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from manimlib.imports import *
class VectorFields(GraphScene):
CONFIG = {
"x_min" : -4,
"x_max" : 4,
"y_min" : -4,
"y_max" : 4,
"graph_origin": ORIGIN+2.5*LEFT,
"x_axis_width": 7,
"y_axis_height": 7,
"x_tick_frequency": 1,
"y_tick_frequency": 1,
"default_vector_field_config": {
"delta_x": .5,
"delta_y": .5,
"min_magnitude": 0,
"max_magnitude": 4,
"colors": [GREEN,GREEN,YELLOW,RED],
"length_func": lambda n: n/2.5,
"opacity": .75,
"vector_config": {
"stroke_width":6,
"max_stroke_width_to_length_ratio":4
},
},
"a":-3.5 ,"b": 4, "c": -3.5 ,"d": 4,
}
def construct(self):
X = RIGHT*self.x_axis_width/(self.x_max- self.x_min)
Y = UP*self.y_axis_height/(self.y_max- self.y_min)
self.X=X ;self.Y=Y
self.setup_axes(animate=False)
vector_function = lambda v: np.array([
(v[0]-self.graph_origin[0])*(v[1]-self.graph_origin[1]),
-(v[0]-self.graph_origin[0]),
0,
])
vector_field=self.get_vector_field(
vector_function,
colors= [GREEN]
)
self.show_points()
self.wait(.5)
self.show_func_machine()
self.wait(1)
self.produce_vectors(vector_field)
self.wait(.5)
self.scale_down_vectors(vector_function)
self.wait(2)
def show_points(self):
dn=1
x_vals=np.arange(self.a,self.b,dn)
y_vals=np.arange(self.c,self.d,dn)
dots=VGroup()
for x_val in x_vals:
for y_val in y_vals:
dot=Dot(
self.coords_to_point(x_val,y_val),
radius=.05,
color=TEAL,
)
dots.add(dot)
self.play(ShowCreation(dots, run_time=1))
self.dots=dots
def show_func_machine(self):
machine=RoundedRectangle(
height=2,
width=3.5,
color=PURPLE,
stroke_width=8
).to_edge(RIGHT, buff=.4)
machine_label=TexMobject(
r"\vec F=xy\hat i-x\hat j",
stroke_width=1.5,
).set_color_by_gradient(
*self.default_vector_field_config["colors"]
).next_to(machine,IN)
machine=VGroup(machine,machine_label)
self.add(machine)
self.func_machine=machine
def produce_vectors(self,vector_field):
count,i=3,0
self.run_time=1
non_scaled_vectors=VGroup()
for dot in self.dots:
if i==count:
self.run_time=.05
position=dot.get_center()
vect= vector_field.get_vector(position)
self.go_to_machine(dot)
self.take_vec_from_machine(vect,position)
non_scaled_vectors.add(vect)
i+=1
self.non_scaled_vectors=non_scaled_vectors
def go_to_machine(self,dot):
if self.run_time>.5:
self.play(ApplyMethod(
dot.next_to,
self.func_machine,4*UP,
),
run_time=self.run_time
)
self.dot=dot
def take_vec_from_machine(self,vect,position):
vect.next_to(self.func_machine,DOWN,buff=.1)
if self.run_time>.5:
point_coord=TexMobject(
"(x_i,y_i)"
).next_to(self.dot,RIGHT,buff= .01).scale(.75)
input_point=VGroup(point_coord, self.dot)
self.play(
ApplyMethod(
input_point.shift,DOWN,
run_time=self.run_time
)),
self.play(
FadeOut(input_point),
run_time=.2
)
self.play(
FadeIn(vect),
run_time=.4
)
else:
self.remove(self.dot)
self.add(vect)
self.wait(1.0/15)
self.play(
vect.move_to,position,
run_time=self.run_time
)
def scale_down_vectors(self,vector_function):
scale_down_text=TextMobject(
r"Vectors are rescaled\\ for clarity\\ and \\",
r"colors are used to \\ indicate magnitudes",
stroke_width=1.2
)
scale_down_text[0][:7].set_color(BLUE)
scale_down_text[1].set_color_by_gradient(
*self.default_vector_field_config["colors"]
)
scale_down_text.to_corner(UR).shift(DOWN)
scaled_vector_field= self.get_vector_field(
vector_function,
length_func= lambda norm : .75*sigmoid(norm)
)
for vector in self.non_scaled_vectors:
scaled_vect= scaled_vector_field.get_vector(vector.get_center())
vector.target= scaled_vect
self.play(FadeOut(self.func_machine))
self.play(Write(scale_down_text))
self.wait(1.2)
self.play(LaggedStartMap(
MoveToTarget, self.non_scaled_vectors,
run_time=3
))
def get_vector_field(self,func,**kwargs):
config = dict()
config.update(self.default_vector_field_config)
config.update(kwargs)
vector_field= VectorField(func,**config)
return vector_field
#uploaded by Somnath Pandit. FSF2020_Vector_fields
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