+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-12-21
+// Updated : 2009-02-19
+// Licence : This source is under MIT License
+// File : glm/gtx/handed_coordinate_space.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ template <typename T>
+ GLM_FUNC_QUALIFIER bool rightHanded
+ (
+ detail::tvec3<T> const & tangent,
+ detail::tvec3<T> const & binormal,
+ detail::tvec3<T> const & normal
+ )
+ {
+ return dot(cross(normal, tangent), binormal) > T(0);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER bool leftHanded
+ (
+ detail::tvec3<T> const & tangent,
+ detail::tvec3<T> const & binormal,
+ detail::tvec3<T> const & normal
+ )
+ {
+ return dot(cross(normal, tangent), binormal) < T(0);
+ }
+}//namespace glm