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author | saurabhb17 | 2020-02-26 16:01:28 +0530 |
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committer | GitHub | 2020-02-26 16:01:28 +0530 |
commit | d51317f0193609fb43e932730d78aa86a4984083 (patch) | |
tree | 6acee185a4dc19113fcbf0f9a3d6941085dedaf7 /eeschema/sch_item_struct.h | |
parent | 0db48f6533517ecebfd9f0693f89deca28408b76 (diff) | |
parent | 886d9cb772e81d2e5262284bc3082664f084337f (diff) | |
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Merge pull request #2 from FOSSEE/develop
Develop
Diffstat (limited to 'eeschema/sch_item_struct.h')
-rw-r--r-- | eeschema/sch_item_struct.h | 432 |
1 files changed, 432 insertions, 0 deletions
diff --git a/eeschema/sch_item_struct.h b/eeschema/sch_item_struct.h new file mode 100644 index 0000000..c53f40a --- /dev/null +++ b/eeschema/sch_item_struct.h @@ -0,0 +1,432 @@ +/* + * This program source code file is part of KiCad, a free EDA CAD application. + * + * Copyright (C) 2004 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com + * Copyright (C) 2004-2011 KiCad Developers, see change_log.txt for contributors. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, you may find one here: + * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html + * or you may search the http://www.gnu.org website for the version 2 license, + * or you may write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA + */ + +/** + * @file sch_item_struct.h + * @brief Base schematic object class definition. + */ + +#ifndef SCH_ITEM_STRUCT_H +#define SCH_ITEM_STRUCT_H + +#include <vector> +#include <class_base_screen.h> +#include <general.h> + +#include <boost/ptr_container/ptr_vector.hpp> + +class SCH_ITEM; +class SCH_SHEET_PATH; +class LINE_READER; +class SCH_EDIT_FRAME; +class wxFindReplaceData; +class PLOTTER; +class NETLIST_OBJECT; +class NETLIST_OBJECT_LIST; + + +typedef boost::ptr_vector< SCH_ITEM > SCH_ITEMS; +typedef SCH_ITEMS::iterator SCH_ITEMS_ITR; +typedef std::vector< SCH_ITEMS_ITR > SCH_ITEMS_ITRS; + + +#define FMT_IU SCH_ITEM::FormatInternalUnits +#define FMT_ANGLE SCH_ITEM::FormatAngle + + +/// Flag to enable find item tracing using the WXTRACE environment variable. This +/// flag generates a lot of debug output. +extern const wxString traceFindItem; + + +enum DANGLING_END_T { + UNKNOWN = 0, + WIRE_START_END, + WIRE_END_END, + BUS_START_END, + BUS_END_END, + JUNCTION_END, + PIN_END, + LABEL_END, + ENTRY_END, + SHEET_LABEL_END, + NO_CONNECT_END, +}; + + +/** + * Class DANGLING_END_ITEM + * is a helper class used to store the state of schematic items that can be connected to + * other schematic items. + */ +class DANGLING_END_ITEM +{ +private: + /// A pointer to the connectable object. + const EDA_ITEM* m_item; + + /// The position of the connection point. + wxPoint m_pos; + + /// The type of connection of #m_item. + DANGLING_END_T m_type; + +public: + DANGLING_END_ITEM( DANGLING_END_T aType, const EDA_ITEM* aItem, const wxPoint& aPosition ) + { + m_item = aItem; + m_type = aType; + m_pos = aPosition; + } + + wxPoint GetPosition() const { return m_pos; } + const EDA_ITEM* GetItem() const { return m_item; } + DANGLING_END_T GetType() const { return m_type; } +}; + + +/** + * Class SCH_ITEM + * is a base class for any item which can be embedded within the SCHEMATIC + * container class, and therefore instances of derived classes should only be + * found in EESCHEMA or other programs that use class SCHEMATIC and its contents. + * The corresponding class in Pcbnew is BOARD_ITEM. + */ +class SCH_ITEM : public EDA_ITEM +{ +protected: + LAYERSCH_ID m_Layer; + EDA_ITEMS m_connections; ///< List of items connected to this item. + wxPoint m_storedPos; ///< a temporary variable used in some move commands + ///> to store a initial pos (of the item or mouse cursor) + +public: + SCH_ITEM( EDA_ITEM* aParent, KICAD_T aType ); + + SCH_ITEM( const SCH_ITEM& aItem ); + + ~SCH_ITEM(); + + virtual wxString GetClass() const + { + return wxT( "SCH_ITEM" ); + } + + /** + * Function SwapData + * swap the internal data structures \a aItem with the schematic item. + * Obviously, aItem must have the same type than me + * @param aItem The item to swap the data structures with. + */ + virtual void SwapData( SCH_ITEM* aItem ); + + SCH_ITEM* Next() const { return static_cast<SCH_ITEM*>( Pnext ); } + SCH_ITEM* Back() const { return static_cast<SCH_ITEM*>( Pback ); } + + /** + * Virtual function IsMovableFromAnchorPoint + * @return true for items which are moved with the anchor point at mouse cursor + * and false for items moved with no reference to anchor + * Usually return true for small items (labels, junctions) and false for + * items which can be large (hierarchical sheets, compoments) + */ + virtual bool IsMovableFromAnchorPoint() { return true; } + + wxPoint& GetStoredPos() { return