diff options
author | saurabhb17 | 2020-02-26 16:04:40 +0530 |
---|---|---|
committer | saurabhb17 | 2020-02-26 16:04:40 +0530 |
commit | 039ac92480a09266146fc5b0c9ec67a32a2565ad (patch) | |
tree | 7b6cef031a580680690a0f32410db940f7e7d7d5 /common/geometry | |
parent | aa35045840b78d3f48212db45da59a2e5c69b223 (diff) | |
download | KiCad-eSim-039ac92480a09266146fc5b0c9ec67a32a2565ad.tar.gz KiCad-eSim-039ac92480a09266146fc5b0c9ec67a32a2565ad.tar.bz2 KiCad-eSim-039ac92480a09266146fc5b0c9ec67a32a2565ad.zip |
Added secondary files
Diffstat (limited to 'common/geometry')
-rw-r--r-- | common/geometry/hetriang.cpp | 739 | ||||
-rw-r--r-- | common/geometry/seg.cpp | 158 | ||||
-rw-r--r-- | common/geometry/shape.cpp | 38 | ||||
-rw-r--r-- | common/geometry/shape_collisions.cpp | 496 | ||||
-rw-r--r-- | common/geometry/shape_file_io.cpp | 146 | ||||
-rw-r--r-- | common/geometry/shape_line_chain.cpp | 580 | ||||
-rw-r--r-- | common/geometry/shape_poly_set.cpp | 805 |
7 files changed, 2962 insertions, 0 deletions
diff --git a/common/geometry/hetriang.cpp b/common/geometry/hetriang.cpp new file mode 100644 index 0000000..e5cf26c --- /dev/null +++ b/common/geometry/hetriang.cpp @@ -0,0 +1,739 @@ +/* + * Copyright (C) 1998, 2000-2007, 2010, 2011, 2012, 2013 SINTEF ICT, + * Applied Mathematics, Norway. + * Copyright (C) 2013 CERN + * @author Maciej Suminski <maciej.suminski@cern.ch> + * + * Contact information: E-mail: tor.dokken@sintef.no + * SINTEF ICT, Department of Applied Mathematics, + * P.O. Box 124 Blindern, + * 0314 Oslo, Norway. + * + * This file is part of TTL. + * + * TTL is free software: you can redistribute it and/or modify + * it under the terms of the GNU Affero General Public License as + * published by the Free Software Foundation, either version 3 of the + * License, or (at your option) any later version. + * + * TTL is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Affero General Public License for more details. + * + * You should have received a copy of the GNU Affero General Public + * License along with TTL. If not, see + * <http://www.gnu.org/licenses/>. + * + * In accordance with Section 7(b) of the GNU Affero General Public + * License, a covered work must retain the producer line in every data + * file that is created or manipulated using TTL. + * + * Other Usage + * You can be released from the requirements of the license by purchasing + * a commercial license. Buying such a license is mandatory as soon as you + * develop commercial activities involving the TTL library without + * disclosing the source code of your own applications. + * + * This file may be used in accordance with the terms contained in a + * written agreement between you and SINTEF ICT. + */ + +#include <ttl/halfedge/hetriang.h> +#include <ttl/halfedge/hetraits.h> +#include <ttl/ttl.h> +#include <algorithm> +#include <fstream> +#include <limits> +#include <boost/foreach.hpp> +#include <boost/make_shared.hpp> +#include <class_board_connected_item.h> + +using namespace hed; + +#ifdef TTL_USE_NODE_ID + int NODE::id_count = 0; +#endif + + +void NODE::updateLayers() +{ + assert( m_layers.none() ); + + BOOST_FOREACH( const BOARD_CONNECTED_ITEM* item, m_parents ) + m_layers |= item->GetLayerSet(); +} + + +//#define DEBUG_HE +#ifdef DEBUG_HE +#include <iostream> +static void errorAndExit( char* aMessage ) +{ + cout << "\n!!! ERROR: "<< aMessage << " !!!\n" << endl; + exit( -1 ); +} +#endif + + +static EDGE_PTR getLeadingEdgeInTriangle( const EDGE_PTR& aEdge ) +{ + EDGE_PTR edge = aEdge; + + // Code: 3EF (assumes triangle) + if( !edge->IsLeadingEdge() ) + { + edge = edge->GetNextEdgeInFace(); + + if( !edge->IsLeadingEdge() ) + edge = edge->GetNextEdgeInFace(); + } + + if( !edge->IsLeadingEdge() ) + { + return EDGE_PTR(); + } + + return edge; +} + + +static void getLimits( NODES_CONTAINER::iterator aFirst, NODES_CONTAINER::iterator aLast, + int& aXmin, int& aYmin, int& aXmax, int& aYmax) +{ + aXmin = aYmin = std::numeric_limits<int>::min(); + aXmax = aYmax = std::numeric_limits<int>::max(); + + NODES_CONTAINER::iterator it; + + for( it = aFirst; it != aLast; ++it ) + { + aXmin = std::min( aXmin, ( *it )->GetX() ); + aYmin = std::min( aYmin, ( *it )->GetY() ); + aXmax = std::max( aXmax, ( *it )->GetX() ); + aYmax = std::max( aYmax, ( *it )->GetY() ); + } +} + + +EDGE_PTR TRIANGULATION::InitTwoEnclosingTriangles( NODES_CONTAINER::iterator aFirst, + NODES_CONTAINER::iterator aLast) +{ + int xmin, ymin, xmax, ymax; + getLimits( aFirst, aLast, xmin, ymin, xmax, ymax ); + + // Add 10% of range: + double fac = 10.0; + double dx = ( xmax - xmin ) / fac; + double dy = ( ymax - ymin ) / fac; + + NODE_PTR n1 = boost::make_shared<NODE>( xmin - dx, ymin - dy ); + NODE_PTR n2 = boost::make_shared<NODE>( xmax + dx, ymin - dy ); + NODE_PTR n3 = boost::make_shared<NODE>( xmax + dx, ymax + dy ); + NODE_PTR n4 = boost::make_shared<NODE>( xmin - dx, ymax + dy ); + + // diagonal + EDGE_PTR e1d = boost::make_shared<EDGE>(); + EDGE_PTR e2d = boost::make_shared<EDGE>(); + + // lower triangle + EDGE_PTR e11 = boost::make_shared<EDGE>(); + EDGE_PTR e12 = boost::make_shared<EDGE>(); + + // upper triangle + EDGE_PTR e21 = boost::make_shared<EDGE>(); + EDGE_PTR e22 = boost::make_shared<EDGE>(); + + // lower triangle + e1d->SetSourceNode( n3 ); + e1d->SetNextEdgeInFace( e11 ); + e1d->SetTwinEdge( e2d ); + addLeadingEdge( e1d ); + + e11->SetSourceNode( n1 ); + e11->SetNextEdgeInFace( e12 ); + + e12->SetSourceNode( n2 ); + e12->SetNextEdgeInFace( e1d ); + + // upper triangle + e2d->SetSourceNode( n1 ); + e2d->SetNextEdgeInFace( e21 ); + e2d->SetTwinEdge( e1d ); + addLeadingEdge( e2d ); + + e21->SetSourceNode( n3 ); + e21->SetNextEdgeInFace( e22 ); + + e22->SetSourceNode( n4 ); + e22->SetNextEdgeInFace( e2d ); + + return e11; +} + + +TRIANGULATION::TRIANGULATION() +{ + m_helper = new ttl::TRIANGULATION_HELPER( *this ); +} + + +TRIANGULATION::TRIANGULATION( const TRIANGULATION& aTriangulation ) +{ + m_helper = 0; // make coverity and static analysers quiet. + // Triangulation: Copy constructor not present + assert( false ); +} + + +TRIANGULATION::~TRIANGULATION() +{ + cleanAll(); + delete m_helper; +} + + +void TRIANGULATION::CreateDelaunay( NODES_CONTAINER::iterator aFirst, + NODES_CONTAINER::iterator aLast ) +{ + cleanAll(); + + EDGE_PTR bedge = InitTwoEnclosingTriangles( aFirst, aLast ); + DART dc( bedge ); + + DART d_iter = dc; + + NODES_CONTAINER::iterator it; + for( it = aFirst; it != aLast; ++it ) + { + m_helper->InsertNode<TTLtraits>( d_iter, *it ); + } + + // In general (e.g. for the triangle based data structure), the initial dart + // may have been changed. + // It is the users responsibility to get a valid boundary dart here. + // The half-edge data structure preserves the initial dart. + // (A dart at the boundary can also be found by trying to locate a + // triangle "outside" the triangulation.) + + // Assumes rectangular domain + m_helper->RemoveRectangularBoundary<TTLtraits>( dc ); +} + + +void TRIANGULATION::RemoveTriangle( EDGE_PTR& aEdge ) +{ + EDGE_PTR e1 = getLeadingEdgeInTriangle( aEdge ); + +#ifdef DEBUG_HE + if( !e1 ) + errorAndExit( "Triangulation::removeTriangle: could not find leading aEdge" ); +#endif + + removeLeadingEdgeFromList( e1 ); + // cout << "No leading edges = " << leadingEdges_.size() << endl; + // Remove the triangle + EDGE_PTR e2( e1->GetNextEdgeInFace() ); + EDGE_PTR e3( e2->GetNextEdgeInFace() ); + + e1->Clear(); + e2->Clear(); + e3->Clear(); +} + + +void TRIANGULATION::ReverseSplitTriangle( EDGE_PTR& aEdge ) +{ + // Reverse operation of splitTriangle + EDGE_PTR e1( aEdge->GetNextEdgeInFace() ); + EDGE_PTR le( getLeadingEdgeInTriangle( e1 ) ); +#ifdef DEBUG_HE + if (!le) + errorAndExit("Triangulation::removeTriangle: could not find leading edge"); +#endif + removeLeadingEdgeFromList( le ); + + EDGE_PTR e2( e1->GetNextEdgeInFace()->GetTwinEdge()->GetNextEdgeInFace() ); + le = getLeadingEdgeInTriangle( e2 ); +#ifdef DEBUG_HE + if (!le) + errorAndExit("Triangulation::removeTriangle: could not find leading edge"); +#endif + removeLeadingEdgeFromList( le ); + + EDGE_PTR e3( aEdge->GetTwinEdge()->GetNextEdgeInFace()->GetNextEdgeInFace() ); + le = getLeadingEdgeInTriangle( e3 ); +#ifdef DEBUG_HE + if (!le) + errorAndExit("Triangulation::removeTriangle: could not find leading edge"); +#endif + removeLeadingEdgeFromList( le ); + + // The three triangles