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authorsaurabhb172020-02-26 16:04:40 +0530
committersaurabhb172020-02-26 16:04:40 +0530
commit039ac92480a09266146fc5b0c9ec67a32a2565ad (patch)
tree7b6cef031a580680690a0f32410db940f7e7d7d5 /common/view/view_group.cpp
parentaa35045840b78d3f48212db45da59a2e5c69b223 (diff)
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+/*
+ * This program source code file is part of KiCad, a free EDA CAD application.
+ *
+ * Copyright (C) 2013 CERN
+ * @author Maciej Suminski <maciej.suminski@cern.ch>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, you may find one here:
+ * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
+ * or you may search the http://www.gnu.org website for the version 2 license,
+ * or you may write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
+ *
+ */
+
+/**
+ * @file view_group.cpp
+ * @brief VIEW_GROUP extends VIEW_ITEM by possibility of grouping items into a single object.
+ * VIEW_GROUP does not take over ownership of the held items. The main purpose of this class is
+ * to group items and draw them on a single layer (in particular the overlay).
+ */
+
+#include <set>
+#include <algorithm>
+#include <view/view_group.h>
+#include <view/view.h>
+#include <painter.h>
+#include <gal/graphics_abstraction_layer.h>
+#include <boost/foreach.hpp>
+#include <layers_id_colors_and_visibility.h>
+
+using namespace KIGFX;
+
+VIEW_GROUP::VIEW_GROUP( VIEW* aView ) :
+ m_layer( ITEM_GAL_LAYER( GP_OVERLAY ) )
+{
+ m_view = aView;
+}
+
+
+VIEW_GROUP::~VIEW_GROUP()
+{
+}
+
+
+void VIEW_GROUP::Add( VIEW_ITEM* aItem )
+{
+ m_items.insert( aItem );
+}
+
+
+void VIEW_GROUP::Remove( VIEW_ITEM* aItem )
+{
+ m_items.erase( aItem );
+}
+
+
+void VIEW_GROUP::Clear()
+{
+ m_items.clear();
+}
+
+
+unsigned int VIEW_GROUP::GetSize() const
+{
+ return m_items.size();
+}
+
+
+const BOX2I VIEW_GROUP::ViewBBox() const
+{
+ BOX2I maxBox;
+
+ maxBox.SetMaximum();
+ return maxBox;
+}
+
+
+void VIEW_GROUP::ViewDraw( int aLayer, GAL* aGal ) const
+{
+ PAINTER* painter = m_view->GetPainter();
+
+ // Draw all items immediately (without caching)
+ BOOST_FOREACH( VIEW_ITEM* item, m_items )
+ {
+ aGal->PushDepth();
+
+ int layers[VIEW::VIEW_MAX_LAYERS], layers_count;
+ item->ViewGetLayers( layers, layers_count );
+ m_view->SortLayers( layers, layers_count );
+
+ for( int i = 0; i < layers_count; i++ )
+ {
+ if( m_view->IsCached( layers[i] ) && m_view->IsLayerVisible( layers[i] ) )
+ {
+ aGal->AdvanceDepth();
+
+ if( !painter->Draw( item, layers[i] ) )
+ item->ViewDraw( layers[i], aGal ); // Alternative drawing method
+ }
+ }
+
+ aGal->PopDepth();
+ }
+}
+
+
+void VIEW_GROUP::ViewGetLayers( int aLayers[], int& aCount ) const
+{
+ // Everything is displayed on a single layer
+ aLayers[0] = m_layer;
+ aCount = 1;
+}
+
+
+void VIEW_GROUP::FreeItems()
+{
+ BOOST_FOREACH( VIEW_ITEM* item, m_items )
+ {
+ delete item;
+ }
+ m_items.clear();
+}
+
+
+void VIEW_GROUP::ItemsSetVisibility( bool aVisible )
+{
+ std::set<VIEW_ITEM*>::const_iterator it, it_end;
+
+ for( it = m_items.begin(), it_end = m_items.end(); it != it_end; ++it )
+ (*it)->ViewSetVisible( aVisible );
+}
+
+
+void VIEW_GROUP::ItemsViewUpdate( VIEW_ITEM::VIEW_UPDATE_FLAGS aFlags )
+{
+ std::set<VIEW_ITEM*>::const_iterator it, it_end;
+
+ for( it = m_items.begin(), it_end = m_items.end(); it != it_end; ++it )
+ (*it)->ViewUpdate( aFlags );
+}
+
+
+void VIEW_GROUP::updateBbox()
+{
+ // Save the used VIEW, as it used nulled during Remove()
+ VIEW* view = m_view;
+
+ // Reinsert the group, so the bounding box can be updated
+ view->Remove( this );
+ view->Add( this );
+}