m_storedPos; } + void SetStoredPos( wxPoint aPos ) { m_storedPos = aPos; } + + + /** + * Function GetLayer + * returns the layer this item is on. + */ + LAYERSCH_ID GetLayer() const { return m_Layer; } + + /** + * Function SetLayer + * sets the layer this item is on. + * @param aLayer The layer number. + */ + void SetLayer( LAYERSCH_ID aLayer ) { m_Layer = aLayer; } + + /** + * Function GetPenSize virtual pure + * @return the size of the "pen" that be used to draw or plot this item + */ + virtual int GetPenSize() const { return 0; } + + /** + * Function Draw + * Draw a schematic item. Each schematic item should have its own method + * @param aPanel DrawPanel to use (can be null) mainly used for clipping purposes. + * @param aDC Device Context (can be null) + * @param aOffset drawing Offset (usually wxPoint(0,0), + * but can be different when moving an object) + * @param aDrawMode GR_OR, GR_XOR, ... + * @param aColor UNSPECIFIED_COLOR to use the normal body item color, + * or force this color if it is a valid color + */ + virtual void Draw( EDA_DRAW_PANEL* aPanel, wxDC* aDC, const wxPoint& aOffset, + GR_DRAWMODE aDrawMode, EDA_COLOR_T aColor = UNSPECIFIED_COLOR ) = 0; + + /** + * Function Move + * moves the item by \a aMoveVector to a new position. + * @param aMoveVector = the displacement vector + */ + virtual void Move( const wxPoint& aMoveVector ) = 0; + + /** + * Function MirrorY + * mirrors item relative to the Y axis about \a aYaxis_position. + * @param aYaxis_position The Y axis position to mirror around. + */ + virtual void MirrorY( int aYaxis_position ) = 0; + + /** + * Function MirrorX + * mirrors item relative to the X axis about \a aXaxis_position. + * @param aXaxis_position The X axis position to mirror around. + */ + virtual void MirrorX( int aXaxis_position ) = 0; + + /** + * Function Rotate + * rotates the item around \a aPosition 90 degrees in the clockwise direction. + * @param aPosition A reference to a wxPoint object containing the coordinates to + * rotate around. + */ + virtual void Rotate( wxPoint aPosition ) = 0; + + /** + * Function Save + * writes the data structures for this object out to a FILE in "*.sch" format. + * @param aFile The FILE to write to. + * @return bool - true if success writing else false. + */ + virtual bool Save( FILE* aFile ) const = 0; + + /** + * Function Load + * reads a schematic item from \a aLine in a .sch file. + * + * @param aLine - Essentially this is file to read the object from. + * @param aErrorMsg - Description of the error if an error occurs while loading the object. + * @return True if the object loaded successfully. + */ + virtual bool Load( LINE_READER& aLine, wxString& aErrorMsg ) { return false; } + + /** + * Function GetEndPoints + * adds the schematic item end points to \a aItemList if the item has end points. + * + * The default version doesn't do anything since many of the schematic object cannot + * be tested for dangling ends. If you add a new schematic item that can have a + * dangling end ( no connect ), override this method to provide the correct end + * points. + * + * @param aItemList - List of DANGLING_END_ITEMS to add to. + */ + virtual void GetEndPoints( std::vector< DANGLING_END_ITEM >& aItemList ) {} + + /** + * Function IsDanglingStateChanged + * tests the schematic item to \a aItemList to check if it's dangling state has changed. + * + * Note that the return value only true when the state of the test has changed. Use + * the IsDangling() method to get the current dangling state of the item. Some of + * the schematic objects cannot be tested for a dangling state, the default method + * always returns false. Only override the method if the item can be tested for a + * dangling state. + * + * @param aItemList - List of items to test item against. + * @return True if the dangling state has changed from it's current setting. + */ + virtual bool IsDanglingStateChanged( std::vector< DANGLING_END_ITEM >& aItemList ) { return false; } + + virtual bool IsDangling() const { return false; } + + /** + * Function IsSelectStateChanged + * checks if the selection state of an item inside \a aRect has changed. + * + * This is used by the block selection code to verify if an item is selected or not. + * True is be return anytime the select state changes. If you need to know the + * the current selection state, use the IsSelected() method. + * + * @param aRect - Rectangle to test against. + */ + virtual bool IsSelectStateChanged( const wxRect& aRect ) { return false; } + + /** + * Function IsConnectable + * returns true if the schematic item can connect to another schematic item. + */ + virtual bool IsConnectable() const { return false; } + + /** + * Function GetConnectionPoints + * add all the connection points for this item to \a aPoints. + * + * Not all schematic