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author | saurabhb17 | 2020-02-26 16:04:40 +0530 |
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committer | saurabhb17 | 2020-02-26 16:04:40 +0530 |
commit | 039ac92480a09266146fc5b0c9ec67a32a2565ad (patch) | |
tree | 7b6cef031a580680690a0f32410db940f7e7d7d5 /include/class_base_screen.h | |
parent | aa35045840b78d3f48212db45da59a2e5c69b223 (diff) | |
download | KiCad-eSim-039ac92480a09266146fc5b0c9ec67a32a2565ad.tar.gz KiCad-eSim-039ac92480a09266146fc5b0c9ec67a32a2565ad.tar.bz2 KiCad-eSim-039ac92480a09266146fc5b0c9ec67a32a2565ad.zip |
Added secondary files
Diffstat (limited to 'include/class_base_screen.h')
-rw-r--r-- | include/class_base_screen.h | 508 |
1 files changed, 508 insertions, 0 deletions
diff --git a/include/class_base_screen.h b/include/class_base_screen.h new file mode 100644 index 0000000..fe77668 --- /dev/null +++ b/include/class_base_screen.h @@ -0,0 +1,508 @@ +/* + * This program source code file is part of KiCad, a free EDA CAD application. + * + * Copyright (C) 2015 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com + * Copyright (C) 2011 Wayne Stambaugh <stambaughw@verizon.net> + * Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, you may find one here: + * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html + * or you may search the http://www.gnu.org website for the version 2 license, + * or you may write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA + */ + +/** + * @file class_base_screen.h + * @brief BASE_SCREEN class implementation. + */ + +#ifndef CLASS_BASE_SCREEN_H_ +#define CLASS_BASE_SCREEN_H_ + +#include <draw_frame.h> +#include <base_struct.h> +#include <class_undoredo_container.h> +#include <block_commande.h> +#include <common.h> +#include <id.h> + +/** + * Class GRID_TYPE + * is for grid arrays. + */ +class GRID_TYPE +{ +public: + int m_CmdId; // The command id of this grid ( first id is ID_POPUP_GRID_LEVEL_1000 ) + wxRealPoint m_Size; // the size in internal unit of the grid (can differ for X and Y axis) + + GRID_TYPE& operator=( const GRID_TYPE& item ) + { + if( this != &item ) + { + m_CmdId = item.m_CmdId; + m_Size = item.m_Size; + } + + return *this; + } + + const bool operator==( const GRID_TYPE& item ) const + { + return m_Size == item.m_Size && m_CmdId == item.m_CmdId; + } +}; + + +typedef std::vector<GRID_TYPE> GRIDS; + + +/** + * Class BASE_SCREEN + * handles how to draw a screen (a board, a schematic ...) + */ +class BASE_SCREEN : public EDA_ITEM +{ +private: + GRIDS m_grids; ///< List of valid grid sizes. + bool m_FlagModified; ///< Indicates current drawing has been modified. + bool m_FlagSave; ///< Indicates automatic file save. + EDA_ITEM* m_CurrentItem; ///< Currently selected object + GRID_TYPE m_Grid; ///< Current grid selection. + wxPoint m_scrollCenter; ///< Current scroll center point in logical units. + wxPoint m_MousePosition; ///< Mouse cursor coordinate in logical units. + int m_UndoRedoCountMax; ///< undo/Redo command Max depth + + /** + * The cross hair position in logical (drawing) units. The cross hair is not the cursor + * position. It is an addition indicator typically drawn on grid to indicate to the + * user where the current action will be performed. + */ + wxPoint m_crossHairPosition; + + double m_Zoom; ///< Current zoom coefficient. + + //----< Old public API now is private, and migratory>------------------------ + // called only from EDA_DRAW_FRAME + friend class EDA_DRAW_FRAME; + + /** + * Function getCrossHairPosition + * return the current cross hair position in logical (drawing) coordinates. + * @param aInvertY Inverts the Y axis position. + * @return The cross hair position in drawing coordinates. + */ + wxPoint getCrossHairPosition( bool aInvertY ) const + { + if( aInvertY ) + return wxPoint( m_crossHairPosition.x, -m_crossHairPosition.y ); + + return wxPoint( m_crossHairPosition.x, m_crossHairPosition.y ); + } + + /** + * Function setCrossHairPosition + * sets the screen cross hair position to \a aPosition in logical (drawing) units. + * @param aPosition The new cross hair position. + * @param