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authorsaurabhb172020-02-26 16:20:48 +0530
committerGitHub2020-02-26 16:20:48 +0530
commitb77f5d9d8097c38159c6f60917995d6af13bbe1c (patch)
tree1392c90227aeea231c1d86371131e04c40382918 /common/gal/graphics_abstraction_layer.cpp
parentdadc4d490966a24efe15b5cc533ef8695986048a (diff)
parent003d02608917e7a69d1a98438837e94ccf68352a (diff)
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Merge pull request #4 from FOSSEE/develop
merging dev into master
Diffstat (limited to 'common/gal/graphics_abstraction_layer.cpp')
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diff --git a/common/gal/graphics_abstraction_layer.cpp b/common/gal/graphics_abstraction_layer.cpp
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+/*
+ * This program source code file is part of KICAD, a free EDA CAD application.
+ *
+ * Copyright (C) 2012 Torsten Hueter, torstenhtr <at> gmx.de
+ * Copyright (C) 2012 Kicad Developers, see change_log.txt for contributors.
+ *
+ * Graphics Abstraction Layer (GAL) - base class
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, you may find one here:
+ * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
+ * or you may search the http://www.gnu.org website for the version 2 license,
+ * or you may write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#include <wx/log.h>
+
+#include <gal/graphics_abstraction_layer.h>
+#include <gal/definitions.h>
+
+using namespace KIGFX;
+
+
+const double GAL::METRIC_UNIT_LENGTH = 1e9;
+
+
+GAL::GAL() :
+ strokeFont( this )
+{
+ // Set the default values for the internal variables
+ SetIsFill( false );
+ SetIsStroke( true );
+ SetFillColor( COLOR4D( 0.0, 0.0, 0.0, 0.0 ) );
+ SetStrokeColor( COLOR4D( 1.0, 1.0, 1.0, 1.0 ) );
+ SetLookAtPoint( VECTOR2D( 0, 0 ) );
+ SetZoomFactor( 1.0 );
+ SetWorldUnitLength( 1.0 / METRIC_UNIT_LENGTH * 2.54 ); // 1 inch in nanometers
+ SetScreenDPI( 106 ); // Display resolution setting
+ SetDepthRange( VECTOR2D( GAL::MIN_DEPTH, GAL::MAX_DEPTH ) );
+ SetLayerDepth( 0.0 );
+ SetFlip( false, false );
+ SetLineWidth( 1.0 );
+ ComputeWorldScale();
+
+ // Set grid defaults
+ SetGridVisibility( true );
+ SetGridStyle( GRID_STYLE_LINES );
+ SetGridDrawThreshold( 10 );
+ SetCoarseGrid( 10 );
+ SetGridLineWidth( 0.5 );
+
+ // Initialize the cursor shape
+ SetCursorColor( COLOR4D( 1.0, 1.0, 1.0, 1.0 ) );
+ SetCursorSize( 80 );
+ SetCursorEnabled( false );
+
+ strokeFont.LoadNewStrokeFont( newstroke_font, newstroke_font_bufsize );
+}
+
+
+GAL::~GAL()
+{
+}
+
+
+void GAL::SetTextAttributes( const EDA_TEXT* aText )
+{
+ strokeFont.SetGlyphSize( VECTOR2D( aText->GetSize() ) );
+ strokeFont.SetHorizontalJustify( aText->GetHorizJustify() );
+ strokeFont.SetVerticalJustify( aText->GetVertJustify() );
+ strokeFont.SetBold( aText->IsBold() );
+ strokeFont.SetItalic( aText->IsItalic() );
+ strokeFont.SetMirrored( aText->IsMirrored() );
+}
+
+
+void GAL::ComputeWorldScreenMatrix()
+{
+ ComputeWorldScale();
+
+ worldScreenMatrix.SetIdentity();
+
+ MATRIX3x3D translation;
+ translation.SetIdentity();
+ translation.SetTranslation( 0.5 * VECTOR2D( screenSize ) );
+
+ MATRIX3x3D scale;
+ scale.SetIdentity();
+ scale.SetScale( VECTOR2D( worldScale, worldScale ) );
+
+ MATRIX3x3D flip;
+ flip.SetIdentity();
+ flip.SetScale( VECTOR2D( flipX, flipY ) );
+
+ MATRIX3x3D lookat;
+ lookat.SetIdentity();
+ lookat.SetTranslation( -lookAtPoint );
+
+ worldScreenMatrix = translation * flip * scale * lookat * worldScreenMatrix;
+ screenWorldMatrix = worldScreenMatrix.Inverse();
+}
+
+
+void GAL::DrawGrid()
+{
+ if( !gridVisibility )
+ return;
+
+ SetTarget( TARGET_NONCACHED );
+
+ // Draw the grid
+ // For the drawing the start points, end points and increments have
