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authorsaurabhb172020-02-26 16:11:59 +0530
committerGitHub2020-02-26 16:11:59 +0530
commite255d0622297488c1c52755be670733418c994cf (patch)
tree1392c90227aeea231c1d86371131e04c40382918 /include/class_base_screen.h
parent0db48f6533517ecebfd9f0693f89deca28408b76 (diff)
parentc38609295ad4b617aef472b9c575aee18710a50f (diff)
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Merge pull request #1 from saurabhb17/develop
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+/*
+ * This program source code file is part of KiCad, a free EDA CAD application.
+ *
+ * Copyright (C) 2015 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com
+ * Copyright (C) 2011 Wayne Stambaugh <stambaughw@verizon.net>
+ * Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, you may find one here:
+ * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
+ * or you may search the http://www.gnu.org website for the version 2 license,
+ * or you may write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/**
+ * @file class_base_screen.h
+ * @brief BASE_SCREEN class implementation.
+ */
+
+#ifndef CLASS_BASE_SCREEN_H_
+#define CLASS_BASE_SCREEN_H_
+
+#include <draw_frame.h>
+#include <base_struct.h>
+#include <class_undoredo_container.h>
+#include <block_commande.h>
+#include <common.h>
+#include <id.h>
+
+/**
+ * Class GRID_TYPE
+ * is for grid arrays.
+ */
+class GRID_TYPE
+{
+public:
+ int m_CmdId; // The command id of this grid ( first id is ID_POPUP_GRID_LEVEL_1000 )
+ wxRealPoint m_Size; // the size in internal unit of the grid (can differ for X and Y axis)
+
+ GRID_TYPE& operator=( const GRID_TYPE& item )
+ {
+ if( this != &item )
+ {
+ m_CmdId = item.m_CmdId;
+ m_Size = item.m_Size;
+ }
+
+ return *this;
+ }
+
+ const bool operator==( const GRID_TYPE& item ) const
+ {
+ return m_Size == item.m_Size && m_CmdId == item.m_CmdId;
+ }
+};
+
+
+typedef std::vector<GRID_TYPE> GRIDS;
+
+
+/**
+ * Class BASE_SCREEN
+ * handles how to draw a screen (a board, a schematic ...)
+ */
+class BASE_SCREEN : public EDA_ITEM
+{
+private:
+ GRIDS m_grids; ///< List of valid grid sizes.
+ bool m_FlagModified; ///< Indicates current drawing has been modified.
+ bool m_FlagSave; ///< Indicates automatic file save.
+ EDA_ITEM* m_CurrentItem; ///< Currently selected object
+ GRID_TYPE m_Grid; ///< Current grid selection.
+ wxPoint m_scrollCenter; ///< Current scroll center point in logical units.
+ wxPoint m_MousePosition; ///< Mouse cursor coordinate in logical units.
+ int m_UndoRedoCountMax; ///< undo/Redo command Max depth
+
+ /**
+ * The cross hair position in logical (drawing) units. The cross hair is not the cursor
+ * position. It is an addition indicator typically drawn on grid to indicate to the
+ * user where the current action will be performed.
+ */
+ wxPoint m_crossHairPosition;
+
+ double m_Zoom; ///< Current zoom coefficient.
+
+ //----< Old public API now is private, and migratory>------------------------
+ // called only from EDA_DRAW_FRAME
+ friend class EDA_DRAW_FRAME;
+
+ /**
+ * Function getCrossHairPosition
+ * return the current cross hair position in logical (drawing) coordinates.
+ * @param aInvertY Inverts the Y axis position.
+ * @return The cross hair position in drawing coordinates.
+ */
+ wxPoint getCrossHairPosition( bool aInvertY ) const
+ {
+ if( aInvertY )
+ return wxPoint( m_crossHairPosition.x, -m_crossHairPosition.y );
+
+ return wxPoint( m_crossHairPosition.x, m_crossHairPosition.y );
+ }
+
+ /**
+ * Function setCrossHairPosition
+ * sets the screen cross hair position to \a aPosition in logical (drawing) units.
+ * @param aPosition The new cross hair position.
+ * @param aGridOrigin Origin point of the snap grid.
+ * @param aSnapToGrid Sets the cross hair position to the nearest grid position to
+ * \a aPosition.
+ *
+ */
+ void setCrossHairPosition( const wxPoint& aPosition, const wxPoint& aGridOrigin, bool aSnapToGrid );
+
+ /**
+ * Function getCursorScreenPosition
+ * returns the cross hair position in device (display) units.b
+ * @return The current cross hair position.
