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from manimlib.imports import*
class cuber(ThreeDScene):
def construct(self):
axes=ThreeDAxes()
cube=Cube()
# cube.scale(1)
cube.shift(RIGHT+DOWN+OUT)
sq3=Square(color=RED, fill_opacity=0.85)
sq3.rotate(PI/2, axis=UP)
sq3.shift(DOWN+OUT+2*RIGHT)
x=TextMobject("x")
y=TextMobject("y")
z=TextMobject("z")
x.rotate(PI/2, axis=RIGHT)
x.rotate(PI/4,axis=OUT)
x.shift(5.8*DOWN)
y.rotate(PI/2, axis=RIGHT)
y.rotate(PI/8,axis=OUT)
y.shift(5.8*RIGHT)
z.rotate(PI/2, axis=RIGHT)
z.rotate(PI/5,axis=OUT)
z.shift(3.2*OUT+0.4*LEFT)
axis_label=VGroup(x,y,z)
v1=Vector(color=YELLOW,buff=15)
v1.rotate(PI/4,axis=RIGHT)
v1.shift(2*RIGHT+1*DOWN+1*OUT)
n1=TextMobject(r"$\vec{n}$",color=YELLOW)
n1.scale(0.8)
n1.rotate(PI/2,axis=RIGHT)
n1.shift(3*RIGHT+1.3*OUT+DOWN)
self.set_camera_orientation(phi=75 * DEGREES,theta=-15*DEGREES)
self.play(ShowCreation(axes),ShowCreation(axis_label))
self.play(ShowCreation(cube, run_time=3))
self.begin_ambient_camera_rotation(rate=-0.2)
# self.move_camera(phi=150*DEGREES,theta=-45*DEGREES, run_time=3)
self.wait(1)
self.play(ShowCreation(sq3))
self.wait(1)
self.play(ShowCreation(v1),ShowCreation(n1))
self.wait(1)
self.stop_ambient_camera_rotation()
self.wait(2)
# self.play(Write(t1))
# self.play(Transform(vg,t1))
# self.wait(3)
# self.play(ReplacementTransform(t1,t2))
# self.wait(3)
# # self.move_camera(phi=50*DEGREES,theta=-45*DEGREES,run_time=3)
# self.wait(8)
# self.move_camera(phi=75 * DEGREES, run_time=3)
# self.wait(3)
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