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from manimlib.imports import*
class cuber(ThreeDScene):
def construct(self):
axes=ThreeDAxes()
cube=Cube(color=RED)
# cube.scale(1)
cube.shift(RIGHT+DOWN+OUT)
sq1=Square(side_length=2,color=RED, fill_opacity=0.5)
sq1.shift(RIGHT+DOWN)
# sq1.scale(1.2)
sq2=Square(color=YELLOW, fill_opacity=0.5)
sq2.rotate(PI/2,axis=RIGHT)
sq2.shift(RIGHT+OUT)
sq3=Square(color=GREEN , fill_opacity=0.5)
sq3.rotate(PI/2, axis=UP)
sq3.shift(DOWN+OUT)
a=TextMobject("side A",tex_to_color_map={"side A": BLACK})
b=TextMobject("side B",tex_to_color_map={"side B": BLACK})
c=TextMobject("side C",tex_to_color_map={"side C": BLACK})
a.rotate(PI/2, axis=RIGHT)
a.shift(RIGHT+OUT+2*DOWN)
b.rotate(PI/2, axis=OUT)
b.rotate(PI/2, axis=UP)
b.shift(2*RIGHT+DOWN+OUT)
c.shift(RIGHT+DOWN+2*OUT)
c.rotate(PI/4, axis=OUT)
axes=ThreeDAxes()
x=TextMobject("X")
y=TextMobject("Y")
z=TextMobject("Z")
x.rotate(PI/2, axis=RIGHT)
x.rotate(PI/4,axis=OUT)
x.shift(5.8*DOWN)
y.rotate(PI/2, axis=RIGHT)
y.rotate(PI/8,axis=OUT)
y.shift(5.8*RIGHT)
z.rotate(PI/2, axis=RIGHT)
z.rotate(PI/5,axis=OUT)
z.shift(3.2*OUT+0.4*LEFT)
axis_label=VGroup(x,y,z)
self.set_camera_orientation(phi=75 * DEGREES,theta=-67*DEGREES)
self.play(ShowCreation(axes),ShowCreation(axis_label))
self.play(ShowCreation(cube))
self.begin_ambient_camera_rotation(rate=0.04)
self.wait(0.7)
self.play(ShowCreation(sq1))
self.play(ShowCreation(sq2))
self.play(ShowCreation(sq3))
self.wait(0.6)
self.play(ShowCreation(a))
self.play(ShowCreation(b))
self.move_camera(phi=60*DEGREES,run_time=1)
self.play(ShowCreation(c))
self.wait(1)
self.wait(2)
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