+ */
+ wxPoint getCrossHairScreenPosition() const;
+
+ /**
+ * Function getNearestGridPosition
+ * returns the nearest \a aGridSize location to \a aPosition.
+ * @param aPosition The position to check.
+ * @param aGridOrigin The origin point of the snap grid.
+ * @param aGridSize The grid size to locate to if provided. If NULL then the current
+ * grid size is used.
+ * @return The nearst grid position.
+ */
+ wxPoint getNearestGridPosition( const wxPoint& aPosition, const wxPoint& aGridOrigin,
+ wxRealPoint* aGridSize ) const;
+
+ /**
+ * Function getCursorPosition
+ * returns the current cursor position in logical (drawing) units.
+ * @param aOnGrid Returns the nearest grid position at the current cursor position.
+ * @param aGridOrigin Origin point of the snap grid.
+ * @param aGridSize Custom grid size instead of the current grid size. Only valid
+ * if \a aOnGrid is true.
+ * @return The current cursor position.
+ */
+ wxPoint getCursorPosition( bool aOnGrid, const wxPoint& aGridOrigin, wxRealPoint* aGridSize ) const;
+
+ void setMousePosition( const wxPoint& aPosition ) { m_MousePosition = aPosition; }
+
+ /**
+ * Function RefPos
+ * Return the reference position, coming from either the mouse position
+ * or the cursor position.
+ *
+ * @param useMouse If true, return mouse position, else cursor's.
+ *
+ * @return wxPoint - The reference point, either the mouse position or
+ * the cursor position.
+ */
+ wxPoint refPos( bool useMouse ) const
+ {
+ return useMouse ? m_MousePosition : m_crossHairPosition;
+ }
+
+ const wxPoint& getScrollCenterPosition() const { return m_scrollCenter; }
+ void setScrollCenterPosition( const wxPoint& aPoint ) { m_scrollCenter = aPoint; }
+
+ //----</Old public API now is private, and migratory>------------------------
+
+
+public:
+ static wxString m_PageLayoutDescrFileName; ///< the name of the page layout descr file,
+ ///< or emty to used the default pagelayout
+
+ wxPoint m_DrawOrg; ///< offsets for drawing the circuit on the screen
+
+ wxPoint m_O_Curseur; ///< Relative Screen cursor coordinate (on grid)
+ ///< in user units. (coordinates from last reset position)
+
+ // Scrollbars management:
+ int m_ScrollPixelsPerUnitX; ///< Pixels per scroll unit in the horizontal direction.
+ int m_ScrollPixelsPerUnitY; ///< Pixels per scroll unit in the vertical direction.
+
+ wxSize m_ScrollbarNumber; /**< Current virtual draw area size in scroll units.
+ * m_ScrollbarNumber * m_ScrollPixelsPerUnit =
+ * virtual draw area size in pixels */
+
+ wxPoint m_ScrollbarPos; ///< Current scroll bar position in scroll units.
+
+ wxPoint m_StartVisu; /**< Coordinates in drawing units of the current
+ * view position (upper left corner of device)
+ */
+
+ bool m_Center; /**< Center on screen. If true (0.0) is centered
+ * on screen coordinates can be < 0 and
+ * > 0 except for schematics.
+ * false: when coordinates can only be >= 0
+ * Schematic */
+ bool m_FirstRedraw;
+
+ // Undo/redo list of commands
+ UNDO_REDO_CONTAINER m_UndoList; ///< Objects list for the undo command (old data)
+ UNDO_REDO_CONTAINER m_RedoList; ///< Objects list for the redo command (old data)
+
+ // block control
+ BLOCK_SELECTOR m_BlockLocate; ///< Block description for block commands
+
+ int m_ScreenNumber;
+ int m_NumberOfScreens;
+
+ std::vector<double> m_ZoomList; ///< standard zoom (i.e. scale) coefficients.
+ bool m_IsPrinting;
+
+public:
+ BASE_SCREEN( KICAD_T aType = SCREEN_T );
+ ~BASE_SCREEN();
+
+ /**
+ * Function SetCurItem
+ * sets the currently selected object, m_CurrentItem.
+ * @param aItem Any object derived from EDA_ITEM
+ */
+ void SetCurItem( EDA_ITEM* aItem ) { m_CurrentItem = aItem; }
+
+ EDA_ITEM* GetCurItem() const { return m_CurrentItem; }
+
+ void InitDataPoints( const wxSize& aPageSizeInternalUnits );
+
+ /**
+ * Function MilsToIuScalar
+ * returns the scalar required to convert mils to internal units.
+ *
+ * @note This is a temporary hack until the derived objects SCH_SCREEN and PCB_SCREEN
+ * no longer need to be derived from BASE_SCREEN. I does allow removal of the
+ * obsolete GetInternalUnits function.