aGridOrigin Origin point of the snap grid. + * @param aSnapToGrid Sets the cross hair position to the nearest grid position to + * \a aPosition. + * + */ + void setCrossHairPosition( const wxPoint& aPosition, const wxPoint& aGridOrigin, bool aSnapToGrid ); + + /** + * Function getCursorScreenPosition + * returns the cross hair position in device (display) units.b + * @return The current cross hair position. + */ + wxPoint getCrossHairScreenPosition() const; + + /** + * Function getNearestGridPosition + * returns the nearest \a aGridSize location to \a aPosition. + * @param aPosition The position to check. + * @param aGridOrigin The origin point of the snap grid. + * @param aGridSize The grid size to locate to if provided. If NULL then the current + * grid size is used. + * @return The nearst grid position. + */ + wxPoint getNearestGridPosition( const wxPoint& aPosition, const wxPoint& aGridOrigin, + wxRealPoint* aGridSize ) const; + + /** + * Function getCursorPosition + * returns the current cursor position in logical (drawing) units. + * @param aOnGrid Returns the nearest grid position at the current cursor position. + * @param aGridOrigin Origin point of the snap grid. + * @param aGridSize Custom grid size instead of the current grid size. Only valid + * if \a aOnGrid is true. + * @return The current cursor position. + */ + wxPoint getCursorPosition( bool aOnGrid, const wxPoint& aGridOrigin, wxRealPoint* aGridSize ) const; + + void setMousePosition( const wxPoint& aPosition ) { m_MousePosition = aPosition; } + + /** + * Function RefPos + * Return the reference position, coming from either the mouse position + * or the cursor position. + * + * @param useMouse If true, return mouse position, else cursor's. + * + * @return wxPoint - The reference point, either the mouse position or + * the cursor position. + */ + wxPoint refPos( bool useMouse ) const + { + return useMouse ? m_MousePosition : m_crossHairPosition; + } + + const wxPoint& getScrollCenterPosition() const { return m_scrollCenter; } + void setScrollCenterPosition( const wxPoint& aPoint ) { m_scrollCenter = aPoint; } + + //----</Old public API now is private, and migratory>------------------------ + + +public: + static wxString m_PageLayoutDescrFileName; ///< the name of the page layout descr file, + ///< or emty to used the default pagelayout + + wxPoint m_DrawOrg; ///< offsets for drawing the circuit on the screen + + wxPoint m_O_Curseur; ///< Relative Screen cursor coordinate (on grid) + ///< in user units. (coordinates from last reset position) + + // Scrollbars management: + int m_ScrollPixelsPerUnitX; ///< Pixels per scroll unit in the horizontal direction. + int m_ScrollPixelsPerUnitY; ///< Pixels per scroll unit in the vertical direction. + + wxSize m_ScrollbarNumber; /**< Current virtual draw area size in scroll units. + * m_ScrollbarNumber * m_ScrollPixelsPerUnit = + * virtual draw area size in pixels */ + + wxPoint m_ScrollbarPos; ///< Current scroll bar position in scroll units. + + wxPoint m_StartVisu; /**< Coordinates in drawing units of the current + * view position (upper left corner of device) + */ + + bool m_Center; /**< Center on screen. If true (0.0) is centered + * on screen coordinates can be < 0 and + * > 0 except for schematics. + * false: when coordinates can only be >= 0 + * Schematic */ + bool m_FirstRedraw; + + // Undo/redo list of commands + UNDO_REDO_CONTAINER m_UndoList; ///< Objects list for the undo command (old data) + UNDO_REDO_CONTAINER m_RedoList; ///< Objects list for the redo command (old data) + + // block control + BLOCK_SELECTOR m_BlockLocate; ///< Block description for block commands + + int m_ScreenNumber; + int m_NumberOfScreens; + + std::vector<double> m_ZoomList; ///< standard zoom (i.e. scale) coefficients. + bool m_IsPrinting; + +public: + BASE_SCREEN( KICAD_T aType = SCREEN_T ); + ~BASE_SCREEN(); + + /** + * Function SetCurItem + * sets the currently selected object, m_CurrentItem. + * @param aItem Any object derived from EDA_ITEM + */ + void SetCurItem( EDA_ITEM* aItem ) { m_CurrentItem = aItem; } + + EDA_ITEM* GetCurItem() const { return m_CurrentItem; } + + void