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from manimlib.imports import*
class TripleBox(ThreeDScene):
def construct(self):
axes=ThreeDAxes()
cube=Cube(fill_color=RED,fill_opacity=0.5)
cube.scale(0.5)
cube.shift(0.5*RIGHT+0.5*DOWN+0.5*OUT)
cube.shift(2*RIGHT+2*DOWN+1*OUT)
x=TextMobject("x")
y=TextMobject("y")
z=TextMobject("z")
x.rotate(PI/2, axis=RIGHT)
x.rotate(PI/4,axis=OUT)
x.shift(5.8*DOWN)
y.rotate(PI/2, axis=RIGHT)
y.rotate(PI/8,axis=OUT)
y.shift(5.8*RIGHT)
z.rotate(PI/2, axis=RIGHT)
z.rotate(PI/5,axis=OUT)
z.shift(3.2*OUT+0.4*LEFT)
axis_label=VGroup(x,y,z)
a=TextMobject("a")
b=TextMobject("b")
c=TextMobject("c")
d=TextMobject("d")
e=TextMobject("e")
f=TextMobject("f")
a.rotate(PI/2, axis=RIGHT)
a.rotate(PI/2, axis=OUT)
a.shift(2*DOWN+0.3*OUT+0.3*LEFT)
b.rotate(PI/2, axis=RIGHT)
b.rotate(PI/2, axis=OUT)
b.shift(3*DOWN+0.3*OUT+0.3*LEFT)
c.rotate(PI/2, axis=RIGHT)
c.shift(2*RIGHT+0.3*OUT)
d.rotate(PI/2, axis=RIGHT)
d.shift(3*RIGHT+0.3*OUT)
e.rotate(PI/2, axis=RIGHT)
e.rotate(PI/4, axis=OUT)
e.shift(1*OUT+0.3*DOWN+0.2*LEFT)
f.rotate(PI/2, axis=RIGHT)
f.rotate(PI/4, axis=OUT)
f.shift(2*OUT+0.3*DOWN+0.2*LEFT)
rec1=Rectangle(height=1, width=8,color=RED, fill_color=RED_C, fill_opacity=0.40)
rec1.shift(2.5*DOWN+4*RIGHT)
rec2=Rectangle(height=1, width=14,color=RED, fill_color=RED_C, fill_opacity=0.40)
rec2.rotate(PI/2, axis=OUT)
rec2.shift(7*DOWN+2.5*RIGHT)
sq=Square(color=RED,fill_opacity=60,side_length=1)
sq.shift(2.5*RIGHT+2.5*DOWN)
self.set_camera_orientation(phi=70 * DEGREES,theta=-70*DEGREES)
self.play(ShowCreation(axes),ShowCreation(axis_label))
self.begin_ambient_camera_rotation(rate=0.04)
self.play(ShowCreation(a),ShowCreation(b))
self.wait(0.5)
self.play(ShowCreation(rec1))
self.play(ShowCreation(c),ShowCreation(d))
self.play(ShowCreation(rec2))
self.add(sq)
self.wait(0.5)
self.play(FadeOut(rec1),FadeOut(rec2))
self.wait(1)
self.play(ShowCreation(e),ShowCreation(f))
self.wait(0.5)
self.play(ApplyMethod(sq.shift, 1*OUT))
self.wait(0.5)
self.play(Transform(sq,cube))
self.wait(0.5)
self.wait(0.5)
self.wait(3)
self.stop_ambient_camera_rotation()
self.wait(1.5)
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