at the node have now been removed + // from the triangulation, but the arcs have not been deleted. + // Next delete the 6 half edges radiating from the node + // The node is maintained by handle and need not be deleted explicitly + EDGE_PTR estar = aEdge; + EDGE_PTR enext = estar->GetTwinEdge()->GetNextEdgeInFace(); + estar->GetTwinEdge()->Clear(); + estar->Clear(); + + estar = enext; + enext = estar->GetTwinEdge()->GetNextEdgeInFace(); + estar->GetTwinEdge()->Clear(); + estar->Clear(); + + enext->GetTwinEdge()->Clear(); + enext->Clear(); + + // Create the new triangle + e1->SetNextEdgeInFace( e2 ); + e2->SetNextEdgeInFace( e3 ); + e3->SetNextEdgeInFace( e1 ); + addLeadingEdge( e1 ); +} + + +DART TRIANGULATION::CreateDart() +{ + // Return an arbitrary CCW dart + return DART( *m_leadingEdges.begin() ); +} + + +bool TRIANGULATION::removeLeadingEdgeFromList( EDGE_PTR& aLeadingEdge ) +{ + // Remove the edge from the list of leading edges, + // but don't delete it. + // Also set flag for leading edge to false. + // Must search from start of list. Since edges are added to the + // start of the list during triangulation, this operation will + // normally be fast (when used in the triangulation algorithm) + std::list<EDGE_PTR>::iterator it; + for( it = m_leadingEdges.begin(); it != m_leadingEdges.end(); ++it ) + { + EDGE_PTR edge = *it; + + if( edge == aLeadingEdge ) + { + edge->SetAsLeadingEdge( false ); + it = m_leadingEdges.erase( it ); + + return true; + } + } + + return false; +} + + +void TRIANGULATION::cleanAll() +{ + BOOST_FOREACH( EDGE_PTR& edge, m_leadingEdges ) + edge->SetNextEdgeInFace( EDGE_PTR() ); +} + + +void TRIANGULATION::swapEdge( DART& aDart ) +{ + SwapEdge( aDart.GetEdge() ); +} + + +void TRIANGULATION::splitTriangle( DART& aDart, const NODE_PTR& aPoint ) +{ + EDGE_PTR edge = SplitTriangle( aDart.GetEdge(), aPoint ); + aDart.Init( edge ); +} + + +void TRIANGULATION::reverseSplitTriangle( DART& aDart ) +{ + ReverseSplitTriangle( aDart.GetEdge() ); +} + + +void TRIANGULATION::removeBoundaryTriangle( DART& aDart ) +{ + RemoveTriangle( aDart.GetEdge() ); +} + + +#ifdef TTL_USE_NODE_FLAG +void TRIANGULATION::FlagNodes( bool aFlag ) const +{ + std::list<EDGE_PTR>::const_iterator it; + for( it = m_leadingEdges.begin(); it != m_leadingEdges.end(); ++it ) + { + EDGE_PTR edge = *it; + + for( int i = 0; i < 3; ++i ) + { + edge->GetSourceNode()->SetFlag( aFlag ); + edge = edge->GetNextEdgeInFace(); + } + } +} + + +std::list<NODE_PTR>* TRIANGULATION::GetNodes() const +{ + FlagNodes( false ); + std::list<NODE_PTR>* nodeList = new std::list<NODE_PTR>; + std::list<EDGE_PTR>::const_iterator it; + + for( it = m_leadingEdges.begin(); it != m_leadingEdges.end(); ++it ) + { + EDGE_PTR edge = *it; + + for( int i = 0; i < 3; ++i ) + { + const NODE_PTR& node = edge->GetSourceNode(); + + if( node->GetFlag() == false ) + { + nodeList->push_back( node ); + node->SetFlag( true ); + } + edge = edge->GetNextEdgeInFace(); + } + } + return nodeList; +} +#endif + + +std::list<EDGE_PTR>* TRIANGULATION::GetEdges( bool aSkipBoundaryEdges ) const +{ + // collect all arcs (one half edge for each arc) + // (boundary edges are also collected). + std::list<EDGE_PTR>::const_iterator it; + std::list<EDGE_PTR>* elist = new std::list<EDGE_PTR>; + + for( it = m_leadingEdges.begin(); it != m_leadingEdges.end(); ++it ) + { + EDGE_PTR edge = *it; + for( int i = 0; i < 3; ++i ) + { + EDGE_PTR twinedge = edge->GetTwinEdge(); + // only one of the half-edges + + if( ( !twinedge && !aSkipBoundaryEdges ) + || ( twinedge && ( (size_t) edge.get() > (size_t) twinedge.get() ) ) ) + elist->push_front( edge ); + + edge = edge->GetNextEdgeInFace(); + } + } + + return elist; +} + + +EDGE_PTR TRIANGULATION::SplitTriangle( EDGE_PTR& aEdge, const NODE_PTR& aPoint ) +{ + // Add a node by just splitting a triangle into three triangles + // Assumes the half aEdge is located in the triangle + // Returns a half aEdge with source node as the new node + + // e#_n are new edges + // e# are existing edges + // e#_n and e##_n are new twin edges + // e##_n are edges incident to the new node + + // Add the node to the structure + //NODE_PTR new_node(new Node(x,y,z)); + + NODE_PTR n1( aEdge->GetSourceNode() ); + EDGE_PTR e1( aEdge ); + + EDGE_PTR e2( aEdge->GetNextEdgeInFace() ); + NODE_PTR n2( e2->GetSourceNode() ); + + EDGE_PTR e3( e2->GetNextEdgeInFace() ); + NODE_PTR n3( e3->GetSourceNode() ); + + EDGE_PTR e1_n = boost::make_shared<EDGE>(); + EDGE_PTR e11_n = boost::make_shared<EDGE>(); + EDGE_PTR e2_n = boost::make_shared<EDGE>(); + EDGE_PTR e22_n = boost::make_shared<EDGE>(); + EDGE_PTR e3_n = boost::make_shared<EDGE>(); + EDGE_PTR e33_n = boost::make_shared<EDGE>(); + + e1_n->SetSourceNode( n1 ); + e11_n->SetSourceNode( aPoint ); + e2_n->SetSourceNode( n2 ); + e22_n->SetSourceNode( aPoint ); + e3_n->SetSourceNode( n3 ); + e33_n->SetSourceNode( aPoint ); + + e1_n->SetTwinEdge( e11_n ); + e11_n->SetTwinEdge( e1_n ); + e2_n->SetTwinEdge( e22_n ); + e22_n->SetTwinEdge( e2_n ); + e3_n->SetTwinEdge( e33_n ); + e33_n->SetTwinEdge( e3_n ); + + e1_n->SetNextEdgeInFace( e33_n ); + e2_n->SetNextEdgeInFace( e11_n ); + e3_n->SetNextEdgeInFace( e22_n ); + + e11_n->SetNextEdgeInFace( e1 ); + e22_n->SetNextEdgeInFace( e2 ); + e33_n->SetNextEdgeInFace( e3 ); + + // and update old's next aEdge + e1->SetNextEdgeInFace( e2_n ); + e2->SetNextEdgeInFace( e3_n ); + e3->SetNextEdgeInFace( e1_n ); + + // add the three new leading edges, + // Must remove the old leading aEdge from the list. + // Use the field telling if an aEdge is a leading aEdge + // NOTE: Must search in the list!!! + + if( e1->IsLeadingEdge() ) + removeLeadingEdgeFromList( e1 ); + else if( e2->IsLeadingEdge() ) + removeLeadingEdgeFromList( e2 ); + else if( e3->IsLeadingEdge() ) + removeLeadingEdgeFromList( e3 ); + else + assert( false ); // one of the edges should be leading + + addLeadingEdge( e1_n ); + addLeadingEdge( e2_n ); + addLeadingEdge( e3_n ); + + // Return a half aEdge incident to the new node (with the new node as source node) + + return e11_n; +} + + +void TRIANGULATION::SwapEdge( EDGE_PTR& aDiagonal ) +{ + // Note that diagonal is both input and output and it is always + // kept in counterclockwise direction (this is not required by all + // functions in TriangulationHelper now) + + // Swap by rotating counterclockwise + // Use the same objects - no deletion or new objects + EDGE_PTR eL( aDiagonal ); + EDGE_PTR eR( eL->GetTwinEdge() ); + EDGE_PTR eL_1( eL->GetNextEdgeInFace() ); + EDGE_PTR eL_2( eL_1->GetNextEdgeInFace() ); + EDGE_PTR eR_1( eR->GetNextEdgeInFace() ); + EDGE_PTR eR_2( eR_1->GetNextEdgeInFace() ); + + // avoid node to be dereferenced to zero and deleted + NODE_PTR nR( eR_2->GetSourceNode() ); + NODE_PTR nL( eL_2->GetSourceNode() ); + + eL->SetSourceNode( nR ); + eR->SetSourceNode( nL ); + + // and now 6 1-sewings + eL->SetNextEdgeInFace( eL_2 ); + eL_2->SetNextEdgeInFace( eR_1 ); + eR_1->SetNextEdgeInFace( eL ); + + eR->SetNextEdgeInFace( eR_2 ); + eR_2->SetNextEdgeInFace( eL_1 ); + eL_1->SetNextEdgeInFace( eR ); + + if( eL->IsLeadingEdge() ) + removeLeadingEdgeFromList( eL ); + else if( eL_1->IsLeadingEdge() ) + removeLeadingEdgeFromList( eL_1 ); + else if( eL_2->IsLeadingEdge() ) + removeLeadingEdgeFromList( eL_2 ); + + if( eR->IsLeadingEdge() ) + removeLeadingEdgeFromList( eR ); + else if( eR_1->IsLeadingEdge() ) + removeLeadingEdgeFromList( eR_1 ); + else if( eR_2->IsLeadingEdge() ) + removeLeadingEdgeFromList( eR_2 ); + + addLeadingEdge( eL ); + addLeadingEdge( eR ); +} + + +bool TRIANGULATION::CheckDelaunay() const +{ + // ???? outputs !!!! + // ofstream os("qweND.dat"); + const std::list<EDGE_PTR>& leadingEdges = GetLeadingEdges(); + + std::list<EDGE_PTR>::const_iterator it; + bool ok = true; + int noNotDelaunay = 0; + + for( it = leadingEdges.begin(); it != leadingEdges.end(); ++it ) + { + EDGE_PTR edge = *it; + + for( int i = 0; i < 3; ++i ) + { + EDGE_PTR twinedge = edge->GetTwinEdge(); + + // only one of the half-edges + if( !twinedge || (size_t) edge.get() > (size_t) twinedge.get() ) + { + DART dart( edge ); + if( m_helper->SwapTestDelaunay<TTLtraits>( dart ) ) + { + noNotDelaunay++; + + //printEdge(dart,os); os << "\n"; + ok = false; + //cout << "............. not Delaunay .... " << endl; + } + } + + edge = edge->GetNextEdgeInFace(); + } + } + +#ifdef DEBUG_HE + cout << "!!! Triangulation is NOT