items have connection points so the default method does nothing. + * + * @param aPoints List of connection points to add to. + */ + virtual void GetConnectionPoints( std::vector< wxPoint >& aPoints ) const { } + + /** + * Function ClearConnections + * clears all of the connection items from the list. + * + * The vector release method is used to prevent the item pointers from being deleted. + * Do not use the vector erase method on the connection list. + */ + void ClearConnections() { m_connections.clear(); } + + /** + * Function IsConnected + * tests the item to see if it is connected to \a aPoint. + * + * @param aPoint A reference to a wxPoint object containing the coordinates to test. + * @return True if connection to \a aPoint exists. + */ + bool IsConnected( const wxPoint& aPoint ) const; + + /** @copydoc EDA_ITEM::HitTest(const wxPoint&) */ + virtual bool HitTest( const wxPoint& aPosition ) const + { + return HitTest( aPosition, 0 ); + } + + /** + * Function HitTest + * tests if \a aPosition is contained within or on the bounding box of an item. + * + * @param aPosition A reference to a wxPoint object containing the coordinates to test. + * @param aAccuracy Increase the item bounding box by this amount. + * @return True if \a aPosition is within the item bounding box. + */ + virtual bool HitTest( const wxPoint& aPosition, int aAccuracy ) const { return false; } + + /** + * Function HitTest + * tests if \a aRect intersects or is contained within the bounding box of an item. + * + * @param aRect A reference to a EDA_RECT object containing the rectangle to test. + * @param aContained Set to true to test for containment instead of an intersection. + * @param aAccuracy Increase \a aRect by this amount. + * @return True if \a aRect contains or intersects the item bounding box. + */ + virtual bool HitTest( const EDA_RECT& aRect, bool aContained = false, int aAccuracy = 0 ) const + { + return false; + } + + virtual bool CanIncrementLabel() const { return false; } + + /** + * Function Plot + * plots the schematic item to \a aPlotter. + * + * @param aPlotter A pointer to a #PLOTTER object. + */ + virtual void Plot( PLOTTER* aPlotter ); + + /** + * Function GetNetListItem + * creates a new #NETLIST_OBJECT for the schematic object and adds it to + * \a aNetListItems. + * <p> + * Not all schematic objects have net list items associated with them. This + * method only needs to be overridden for those schematic objects that have + * net list objects associated with them. + * </p> + */ + virtual void GetNetListItem( NETLIST_OBJECT_LIST& aNetListItems, + SCH_SHEET_PATH* aSheetPath ) { } + + /** + * Function GetPosition + * @return A wxPoint object containing the schematic item position. + */ + virtual wxPoint GetPosition() const = 0; + + /** + * Function SetPosition + * set the schematic item position to \a aPosition. + * + * @param aPosition A reference to a wxPoint object containing the new position. + */ + virtual void SetPosition( const wxPoint& aPosition ) = 0; + + virtual bool operator <( const SCH_ITEM& aItem ) const; + + /** + * Function FormatInternalUnits + * converts \a aValue from schematic internal units to a string appropriate for writing + * to file. + * + * @param aValue A coordinate value to convert. + * @return A std::string object containing the converted value. + */ + static std::string FormatInternalUnits( int aValue ); + + /** + * Function FormatAngle + * converts \a aAngle from board units to a string appropriate for writing to file. + * + * @note Internal angles for board items can be either degrees or tenths of degree + * on how KiCad is built. + * @param aAngle A angle value to convert. + * @return A std::string object containing the converted angle. + */ + static std::string FormatAngle( double aAngle ); + + static std::string FormatInternalUnits( const wxPoint& aPoint ); + + static std::string FormatInternalUnits( const wxSize& aSize ); + +private: + /** + * Function doIsConnected + * provides the object specific test to see if it is connected to \a aPosition. + * + * @note Override this function if the derived object can be connect to another + * object such as a wire, bus, or junction. Do not override this function + * for objects that cannot have connections. The default will always return + * false. This functions is call through the public function IsConnected() + * which performs tests common to all schematic items before calling the + * item specific connection testing. + * + * @param aPosition A reference to a wxPoint object containing the test position. + * @return True if connection to \a aPosition exists. + */ + virtual bool doIsConnected( const wxPoint& aPosition ) const { return false; } +}; + + +extern bool sort_schematic_items( const SCH_ITEM* aItem1, const SCH_ITEM* aItem2 ); + + +#endif /* SCH_ITEM_STRUCT_H */ |