InitDataPoints( const wxSize& aPageSizeInternalUnits ); + + /** + * Function MilsToIuScalar + * returns the scalar required to convert mils to internal units. + * + * @note This is a temporary hack until the derived objects SCH_SCREEN and PCB_SCREEN + * no longer need to be derived from BASE_SCREEN. I does allow removal of the + * obsolete GetInternalUnits function. + */ + virtual int MilsToIuScalar() { return 1; } + + /* general Undo/Redo command control */ + + /** + * Function ClearUndoORRedoList (virtual). + * this function must remove the aItemCount old commands from aList + * and delete commands, pickers and picked items if needed + * Because picked items must be deleted only if they are not in use, this + * is a virtual pure function that must be created for SCH_SCREEN and + * PCB_SCREEN + * @param aList = the UNDO_REDO_CONTAINER of commands + * @param aItemCount = number of old commands to delete. -1 to remove all + * old commands this will empty the list of commands. + * Commands are deleted from the older to the last. + */ + virtual void ClearUndoORRedoList( UNDO_REDO_CONTAINER& aList, int aItemCount = -1 ) = 0; + + /** + * Function ClearUndoRedoList + * clear undo and redo list, using ClearUndoORRedoList() + * picked items are deleted by ClearUndoORRedoList() according to their + * status + */ + virtual void ClearUndoRedoList(); + + /** + * Function PushCommandToUndoList + * add a command to undo in undo list + * delete the very old commands when the max count of undo commands is + * reached + * ( using ClearUndoORRedoList) + */ + virtual void PushCommandToUndoList( PICKED_ITEMS_LIST* aItem ); + + /** + * Function PushCommandToRedoList + * add a command to redo in redo list + * delete the very old commands when the max count of redo commands is + * reached + * ( using ClearUndoORRedoList) + */ + virtual void PushCommandToRedoList( PICKED_ITEMS_LIST* aItem ); + + /** PopCommandFromUndoList + * return the last command to undo and remove it from list + * nothing is deleted. + */ + virtual PICKED_ITEMS_LIST* PopCommandFromUndoList(); + + /** PopCommandFromRedoList + * return the last command to undo and remove it from list + * nothing is deleted. + */ + virtual PICKED_ITEMS_LIST* PopCommandFromRedoList(); + + int GetUndoCommandCount() const + { + return m_UndoList.m_CommandsList.size(); + } + + int GetRedoCommandCount() const + { + return m_RedoList.m_CommandsList.size(); + } + + int GetMaxUndoItems() const { return m_UndoRedoCountMax; } + + void SetMaxUndoItems( int aMax ) + { + if( aMax >= 0 && aMax < ABS_MAX_UNDO_ITEMS ) + m_UndoRedoCountMax = aMax; + else + { + wxFAIL_MSG( "Maximum undo items not within limits" ); + m_UndoRedoCountMax = DEFAULT_MAX_UNDO_ITEMS; + } + } + + void SetModify() { m_FlagModified = true; } + void ClrModify() { m_FlagModified = false; } + void SetSave() { m_FlagSave = true; } + void ClrSave() { m_FlagSave = false; } + bool IsModify() const { return m_FlagModified; } + bool IsSave() const { return m_FlagSave; } + + + //----<zoom stuff>--------------------------------------------------------- + + /** + * Function GetZoom + * returns the current "zoom factor", which is a measure of + * "internal units per device unit", or "world units per device unit". + * A device unit is typically a pixel. + */ + double GetZoom() const { return m_Zoom; } + + /** + * Function SetZoom + * adjusts the current zoom factor. + * + * @param iu_per_du is the number of internal units (world units) per + * device units (pixels typically). + */ + bool SetZoom( double iu_per_du ); + + bool SetNextZoom(); + bool SetPreviousZoom(); + bool SetFirstZoom(); + bool SetLastZoom(); + + /** + * Function GetMaxAllowedZoom + * returns the maximum allowed zoom factor, which was established as the last entry + * in m_ZoomList. + */ + double GetMaxAllowedZoom() const { return m_ZoomList.size() ? *m_ZoomList.rbegin() : 1.0; } + + /** + * Function GetMinAllowedZoom + * returns the minimum allowed zoom factor, which was established as the first entry + * in m_ZoomList. + */ + double GetMinAllowedZoom() const { return m_ZoomList.size() ? *m_ZoomList.begin() : 