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-rw-r--r--FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/README.md6
-rw-r--r--FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/file1_flux_through_circle.gifbin0 -> 3561130 bytes
-rw-r--r--FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/file1_flux_through_circle.py43
-rw-r--r--FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/file1_flux_through_sphere.gifbin7695314 -> 0 bytes
-rw-r--r--FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/file1_flux_through_sphere.py50
-rw-r--r--FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/file2_mobius_strip.gifbin20725583 -> 0 bytes
-rw-r--r--FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/file2_mobius_strip.py81
-rw-r--r--FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/file4_cube_surface.gifbin3620201 -> 14969816 bytes
-rw-r--r--FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/file4_cube_surface.py174
9 files changed, 116 insertions, 238 deletions
diff --git a/FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/README.md b/FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/README.md
index 0af7aa1..97d6d10 100644
--- a/FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/README.md
+++ b/FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/README.md
@@ -1,7 +1,5 @@
-**file1_flux_through_sphere.py**
-![file1_flux_through_sphere](file1_flux_through_sphere.gif)
-**file2_mobius_strip.py**
-![file2_mobius_strip](file2_mobius_strip.gif)
+**file1_flux_through_circle.py**
+![file1_flux_through_circle](file1_flux_through_circle.gif)
**file3_normal_vector.py**
![file3_normal_vector](file3_normal_vector.gif)
**file4_cube_surface.py**
diff --git a/FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/file1_flux_through_circle.gif b/FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/file1_flux_through_circle.gif
new file mode 100644
index 0000000..c00076b
--- /dev/null
+++ b/FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/file1_flux_through_circle.gif
Binary files differ
diff --git a/FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/file1_flux_through_circle.py b/FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/file1_flux_through_circle.py
new file mode 100644
index 0000000..e418a96
--- /dev/null
+++ b/FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/file1_flux_through_circle.py
@@ -0,0 +1,43 @@
+from manimlib.imports import *
+def pendulum_vector_field_func(point):
+ #theta, omega = point[:2]
+ return np.array([
+ point[0],
+ point[1],
+ point[2],
+ ])
+class F2D(Scene):
+ CONFIG = {
+ # "func": cylinder_flow_vec or_field,
+ "flow_time": 5,
+ }
+ def initialize_vector_field(self):
+ self.vector_field = VectorField(
+ pendulum_vector_field_func,
+ )
+ self.vector_field.sort(get_norm)
+ def construct(self):
+ # plane = NumberPlane(color=RED)
+ # plane.add(plane.get_axis_labels())
+ # self.add(plane)
+ self.initialize_vector_field()
+
+ field = self.vector_field
+ c1=Circle(radius=3,color=BLUE)
+ self.play(ShowCreation(field), run_time=7)
+ self.play(ShowCreation(c1))
+ self.wait(3)
+ lines = StreamLines(
+ pendulum_vector_field_func,
+ virtual_time=3,
+ min_magnitude=0,
+ max_magnitude=2,
+ )
+ self.add(AnimatedStreamLines(
+ lines,
+ line_anim_class=ShowPassingFlash
+ ))
+ self.wait(2)
+ phase_point = VectorizedPoint(1*UP+1*RIGHT)
+ self.add(move_along_vector_field(phase_point, pendulum_vector_field_func))
+ self.wait(2)
diff --git a/FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/file1_flux_through_sphere.gif b/FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/file1_flux_through_sphere.gif
deleted file mode 100644
index 43327bf..0000000
--- a/FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/file1_flux_through_sphere.gif
+++ /dev/null
Binary files differ
diff --git a/FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/file1_flux_through_sphere.py b/FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/file1_flux_through_sphere.py