Delaunay: " << noNotDelaunay << " edges\n" << endl; +#endif + + return ok; +} + + +void TRIANGULATION::OptimizeDelaunay() +{ + // This function is also present in ttl where it is implemented + // generically. + // The implementation below is tailored for the half-edge data structure, + // and is thus more efficient + + // Collect all interior edges (one half edge for each arc) + bool skip_boundary_edges = true; + std::list<EDGE_PTR>* elist = GetEdges( skip_boundary_edges ); + + // Assumes that elist has only one half-edge for each arc. + bool cycling_check = true; + bool optimal = false; + std::list<EDGE_PTR>::const_iterator it; + + while( !optimal ) + { + optimal = true; + + for( it = elist->begin(); it != elist->end(); ++it ) + { + EDGE_PTR edge = *it; + + DART dart( edge ); + // Constrained edges should not be swapped + if( m_helper->SwapTestDelaunay<TTLtraits>( dart, cycling_check ) ) + { + optimal = false; + SwapEdge( edge ); + } + } + } + + delete elist; +} + + +EDGE_PTR TRIANGULATION::GetInteriorNode() const +{ + const std::list<EDGE_PTR>& leadingEdges = GetLeadingEdges(); + std::list<EDGE_PTR>::const_iterator it; + + for( it = leadingEdges.begin(); it != leadingEdges.end(); ++it ) + { + EDGE_PTR edge = *it; + + // multiple checks, but only until found + for( int i = 0; i < 3; ++i ) + { + if( edge->GetTwinEdge() ) + { + if( !m_helper->IsBoundaryNode( DART( edge ) ) ) + return edge; + } + + edge = edge->GetNextEdgeInFace(); + } + } + + return EDGE_PTR(); // no boundary nodes +} + + +EDGE_PTR TRIANGULATION::GetBoundaryEdgeInTriangle( const EDGE_PTR& aEdge ) const +{ + EDGE_PTR edge = aEdge; + + if( m_helper->IsBoundaryEdge( DART( edge ) ) ) + return edge; + + edge = edge->GetNextEdgeInFace(); + if( m_helper->IsBoundaryEdge( DART( edge ) ) ) + return edge; + + edge = edge->GetNextEdgeInFace(); + if( m_helper->IsBoundaryEdge( DART( edge ) ) ) + return edge; + + return EDGE_PTR(); +} + + +EDGE_PTR TRIANGULATION::GetBoundaryEdge() const +{ + // Get an arbitrary (CCW) boundary edge + // If the triangulation is closed, NULL is returned + const std::list<EDGE_PTR>& leadingEdges = GetLeadingEdges(); + std::list<EDGE_PTR>::const_iterator it; + EDGE_PTR edge; + + for( it = leadingEdges.begin(); it != leadingEdges.end(); ++it ) + { + edge = GetBoundaryEdgeInTriangle( *it ); + + if( edge ) + return edge; + } + return EDGE_PTR(); +} + + +void TRIANGULATION::PrintEdges( std::ofstream& aOutput ) const +{ + // Print source node and target node for each edge face by face, + // but only one of the half-edges. + const std::list<EDGE_PTR>& leadingEdges = GetLeadingEdges(); + std::list<EDGE_PTR>::const_iterator it; + + for( it = leadingEdges.begin(); it != leadingEdges.end(); ++it ) + { + EDGE_PTR edge = *it; + + for( int i = 0; i < 3; ++i ) + { + EDGE_PTR twinedge = edge->GetTwinEdge(); + + // Print only one edge (the highest value of the pointer) + if( !twinedge || (size_t) edge.get() > (size_t) twinedge.get() ) + { + // Print source node and target node + NODE_PTR node = edge->GetSourceNode(); + aOutput << node->GetX() << " " << node->GetY() << std::endl; + node = edge->GetTargetNode(); + aOutput << node->GetX() << " " << node->GetY() << std::endl; + aOutput << '\n'; // blank line + } + + edge = edge->GetNextEdgeInFace(); + } + } +} diff --git a/common/geometry/seg.cpp b/common/geometry/seg.cpp new file mode 100644 index 0000000..f1796b6 --- /dev/null +++ b/common/geometry/seg.cpp @@ -0,0 +1,158 @@ +/* + * This program source code file is part of KiCad, a free EDA CAD application. + * + * Copyright (C) 2013 CERN + * @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch> + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, you may find one here: + * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html + * or you may search the http://www.gnu.org website for the version 2 license, + * or you may write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#include <geometry/seg.h> + +template <typename T> +int sgn( T aVal ) +{ + return ( T( 0 ) < aVal ) - ( aVal < T( 0 ) ); +} + + +bool SEG::PointCloserThan( const VECTOR2I& aP, int aDist ) const +{ + VECTOR2I d = B - A; + ecoord dist_sq = (ecoord) aDist * aDist; + + SEG::ecoord l_squared = d.Dot( d ); + SEG::ecoord t = d.Dot( aP - A ); + + if( t <= 0 || !l_squared ) + return ( aP - A ).SquaredEuclideanNorm() < dist_sq; + else if( t >= l_squared ) + return ( aP - B ).SquaredEuclideanNorm() < dist_sq; + + int dxdy = abs( d.x ) - abs( d.y ); + + if( ( dxdy >= -1 && dxdy <= 1 ) || abs( d.x ) <= 1 || abs( d.y ) <= 1 ) + { + int ca = -sgn( d.y ); + int cb = sgn( d.x ); + int cc = -ca * A.x - cb * A.y; + + ecoord num = (ecoord) ca * aP.x + (ecoord) cb * aP.y + cc; + num *= num; + + if( ca && cb ) + num >>= 1; + + if( num > ( dist_sq + 100 ) ) + return false; + + else if( num < ( dist_sq - 100 ) ) + return true; + } + + VECTOR2I nearest; + nearest.x = A.x + rescale( t, (ecoord) d.x, l_squared ); + nearest.y = A.y + rescale( t, (ecoord) d.y, l_squared ); + + return ( nearest - aP ).SquaredEuclideanNorm() <= dist_sq; +} + + +SEG::ecoord SEG::SquaredDistance( const SEG& aSeg ) const +{ + // fixme: rather inefficient.... + if( Intersect( aSeg ) ) + return 0; + + const VECTOR2I pts[4] = + { + aSeg.NearestPoint( A ) - A, + aSeg.NearestPoint( B ) - B, + NearestPoint( aSeg.A ) - aSeg.A, + NearestPoint( aSeg.B ) - aSeg.B + }; + + ecoord m = VECTOR2I::ECOORD_MAX; + + for( int i = 0; i < 4; i++ ) + m = std::min( m, pts[i].SquaredEuclideanNorm() ); + + return m; +} + + +OPT_VECTOR2I SEG::Intersect( const SEG& aSeg, bool aIgnoreEndpoints, bool aLines ) const +{ + const VECTOR2I e( B - A ); + const VECTOR2I f( aSeg.B - aSeg.A ); + const VECTOR2I ac( aSeg.A - A ); + + ecoord d = f.Cross( e ); + ecoord p = f.Cross( ac ); + ecoord q = e.Cross( ac ); + + if( d == 0 ) + return OPT_VECTOR2I(); + + if( !aLines && d > 0 && ( q < 0 || q > d || p < 0 || p > d ) ) + return OPT_VECTOR2I(); + + if( !aLines && d < 0 && ( q < d || p < d || p > 0 || q > 0 ) ) + return OPT_VECTOR2I(); + + if( !aLines && aIgnoreEndpoints && ( q == 0 || q == d ) && ( p == 0 || p == d ) ) + return OPT_VECTOR2I(); + + VECTOR2I ip( aSeg.A.x + rescale( q, (ecoord) f.x, d ), + aSeg.A.y + rescale( q, (ecoord) f.y, d ) ); + + return ip; +} + + +bool SEG::ccw( const VECTOR2I& aA, const VECTOR2I& aB, const VECTOR2I& aC ) const +{ + return (ecoord) ( aC.y - aA.y ) * ( aB.x - aA.x ) > (ecoord) ( aB.y - aA.y ) * ( aC.x - aA.x ); +} + + +bool SEG::Collide( const SEG& aSeg, int aClearance ) const +{ + // check for intersection + // fixme: move to a method + if( ccw( A, aSeg.A, aSeg.B ) != ccw( B, aSeg.A, aSeg.B ) && + ccw( A, B, aSeg.A ) != ccw( A, B, aSeg.B ) ) + return true; + +#define CHK( _seg, _pt ) \ + if( (_seg).PointCloserThan( _pt, aClearance ) ) return true; + + CHK( *this, aSeg.A ); + CHK( *this, aSeg.B ); + CHK( aSeg, A ); + CHK( aSeg, B ); +#undef CHK + + return false; +} + + +bool SEG::Contains( const VECTOR2I& aP ) const +{ + return PointCloserThan( aP, 1 ); +} diff --git a/common/geometry/shape.cpp b/common/geometry/shape.cpp new file mode 100644 index 0000000..0e312c5 --- /dev/null +++ b/common/geometry/shape.cpp @@ -0,0 +1,38 @@ +/* + * This program source code file is part of KiCad, a free EDA CAD application. + * + * Copyright (C) 2015 CERN + * @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch> + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, you may find one here: + * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html + * or you may search the http://www.gnu.org website for the version 2 license, + * or you may write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA + */ + + +#include <geometry/shape.h> + +bool SHAPE::Parse( std::stringstream& aStream ) +{ + assert ( false ); + return false; +}; + +const std::string SHAPE::Format( ) const +{ + assert ( false ); + return std::string(""); +}; diff --git a/common/geometry/shape_collisions.cpp b/common/geometry/shape_collisions.cpp new file mode 100644 index 0000000..773dcc9 --- /dev/null +++ b/common/geometry/shape_collisions.cpp @@ -0,0 +1,496 @@ +/* + * This program source code file is part of KiCad, a free EDA CAD application. + * + * Copyright (C) 2013 CERN + * @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch> + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, you may find one here: + * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html + * or you may search the http://www.gnu.org website for the version 2 license, + * or you may write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#include <math/vector2d.h> +#include <math.h> + +#include <geometry/shape.h> +#include <geometry/shape_line_chain.h> +#include <geometry/shape_circle.h> +#include <geometry/shape_rect.h> +#include <geometry/shape_segment.h> +#include <geometry/shape_convex.h> + +typedef VECTOR2I::extended_type ecoord; + +static inline bool Collide( const SHAPE_CIRCLE& aA, const SHAPE_CIRCLE& aB, int aClearance, + bool aNeedMTV, VECTOR2I& aMTV ) +{ + ecoord min_dist = aClearance + aA.GetRadius() + aB.GetRadius(); + ecoord min_dist_sq = min_dist * min_dist; + + const VECTOR2I delta = aB.GetCenter() - aA.GetCenter(); + + ecoord dist_sq = delta.SquaredEuclideanNorm(); + + if( dist_sq >= min_dist_sq ) + return false; + + if( aNeedMTV ) + aMTV = delta.Resize( min_dist - sqrt( dist_sq ) + 3 ); // fixme: apparent rounding error + + return true; +} + + +static inline bool Collide( const SHAPE_RECT& aA, const SHAPE_CIRCLE& aB, int aClearance, + bool aNeedMTV, VECTOR2I& aMTV ) +{ + const VECTOR2I c = aB.GetCenter(); + const VECTOR2I p0 = aA.GetPosition(); + const VECTOR2I size = aA.GetSize(); + const int r = aB.GetRadius(); + const int min_dist = aClearance + r; + + const VECTOR2I vts[] = + { + VECTOR2I( p0.x, p0.y ), + VECTOR2I( p0.x, p0.y + size.y ), + VECTOR2I( p0.x + size.x, p0.y + size.y ), + VECTOR2I( p0.x + size.x, p0.y ), + VECTOR2I( p0.x, p0.y ) + }; + + int nearest_seg_dist = INT_MAX; + VECTOR2I nearest; + + bool inside = c.x >= p0.x && c.x <= ( p0.x + size.x ) + && c.y >= p0.y && c.y <= ( p0.y + size.y ); + + + if( !aNeedMTV && inside ) + return true; + + for( int i = 0; i < 4; i++ ) + { + const SEG seg( vts[i], vts[i + 1] ); + + VECTOR2I pn = seg.NearestPoint( c ); + + int d = ( pn - c ).EuclideanNorm(); + + if( ( d < min_dist ) && !aNeedMTV ) + return true; + + if( d < nearest_seg_dist ) + { + nearest = pn; + nearest_seg_dist = d; + } + } + + if( nearest_seg_dist >= min_dist && !inside ) + return false; + + VECTOR2I delta = c - nearest; + + if( !aNeedMTV ) + return true; + + + if( inside ) + aMTV = -delta.Resize( abs( min_dist + 1 + nearest_seg_dist ) + 1 ); + else + aMTV = delta.Resize( abs( min_dist + 1 - nearest_seg_dist ) + 1 ); + + + return true; +} + + +static VECTOR2I pushoutForce( const SHAPE_CIRCLE& aA, const SEG& aB, int aClearance ) +{ + VECTOR2I f( 0, 0 ); + + const VECTOR2I c = aA.GetCenter(); + const VECTOR2I nearest = aB.NearestPoint( c ); + + const int r = aA.GetRadius(); + + int dist = ( nearest - c ).EuclideanNorm(); + int min_dist = aClearance + r; + + if( dist < min_dist ) + { + for( int corr = 0; corr < 5; corr++ ) + { + f = ( aA.GetCenter() - nearest ).Resize( min_dist - dist + corr ); + + if( aB.Distance( c + f ) >= min_dist ) + break; + } + } + + return f; +} + + +static inline bool Collide( const SHAPE_CIRCLE& aA, const SHAPE_LINE_CHAIN& aB, int aClearance, + bool aNeedMTV, VECTOR2I& aMTV ) +{ + bool found = false; + + for( int s = 0; s < aB.SegmentCount(); s++ ) + { + if( aA.Collide( aB.CSegment( s ), aClearance ) ) + { + found = true; + break; + } + } + + if( !aNeedMTV || !found ) + return found; + + SHAPE_CIRCLE cmoved( aA ); + VECTOR2I f_total( 0, 0 ); + + for( int s = 0; s < aB.SegmentCount(); s++ ) + { + VECTOR2I f = pushoutForce( cmoved, aB.CSegment( s ), aClearance ); + cmoved.SetCenter( cmoved.GetCenter() + f ); + f_total += f; + } + + aMTV = f_total; + return found; +} + + +static inline bool Collide( const SHAPE_CIRCLE& aA, const SHAPE_CONVEX& aB, int aClearance, + bool aNeedMTV, VECTOR2I& aMTV ) +{ + bool found; + const SHAPE_LINE_CHAIN& lc( aB.Vertices() ); + + found = lc.Distance( aA.GetCenter() ) <= aClearance + aA.GetRadius(); + + if( !aNeedMTV || !found ) + return found; + + SHAPE_CIRCLE cmoved( aA ); + VECTOR2I f_total( 0, 0 ); + + for( int s = 0; s < lc.SegmentCount(); s++ ) + { + VECTOR2I f = pushoutForce( cmoved, lc.CSegment( s ), aClearance ); + cmoved.SetCenter( cmoved.GetCenter() + f ); + f_total += f; + } + + aMTV = f_total; + return found; +} + + +static inline bool Collide( const SHAPE_CIRCLE& aA, const SHAPE_SEGMENT& aSeg, int aClearance, + bool aNeedMTV, VECTOR2I& aMTV ) +{ + bool col = aA.Collide( aSeg.GetSeg(), aClearance + aSeg.GetWidth() / 2); + + if( col && aNeedMTV ) + { + aMTV = -pushoutForce( aA, aSeg.GetSeg(), aClearance + aSeg.GetWidth() / 2); + } + return col; +} + + +static inline bool Collide( const SHAPE_LINE_CHAIN& aA, const SHAPE_LINE_CHAIN& aB, int aClearance, + bool aNeedMTV, VECTOR2I& aMTV ) +{ + for( int i = 0; i < aB.SegmentCount(); i++ ) + if( aA.Collide( aB.CSegment( i ), aClearance ) ) + return true; + + return false; +} + + +static inline bool Collide( const SHAPE_LINE_CHAIN& aA, const SHAPE_CONVEX& aB, int aClearance, + bool aNeedMTV, VECTOR2I& aMTV ) +{ + return Collide( aA, aB.Vertices(), aClearance, aNeedMTV, aMTV ); +} + + +static inline bool Collide( const SHAPE_CONVEX& aA, const SHAPE_CONVEX& aB, int aClearance, + bool aNeedMTV, VECTOR2I& aMTV ) +{ + return Collide( aA.Vertices(), aB.Vertices(), aClearance, aNeedMTV, aMTV ); +} + + +static inline bool Collide( const SHAPE_RECT& aA, const SHAPE_LINE_CHAIN& aB, int aClearance, + bool aNeedMTV, VECTOR2I& aMTV ) +{ + for( int s = 0; s < aB.SegmentCount(); s++ ) + { + SEG seg = aB.CSegment( s ); + + if( aA.Collide( seg, aClearance ) ) + return true; + } + + return false; +} + + +static inline bool Collide( const SHAPE_RECT& aA, const SHAPE_CONVEX& aB, int aClearance, + bool aNeedMTV, VECTOR2I& aMTV ) +{ + return Collide( aA, aB.Vertices(), aClearance, aNeedMTV, aMTV ); +} + + +static inline bool Collide( const SHAPE_RECT& aA, const SHAPE_SEGMENT& aSeg, int aClearance, + bool aNeedMTV, VECTOR2I& aMTV ) +{ + return aA.Collide( aSeg.GetSeg(), aClearance + aSeg.GetWidth() / 2 ); +} + + +static inline bool Collide( const SHAPE_SEGMENT& aA, const SHAPE_SEGMENT& aB, int aClearance, + bool aNeedMTV, VECTOR2I& aMTV ) +{ + return aA.Collide( aB.GetSeg(), aClearance + aB.GetWidth() / 2 ); +} + + +static inline bool Collide( const SHAPE_LINE_CHAIN& aA, const SHAPE_SEGMENT& aB, int aClearance, + bool aNeedMTV, VECTOR2I& aMTV ) +{ + if( aA.Collide( aB.GetSeg(), aClearance + aB.GetWidth() / 2 ) ) + return true; + + return false; +} + + +static inline bool Collide( const SHAPE_CONVEX& aA, const SHAPE_SEGMENT& aB, int aClearance, + bool aNeedMTV, VECTOR2I& aMTV ) +{ + return Collide( aA.Vertices(), aB, aClearance, aNeedMTV, aMTV ); +} + +static inline bool Collide( const SHAPE_RECT& aA, const SHAPE_RECT& aB, int aClearance, + bool aNeedMTV, VECTOR2I& aMTV ) +{ + return Collide( aA.Outline(), aB.Outline(), aClearance, aNeedMTV, aMTV ); +} + + +template<class ShapeAType, class ShapeBType> +inline bool CollCase( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeedMTV, VECTOR2I& aMTV ) +{ + return Collide (*static_cast<const ShapeAType*>( aA ), + *static_cast<const ShapeBType*>( aB ), + aClearance, aNeedMTV, aMTV); +} + +template<class ShapeAType, class ShapeBType> +inline bool CollCaseReversed ( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeedMTV, VECTOR2I& aMTV ) +{ + bool rv = Collide (*static_cast<const ShapeBType*>( aB ), + *static_cast<const ShapeAType*>( aA ), + aClearance, aNeedMTV, aMTV); + if(rv && aNeedMTV) + aMTV = -aMTV; + return rv; +} + + +bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeedMTV, VECTOR2I& aMTV ) +{ + switch( aA->Type() ) + { + case SH_RECT: + switch( aB->Type() ) + { + case SH_RECT: + return CollCase<SHAPE_RECT, SHAPE_RECT>( aA, aB, aClearance, aNeedMTV, aMTV ); + + case SH_CIRCLE: + return CollCase<SHAPE_RECT, SHAPE_CIRCLE>( aA, aB, aClearance, aNeedMTV, aMTV ); + + case SH_LINE_CHAIN: + return CollCase<SHAPE_RECT, SHAPE_LINE_CHAIN>( aA, aB, aClearance, aNeedMTV, aMTV ); + + case SH_SEGMENT: + return CollCase<SHAPE_RECT, SHAPE_SEGMENT>( aA, aB, aClearance, aNeedMTV, aMTV ); + + case SH_CONVEX: + return CollCase<SHAPE_RECT, SHAPE_CONVEX>( aA, aB, aClearance, aNeedMTV, aMTV ); + + default: + break; + } + break; + + case SH_CIRCLE: + switch( aB->Type() ) + { + case SH_RECT: + return CollCaseReversed<SHAPE_CIRCLE, SHAPE_RECT>( aA, aB, aClearance, aNeedMTV, aMTV ); + + case SH_CIRCLE: + return CollCase<SHAPE_CIRCLE, SHAPE_CIRCLE>( aA, aB, aClearance, aNeedMTV, aMTV ); + + case SH_LINE_CHAIN: + return CollCase<SHAPE_CIRCLE, SHAPE_LINE_CHAIN>( aA, aB, aClearance, aNeedMTV, aMTV ); + + case SH_SEGMENT: + return CollCase<SHAPE_CIRCLE, SHAPE_SEGMENT>( aA, aB, aClearance, aNeedMTV, aMTV ); + + case SH_CONVEX: + return CollCase<SHAPE_CIRCLE, SHAPE_CONVEX>( aA, aB, aClearance, aNeedMTV, aMTV ); + + default: + break; + } + break; + + case SH_LINE_CHAIN: + switch( aB->Type() ) + { + case SH_RECT: + return CollCase<SHAPE_RECT, SHAPE_LINE_CHAIN>( aB, aA, aClearance, aNeedMTV, aMTV ); + + case SH_CIRCLE: + return CollCase<SHAPE_CIRCLE, SHAPE_LINE_CHAIN>( aB, aA, aClearance, aNeedMTV, aMTV ); + + case SH_LINE_CHAIN: + return CollCase<SHAPE_LINE_CHAIN, SHAPE_LINE_CHAIN>( aA, aB, aClearance, aNeedMTV, aMTV ); + + case SH_SEGMENT: + return CollCase<SHAPE_LINE_CHAIN, SHAPE_SEGMENT>( aA, aB, aClearance, aNeedMTV, aMTV ); + + case SH_CONVEX: + return CollCase<SHAPE_LINE_CHAIN, SHAPE_CONVEX>( aA, aB, aClearance, aNeedMTV, aMTV ); + + default: + break; + } + break; + + case SH_SEGMENT: + switch( aB->Type() ) + { + case SH_RECT: + return CollCase<SHAPE_RECT, SHAPE_SEGMENT>( aB, aA, aClearance, aNeedMTV, aMTV ); + + case SH_CIRCLE: + return CollCaseReversed<SHAPE_SEGMENT, SHAPE_CIRCLE>( aA, aB, aClearance, aNeedMTV, aMTV ); + + case SH_LINE_CHAIN: + return CollCase<SHAPE_LINE_CHAIN, SHAPE_SEGMENT>( aB, aA, aClearance, aNeedMTV, aMTV ); + + case SH_SEGMENT: + return CollCase<SHAPE_SEGMENT, SHAPE_SEGMENT>( aA, aB, aClearance, aNeedMTV, aMTV ); + + case SH_CONVEX: + return CollCase<SHAPE_CONVEX, SHAPE_SEGMENT>( aB, aA, aClearance, aNeedMTV, aMTV ); + + default: + break; + } + break; + + case SH_CONVEX: + switch( aB->Type() ) + { + case SH_RECT: + return CollCase<SHAPE_RECT, SHAPE_CONVEX>( aB, aA, aClearance, aNeedMTV, aMTV ); + + case SH_CIRCLE: + return CollCase<SHAPE_CIRCLE, SHAPE_CONVEX>( aB, aA, aClearance, aNeedMTV, aMTV ); + + case SH_LINE_CHAIN: + return CollCase<SHAPE_LINE_CHAIN, SHAPE_CONVEX>( aB, aA, aClearance, aNeedMTV, aMTV ); + + case SH_SEGMENT: + return CollCase<SHAPE_CONVEX, SHAPE_SEGMENT>( aA, aB, aClearance, aNeedMTV, aMTV ); + + case SH_CONVEX: + return CollCase<SHAPE_CONVEX, SHAPE_CONVEX>( aA, aB, aClearance, aNeedMTV, aMTV ); + + default: + break; + } + break; + + default: + break; + } + + bool unsupported_collision = true; + (void) unsupported_collision; // make gcc quiet + + assert( unsupported_collision == false ); + + return false; +} + + +bool SHAPE::Collide( const SHAPE* aShape, int aClerance, VECTOR2I& aMTV ) const +{ + return CollideShapes( this, aShape, aClerance, true, aMTV ); +} + + +bool SHAPE::Collide( const SHAPE* aShape, int aClerance ) const +{ + VECTOR2I dummy; + + return CollideShapes( this, aShape, aClerance, false, dummy ); +} + +bool SHAPE_RECT::Collide( const SEG& aSeg, int aClearance ) const + { + //VECTOR2I pmin = VECTOR2I( std::min( aSeg.a.x, aSeg.b.x ), std::min( aSeg.a.y, aSeg.b.y ) ); + //VECTOR2I pmax = VECTOR2I( std::max( aSeg.a.x, aSeg.b.x ), std::max( aSeg.a.y, aSeg.b.y )); + //BOX2I r( pmin, VECTOR2I( pmax.x - pmin.x, pmax.y - pmin.y ) ); + + //if( BBox( 0 ).SquaredDistance( r ) > aClearance * aClearance ) + // return false; + + if( BBox( 0 ).Contains( aSeg.A ) || BBox( 0 ).Contains( aSeg.B ) ) + return true; + + VECTOR2I vts[] = { VECTOR2I( m_p0.x, m_p0.y ), + VECTOR2I( m_p0.x, m_p0.y + m_h ), + VECTOR2I( m_p0.x + m_w, m_p0.y + m_h ), + VECTOR2I( m_p0.x + m_w, m_p0.y ), + VECTOR2I( m_p0.x, m_p0.y ) }; + + for( int i = 0; i < 4; i++ ) + { + SEG s( vts[i], vts[i + 1], i ); + + if( s.Distance( aSeg ) < aClearance ) + return true; + } + + return false; + } diff --git a/common/geometry/shape_file_io.cpp b/common/geometry/shape_file_io.cpp new file mode 100644 index 0000000..a87fd74 --- /dev/null +++ b/common/geometry/shape_file_io.cpp @@ -0,0 +1,146 @@ +/* + * This program source code file is part of KiCad, a free EDA CAD application. + * + * Copyright (C) 2013 CERN + * @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch> + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, you may find one here: + * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html + * or you may search the http://www.gnu.org website for the version 2 license, + * or you may write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#include <string> +#include <cassert> + +#include <geometry/shape.h> +#include <geometry/shape_file_io.h> + +SHAPE_FILE_IO::SHAPE_FILE_IO( const std::string& aFilename, SHAPE_FILE_IO::IO_MODE aMode ) +{ + m_groupActive = false; + + if( aFilename.length() ) + { + switch( aMode ) + { + case IOM_READ: m_file = fopen( aFilename.c_str(), "rb" ); break; + case IOM_WRITE: m_file = fopen( aFilename.c_str(), "wb" ); break; + case IOM_APPEND: m_file = fopen( aFilename.c_str(), "ab" ); break; + default: + return; + } + } + else + { + m_file = NULL; + } + + m_mode = aMode; + // fixme: exceptions +} + + +SHAPE_FILE_IO::~SHAPE_FILE_IO() +{ + if( !m_file ) + return; + + if( m_groupActive && m_mode != IOM_READ ) + fprintf( m_file, "endgroup\n" ); + + fclose( m_file ); +} + + +SHAPE* SHAPE_FILE_IO::Read() +{ + /* char tmp[1024]; + + do { + + if (fscanf(m_file, "%s", tmp) != 1) + return NULL; + + if( !strcmp( tmp, "shape" ) + break; + } + + int type; + + SHAPE *rv = NULL; + + fscanf(m_file,"%d %s", &type, tmp); + + printf("create shape %d\n", type); + + switch(type) + { + case SHAPE::LINE_CHAIN: + rv = new SHAPE_LINE_CHAIN; + break; + } + + if(!rv) + return NULL; + + rv.Parse ( ) + + fprintf(m_file,"shape %d %s %s\n", aShape->Type(), aName.c_str(), sh.c_str() ); +*/ + assert( false ); + return NULL; +} + + +void SHAPE_FILE_IO::BeginGroup( const std::string aName ) +{ + assert( m_mode != IOM_READ ); + + if( !m_file ) + return; + + fprintf( m_file, "group %s\n", aName.c_str() ); + m_groupActive = true; +} + + +void SHAPE_FILE_IO::EndGroup() +{ + assert( m_mode != IOM_READ ); + + if( !m_file || !m_groupActive ) + return; + + fprintf( m_file, "endgroup\n" ); + m_groupActive = false; +} + + +void SHAPE_FILE_IO::Write( const SHAPE* aShape, const std::string aName ) +{ + assert( m_mode != IOM_READ ); + + if( !m_file ) + return; + + if( !m_groupActive ) + fprintf( m_file,"group default\n" ); + + std::string sh = aShape->Format(); + + fprintf( m_file, "shape %d %s %s\n", aShape->Type(), aName.c_str(), sh.c_str() ); + fflush( m_file ); +}
\ No newline at end of file diff --git a/common/geometry/shape_line_chain.cpp b/common/geometry/shape_line_chain.cpp new file mode 100644 index 0000000..a097b0b --- /dev/null +++ b/common/geometry/shape_line_chain.cpp @@ -0,0 +1,580 @@ +/* + * This program source code file is part of KiCad, a free EDA CAD application. + * + * Copyright (C) 2013 CERN + * @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch> + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, you may find one here: + * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html + * or you may search the http://www.gnu.org website for the version 2 license, + * or you may write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#include <geometry/shape_line_chain.h> +#include <geometry/shape_circle.h> + +using boost::optional; + +bool SHAPE_LINE_CHAIN::Collide( const VECTOR2I& aP, int aClearance ) const +{ + // fixme: ugly! + SEG s( aP, aP ); + return this->Collide( s, aClearance ); +} + + +bool SHAPE_LINE_CHAIN::Collide( const SEG& aSeg, int aClearance ) const +{ + BOX2I box_a( aSeg.A, aSeg.B - aSeg.A ); + BOX2I::ecoord_type dist_sq = (BOX2I::ecoord_type) aClearance * aClearance; + + for( int i = 0; i < SegmentCount(); i++ ) + { + const SEG& s = CSegment( i ); + BOX2I box_b( s.A, s.B - s.A ); + + BOX2I::ecoord_type d = box_a.SquaredDistance( box_b ); + + if( d < dist_sq ) + { + if( s.Collide( aSeg, aClearance ) ) + return true; + } + } + + return false; +} + + +const SHAPE_LINE_CHAIN SHAPE_LINE_CHAIN::Reverse() const +{ + SHAPE_LINE_CHAIN a( *this ); + + reverse( a.m_points.begin(), a.m_points.end() ); + a.m_closed = m_closed; + + return a; +} + + +int SHAPE_LINE_CHAIN::Length() const +{ + int l = 0; + + for( int i = 0; i < SegmentCount(); i++ ) + l += CSegment( i ).Length(); + + return l; +} + + +void SHAPE_LINE_CHAIN::Replace( int aStartIndex, int aEndIndex, const VECTOR2I& aP ) +{ + if( aEndIndex < 0 ) + aEndIndex += PointCount(); + + if( aStartIndex < 0 ) + aStartIndex += PointCount(); + + if( aStartIndex == aEndIndex ) + m_points[aStartIndex] = aP; + else + { + m_points.erase( m_points.begin() + aStartIndex + 1, m_points.begin() + aEndIndex + 1 ); + m_points[aStartIndex] = aP; + } +} + + +void SHAPE_LINE_CHAIN::Replace( int aStartIndex, int aEndIndex, const SHAPE_LINE_CHAIN& aLine ) +{ + if( aEndIndex < 0 ) + aEndIndex += PointCount(); + + if( aStartIndex < 0 ) + aStartIndex += PointCount(); + + m_points.erase( m_points.begin() + aStartIndex, m_points.begin() + aEndIndex + 1 ); + m_points.insert( m_points.begin() + aStartIndex, aLine.m_points.begin(), aLine.m_points.end() ); +} + + +void SHAPE_LINE_CHAIN::Remove( int aStartIndex, int aEndIndex ) +{ + if( aEndIndex < 0 ) + aEndIndex += PointCount(); + + if( aStartIndex < 0 ) + aStartIndex += PointCount(); + + m_points.erase( m_points.begin() + aStartIndex, m_points.begin() + aEndIndex + 1 ); +} + + +int SHAPE_LINE_CHAIN::Distance( const VECTOR2I& aP ) const +{ + int d = INT_MAX; + + if( IsClosed() && PointInside( aP ) ) + return 0; + + for( int s = 0; s < SegmentCount(); s++ ) + d = std::min( d, CSegment( s ).Distance( aP ) ); + + return d; +} + + +int SHAPE_LINE_CHAIN::Split( const VECTOR2I& aP ) +{ + int ii = -1; + int min_dist = 2; + + int found_index = Find( aP ); + + for( int s = 0; s < SegmentCount(); s++ ) + { + const SEG seg = CSegment( s ); + int dist = seg.Distance( aP ); + + // make sure we are not producing a 'slightly concave' primitive. This might happen + // if aP lies very close to one of already existing points. + if( dist < min_dist && seg.A != aP && seg.B != aP ) + { + min_dist = dist; + if( found_index < 0 ) + ii = s; + else if( s < found_index ) + ii = s; + } + } + + if( ii < 0 ) + ii = found_index; + + if( ii >= 0 ) + { + m_points.insert( m_points.begin() + ii + 1, aP ); + + return ii + 1; + } + + return -1; +} + + +int SHAPE_LINE_CHAIN::Find( const VECTOR2I& aP ) const +{ + for( int s = 0; s < PointCount(); s++ ) + if( CPoint( s ) == aP ) + return s; + + return -1; +} + + +int SHAPE_LINE_CHAIN::FindSegment( const VECTOR2I& aP ) const +{ + for( int s = 0; s < SegmentCount(); s++ ) + if( CSegment( s ).Distance( aP ) <= 1 ) + return s; + + return -1; +} + + +const SHAPE_LINE_CHAIN SHAPE_LINE_CHAIN::Slice( int aStartIndex, int aEndIndex ) const +{ + SHAPE_LINE_CHAIN rv; + + if( aEndIndex < 0 ) + aEndIndex += PointCount(); + + if( aStartIndex < 0 ) + aStartIndex += PointCount(); + + for( int i = aStartIndex; i <= aEndIndex; i++ ) + rv.Append( m_points[i] ); + + return rv; +} + + +struct compareOriginDistance +{ + compareOriginDistance( VECTOR2I& aOrigin ) : + m_origin( aOrigin ) {}; + + bool operator()( const SHAPE_LINE_CHAIN::INTERSECTION& aA, + const SHAPE_LINE_CHAIN::INTERSECTION& aB ) + { + return ( m_origin - aA.p ).EuclideanNorm() < ( m_origin - aB.p ).EuclideanNorm(); + } + + VECTOR2I m_origin; +}; + + +int SHAPE_LINE_CHAIN::Intersect( const SEG& aSeg, INTERSECTIONS& aIp ) const +{ + for( int s = 0; s < SegmentCount(); s++ ) + { + OPT_VECTOR2I p = CSegment( s ).Intersect( aSeg ); + + if( p ) + { + INTERSECTION is; + is.our = CSegment( s ); + is.their = aSeg; + is.p = *p; + aIp.push_back( is ); + } + } + + compareOriginDistance comp( aSeg.A ); + sort( aIp.begin(), aIp.end(), comp ); + + return aIp.size(); +} + + +int SHAPE_LINE_CHAIN::Intersect( const SHAPE_LINE_CHAIN& aChain, INTERSECTIONS& aIp ) const +{ + BOX2I bb_other = aChain.BBox(); + + for( int s1 = 0; s1 < SegmentCount(); s1++ ) + { + const SEG& a = CSegment( s1 ); + const BOX2I bb_cur( a.A, a.B - a.A ); + + if( !bb_other.Intersects( bb_cur ) ) + continue; + + for( int s2 = 0; s2 < aChain.SegmentCount(); s2++ ) + { + const SEG& b = aChain.CSegment( s2 ); + INTERSECTION is; + + if( a.Collinear( b ) ) + { + is.our = a; + is.their = b; + + if( a.Contains( b.A ) ) { is.p = b.A; aIp.push_back( is ); } + if( a.Contains( b.B ) ) { is.p = b.B; aIp.push_back( is ); } + if( b.Contains( a.A ) ) { is.p = a.A; aIp.push_back( is ); } + if( b.Contains( a.B ) ) { is.p = a.B; aIp.push_back( is ); } + } + else + { + OPT_VECTOR2I p = a.Intersect( b ); + + if( p ) + { + is.p = *p; + is.our = a; + is.their = b; + aIp.push_back( is ); + } + } + } + } + + return aIp.size(); +} + + +int SHAPE_LINE_CHAIN::PathLength( const VECTOR2I& aP ) const +{ + int sum = 0; + + for( int i = 0; i < SegmentCount(); i++ ) + { + const SEG seg = CSegment( i ); + int d = seg.Distance( aP ); + + if( d <= 1 ) + { + sum += ( aP - seg.A ).EuclideanNorm(); + return sum; + } + else + sum += seg.Length(); + } + + return -1; +} + + +bool SHAPE_LINE_CHAIN::PointInside( const VECTOR2I& aP ) const +{ + if( !m_closed || SegmentCount() < 3 ) + return false; + + int cur = CSegment( 0 ).Side( aP ); + + if( cur == 0 ) + return false; + + for( int i = 1; i < SegmentCount(); i++ ) + { + const SEG s = CSegment( i ); + + if( aP == s.A || aP == s.B ) // edge does not belong to the interior! + return false; + + if( s.Side( aP ) != cur ) + return false; + } + + return true; +} + + +bool SHAPE_LINE_CHAIN::PointOnEdge( const VECTOR2I& aP ) const +{ + if( !PointCount() ) + return false; + + else if( PointCount() == 1 ) + return m_points[0] == aP; + + for( int i = 0; i < SegmentCount(); i++ ) + { + const SEG s = CSegment( i ); + + if( s.A == aP || s.B == aP ) + return true; + + if( s.Distance( aP ) <= 1 ) + return true; + } + + return false; +} + + +const optional<SHAPE_LINE_CHAIN::INTERSECTION> SHAPE_LINE_CHAIN::SelfIntersecting() const +{ + for( int s1 = 0; s1 < SegmentCount(); s1++ ) + { + for( int s2 = s1 + 1; s2 < SegmentCount(); s2++ ) + { + const VECTOR2I s2a = CSegment( s2 ).A, s2b = CSegment( s2 ).B; + + if( s1 + 1 != s2 && CSegment( s1 ).Contains( s2a ) ) + { + INTERSECTION is; + is.our = CSegment( s1 ); + is.their = CSegment( s2 ); + is.p = s2a; + return is; + } + else if( CSegment( s1 ).Contains( s2b ) ) + { + INTERSECTION is; + is.our = CSegment( s1 ); + is.their = CSegment( s2 ); + is.p = s2b; + return is; + } + else + { + OPT_VECTOR2I p = CSegment( s1 ).Intersect( CSegment( s2 ), true ); + + if( p ) + { + INTERSECTION is; + is.our = CSegment( s1 ); + is.their = CSegment( s2 ); + is.p = *p; + return is; + } + } + } + } + + return optional<INTERSECTION>(); +} + + +SHAPE_LINE_CHAIN& SHAPE_LINE_CHAIN::Simplify() +{ + std::vector<VECTOR2I> pts_unique; + + if( PointCount() < 2 ) + { + return *this; + } + else if( PointCount() == 2 ) + { + if( m_points[0] == m_points[1] ) + m_points.pop_back(); + + return *this; + } + + int i = 0; + int np = PointCount(); + + // stage 1: eliminate duplicate vertices + while( i < np ) + { + int j = i + 1; + + while( j < np && CPoint( i ) == CPoint( j ) ) + j++; + + pts_unique.push_back( CPoint( i ) ); + i = j; + } + + m_points.clear(); + np = pts_unique.size(); + + i = 0; + + // stage 1: eliminate collinear segments + while( i < np - 2 ) + { + const VECTOR2I p0 = pts_unique[i]; + const VECTOR2I p1 = pts_unique[i + 1]; + int n = i; + + while( n < np - 2 && SEG( p0, p1 ).LineDistance( pts_unique[n + 2] ) <= 1 ) + n++; + + m_points.push_back( p0 ); + + if( n > i ) + i = n; + + if( n == np ) + { + m_points.push_back( pts_unique[n - 1] ); + return *this; + } + + i++; + } + + if( np > 1 ) + m_points.push_back( pts_unique[np - 2] ); + + m_points.push_back( pts_unique[np - 1] ); + + return *this; +} + + +const VECTOR2I SHAPE_LINE_CHAIN::NearestPoint( const VECTOR2I& aP ) const +{ + int min_d = INT_MAX; + int nearest = 0; + + for( int i = 0; i < SegmentCount(); i++ ) + { + int d = CSegment( i ).Distance( aP ); + + if( d < min_d ) + { + min_d = d; + nearest = i; + } + } + + return CSegment( nearest ).NearestPoint( aP ); +} + + +const VECTOR2I SHAPE_LINE_CHAIN::NearestPoint( const SEG& aSeg, int& dist ) const +{ + int nearest = 0; + + dist = INT_MAX; + for( int i = 0; i < PointCount(); i++ ) + { + int d = aSeg.LineDistance( CPoint( i ) ); + + if( d < dist ) + { + dist = d; + nearest = i; + } + } + + return CPoint( nearest ); +} + + +const std::string SHAPE_LINE_CHAIN::Format() const +{ + std::stringstream ss; + + ss << m_points.size() << " " << ( m_closed ? 1 : 0 ) << " "; + + for( int i = 0; i < PointCount(); i++ ) + ss << m_points[i].x << " " << m_points[i].y << " "; // Format() << " "; + + return ss.str(); +} + + +bool SHAPE_LINE_CHAIN::CompareGeometry ( const SHAPE_LINE_CHAIN & aOther ) const +{ + SHAPE_LINE_CHAIN a(*this), b( aOther ); + a.Simplify(); + b.Simplify(); + + if( a.m_points.size() != b.m_points.size() ) + return false; + + for( int i = 0; i < a.PointCount(); i++) + if( a.CPoint( i ) != b.CPoint( i ) ) + return false; + return true; +} + + +bool SHAPE_LINE_CHAIN::Intersects( const SHAPE_LINE_CHAIN& aChain ) const +{ + INTERSECTIONS dummy; + return Intersect( aChain, dummy ) != 0; +} + + +SHAPE* SHAPE_LINE_CHAIN::Clone() const +{ + return new SHAPE_LINE_CHAIN( *this ); +} + +bool SHAPE_LINE_CHAIN::Parse( std::stringstream& aStream ) +{ + int n_pts; + + m_points.clear(); + aStream >> n_pts; + aStream >> m_closed; + + for( int i = 0; i < n_pts; i++ ) + { + int x, y; + aStream >> x; + aStream >> y; + m_points.push_back( VECTOR2I( x, y ) ); + } + + return true; +}
