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authorsaurabhb172020-02-26 16:20:48 +0530
committerGitHub2020-02-26 16:20:48 +0530
commitb77f5d9d8097c38159c6f60917995d6af13bbe1c (patch)
tree1392c90227aeea231c1d86371131e04c40382918 /include/gal/opengl/glm/gtc/random.inl
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Merge pull request #4 from FOSSEE/develop
merging dev into master
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+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_random
+/// @file glm/gtc/random.inl
+/// @date 2011-09-19 / 2012-04-07
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#include <ctime>
+#include <cassert>
+
+namespace glm{
+namespace detail
+{
+ struct compute_linearRand
+ {
+ template <typename T>
+ GLM_FUNC_QUALIFIER T operator() (T const & Min, T const & Max) const;
+/*
+ {
+ GLM_STATIC_ASSERT(0, "'linearRand' invalid template parameter type. GLM_GTC_random only supports floating-point template types.");
+ return Min;
+ }
+*/
+ };
+
+ template <>
+ GLM_FUNC_QUALIFIER half compute_linearRand::operator()<half> (half const & Min, half const & Max) const
+ {
+ return half(float(std::rand()) / float(RAND_MAX) * (float(Max) - float(Min)) + float(Min));
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER float compute_linearRand::operator()<float> (float const & Min, float const & Max) const
+ {
+ return float(std::rand()) / float(RAND_MAX) * (Max - Min) + Min;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER double compute_linearRand::operator()<double> (double const & Min, double const & Max) const
+ {
+ return double(std::rand()) / double(RAND_MAX) * (Max - Min) + Min;
+ }
+
+ template <>
+ GLM_FUNC_QUALIFIER long double compute_linearRand::operator()<long double> (long double const & Min, long double const & Max) const
+ {
+ return (long double)(std::rand()) / (long double)(RAND_MAX) * (Max - Min) + Min;
+ }
+}//namespace detail
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType linearRand
+ (
+ genType const & Min,
+ genType const & Max
+ )
+ {
+ return detail::compute_linearRand()(Min, Max);
+ }
+
+ VECTORIZE_VEC_VEC(linearRand)
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType gaussRand
+ (
+ genType const & Mean,
+ genType const & Deviation
+ )
+ {
+ genType w, x1, x2;
+
+ do
+ {
+ x1 = linearRand(genType(-1), genType(1));
+ x2 = linearRand(genType(-1), genType(1));
+
+ w = x1 * x1 + x2 * x2;
+ } while(w > genType(1));
+
+ return x2 * Deviation * Deviation * sqrt((genType(-2) * log(w)) / w) + Mean;
+ }
+
+ VECTORIZE_VEC_VEC(gaussRand)
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> diskRand
+ (
+ T const & Radius
+ )
+ {
+ detail::tvec2<T> Result(T(0));
+ T LenRadius(T(0));
+
+ do
+ {
+ Result = linearRand(detail::tvec2<T>(-Radius), detail::tvec2<T>(Radius));
+ LenRadius = length(Result);
+ }
+ while(LenRadius > Radius);
+
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> ballRand
+ (
+ T const & Radius
+ )
+ {
+ detail::tvec3<T> Result(T(0));
+ T LenRadius(T(0));
+
+ do
+ {
+ Result = linearRand(detail::tvec3<T>(-Radius), detail::tvec3<T>(Radius));
+ LenRadius = length(Result);
+ }
+ while(LenRadius > Radius);
+
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> circularRand
+ (
+ T const & Radius
+ )
+ {
+ T a = linearRand(T(0), T(6.283185307179586476925286766559f));
+ return detail::tvec2<T>(cos(a), sin(a)) * Radius;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> sphericalRand
+ (
+ T const & Radius
+ )
+ {
+ T z = linearRand(T(-1), T(1));
+ T a = linearRand(T(0), T(6.283185307179586476925286766559f));
+
+ T r = sqrt(T(1) - z * z);
+
+ T x = r * cos(a);
+ T y = r * sin(a);
+
+ return detail::tvec3<T>(x, y, z) * Radius;
+ }
+}//namespace glm