+ // to be calculated in world coordinates
+ VECTOR2D worldStartPoint = screenWorldMatrix * VECTOR2D( 0.0, 0.0 );
+ VECTOR2D worldEndPoint = screenWorldMatrix * VECTOR2D( screenSize );
+
+ int gridScreenSizeDense = KiROUND( gridSize.x * worldScale );
+ int gridScreenSizeCoarse = KiROUND( gridSize.x * static_cast<double>( gridTick ) * worldScale );
+
+ // Compute the line marker or point radius of the grid
+ double marker = 2.0 * gridLineWidth / worldScale;
+ double doubleMarker = 2.0 * marker;
+
+ // Check if the grid would not be too dense
+ if( std::max( gridScreenSizeDense, gridScreenSizeCoarse ) > gridDrawThreshold )
+ {
+ // Compute grid variables
+ int gridStartX = KiROUND( worldStartPoint.x / gridSize.x );
+ int gridEndX = KiROUND( worldEndPoint.x / gridSize.x );
+ int gridStartY = KiROUND( worldStartPoint.y / gridSize.y );
+ int gridEndY = KiROUND( worldEndPoint.y / gridSize.y );
+
+ assert( gridEndX >= gridStartX );
+ assert( gridEndY >= gridStartY );
+
+ // Correct the index, else some lines are not correctly painted
+ gridStartX -= std::abs( gridOrigin.x / gridSize.x ) + 1;
+ gridStartY -= std::abs( gridOrigin.y / gridSize.y ) + 1;
+ gridEndX += std::abs( gridOrigin.x / gridSize.x ) + 1;
+ gridEndY += std::abs( gridOrigin.y / gridSize.y ) + 1;
+
+ // Draw the grid behind all other layers
+ SetLayerDepth( depthRange.y * 0.75 );
+
+ if( gridStyle == GRID_STYLE_LINES )
+ {
+ SetIsFill( false );
+ SetIsStroke( true );
+ SetStrokeColor( gridColor );
+
+ // Now draw the grid, every coarse grid line gets the double width
+
+ // Vertical lines
+ for( int j = gridStartY; j < gridEndY; j += 1 )
+ {
+ if( j % gridTick == 0 && gridScreenSizeDense > gridDrawThreshold )
+ SetLineWidth( doubleMarker );
+ else
+ SetLineWidth( marker );
+
+ if( ( j % gridTick == 0 && gridScreenSizeCoarse > gridDrawThreshold )
+ || gridScreenSizeDense > gridDrawThreshold )
+ {
+ drawGridLine( VECTOR2D( gridStartX * gridSize.x, j * gridSize.y + gridOrigin.y ),
+ VECTOR2D( gridEndX * gridSize.x, j * gridSize.y + gridOrigin.y ) );
+ }
+ }
+
+ // Horizontal lines
+ for( int i = gridStartX; i < gridEndX; i += 1 )
+ {
+ if( i % gridTick == 0 && gridScreenSizeDense > gridDrawThreshold )
+ SetLineWidth( doubleMarker );
+ else
+ SetLineWidth( marker );
+
+ if( ( i % gridTick == 0 && gridScreenSizeCoarse > gridDrawThreshold )
+ || gridScreenSizeDense > gridDrawThreshold )
+ {
+ drawGridLine( VECTOR2D( i * gridSize.x + gridOrigin.x, gridStartY * gridSize.y ),
+ VECTOR2D( i * gridSize.x + gridOrigin.x, gridEndY * gridSize.y ) );
+ }
+ }
+ }
+ else // Dotted grid
+ {
+ bool tickX, tickY;
+ SetIsFill( true );
+ SetIsStroke( false );
+ SetFillColor( gridColor );
+
+ for( int j = gridStartY; j < gridEndY; j += 1 )
+ {
+ if( j % gridTick == 0 && gridScreenSizeDense > gridDrawThreshold )
+ tickY = true;
+ else
+ tickY = false;
+
+ for( int i = gridStartX; i < gridEndX; i += 1 )
+ {
+ if( i % gridTick == 0 && gridScreenSizeDense > gridDrawThreshold )
+ tickX = true;
+ else
+ tickX = false;
+
+ if( tickX || tickY || gridScreenSizeDense > gridDrawThreshold )
+ {
+ double radius = ( tickX && tickY ) ? doubleMarker : marker;
+ DrawRectangle( VECTOR2D( i * gridSize.x - radius + gridOrigin.x,
+ j * gridSize.y - radius + gridOrigin.y ),
+ VECTOR2D( i * gridSize.x + radius + gridOrigin.x,
+ j * gridSize.y + radius + gridOrigin.y ) );
+ }
+ }
+ }
+ }
+ }
+}
+
+
+VECTOR2D GAL::GetGridPoint( const VECTOR2D& aPoint ) const
+{
+ return VECTOR2D( KiROUND( ( aPoint.x - gridOffset.x ) / gridSize.x ) * gridSize.x + gridOffset.x,
+ KiROUND( ( aPoint.y - gridOffset.y ) / gridSize.y ) * gridSize.y + gridOffset.y );
+}
+
+const int GAL::MIN_DEPTH = -1024;
+const int GAL::MAX_DEPTH = 1023;
+const int GAL::GRID_DEPTH = MAX_DEPTH - 1;