1.0; } + + /** + * Function SetScalingFactor + * sets the scaling factor of "internal unit per device unit". + * If the output device is a screen, then "device units" are pixels. The + * "logical unit" is wx terminology, and corresponds to KiCad's "Internal Unit (IU)". + * <p> + * This scaling factor is "internal units per device unit". This function is + * the same thing currently as SetZoom(), but clamps the argument within a + * legal range. + + * @param iu_per_du is the current scale used to draw items onto the device + * context wxDC. + */ + void SetScalingFactor( double iu_per_du ); + + /** + * Function GetScalingFactor + * returns the inverse of the current scale used to draw items on screen. + * <p> + * This function somehow got designed to be the inverse of SetScalingFactor(). + * <p> + * device coordinates = user coordinates * GetScalingFactor() + */ + double GetScalingFactor() const; + + + //----<grid stuff>---------------------------------------------------------- + + /** + * Return the command ID of the currently selected grid. + * + * @return int - Currently selected grid command ID. + */ + int GetGridCmdId() const { return m_Grid.m_CmdId; } + + /** + * Return the grid size of the currently selected grid. + * + * @return wxRealPoint - The currently selected grid size. + */ + const wxRealPoint& GetGridSize() const { return m_Grid.m_Size; } + + /** + * Return the grid object of the currently selected grid. + * + * @return GRID_TYPE - The currently selected grid. + */ + const GRID_TYPE& GetGrid() const { return m_Grid; } + + /** + * set the current grid size m_Grid. + * The size must be existing in grid list (in m_grids) + * If not, the near existing grid size is used + * @param size = the size of the new grid + * @return the grid id offset (id from ID_POPUP_GRID_LEVEL_1000 ) + * of the currently selected grid. + */ + int SetGrid( const wxRealPoint& size ); + + /** + * Function SetGrid + * sets the grid size from command ID (not an index in grid list, but a wxID). + * @param aCommandId = the wxWidgets command ID + * @return the grid id offset (id from ID_POPUP_GRID_LEVEL_1000 ) + * of the currently selected grid. + */ + int SetGrid( int aCommandId ); + + void SetGridList( GRIDS& sizelist ); + void AddGrid( const GRID_TYPE& grid ); + void AddGrid( const wxRealPoint& size, int id ); + void AddGrid( const wxRealPoint& size, EDA_UNITS_T aUnit, int id ); + + /** + * Function GridExists + * tests for grid command ID (not an index in grid list, but a wxID) exists in grid list. + * @param aCommandId = the wxWidgets command ID + * @return true if the grid exists in grid list. + */ + bool GridExists( int aCommandId ); + + /** + * Function GetGridCount(). + * Return the size of the grid list. + * + * @returns - The size of the grid list. + */ + size_t GetGridCount() const { return m_grids.size(); } + + /** + * Function GetGrid() + * Returns the grid object at \a aIndex. + * + * @param aIndex - The grid list index. + * @return - The grid object at \a aIndex or the current grid if the grid list is empty. + */ + GRID_TYPE& GetGrid( size_t aIndex ); + + /** + * Function GetGrids(). + * Returns the current list of grids. + */ + const GRIDS& GetGrids() const + { + return m_grids; + } + + /** + * Function BuildGridsChoiceList(). + * Build the human readable list of grid list, for menus or combo boxes + * the list shows the grid size both in mils or mm. + * @param aGridsList = a wxArrayString to populate + * @param aMmFirst = true to have mm first and mils after + * false to have mils first and mm after + * @return the index of the curr grid in list, if found or -1 + */ + int BuildGridsChoiceList( wxArrayString& aGridsList, bool aMmFirst) const; + + + /** + * Function GetClass + * returns the class name. + * @return wxString + */ + virtual wxString GetClass() const + { + return wxT( "BASE_SCREEN" ); + } + + inline bool IsBlockActive() const { return !m_BlockLocate.IsIdle(); } + + void ClearBlockCommand() { m_BlockLocate.Clear(); } + +#if defined(DEBUG) + void Show( int nestLevel, std::ostream& os ) const; // overload +#endif +}; + +#endif // CLASS_BASE_SCREEN_H_ |