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authorsaurabhb172020-02-26 16:14:17 +0530
committerGitHub2020-02-26 16:14:17 +0530
commit003d02608917e7a69d1a98438837e94ccf68352a (patch)
tree1392c90227aeea231c1d86371131e04c40382918 /include/gal/opengl/glm/gtc/quaternion.hpp
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Merge pull request #3 from saurabhb17/master
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+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_quaternion
+/// @file glm/gtc/quaternion.hpp
+/// @date 2009-05-21 / 2012-12-20
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtc_half_float (dependence)
+/// @see gtc_constants (dependence)
+///
+/// @defgroup gtc_quaternion GLM_GTC_quaternion
+/// @ingroup gtc
+///
+/// @brief Defines a templated quaternion type and several quaternion operations.
+///
+/// <glm/gtc/quaternion.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTC_quaternion
+#define GLM_GTC_quaternion GLM_VERSION
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/half_float.hpp"
+#include "../gtc/constants.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+# pragma message("GLM: GLM_GTC_quaternion extension included")
+#endif
+
+namespace glm{
+namespace detail
+{
+ template <typename T>
+ struct tquat// : public genType<T, tquat>
+ {
+ enum ctor{null};
+
+ typedef T value_type;
+ typedef std::size_t size_type;
+
+ public:
+ value_type x, y, z, w;
+
+ GLM_FUNC_DECL size_type length() const;
+
+ // Constructors
+ tquat();
+ explicit tquat(
+ value_type const & s,
+ glm::detail::tvec3<T> const & v);
+ explicit tquat(
+ value_type const & w,
+ value_type const & x,
+ value_type const & y,
+ value_type const & z);
+
+ // Convertions
+
+ /// Build a quaternion from euler angles (pitch, yaw, roll), in radians.
+ explicit tquat(
+ tvec3<T> const & eulerAngles);
+ explicit tquat(
+ tmat3x3<T> const & m);
+ explicit tquat(
+ tmat4x4<T> const & m);
+
+ // Accesses
+ value_type & operator[](int i);
+ value_type const & operator[](int i) const;
+
+ // Operators
+ tquat<T> & operator*=(value_type const & s);
+ tquat<T> & operator/=(value_type const & s);
+ };
+
+ template <typename T>
+ detail::tquat<T> operator- (
+ detail::tquat<T> const & q);
+
+ template <typename T>
+ detail::tquat<T> operator+ (
+ detail::tquat<T> const & q,
+ detail::tquat<T> const & p);
+
+ template <typename T>
+ detail::tquat<T> operator* (
+ detail::tquat<T> const & q,
+ detail::tquat<T> const & p);
+
+ template <typename T>
+ detail::tvec3<T> operator* (
+ detail::tquat<T> const & q,
+ detail::tvec3<T> const & v);
+
+ template <typename T>
+ detail::tvec3<T> operator* (
+ detail::tvec3<T> const & v,
+ detail::tquat<T> const & q);
+
+ template <typename T>
+ detail::tvec4<T> operator* (
+ detail::tquat<T> const & q,
+ detail::tvec4<T> const & v);
+
+ template <typename T>
+ detail::tvec4<T> operator* (
+ detail::tvec4<T> const & v,
+ detail::tquat<T> const & q);
+
+ template <typename T>
+ detail::tquat<T> operator* (
+ detail::tquat<T> const & q,
+ typename detail::tquat<T>::value_type const & s);
+
+ template <typename T>
+ detail::tquat<T> operator* (
+ typename detail::tquat<T>::value_type const & s,
+ detail::tquat<T> const & q);
+
+ template <typename T>
+ detail::tquat<T> operator/ (
+ detail::tquat<T> const & q,
+ typename detail::tquat<T>::value_type const & s);
+
+} //namespace detail
+
+ /// @addtogroup gtc_quaternion
+ /// @{
+
+ /// Returns the length of the quaternion.
+ ///
+ /// @see gtc_quaternion
+ template <typename T>
+ T length(
+ detail::tquat<T> const & q);
+
+ /// Returns the normalized quaternion.
+ ///
+ /// @see gtc_quaternion
+ template <typename T>
+ detail::tquat<T> normalize(
+ detail::tquat<T> const & q);
+
+ /// Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ...
+ ///
+ /// @see gtc_quaternion
+ template <typename T>
+ T dot(
+ detail::tquat<T> const & q1,
+ detail::tquat<T> const & q2);
+
+ /// Spherical linear interpolation of two quaternions.
+ /// The interpolation is oriented and the rotation is performed at constant speed.
+ /// For short path spherical linear interpolation, use the slerp function.
+ ///
+ /// @param x A quaternion
+ /// @param y A quaternion
+ /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
+ /// @tparam T Value type used to build the quaternion. Supported: half, float or double.
+ /// @see gtc_quaternion
+ /// @see - slerp(detail::tquat<T> const & x, detail::tquat<T> const & y, T const & a)
+ template <typename T>
+ detail::tquat<T> mix(
+ detail::tquat<T> const & x,
+ detail::tquat<T> const & y,
+ T const & a);
+
+ /// Linear interpolation of two quaternions.
+ /// The interpolation is oriented.
+ ///
+ /// @param x A quaternion
+ /// @param y A quaternion
+ /// @param a Interpolation factor. The interpolation is defined in the range [0, 1].
+ /// @tparam T Value type used to build the quaternion. Supported: half, float or double.
+ /// @see gtc_quaternion
+ template <typename T>
+ detail::tquat<T> lerp(
+ detail::tquat<T> const & x,
+ detail::tquat<T> const & y,
+ T const & a);
+
+ /// Spherical linear interpolation of two quaternions.