deleted file mode 100644
index e07715e..0000000
--- a/FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/file1_flux_through_sphere.py
+++ /dev/null
@@ -1,50 +0,0 @@
-from manimlib.imports import *
-class fluxsphere(ThreeDScene):
-
-
- def construct(self):
- s = Sphere(checkerboard_colors=[BLUE_D,BLUE_D])
- s.scale(2.3)
-
- n = VGroup(
- *[self.n(*self.func(u, v))
- for u in np.arange(0, PI, 0.4)
- for v in np.arange(0, TAU, 0.8)]
- )
-
-
-
- self.move_camera(0.8 * PI / 2, -0.45 * PI)
- self.play(Write(s))
- # self.play(Write(f))
- self.play(ShowCreation(n), run_time=4)
- # self.add(n)
- self.begin_ambient_camera_rotation(rate=0.1)
- self.wait(5)
-
-
- def func(self, u, v):
- return [
- np.cos(v) * np.sin(u),
- np.sin(v) * np.sin(u),
- np.cos(u)
- ]
-
- def vect(self, x, y, z):
- return np.array([
- x, y, z
- ])
-
- def n(self, x, y, z):
- vect = np.array([
- x,
- y,
- z
- ])
-
- mag = math.sqrt(vect[0] ** 2 + vect[1] ** 2 + vect[2] ** 2)
- v = Vector(
- (1.5/mag) * vect,
- color=RED_B,
- stroke_width=4).shift(2*x * RIGHT + 2*y * UP + 2*z * OUT)
- return v
diff --git a/FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/file2_mobius_strip.gif b/FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/file2_mobius_strip.gif
deleted file mode 100644
index 9623046..0000000
--- a/FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/file2_mobius_strip.gif
+++ /dev/null
Binary files differ
diff --git a/FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/file2_mobius_strip.py b/FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/file2_mobius_strip.py
deleted file mode 100644
index 31b1990..0000000
--- a/FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/file2_mobius_strip.py
+++ /dev/null
@@ -1,81 +0,0 @@
-from manimlib.imports import *
-
-class Mobius(ThreeDScene):
- def construct(self):
- axes=ThreeDAxes()
-
-
-
- R=2.5
-
-
- mobius = ParametricSurface(
- lambda u, v: np.array([
- (R+u*np.cos(v/2))*np.cos(v),
- (R+u*np.cos(v/2))*np.sin( v),
- u*np.sin(v/2)
- ]),
- u_min = -0.5, u_max = 0.5, v_min = 0, v_max = 2*PI,
-
- resolution=(6, 32)).fade(0.5) #Resolution of the surfaces
- circle=Circle(radius=2.5, color=BLUE)
-
-
-
- mobius.rotate(PI/2, axis=RIGHT)
- mobius.rotate(PI/2, axis=OUT)
- # # mobius.shift(RIGHT+OUT+DOWN)
-
-
-
-
-
- along = ParametricSurface(
- lambda u, v: np.array([
- (R+u*np.cos(v/2))*np.cos(v),
- (R+u*np.cos(v/2))*np.sin(v),
- 0
- ]),
- u_min = -0.5, u_max = 0.5, v_min = 0, v_max = 2*PI,
-
- resolution=(6, 32)).fade(0.5) #Resolution of the surfaces
- circle=Circle(radius=2.5, color=BLUE)
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- self.set_camera_orientation(phi=75 * DEGREES,theta=-75*DEGREES)
-
- self.play(Write(mobius))
-
- self.wait(1)
- self.begin_ambient_camera_rotation(rate=0.65)
-
- self.wait(10)
- self.stop_ambient_camera_rotation()
- self.wait(1)
-
-
-
-
-
-
diff --git a/FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/file4_cube_surface.gif b/FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/file4_cube_surface.gif
index c6101cf..001edb8 100644
--- a/FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/file4_cube_surface.gif
+++ b/FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/file4_cube_surface.gif
Binary files differ
diff --git a/FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/file4_cube_surface.py b/FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/file4_cube_surface.py
index 9301a00..146d955 100644
--- a/FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/file4_cube_surface.py
+++ b/FSF-2020/calculus-of-several-variables/triple-and-surface-integrals/flux/file4_cube_surface.py
@@ -1,7 +1,4 @@
from manimlib.imports import*
-
-
-
class cuber(ThreeDScene):
def construct(self):
@@ -41,6 +38,7 @@ class cuber(ThreeDScene):
n1=TextMobject(r"$\vec{n}$",color=YELLOW)
n1.scale(0.8)
n1.rotate(PI/2,axis=RIGHT)
+ n1.rotate(PI,axis=OUT)
n1.shift(3*RIGHT+1.3*OUT+DOWN)