\ No newline at end of file diff --git a/common/geometry/shape_poly_set.cpp b/common/geometry/shape_poly_set.cpp new file mode 100644 index 0000000..ce28926 --- /dev/null +++ b/common/geometry/shape_poly_set.cpp @@ -0,0 +1,805 @@ +/* + * This program source code file is part of KiCad, a free EDA CAD application. + * + * Copyright (C) 2015 CERN + * @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch> + * + * Point in polygon algorithm adapted from Clipper Library (C) Angus Johnson, + * subject to Clipper library license. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, you may find one here: + * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html + * or you may search the http://www.gnu.org website for the version 2 license, + * or you may write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA + */ + + +#include <vector> +#include <cstdio> +#include <set> +#include <list> +#include <algorithm> + +#include <boost/foreach.hpp> + +#include <geometry/shape.h> +#include <geometry/shape_line_chain.h> +#include <geometry/shape_poly_set.h> + +using namespace ClipperLib; + +SHAPE_POLY_SET::SHAPE_POLY_SET() : + SHAPE( SH_POLY_SET ) +{ + +} + + +SHAPE_POLY_SET::~SHAPE_POLY_SET() +{ +} + + +int SHAPE_POLY_SET::NewOutline() +{ + SHAPE_LINE_CHAIN empty_path; + POLYGON poly; + poly.push_back( empty_path ); + m_polys.push_back( poly ); + return m_polys.size() - 1; +} + + +int SHAPE_POLY_SET::NewHole( int aOutline ) +{ + m_polys.back().push_back( SHAPE_LINE_CHAIN() ); + + return m_polys.back().size() - 2; +} + + +int SHAPE_POLY_SET::Append( int x, int y, int aOutline, int aHole ) +{ + if( aOutline < 0 ) + aOutline += m_polys.size(); + + int idx; + + if( aHole < 0 ) + idx = 0; + else + idx = aHole + 1; + + assert( aOutline < (int)m_polys.size() ); + assert( idx < (int)m_polys[aOutline].size() ); + + m_polys[aOutline][idx].Append( x, y ); + + return m_polys[aOutline][idx].PointCount(); +} + + +int SHAPE_POLY_SET::VertexCount( int aOutline , int aHole ) const +{ + if( aOutline < 0 ) + aOutline += m_polys.size(); + + int idx; + + if( aHole < 0 ) + idx = 0; + else + idx = aHole + 1; + + assert ( aOutline < (int)m_polys.size() ); + assert ( idx < (int)m_polys[aOutline].size() ); + + return m_polys[aOutline][idx].PointCount(); +} + + +const VECTOR2I& SHAPE_POLY_SET::CVertex( int index, int aOutline , int aHole ) const +{ + if( aOutline < 0 ) + aOutline += m_polys.size(); + + int idx; + + if( aHole < 0 ) + idx = 0; + else + idx = aHole + 1; + + assert( aOutline < (int)m_polys.size() ); + assert( idx < (int)m_polys[aOutline].size() ); + + return m_polys[aOutline][idx].CPoint( index ); +} + + +VECTOR2I& SHAPE_POLY_SET::Vertex( int index, int aOutline , int aHole ) +{ + if( aOutline < 0 ) + aOutline += m_polys.size(); + + int idx; + + if( aHole < 0 ) + idx = 0; + else + idx = aHole + 1; + + assert( aOutline < (int)m_polys.size() ); + assert( idx < (int)m_polys[aOutline].size() ); + + return m_polys[aOutline][idx].Point( index ); +} + + +int SHAPE_POLY_SET::AddOutline( const SHAPE_LINE_CHAIN& aOutline ) +{ + assert( aOutline.IsClosed() ); + + POLYGON poly; + + poly.push_back( aOutline ); + + m_polys.push_back( poly ); + + return m_polys.size() - 1; +} + + +int SHAPE_POLY_SET::AddHole( const SHAPE_LINE_CHAIN& aHole, int aOutline ) +{ + assert ( m_polys.size() ); + + if( aOutline < 0 ) + aOutline += m_polys.size(); + + POLYGON& poly = m_polys[aOutline]; + + assert( poly.size() ); + + poly.push_back( aHole ); + + return poly.size() - 1; +} + + +const Path SHAPE_POLY_SET::convertToClipper( const SHAPE_LINE_CHAIN& aPath, bool aRequiredOrientation ) +{ + Path c_path; + + for( int i = 0; i < aPath.PointCount(); i++ ) + { + const VECTOR2I& vertex = aPath.CPoint( i ); + c_path.push_back( IntPoint( vertex.x, vertex.y ) ); + } + + if( Orientation( c_path ) != aRequiredOrientation ) + ReversePath( c_path ); + + return c_path; +} + + +const SHAPE_LINE_CHAIN SHAPE_POLY_SET::convertFromClipper( const Path& aPath ) +{ + SHAPE_LINE_CHAIN lc; + + for( unsigned int i = 0; i < aPath.size(); i++ ) + lc.Append( aPath[i].X, aPath[i].Y ); + + return lc; +} + +void SHAPE_POLY_SET::booleanOp( ClipType aType, const SHAPE_POLY_SET& aOtherShape, + bool aFastMode ) +{ + Clipper c; + + if( !aFastMode ) + c.StrictlySimple( true ); + + BOOST_FOREACH( const POLYGON& poly, m_polys ) + { + for( unsigned int i = 0; i < poly.size(); i++ ) + c.AddPath( convertToClipper( poly[i], i > 0 ? false : true ), ptSubject, true ); + } + + BOOST_FOREACH( const POLYGON& poly, aOtherShape.m_polys ) + { + for( unsigned int i = 0; i < poly.size(); i++ ) + c.AddPath( convertToClipper( poly[i], i > 0 ? false : true ), ptClip, true ); + } + + PolyTree solution; + + c.Execute( aType, solution, pftNonZero, pftNonZero ); + + importTree( &solution ); +} + + +void SHAPE_POLY_SET::booleanOp( ClipperLib::ClipType aType, + const SHAPE_POLY_SET& aShape, + const SHAPE_POLY_SET& aOtherShape, + bool aFastMode ) +{ + Clipper c; + + if( !aFastMode ) + c.StrictlySimple( true ); + + BOOST_FOREACH( const POLYGON& poly, aShape.m_polys ) + { + for( unsigned int i = 0; i < poly.size(); i++ ) + c.AddPath( convertToClipper( poly[i], i > 0 ? false : true ), ptSubject, true ); + } + + BOOST_FOREACH( const POLYGON& poly, aOtherShape.m_polys ) + { + for( unsigned int i = 0; i < poly.size(); i++ ) + c.AddPath( convertToClipper( poly[i], i > 0 ? false : true ), ptClip, true ); + } + + PolyTree solution; + + c.Execute( aType, solution, pftNonZero, pftNonZero ); + + importTree( &solution ); +} + + +void SHAPE_POLY_SET::BooleanAdd( const SHAPE_POLY_SET& b, bool aFastMode ) +{ + booleanOp( ctUnion, b, aFastMode ); +} + + +void SHAPE_POLY_SET::BooleanSubtract( const SHAPE_POLY_SET& b, bool aFastMode ) +{ + booleanOp( ctDifference, b, aFastMode ); +} + + +void SHAPE_POLY_SET::BooleanIntersection( const SHAPE_POLY_SET& b, bool aFastMode ) +{ + booleanOp( ctIntersection, b, aFastMode ); +} + + +void SHAPE_POLY_SET::BooleanAdd( const SHAPE_POLY_SET& a, const SHAPE_POLY_SET& b, bool aFastMode ) +{ + booleanOp( ctUnion, a, b, aFastMode ); +} + + +void SHAPE_POLY_SET::BooleanSubtract( const SHAPE_POLY_SET& a, const SHAPE_POLY_SET& b, bool aFastMode ) +{ + booleanOp( ctDifference, a, b, aFastMode ); +} + + +void SHAPE_POLY_SET::BooleanIntersection( const SHAPE_POLY_SET& a, const SHAPE_POLY_SET& b, bool aFastMode ) +{ + booleanOp( ctIntersection, a, b, aFastMode ); +} + + +void SHAPE_POLY_SET::Inflate( int aFactor, int aCircleSegmentsCount ) +{ + ClipperOffset c; + + BOOST_FOREACH( const POLYGON& poly, m_polys ) + { + for( unsigned int i = 0; i < poly.size(); i++ ) + c.AddPath( convertToClipper( poly[i], i > 0 ? false : true ), jtRound, etClosedPolygon ); + } + + PolyTree solution; + + c.ArcTolerance = fabs( (double) aFactor ) / M_PI / aCircleSegmentsCount; + + c.Execute( solution, aFactor ); + + importTree( &solution ); +} + + +void SHAPE_POLY_SET::importTree( PolyTree* tree) +{ + m_polys.clear(); + + for( PolyNode* n = tree->GetFirst(); n; n = n->GetNext() ) + { + if( !n->IsHole() ) + { + POLYGON paths; + paths.push_back( convertFromClipper( n->Contour ) ); + + for( unsigned int i = 0; i < n->Childs.size(); i++ ) + paths.push_back( convertFromClipper( n->Childs[i]->Contour ) ); + + m_polys.push_back(paths); + } + } +} + +// Polygon fracturing code. Work in progress. + +struct FractureEdge +{ + FractureEdge( bool connected, SHAPE_LINE_CHAIN* owner, int index ) : + m_connected( connected ), + m_next( NULL ) + { + m_p1 = owner->CPoint( index ); + m_p2 = owner->CPoint( index + 1 ); + } + + FractureEdge( int y = 0 ) : + m_connected( false ), + m_next( NULL ) + { + m_p1.x = m_p2.y = y; + } + + FractureEdge( bool connected, const VECTOR2I& p1, const VECTOR2I& p2 ) : + m_connected( connected ), + m_p1( p1 ), + m_p2( p2 ), + m_next( NULL ) + { + } + + bool matches( int y ) const + { + int y_min = std::min( m_p1.y, m_p2.y ); + int y_max = std::max( m_p1.y, m_p2.y ); + + return ( y >= y_min ) && ( y <= y_max ); + } + + bool m_connected; + VECTOR2I m_p1, m_p2; + FractureEdge* m_next; +}; + + +typedef std::vector<FractureEdge*> FractureEdgeSet; + +static int processEdge( FractureEdgeSet& edges, FractureEdge* edge ) +{ + int x = edge->m_p1.x; + int y = edge->m_p1.y; + int min_dist = std::numeric_limits<int>::max(); + int x_nearest = 0; + + FractureEdge* e_nearest = NULL; + + for( FractureEdgeSet::iterator i = edges.begin(); i != edges.end(); ++i ) + { + if( !