+ */
+ virtual int MilsToIuScalar() { return 1; }
+
+ /* general Undo/Redo command control */
+
+ /**
+ * Function ClearUndoORRedoList (virtual).
+ * this function must remove the aItemCount old commands from aList
+ * and delete commands, pickers and picked items if needed
+ * Because picked items must be deleted only if they are not in use, this
+ * is a virtual pure function that must be created for SCH_SCREEN and
+ * PCB_SCREEN
+ * @param aList = the UNDO_REDO_CONTAINER of commands
+ * @param aItemCount = number of old commands to delete. -1 to remove all
+ * old commands this will empty the list of commands.
+ * Commands are deleted from the older to the last.
+ */
+ virtual void ClearUndoORRedoList( UNDO_REDO_CONTAINER& aList, int aItemCount = -1 ) = 0;
+
+ /**
+ * Function ClearUndoRedoList
+ * clear undo and redo list, using ClearUndoORRedoList()
+ * picked items are deleted by ClearUndoORRedoList() according to their
+ * status
+ */
+ virtual void ClearUndoRedoList();
+
+ /**
+ * Function PushCommandToUndoList
+ * add a command to undo in undo list
+ * delete the very old commands when the max count of undo commands is
+ * reached
+ * ( using ClearUndoORRedoList)
+ */
+ virtual void PushCommandToUndoList( PICKED_ITEMS_LIST* aItem );
+
+ /**
+ * Function PushCommandToRedoList
+ * add a command to redo in redo list
+ * delete the very old commands when the max count of redo commands is
+ * reached
+ * ( using ClearUndoORRedoList)
+ */
+ virtual void PushCommandToRedoList( PICKED_ITEMS_LIST* aItem );
+
+ /** PopCommandFromUndoList
+ * return the last command to undo and remove it from list
+ * nothing is deleted.
+ */
+ virtual PICKED_ITEMS_LIST* PopCommandFromUndoList();
+
+ /** PopCommandFromRedoList
+ * return the last command to undo and remove it from list
+ * nothing is deleted.
+ */
+ virtual PICKED_ITEMS_LIST* PopCommandFromRedoList();
+
+ int GetUndoCommandCount() const
+ {
+ return m_UndoList.m_CommandsList.size();
+ }
+
+ int GetRedoCommandCount() const
+ {
+ return m_RedoList.m_CommandsList.size();
+ }
+
+ int GetMaxUndoItems() const { return m_UndoRedoCountMax; }
+
+ void SetMaxUndoItems( int aMax )
+ {
+ if( aMax >= 0 && aMax < ABS_MAX_UNDO_ITEMS )
+ m_UndoRedoCountMax = aMax;
+ else
+ {
+ wxFAIL_MSG( "Maximum undo items not within limits" );
+ m_UndoRedoCountMax = DEFAULT_MAX_UNDO_ITEMS;
+ }
+ }
+
+ void SetModify() { m_FlagModified = true; }
+ void ClrModify() { m_FlagModified = false; }
+ void SetSave() { m_FlagSave = true; }
+ void ClrSave() { m_FlagSave = false; }
+ bool IsModify() const { return m_FlagModified; }
+ bool IsSave() const { return m_FlagSave; }
+
+
+ //----<zoom stuff>---------------------------------------------------------
+
+ /**
+ * Function GetZoom
+ * returns the current "zoom factor", which is a measure of
+ * "internal units per device unit", or "world units per device unit".
+ * A device unit is typically a pixel.
+ */
+ double GetZoom() const { return m_Zoom; }
+
+ /**
+ * Function SetZoom
+ * adjusts the current zoom factor.
+ *
+ * @param iu_per_du is the number of internal units (world units) per
+ * device units (pixels typically).
+ */
+ bool SetZoom( double iu_per_du );
+
+ bool SetNextZoom();
+ bool SetPreviousZoom();
+ bool SetFirstZoom();
+ bool SetLastZoom();
+
+ /**
+ * Function GetMaxAllowedZoom
+ * returns the maximum allowed zoom factor, which was established as the last entry
+ * in m_ZoomList.
+ */
+ double GetMaxAllowedZoom() const { return m_ZoomList.size() ? *m_ZoomList.rbegin() : 1.0; }
+
+ /**
+ * Function GetMinAllowedZoom
+ * returns the minimum allowed zoom factor, which was established as the first entry
+ * in m_ZoomList.
+ */
+ double GetMinAllowedZoom() const { return m_ZoomList.size() ? *m_ZoomList.begin() : 1.0; }
+
+ /**
+ * Function SetScalingFactor
+ * sets the scaling factor of "internal unit per device unit".