spaceloc = [[0,0,2],[1,0,2],[-1,0,2],[2,0,2],[-2,0,2],[3,0,2],[-3,0,2],
@@ -59,158 +57,128 @@ class cuber(ThreeDScene):
[0,3,2],[1,3,2],[-1,3,2],[2,3,2],[-2,3,2],[3,3,2],[-3,3,2]]
- veclist1=[Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),
- Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),
- Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),
- Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),
- Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),
- Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),
- Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),
- Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),
- Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),
- Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),
- Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),
- Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),
- Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),
- Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E)]
+ veclist1=[Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),
+ Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),
+ Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),
+ Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),
+ Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),
+ Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY)]
- [veclist1[i].rotate(PI/4,axis=RIGHT) for i in range(10,30,1)]
- [veclist1[i].rotate(PI/4,axis=RIGHT) for i in range(40,80,2)]
- [veclist1[i].rotate(PI/6,axis=OUT) for i in range(98)]
- [veclist1[i].rotate(PI/8,axis=DOWN) for i in range(98)]
+ [veclist1[i].rotate(PI/4,axis=RIGHT) for i in range(42)]
+ [veclist1[i].rotate(PI/6,axis=OUT) for i in range(42)]
+ [veclist1[i].rotate(PI/8,axis=DOWN) for i in range(42)]
vectorfield1=VGroup(*veclist1)
- [veclist1[i].shift(spaceloc[i]) for i in range(98)]
+ [veclist1[i].shift(spaceloc[i]) for i in range(42)]
- veclist2=[Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),
- Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),
- Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),
- Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),
- Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),
- Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),
- Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),
- Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),
- Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),
- Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),
- Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),
- Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),
- Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),
- Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E),Vector(color=GOLD_E)]
+ veclist2=[Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),
+ Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),
+ Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),
+ Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),
+ Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),
+ Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY)]
- [veclist2[i].rotate(PI/4,axis=RIGHT) for i in range(10,30,1)]
- [veclist2[i].rotate(PI/4,axis=RIGHT) for i in range(40,80,2)]
- [veclist2[i].rotate(PI/6,axis=OUT) for i in range(98)]
- [veclist2[i].rotate(PI/8,axis=DOWN) for i in range(98)]
+ [veclist2[i].rotate(PI/4,axis=RIGHT) for i in range(42)]
+ [veclist2[i].rotate(PI/4,axis=RIGHT) for i in range(42)]
+ [veclist2[i].rotate(PI/6,axis=OUT) for i in range(42)]
+ [veclist2[i].rotate(PI/8,axis=DOWN) for i in range(42)]
vectorfield2=VGroup(*veclist2)
- [veclist2[i].shift(spaceloc[i]) for i in range(98)]
+ [veclist2[i].shift(spaceloc[i]) for i in range(42)]
- veclist3=[Vector(color=RED),Vector(color=GREEN),Vector(color=BLUE),Vector(color=PINK),Vector(color=MAROON),Vector(color=GREEN),Vector(),
- Vector(color=RED),Vector(color=GREEN),Vector(color=BLUE),Vector(color=PINK),Vector(color=MAROON),Vector(color=GREEN),Vector(),
