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from manimlib.imports import *
class Surface(ThreeDScene):
def construct(self):
axes=ThreeDAxes()
cylinder = ParametricSurface(
lambda u, v: np.array([
np.cos(TAU * v),
v,
u
]),
resolution=(6, 32)).fade(0.5) #Resolution of the surfaces
x=TextMobject("X")
y=TextMobject("Y")
z=TextMobject("Z")
x.rotate(PI/2, axis=RIGHT)
x.rotate(PI/4,axis=OUT)
x.shift(5.8*DOWN)
y.rotate(PI/2, axis=RIGHT)
y.rotate(PI/8,axis=OUT)
y.shift(5.8*RIGHT)
z.rotate(PI/2, axis=RIGHT)
z.rotate(PI/5,axis=OUT)
z.shift(3.2*OUT+0.4*LEFT)
axis_label=VGroup(x,y,z)
cylinder.rotate(PI/2, axis=RIGHT)
cylinder.shift(2*RIGHT+OUT+DOWN)
cylinder.scale(1.5)
self.set_camera_orientation(phi=75 * DEGREES,theta=-85*DEGREES)
self.begin_ambient_camera_rotation(rate=0.1)
self.play(ShowCreation(axes),ShowCreation(axis_label))
self.play(ShowCreation(cylinder))
# self.wait(0.7)
self.wait(2)
self.stop_ambient_camera_rotation()
self.wait(0.7)
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