+ * If the output device is a screen, then "device units" are pixels. The
+ * "logical unit" is wx terminology, and corresponds to KiCad's "Internal Unit (IU)".
+ * <p>
+ * This scaling factor is "internal units per device unit". This function is
+ * the same thing currently as SetZoom(), but clamps the argument within a
+ * legal range.
+
+ * @param iu_per_du is the current scale used to draw items onto the device
+ * context wxDC.
+ */
+ void SetScalingFactor( double iu_per_du );
+
+ /**
+ * Function GetScalingFactor
+ * returns the inverse of the current scale used to draw items on screen.
+ * <p>
+ * This function somehow got designed to be the inverse of SetScalingFactor().
+ * <p>
+ * device coordinates = user coordinates * GetScalingFactor()
+ */
+ double GetScalingFactor() const;
+
+
+ //----<grid stuff>----------------------------------------------------------
+
+ /**
+ * Return the command ID of the currently selected grid.
+ *
+ * @return int - Currently selected grid command ID.
+ */
+ int GetGridCmdId() const { return m_Grid.m_CmdId; }
+
+ /**
+ * Return the grid size of the currently selected grid.
+ *
+ * @return wxRealPoint - The currently selected grid size.
+ */
+ const wxRealPoint& GetGridSize() const { return m_Grid.m_Size; }
+
+ /**
+ * Return the grid object of the currently selected grid.
+ *
+ * @return GRID_TYPE - The currently selected grid.
+ */
+ const GRID_TYPE& GetGrid() const { return m_Grid; }
+
+ /**
+ * set the current grid size m_Grid.
+ * The size must be existing in grid list (in m_grids)
+ * If not, the near existing grid size is used
+ * @param size = the size of the new grid
+ * @return the grid id offset (id from ID_POPUP_GRID_LEVEL_1000 )
+ * of the currently selected grid.
+ */
+ int SetGrid( const wxRealPoint& size );
+
+ /**
+ * Function SetGrid
+ * sets the grid size from command ID (not an index in grid list, but a wxID).
+ * @param aCommandId = the wxWidgets command ID
+ * @return the grid id offset (id from ID_POPUP_GRID_LEVEL_1000 )
+ * of the currently selected grid.
+ */
+ int SetGrid( int aCommandId );
+
+ void SetGridList( GRIDS& sizelist );
+ void AddGrid( const GRID_TYPE& grid );
+ void AddGrid( const wxRealPoint& size, int id );
+ void AddGrid( const wxRealPoint& size, EDA_UNITS_T aUnit, int id );
+
+ /**
+ * Function GridExists
+ * tests for grid command ID (not an index in grid list, but a wxID) exists in grid list.
+ * @param aCommandId = the wxWidgets command ID
+ * @return true if the grid exists in grid list.
+ */
+ bool GridExists( int aCommandId );
+
+ /**
+ * Function GetGridCount().
+ * Return the size of the grid list.
+ *
+ * @returns - The size of the grid list.
+ */
+ size_t GetGridCount() const { return m_grids.size(); }
+
+ /**
+ * Function GetGrid()
+ * Returns the grid object at \a aIndex.
+ *
+ * @param aIndex - The grid list index.
+ * @return - The grid object at \a aIndex or the current grid if the grid list is empty.
+ */
+ GRID_TYPE& GetGrid( size_t aIndex );
+
+ /**
+ * Function GetGrids().
+ * Returns the current list of grids.
+ */
+ const GRIDS& GetGrids() const
+ {
+ return m_grids;
+ }
+
+ /**
+ * Function BuildGridsChoiceList().
+ * Build the human readable list of grid list, for menus or combo boxes
+ * the list shows the grid size both in mils or mm.
+ * @param aGridsList = a wxArrayString to populate
+ * @param aMmFirst = true to have mm first and mils after
+ * false to have mils first and mm after
+ * @return the index of the curr grid in list, if found or -1
+ */
+ int BuildGridsChoiceList( wxArrayString& aGridsList, bool aMmFirst) const;
+
+
+ /**
+ * Function GetClass
+ * returns the class name.
+ * @return wxString
+ */
+ virtual wxString GetClass() const
+ {
+ return wxT( "BASE_SCREEN" );
+ }
+
+ inline bool IsBlockActive() const { return !m_BlockLocate.IsIdle(); }
+
+ void ClearBlockCommand() { m_BlockLocate.Clear(); }
+
+#if defined(DEBUG)
+ void Show( int nestLevel, std::ostream& os ) const; // overload
+#endif
+};
+
+#endif // CLASS_BASE_SCREEN_H_