- Vector(color=RED),Vector(color=GREEN),Vector(color=BLUE),Vector(color=PINK),Vector(color=MAROON),Vector(color=GREEN),Vector(),
- Vector(color=RED),Vector(color=GREEN),Vector(color=BLUE),Vector(color=PINK),Vector(color=MAROON),Vector(color=GREEN),Vector(),
- Vector(color=RED),Vector(color=GREEN),Vector(color=BLUE),Vector(color=PINK),Vector(color=MAROON),Vector(color=GREEN),Vector(),
- Vector(color=RED),Vector(color=GREEN),Vector(color=BLUE),Vector(color=PINK),Vector(color=MAROON),Vector(color=GREEN),Vector(),
- Vector(color=RED),Vector(color=GREEN),Vector(color=BLUE),Vector(color=PINK),Vector(color=MAROON),Vector(color=GREEN),Vector(),
- Vector(color=RED),Vector(color=GREEN),Vector(color=BLUE),Vector(color=PINK),Vector(color=MAROON),Vector(color=GREEN),Vector(),
- Vector(color=RED),Vector(color=GREEN),Vector(color=BLUE),Vector(color=PINK),Vector(color=MAROON),Vector(color=GREEN),Vector(),
- Vector(color=RED),Vector(color=GREEN),Vector(color=BLUE),Vector(color=PINK),Vector(color=MAROON),Vector(color=GREEN),Vector(),
- Vector(color=RED),Vector(color=GREEN),Vector(color=BLUE),Vector(color=PINK),Vector(color=MAROON),Vector(color=GREEN),Vector(),
- Vector(color=RED),Vector(color=GREEN),Vector(color=BLUE),Vector(color=PINK),Vector(color=MAROON),Vector(color=GREEN),Vector(),
- Vector(color=RED),Vector(color=GREEN),Vector(color=BLUE),Vector(color=PINK),Vector(color=MAROON),Vector(color=GREEN),Vector(),
- Vector(color=RED),Vector(color=GREEN),Vector(color=BLUE),Vector(color=PINK),Vector(color=MAROON),Vector(color=GREEN),Vector()]
+ veclist3=[Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),
+ Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),
+ Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),
+ Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),
+ Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),
+ Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY)]
- [veclist3[i].rotate(PI/4,axis=RIGHT) for i in range(10,30,1)]
- [veclist3[i].rotate(PI/4,axis=RIGHT) for i in range(40,80,2)]
- [veclist3[i].rotate(PI/6,axis=OUT) for i in range(98)]
- [veclist3[i].rotate(PI/8,axis=DOWN) for i in range(98)]
+ [veclist3[i].rotate(PI/4,axis=RIGHT) for i in range(42)]
+ [veclist3[i].rotate(PI/4,axis=RIGHT) for i in range(42)]
+ [veclist3[i].rotate(PI/6,axis=OUT) for i in range(42)]
+ [veclist3[i].rotate(PI/8,axis=DOWN) for i in range(42)]
vectorfield3=VGroup(*veclist3)
- [veclist3[i].shift(spaceloc[i]) for i in range(98)]
+ [veclist3[i].shift(spaceloc[i]) for i in range(42)]
- veclist4=[Vector(color=RED),Vector(color=GREEN),Vector(color=BLUE),Vector(color=PINK),Vector(color=MAROON),Vector(color=GREEN),Vector(),
- Vector(color=RED),Vector(color=GREEN),Vector(color=BLUE),Vector(color=PINK),Vector(color=MAROON),Vector(color=GREEN),Vector(),
- Vector(color=RED),Vector(color=GREEN),Vector(color=BLUE),Vector(color=PINK),Vector(color=MAROON),Vector(color=GREEN),Vector(),
- Vector(color=RED),Vector(color=GREEN),Vector(color=BLUE),Vector(color=PINK),Vector(color=MAROON),Vector(color=GREEN),Vector(),
- Vector(color=RED),Vector(color=GREEN),Vector(color=BLUE),Vector(color=PINK),Vector(color=MAROON),Vector(color=GREEN),Vector(),
- Vector(color=RED),Vector(color=GREEN),Vector(color=BLUE),Vector(color=PINK),Vector(color=MAROON),Vector(color=GREEN),Vector(),
- Vector(color=RED),Vector(color=GREEN),Vector(color=BLUE),Vector(color=PINK),Vector(color=MAROON),Vector(color=GREEN),Vector(),
- Vector(color=RED),Vector(color=GREEN),Vector(color=BLUE),Vector(color=PINK),Vector(color=MAROON),Vector(color=GREEN),Vector(),
- Vector(color=RED),Vector(color=GREEN),Vector(color=BLUE),Vector(color=PINK),Vector(color=MAROON),Vector(color=GREEN),Vector(),
- Vector(color=RED),Vector(color=GREEN),Vector(color=BLUE),Vector(color=PINK),Vector(color=MAROON),Vector(color=GREEN),Vector(),
- Vector(color=RED),Vector(color=GREEN),Vector(color=BLUE),Vector(color=PINK),Vector(color=MAROON),Vector(color=GREEN),Vector(),