(*i)->matches( y ) ) + continue; + + int x_intersect; + + if( (*i)->m_p1.y == (*i)->m_p2.y ) // horizontal edge + x_intersect = std::max ( (*i)->m_p1.x, (*i)->m_p2.x ); + else + x_intersect = (*i)->m_p1.x + rescale((*i)->m_p2.x - (*i)->m_p1.x, y - (*i)->m_p1.y, (*i)->m_p2.y - (*i)->m_p1.y ); + + int dist = ( x - x_intersect ); + + if( dist >= 0 && dist < min_dist && (*i)->m_connected ) + { + min_dist = dist; + x_nearest = x_intersect; + e_nearest = (*i); + } + } + + if( e_nearest && e_nearest->m_connected ) + { + int count = 0; + + FractureEdge* lead1 = new FractureEdge( true, VECTOR2I( x_nearest, y ), VECTOR2I( x, y ) ); + FractureEdge* lead2 = new FractureEdge( true, VECTOR2I( x, y ), VECTOR2I( x_nearest, y ) ); + FractureEdge* split_2 = new FractureEdge( true, VECTOR2I( x_nearest, y ), e_nearest->m_p2 ); + + edges.push_back( split_2 ); + edges.push_back( lead1 ); + edges.push_back( lead2 ); + + FractureEdge* link = e_nearest->m_next; + + e_nearest->m_p2 = VECTOR2I( x_nearest, y ); + e_nearest->m_next = lead1; + lead1->m_next = edge; + + FractureEdge*last; + for( last = edge; last->m_next != edge; last = last->m_next ) + { + last->m_connected = true; + count++; + } + + last->m_connected = true; + last->m_next = lead2; + lead2->m_next = split_2; + split_2->m_next = link; + + return count + 1; + } + + return 0; +} + +void SHAPE_POLY_SET::fractureSingle( POLYGON& paths ) +{ + FractureEdgeSet edges; + FractureEdgeSet border_edges; + FractureEdge* root = NULL; + + bool first = true; + + if( paths.size() == 1 ) + return; + + int num_unconnected = 0; + + BOOST_FOREACH( SHAPE_LINE_CHAIN& path, paths ) + { + int index = 0; + + FractureEdge *prev = NULL, *first_edge = NULL; + + int x_min = std::numeric_limits<int>::max(); + + for( int i = 0; i < path.PointCount(); i++ ) + { + const VECTOR2I& p = path.CPoint( i ); + + if( p.x < x_min ) + x_min = p.x; + } + + for( int i = 0; i < path.PointCount(); i++ ) + { + FractureEdge* fe = new FractureEdge( first, &path, index++ ); + + if( !root ) + root = fe; + + if( !first_edge ) + first_edge = fe; + + if( prev ) + prev->m_next = fe; + + if( i == path.PointCount() - 1 ) + fe->m_next = first_edge; + + prev = fe; + edges.push_back( fe ); + + if( !first ) + { + if( fe->m_p1.x == x_min ) + border_edges.push_back( fe ); + } + + if( !fe->m_connected ) + num_unconnected++; + } + first = false; // first path is always the outline + } + + // keep connecting holes to the main outline, until there's no holes left... + while( num_unconnected > 0 ) + { + int x_min = std::numeric_limits<int>::max(); + + FractureEdge* smallestX = NULL; + + // find the left-most hole edge and merge with the outline + for( FractureEdgeSet::iterator i = border_edges.begin(); i != border_edges.end(); ++i ) + { + int xt = (*i)->m_p1.x; + + if( ( xt < x_min ) && ! (*i)->m_connected ) + { + x_min = xt; + smallestX = *i; + } + } + + num_unconnected -= processEdge( edges, smallestX ); + } + + paths.clear(); + SHAPE_LINE_CHAIN newPath; + + newPath.SetClosed( true ); + + FractureEdge* e; + + for( e = root; e->m_next != root; e = e->m_next ) + newPath.Append( e->m_p1 ); + + newPath.Append( e->m_p1 ); + + for( FractureEdgeSet::iterator i = edges.begin(); i != edges.end(); ++i ) + delete *i; + + paths.push_back( newPath ); +} + + +void SHAPE_POLY_SET::Fracture( bool aFastMode ) +{ + Simplify( aFastMode ); // remove overlapping holes/degeneracy + + BOOST_FOREACH( POLYGON& paths, m_polys ) + { + fractureSingle( paths ); + } +} + + +void SHAPE_POLY_SET::Simplify( bool aFastMode ) +{ + SHAPE_POLY_SET empty; + + booleanOp( ctUnion, empty, aFastMode ); +} + + +const std::string SHAPE_POLY_SET::Format() const +{ + std::stringstream ss; + + ss << "polyset " << m_polys.size() << "\n"; + + for( unsigned i = 0; i < m_polys.size(); i++ ) + { + ss << "poly " << m_polys[i].size() << "\n"; + for( unsigned j = 0; j < m_polys[i].size(); j++) + { + ss << m_polys[i][j].PointCount() << "\n"; + for( int v = 0; v < m_polys[i][j].PointCount(); v++) + ss << m_polys[i][j].CPoint( v ).x << " " << m_polys[i][j].CPoint( v ).y << "\n"; + } + ss << "\n"; + } + + return ss.str(); +} + + +bool SHAPE_POLY_SET::Parse( std::stringstream& aStream ) +{ + std::string tmp; + + aStream >> tmp; + + if( tmp != "polyset" ) + return false; + + aStream >> tmp; + + int n_polys = atoi( tmp.c_str() ); + + if( n_polys < 0 ) + return false; + + for( int i = 0; i < n_polys; i++ ) + { + POLYGON paths; + + aStream >> tmp; + + if( tmp != "poly" ) + return false; + + aStream >> tmp; + int n_outlines = atoi( tmp.c_str() ); + + if( n_outlines < 0 ) + return false; + + for( int j = 0; j < n_outlines; j++ ) + { + SHAPE_LINE_CHAIN outline; + + outline.SetClosed( true ); + + aStream >> tmp; + int n_vertices = atoi( tmp.c_str() ); + for( int v = 0; v < n_vertices; v++ ) + { + VECTOR2I p; + + aStream >> tmp; p.x = atoi( tmp.c_str() ); + aStream >> tmp; p.y = atoi( tmp.c_str() ); + outline.Append( p ); + } + + paths.push_back( outline ); + } + + m_polys.push_back( paths ); + } + return true; +} + + +const BOX2I SHAPE_POLY_SET::BBox( int aClearance ) const +{ + BOX2I bb; + + for( unsigned i = 0; i < m_polys.size(); i++ ) + { + if( i == 0 ) + bb = m_polys[i][0].BBox(); + else + bb.Merge( m_polys[i][0].BBox() ); + } + + bb.Inflate( aClearance ); + return bb; +} + + +void SHAPE_POLY_SET::RemoveAllContours() +{ + m_polys.clear(); +} + + +void SHAPE_POLY_SET::DeletePolygon( int aIdx ) +{ + m_polys.erase( m_polys.begin() + aIdx ); +} + + +void SHAPE_POLY_SET::Append( const SHAPE_POLY_SET& aSet ) +{ + m_polys.insert( m_polys.end(), aSet.m_polys.begin(), aSet.m_polys.end() ); +} + + +void SHAPE_POLY_SET::Append( const VECTOR2I& aP, int aOutline, int aHole ) +{ + Append( aP.x, aP.y, aOutline, aHole ); +} + + +bool SHAPE_POLY_SET::Contains( const VECTOR2I& aP, int aSubpolyIndex ) const +{ + // fixme: support holes! + + if( m_polys.size() == 0 ) // empty set? + return false; + + if( aSubpolyIndex >= 0 ) + return pointInPolygon( aP, m_polys[aSubpolyIndex][0] ); + + BOOST_FOREACH ( const POLYGON& polys, m_polys ) + { + if( polys.size() == 0 ) + continue; + + if( pointInPolygon( aP, polys[0] ) ) + return true; + } + + return false; +} + + +bool SHAPE_POLY_SET::pointInPolygon( const VECTOR2I& aP, const SHAPE_LINE_CHAIN& aPath ) const +{ + int result = 0; + int cnt = aPath.PointCount(); + + if ( !aPath.BBox().Contains( aP ) ) // test with bounding box first + return false; + + if( cnt < 3 ) + return false; + + VECTOR2I ip = aPath.CPoint( 0 ); + + for( int i = 1; i <= cnt; ++i ) + { + VECTOR2I ipNext = ( i == cnt ? aPath.CPoint( 0 ) : aPath.CPoint( i ) ); + + if( ipNext.y == aP.y ) + { + if( ( ipNext.x == aP.x ) || ( ip.y == aP.y && + ( ( ipNext.x > aP.x ) == ( ip.x < aP.x ) ) ) ) + return true; + } + + if( ( ip.y < aP.y ) != ( ipNext.y < aP.y ) ) + { + if( ip.x >= aP.x ) + { + if( ipNext.x > aP.x ) + result = 1 - result; + else + { + int64_t d = (int64_t)( ip.x - aP.x ) * (int64_t)( ipNext.y - aP.y ) - + (int64_t)( ipNext.x - aP.x ) * (int64_t)( ip.y - aP.y ); + + if( !d ) + return true; + + if( ( d > 0 ) == ( ipNext.y > ip.y ) ) + result = 1 - result; + } + } + else + { + if( ipNext.x > aP.x ) + { + int64_t d = (int64_t)( ip.x - aP.x ) * (int64_t)( ipNext.y - aP.y ) - + (int64_t)( ipNext.x - aP.x ) * (int64_t)( ip.y - aP.y ); + + if( !d ) + return true; + + if( ( d > 0 ) == ( ipNext.y > ip.y ) ) + result = 1 - result; + } + } + } + + ip = ipNext; + } + + return result ? true : false; +} + + +void SHAPE_POLY_SET::Move( const VECTOR2I& aVector ) +{ + BOOST_FOREACH( POLYGON &poly, m_polys ) + { + BOOST_FOREACH( SHAPE_LINE_CHAIN &path, poly ) + { + path.Move( aVector ); + } + } +} + + +int SHAPE_POLY_SET::TotalVertices() const +{ + int c = 0; + + BOOST_FOREACH( const POLYGON& poly, m_polys ) + { + BOOST_FOREACH ( const SHAPE_LINE_CHAIN& path, poly ) + { + c += path.PointCount(); + } + } + + return c; +} |