+ /// The interpolation always take the short path and the rotation is performed at constant speed.
+ ///
+ /// @param x A quaternion
+ /// @param y A quaternion
+ /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
+ /// @tparam T Value type used to build the quaternion. Supported: half, float or double.
+ /// @see gtc_quaternion
+ template <typename T>
+ detail::tquat<T> slerp(
+ detail::tquat<T> const & x,
+ detail::tquat<T> const & y,
+ T const & a);
+
+ /// Returns the q conjugate.
+ ///
+ /// @see gtc_quaternion
+ template <typename T>
+ detail::tquat<T> conjugate(
+ detail::tquat<T> const & q);
+
+ /// Returns the q inverse.
+ ///
+ /// @see gtc_quaternion
+ template <typename T>
+ detail::tquat<T> inverse(
+ detail::tquat<T> const & q);
+
+ /// Rotates a quaternion from an vector of 3 components axis and an angle.
+ ///
+ /// @param q Source orientation
+ /// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
+ /// @param axis Axis of the rotation, must be normalized.
+ ///
+ /// @see gtc_quaternion
+ template <typename T>
+ detail::tquat<T> rotate(
+ detail::tquat<T> const & q,
+ typename detail::tquat<T>::value_type const & angle,
+ detail::tvec3<T> const & axis);
+
+ /// Returns euler angles, yitch as x, yaw as y, roll as z.
+ ///
+ /// @see gtc_quaternion
+ template <typename T>
+ detail::tvec3<T> eulerAngles(
+ detail::tquat<T> const & x);
+
+ /// Returns roll value of euler angles expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
+ ///
+ /// @see gtx_quaternion
+ template <typename valType>
+ valType roll(
+ detail::tquat<valType> const & x);
+
+ /// Returns pitch value of euler angles expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
+ ///
+ /// @see gtx_quaternion
+ template <typename valType>
+ valType pitch(
+ detail::tquat<valType> const & x);
+
+ /// Returns yaw value of euler angles expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
+ ///
+ /// @see gtx_quaternion
+ template <typename valType>
+ valType yaw(
+ detail::tquat<valType> const & x);
+
+ /// Converts a quaternion to a 3 * 3 matrix.
+ ///
+ /// @see gtc_quaternion
+ template <typename T>
+ detail::tmat3x3<T> mat3_cast(
+ detail::tquat<T> const & x);
+
+ /// Converts a quaternion to a 4 * 4 matrix.
+ ///
+ /// @see gtc_quaternion
+ template <typename T>
+ detail::tmat4x4<T> mat4_cast(
+ detail::tquat<T> const & x);
+
+ /// Converts a 3 * 3 matrix to a quaternion.
+ ///
+ /// @see gtc_quaternion
+ template <typename T>
+ detail::tquat<T> quat_cast(
+ detail::tmat3x3<T> const & x);
+
+ /// Converts a 4 * 4 matrix to a quaternion.
+ ///
+ /// @see gtc_quaternion
+ template <typename T>
+ detail::tquat<T> quat_cast(
+ detail::tmat4x4<T> const & x);
+
+ /// Returns the quaternion rotation angle.
+ ///
+ /// @see gtc_quaternion
+ template <typename valType>
+ valType angle(
+ detail::tquat<valType> const & x);
+
+ /// Returns the q rotation axis.
+ ///
+ /// @see gtc_quaternion
+ template <typename valType>
+ detail::tvec3<valType> axis(
+ detail::tquat<valType> const & x);
+
+ /// Build a quaternion from an angle and a normalized axis.
+ ///
+ /// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
+ /// @param x x component of the x-axis, x, y, z must be a normalized axis
+ /// @param y y component of the y-axis, x, y, z must be a normalized axis
+ /// @param z z component of the z-axis, x, y, z must be a normalized axis
+ ///
+ /// @see gtc_quaternion
+ template <typename valType>
+ detail::tquat<valType> angleAxis(
+ valType const & angle,
+ valType const & x,
+ valType const & y,
+ valType const & z);
+
+ /// Build a quaternion from an angle and a normalized axis.
+ ///
+ /// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
+ /// @param axis Axis of the quaternion, must be normalized.
+ ///
+ /// @see gtc_quaternion
+ template <typename valType>
+ detail::tquat<valType> angleAxis(
+ valType const & angle,
+ detail::tvec3<valType> const & axis);
+
+ /// Quaternion of floating-point numbers.
+ ///
+ /// @see gtc_quaternion
+ typedef detail::tquat<float> quat;
+
+ /// Quaternion of half-precision floating-point numbers.
+ ///
+ /// @see gtc_quaternion
+ typedef detail::tquat<detail::half> hquat;
+
+ /// Quaternion of single-precision floating-point numbers.
+ ///
+ /// @see gtc_quaternion
+ typedef detail::tquat<float> fquat;
+
+ /// Quaternion of double-precision floating-point numbers.
+ ///
+ /// @see gtc_quaternion
+ typedef detail::tquat<double> dquat;
+
+ /// Quaternion of low precision floating-point numbers.
+ ///
+ /// @see gtc_quaternion
+ typedef detail::tquat<lowp_float> lowp_quat;
+
+ /// Quaternion of medium precision floating-point numbers.
+ ///
+ /// @see gtc_quaternion
+ typedef detail::tquat<mediump_float> mediump_quat;
+
+ /// Quaternion of high precision floating-point numbers.
+ ///
+ /// @see gtc_quaternion
+ typedef detail::tquat<highp_float> highp_quat;
+
+ /// @}
+} //namespace glm
+
+#include "quaternion.inl"
+
+#endif//GLM_GTC_quaternion