- Vector(color=RED),Vector(color=GREEN),Vector(color=BLUE),Vector(color=PINK),Vector(color=MAROON),Vector(color=GREEN),Vector(),
- Vector(color=RED),Vector(color=GREEN),Vector(color=BLUE),Vector(color=PINK),Vector(color=MAROON),Vector(color=GREEN),Vector(),
- Vector(color=RED),Vector(color=GREEN),Vector(color=BLUE),Vector(color=PINK),Vector(color=MAROON),Vector(color=GREEN),Vector()]
+ veclist4=[Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),
+ Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),
+ Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),
+ Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),
+ Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),
+ Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY)]
- [veclist4[i].rotate(PI/4,axis=RIGHT) for i in range(10,30,1)]
- [veclist4[i].rotate(PI/4,axis=RIGHT) for i in range(40,80,2)]
- [veclist4[i].rotate(PI/6,axis=OUT) for i in range(98)]
- [veclist4[i].rotate(PI/8,axis=DOWN) for i in range(98)]
+ [veclist4[i].rotate(PI/4,axis=RIGHT) for i in range(42)]
+ [veclist4[i].rotate(PI/4,axis=RIGHT) for i in range(42)]
+ [veclist4[i].rotate(PI/6,axis=OUT) for i in range(42)]
+ [veclist4[i].rotate(PI/8,axis=DOWN) for i in range(42)]
vectorfield4=VGroup(*veclist4)
- [veclist4[i].shift(spaceloc[i]) for i in range(98)]
+ [veclist4[i].shift(spaceloc[i]) for i in range(42)]
vectorfield1.shift(1.5*DOWN)
vectorfield2.shift(IN+1.5*DOWN)
vectorfield3.shift(2*IN+1.5*DOWN)
- vectorfield4.shift(3*IN+1.5*DOWN)
+ vectorfield4.shift(3*IN+1.5*DOWN)
+
vectors=[vectorfield1,vectorfield2,vectorfield3,vectorfield4]
vectorfield=VGroup(*vectors)
- vectorfield.scale(1.25)
+ vectorfield.scale(1.3)
+
- fv=[Vector(color=ORANGE),Vector(color=ORANGE),Vector(color=ORANGE),Vector(color=ORANGE),
- Vector(color=ORANGE),Vector(color=ORANGE),Vector(color=ORANGE),Vector(color=ORANGE),
- Vector(color=ORANGE),Vector(color=ORANGE),Vector(color=ORANGE),Vector(color=ORANGE),
- Vector(color=ORANGE),Vector(color=ORANGE),Vector(color=ORANGE),Vector(color=ORANGE),
+ fv=[Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),
+ Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),Vector(color=GREY),
+ Vector(color=GREY)
]
- spaceloc2 = [[1.5,0.5,0.5],[1.5,1,0.5],[1.5,1.5,0.5],[1.5,2,0.5],
- [1.5,0.5,1],[1.5,1,1],[1.5,1.5,1],[1.5,2,1],
- [1.5,0.5,1.5],[1.5,1,1.5],[1.5,1.5,1.5],[1.5,2,1.5],
- [1.5,0.5,2],[1.5,1,2],[1.5,1.5,2],[1.5,2,2]]
-
- [fv[i].rotate(PI/4,axis=RIGHT) for i in range(1)]
- [fv[i].rotate(PI/6,axis=OUT) for i in range(16)]
- [fv[i].rotate(PI/8,axis=DOWN) for i in range(16)]
- [fv[i].shift(spaceloc2[i]) for i in range(16)]
+ spaceloc2 = [[1.5,0.5,0.5],[1.5,1,0.5],[1.5,1.5,0.5],
+ [1.5,0.5,1],[1.5,1,1],[1.5,1.5,1],
+ [1.5,0.5,1.5],[1.5,1,1.5],[1.5,1.5,1.5]
+ ]
+ [fv[i].rotate(PI/4,axis=RIGHT) for i in range(9)]
+ [fv[i].rotate(PI/6,axis=OUT) for i in range(9)]
+ [fv[i].rotate(PI/8,axis=DOWN) for i in range(9)]
+ [fv[i].shift(spaceloc2[i]) for i in range(9)]
fvfield=VGroup(*fv)
- fvfield.shift(0.5*IN+2*DOWN)
+ fvfield.shift(2*DOWN)
+ fvfield.scale(1.3)
- flux=TextMobject("Flux through one side of the cube").set_color(ORANGE)
- flux.shift(3*UP+1.5*LEFT)
+ flux=TextMobject("Flux through one side of the cube").set_color(GOLD)
+ flux.shift(3.5*UP+0.5*LEFT)
+ alll=[vectorfield1,vectorfield2,vectorfield3,vectorfield4,fvfield]
+ alllvectors=VGroup(*alll)
self.set_camera_orientation(phi=70 * DEGREES,theta=-75*DEGREES)
self.play(ShowCreation(axes),ShowCreation(axis_label))
- self.play(ShowCreation(vectorfield))
- self.add(fvfield)
- self.begin_ambient_camera_rotation(rate=0.01)
+ self.begin_ambient_camera_rotation(rate=0.2)
+ self.play(ShowCreation(alllvectors))
+ # self.add(fvfield)
self.play(ShowCreation(cube, run_time=1))
@@ -223,6 +191,6 @@ class cuber(ThreeDScene):
# self.play(ShowCreation(flux))
self.wait(1)
self.play(ShowCreation(v1),ShowCreation(n1))
- self.wait(6)
- # self.stop_ambient_camera_rotation()
-
+ self.wait(5)
+ self.stop_ambient_camera_rotation()
+ self.wait(1)